Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Skyforge: Unlimited Buy Up for Character Progression Slowed by Caps

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Skyforge team has taken to the official blog to lay out some of the underlying philosophy behind the game's monetization. Of most particular note is the inclusion of weekly caps on certain progression "currency" that should allay fears that characters can "buy their way" up to level cap. In addition, while players can accelerate their progress, they gain no advantage over others of a similar level.

Real world currency can be spent to boost progression gains, but there are limits to the most significant 'currencies' as outlined below:


  • Mastery currency will be capped weekly for Weapon Enhancements

  • Sparks limit progression through the Ascension Atlas and can only be gained by actively playing Skyforge

  • Orders will only progress as a player's Leadership progresses which comes through unlocking various nodes in the Ascension Atlas

  • Leadership will also affect Pantheon benefits

Check out the Skyforge site for more information about how the monetization philosophy.


 

image


¯\_(ツ)_/¯ 


«1

Comments

  • NanfoodleNanfoodle Member LegendaryPosts: 10,908
    Call it for what it is, this is a F2P game and the caps are there to make people spend money. Its a form of P2W but its a small thing people of the same progression, paid for or earned are on a equal footing. Sad when people can buy progression and even sadder people will use it. When did we become to lazy to play our games?
     
  • AtretiesAtreties Member CommonPosts: 6
    I'm sure glad they thought of their players and game integrity when putting a cap on HOW MUCH someone can pay to win, this clearly solves all the concerns of the community.
  • KothosesKothoses Member UncommonPosts: 931
    Originally posted by Atreties
    I'm sure glad they thought of their players and game integrity when putting a cap on HOW MUCH someone can pay to win, this clearly solves all the concerns of the community.

     

     

    I dont normally do this, but did you even read it?

     

    You get a cap of how much advancement you can have per week, you can pay to make you get TO the cap faster but you can not ever exceed the cap.

     

    Additionally, any of the cap you have left over will roll over for a while before being lost.

     

    So, Player A and Player B both have a cap of 60 Power for the week

     

    Player A pays a few quid to double his speed Player B doesnt.

     

    Player A hits the Cap in 20 hours and then can not go any further, Player B hits it in 40 and can not go any further.

     

    Player C uses up 40 of his cap, and so next week has a cap of 80 where as A and B have 60 after two weeks if they all cap, they are still all at 120 power.

     

    So where and what are you Paying to Win?  Its a dodgey mechanic, I hate time gating but calling it pay to win is very uninformed.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by Atreties
    I'm sure glad they thought of their players and game integrity when putting a cap on HOW MUCH someone can pay to win, this clearly solves all the concerns of the community.

    Sarcasm, right?  That seems like it, but I dunno, the page itself is kinda confusing.

     

    Assuming I'm reading this right, a pay-to-win player can still pay to progress above and beyond what others who don't pay can do, but the amount that he'll progress above and beyond those who don't pay has its own weekly cap, not to be confused with the weekly cap on normal gameplay resources (the two being two different caps).

     

    Is that right?

     

    That's the equivalent of a race where during the first 10 seconds, someone can pay for a 10 meter head start, then 10 seconds later, pay for an additional 10 meter teleportation blast, etc, every 10 seconds, in addition to the normal "10 meters per 10 seconds" run that both participants are capped at.

     

    Or am I reading this wrong?  But itwould fit the definition of "putting a cap on HOW MUCH someone can pay to win", I assume.

     

    Of course, their argument is that with the tiering system, a non-payer would never run into those more-powerful pay-to-win players in the first place. I wonder if that'll be the case (how will the system handle cases where there's just... one whale, for example?).  Although if it isn't, it'll hurt their chances of getting more whales too cause part of the "fun" of being a whale is usually ROFLstomping all the non-payers, rather than getting into fights with whales of equal calibur.

  • observerobserver Member RarePosts: 3,685
    Yeah, this will kill any hype it ever had.  This is even worse than Archeage's Labor Points system.
  • reeereeereeereee Member UncommonPosts: 1,636

    Best I can make of it seems like:  Pay to not grind.

     

    So I would guess a lot depends on how painful the grind is, but then again if the grind isn't fun why would I want to play the game at all?

  • DeathtognomesDeathtognomes Member UncommonPosts: 155
    Originally posted by observer
    Yeah, this will kill any hype it ever had.  This is even worse than Archeage's Labor Points system.

    totally agree.

  • SophusVirSophusVir Member Posts: 44
    Wouldn't this also give older players an advantage, they are already high level and new players would be restricted on how quickly they can progress so they would always be behind.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,908
    Originally posted by Kothoses
    Originally posted by Atreties
    I'm sure glad they thought of their players and game integrity when putting a cap on HOW MUCH someone can pay to win, this clearly solves all the concerns of the community.

