I don't see many people buying an MMO on console that has been released for more than a year already on PC and hasn't had the best reception. Time will tell, I guess, but, like the PC version, I doubt any numbers will ever be released.
yea, that would be like releasing a 3rd person gangster shooter on the consoles, and then 1.5 years later release it for the PC, when the even weaker console gfx impresse no one at all anymore.
uh wait.... rockstar just called and told me to stfu :P
"I'll never grow up, never grow up, never grow up! Not me!"
And just because you are so lazy and shallow (which you continued to prove again and again):
"Within two days of the game's launch, 3.4 million physical copies were sold. Of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.[115]"
And this is most accurate breakdown you can get, as of jan 2014 (consoles physical boxes):
XBOX: 7755
PS: 5304
PC: 20270-7755-5304= 7 211 000
or
7211/20270= 35,5 %
It sold over 1/3 of total sales.
based on vgchartz numbers.
/braindead
Can you link your figures.
On VGChartz, for PC:
Global Annual Summary (Units)
Year
Yearly
Change
Total
2011
1,752,464
N/A
1,752,464
2012
913,733
-47.9%
2,666,197
2013
620,183
-32.1%
3,286,380
2014
368,633
-40.6%
3,655,013
2015
41,569
-88.7%
3,696,582
PS3:
Global Annual Summary (Units)
Year
Yearly
Change
Total
2011
2,907,262
N/A
2,907,262
2012
1,477,746
-49.2%
4,385,008
2013
920,384
-37.7%
5,305,392
2014
704,807
-23.4%
6,010,199
2015
83,223
-88.2%
6,093,422
XBOX360
Global Annual Summary (Units)
Year
Yearly
Change
Total
2011
4,863,305
N/A
4,863,305
2012
1,925,135
-60.4%
6,788,440
2013
966,920
-49.8%
7,755,360
2014
558,960
-42.2%
8,314,320
2015
70,396
-87.4%
8,384,716
Thats 20% PC Physical boxes sold as of 2015. (Which I did state in my original post, 80% console sales. As I did think it would go up from 14% due to sales/modding).
Where are you getting this extra 10% from? If we do include digital sales then we need to find out how many purchased through PC and XBOX Live store.
The discussion about Skyrim numbers seemed (to me) to stem from the statement that console games sell most of their copies in the first couple of weeks. True statement; also true for PC games, cinema releases and lots of other things. Some products however keep going on console or whatever. Activision announced 10M sales for Destiny in the quarterly results after its release; 3 months later it was 16M. The film Titanic and so on. Lots of examples of things that keep selling strongly after launch.
Whether most console game sales fizzle out after a few weeks doesn't really matter. The question is: can ESO become "self sustaining" in the way that Skyrim did? And that will depend on how well Zenimax promote it. And in part what type of game they promote it as; perhaps they should look back at how Oblivion (maybe) was promoted - essentially as an mmo like game.
Originally posted by Foreverdream it's a given, i think more people will pick it up for console than pc release.
They were counting on this.... ESO for the pc was like the paid beta for ESO for consoles.
The game was made with console's in mind anyways. It will be the first big mmo for console's. All the updates and fixes will be for the consoles first. The PC user will be like a second class citizen.
Comments
yea, that would be like releasing a 3rd person gangster shooter on the consoles, and then 1.5 years later release it for the PC, when the even weaker console gfx impresse no one at all anymore.
uh wait.... rockstar just called and told me to stfu :P
"I'll never grow up, never grow up, never grow up! Not me!"
Can you link your figures.
On VGChartz, for PC:
Global Annual Summary (Units)
PS3:
Global Annual Summary (Units)
Global Annual Summary (Units)
The discussion about Skyrim numbers seemed (to me) to stem from the statement that console games sell most of their copies in the first couple of weeks. True statement; also true for PC games, cinema releases and lots of other things. Some products however keep going on console or whatever. Activision announced 10M sales for Destiny in the quarterly results after its release; 3 months later it was 16M. The film Titanic and so on. Lots of examples of things that keep selling strongly after launch.
Whether most console game sales fizzle out after a few weeks doesn't really matter. The question is: can ESO become "self sustaining" in the way that Skyrim did? And that will depend on how well Zenimax promote it. And in part what type of game they promote it as; perhaps they should look back at how Oblivion (maybe) was promoted - essentially as an mmo like game.
Anyone have an XB1 beta key?
Dying to play ESO on console...
The game was made with console's in mind anyways. It will be the first big mmo for console's. All the updates and fixes will be for the consoles first. The PC user will be like a second class citizen.