     So where and what are you Paying to Win?  Its a dodgey mechanic, I hate time gating but calling it pay to win is very uninformed.

    Time saving items in a cash shop are fine, where it crosses a line that makes it P2W is where people not paying get capped. Having that gate to pay now ties the hands of every gamer and the only advantage is to pay. I dont mind someone paying for an advantage as long as if I play twice as hard I can still pass them. Only way to win that race is to pay money. Hence, P2W. There needs to be an in game option to earn the ability to change or remove the cap. If they did that, the P2W title would be removed.  

  • TalonsinTalonsin Member EpicPosts: 3,619
    This new trend of trying to make the game last longer by creating less content and capping weekly/monthly progression is disturbing.  Personally, I wont pay a sub to any game that limits its paying customers.  Its like "Yeah, I am off for spring break.  Cant wait to play BLAH for a week" but then hit the cap after the first day so you go play another game while asking yourself if that subscription is really worth it. 
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • inmysightsinmysights Member UncommonPosts: 450
    I agree, I was so ready and waiting to play this game and read this and my face just saddened with frustration. This is just stupid. I was thinking the same thing. Once the game launches you will always have to wait and wait and wait, to "CATCH UP" This has ruined it for me for sure. Why do these damn companies think this is a good thing is beyond me. Just make the FU^&*%* game like MMO's should be and quit ruining them for us.

    I am so good, I backstabbed your face!

  • AldersAlders Member RarePosts: 2,207
    Instead of implementing caps, which always turns out terrible in every MMO, how about design a system where caps are not necessary.
  • SophusVirSophusVir Member Posts: 44
    Originally posted by Nanfoodle
    Originally posted by Kothoses
    Originally posted by Atreties
    I'm sure glad they thought of their players and game integrity when putting a cap on HOW MUCH someone can pay to win, this clearly solves all the concerns of the community.

     So where and what are you Paying to Win?  Its a dodgey mechanic, I hate time gating but calling it pay to win is very uninformed.

    Time saving items in a cash shop are fine, where it crosses a line that makes it P2W is where people not paying get capped. Having that gate to pay now ties the hands of every gamer and the only advantage is to pay. I dont mind someone paying for an advantage as long as if I play twice as hard I can still pass them. Only way to win that race is to pay money. Hence, P2W. There needs to be an in game option to earn the ability to change or remove the cap. If they did that, the P2W title would be removed.  

    Actually unless I am misreading, the cap is for everyone. There is no pay way around the cap.  The only advantage to paying is to reach that cap more quickly. Pay or not pay, both have the same hard cap.

  • KopogeroKopogero Member UncommonPosts: 1,685
    This will be a good "filler up" F2P MMO. Any filler up F2P MMO is better than any B2P/P2P filler up MMO. Of course, I use the term filler up for MMO's I intend to play to pass time until X game. They aren't MMO's I see myself playing for the long haul.

    image

  • pantaropantaro Member RarePosts: 515
    Originally posted by Talonsin
    This new trend of trying to make the game last longer by creating less content and capping weekly/monthly progression is disturbing.  Personally, I wont pay a sub to any game that limits its paying customers.  Its like "Yeah, I am off for spring break.  Cant wait to play BLAH for a week" but then hit the cap after the first day so you go play another game while asking yourself if that subscription is really worth it. 

    exactly.god forbid a mmorpg be just a virtual world and let the players loose in it without devs playing mommy and daddy!

  • SalengerSalenger Member UncommonPosts: 554
    Gameplay looks like crap....p2w model...cut n paste idea's....Not playing, yet another uninteresting MMO...genre is dying...just so much crap coming out lately.
  • MargraveMargrave Member RarePosts: 1,371

    The caps are very socialist in concept to me....

     

    Don't like them at all. How dare they tell me how long I can play their game! I'll just play something else then at that cap of theirs.... means other titles will likely get my money instead.

    Viva la Capitalism!

     

    Didn't Neverwinter just release a new content DLC.....?

  • nomadienomadie Member UncommonPosts: 172
    Made by the Allods team...If you played Allods as I did for years you would have called this the instant they announced this game was being made lol, this game is and always will be a type of Pay to win style mmorpg sadly. I mean you can already buy the founder pack for $80 bucks and get 2 new classes you cannot unlock till over 2500 Prestige so yeah that itself is pretty buy to win. Sadly they ruined the game by having the most  repetitive questing system or lack of one I have ever seen in my life, you do the same quest hub type missions 1,000 or so times because it just tells you to go back to the same mission and grind more crap and it's never ending also you can return to the "open" world maps and do missions but you get even less of a reward because it's now lower than you. Also you got pvp which is just not fun because the pvp maps are super freaking tiny that mages can just stand on a point and attack you way before you even get out of your spawn...Then you got it where you can be say 1k Prestige and end up facing 4k+ because at 3am no one is doing pvp so it will force you to play with stupidly high ranks.
  • 123443211234123443211234 Member UncommonPosts: 244

    Obfuscation is the obscuring of intended meaning in communication, making the message confusing, willfully ambiguous, or harder to understand. 

     

    This is what these trash companies are doing to hide their P2W schemes.  This game will be shit, this company only produces shit.  To think that it will be any different from their other P2W shit is ridiculous.  Don't believe the hype, don't believe these people, they don't care about producing a quality game, they only care about sucking as much money out of your wallet as they possibly can.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by 123443211234

    Obfuscation is the obscuring of intended meaning in communication, making the message confusing, willfully ambiguous, or harder to understand. 

    Yea.  I can't possibly be the only one confused by their post.  Already in this thread I see different people who think it's different things.  Some think that this is simply "paying to more-quickly reach the weekly cap that everyone is capped at."  Others, me included, believe it's "limitting how much one can exceed the normal weekly cap via paying." (which, as presumably-sarcastically mentioned by one of the first replies in this thread, basically means the game's still P2W.  It's just capped on how much P2W you can get each week, but you'll still be winning over those that didn't pay no matter how much they play as long as you play to the normal playing cap, too)

     

    I've re-read their post several times and I'm preeeeetty sure it's the latter, but yep, this is either terribly written or some purposefully obfuscated stuff going on so I'm not completely sure.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    This is the Allods Team. You can be absolutely sure that the "payment for faster progression" is going to be made VERY tempting.

     

    The caps will most likely be set fairly high, with progression being relatively slow to earn. That means the average player will use up maybe 50% of their cap through normal game play (for example), allowing them to double their progress in a that week by spending their way to the cap.

     

    If you don't spend, you'll fall behind those who do.

  • AlverantAlverant Member RarePosts: 1,347
    Originally posted by Margrave

    The caps are very socialist in concept to me....

     Don't like them at all. How dare they tell me how long I can play their game! I'll just play something else then at that cap of theirs.... means other titles will likely get my money instead.

    Viva la Capitalism!

     Didn't Neverwinter just release a new content DLC.....?

    Last time I checked you can keep playing after you hit the level cap for the week. I'm not sure how you see that as being "socialist". Now P2W, that's definitely capitalism.

  • patlefortpatlefort Member UncommonPosts: 142
    Such caps are just pure anti-hardcore gamers. They are officially saying that they don't care about hardcore gamers and want the casuals with money. Unless the cap is made so high it's impossible to attain. But then if you can pay to advance faster, it will be p2w. They want the casuals, the people that play mobile games that have money. Making a good game that even hardcore gamer can enjoy is too hard.
  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Torval

    I'm not a huge fan of the caps either. That said, I played a decent amount of time in the beta and got to a little over 5500 prestige and never game anywhere near the cap. I think it's there to limit account sharers and farmers/botters, and that will probably work. I don't disagree though that caps feel very confining.

    This is the problem though. For as much as you played, you say you weren't anywhere near the cap. This means unless free players play a ridiculous amount of hours every week, they will undoubtedly fall behind those who pay. If the cap was able to be reached in a reasonable amount of time(say 25~ hours since its a weekly cap) then it would be a non issue.

     

    But if you have to play closer to 60 hours to cap, thats unreasonable.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • observerobserver Member RarePosts: 3,685
    Originally posted by Torval
    Originally posted by Margrave

    The caps are very socialist in concept to me....

    Don't like them at all. How dare they tell me how long I can play their game! I'll just play something else then at that cap of theirs.... means other titles will likely get my money instead.

    Viva la Capitalism!

    Didn't Neverwinter just release a new content DLC.....?

    I'm not a huge fan of the caps either. That said, I played a decent amount of time in the beta and got to a little over 5500 prestige and never game anywhere near the cap. I think it's there to limit account sharers and farmers/botters, and that will probably work. I don't disagree though that caps feel very confining.

    That makes it sound less worse.  If the cap is really that hard to reach, then it will be a non-issue for the majority of casuals.  The company should've clarified this point, but they chose to be aggressive towards people by banning them and coming out with a confusing explanation.

Sign In or Register to comment.