They have a right to, but it's not what modding was about. Well, not before anyway.
Since you don't really follow modding, you probably don't know. But,
There are good mods for Skyrim that you can't really get anymore. Or you can, but on 3rd party independent sites that aren't affiliated with the modding community. Why? Becasue in the example of some mods that add hairstyles to Skyrim, there were modders for the SIMS who claimed their work was taken. Controversy followed and the community lost.
This is going to happen on huge scales now. Especailly when a paid-for-mod owner looks at someone else who felt that certain mod didn't deserve to be paid for and makes his own free version and the owner claims rights to it and the mods are taken down.
Fights between modders is inevitable now and everyone is going to lose. Nothing good will come of this.
just go to Nexus. That's where I have most of my mods. And there are great mods there and definitely people from the modding community.
And you would refuse a bit of coin huh?
"This may hurt a little, but it's something you'll get used to. Relax....."
My negativity is toward the mod community. They should have policed themselves better to prevent a few jerks from ruining it for everyone.
I hope that the future of published modding is locked down to platform. Free tools for personal use is great, but anything published should need to be registered and curated. Lock it down and keep out the riff raff.
Hopeful Valve and the publishers will learn from this and do better next time.
Seems unfair to be mad at them. If group A is an angry internet mob, what possible course of action could group B (the reasonable modders) have taken to "police" them? There are few things which can stop an angry internet mob, and group B is basically powerless to affect any of those things.
I agree that it'd be interesting to see someone do it with a controlled platform, though controlled platforms do bring negatives along with the positives.
I'm sure I'll get over it. Right now I'm just pissed off that a few people ruined it for everyone else.
Controlled platforms do come with disadvantages. I think the potential for restricted creative freedom can make experimenting outside the box and going where you want harder.
There could be two levels to the platform. One would be more moderated and curated with paid mods. These would be vetted, tested, and supported. The potential to create professional grade UGC DLC, mods, and digital assets could be huge. The other level to the platform would be free content only, more permissible and open.
I guess that's what pissed me off about this. There was an option that was removed because people that wouldn't use it didn't want others to have that opportunity. It's the "play my way" or don't play at all mentality.
The ones who really ruined it was Valve and Bethesda for not implementing it in a manner that made sense. Even the Skywind team disagreed with the way it was done, and you can't do much worse than having one of the biggest modding teams for the game also disagreeing with you. Heck, many modders disagreed with the way it was done.
So you can't seriously sit here and act like it was simply the modding communities fault. Many people here where at fault, the companies included.
This was apparently in the works between Bethesda and Valve since 2012, and yet it wasn't even mentioned, not even slightly to the community. Which by the way, could have prevented this entire problem to begin with. Because then at least they would have gotten feedback and understood better on how to go about it.
It isn't about not allowing others not to have the opportunity .. it's about ruining an already established good thing.
If they want to try something like this, it's better to try it on a newer game that doesn't have a fully developed modding community already.
They have a right to, but it's not what modding was about. Well, not before anyway.
Since you don't really follow modding, you probably don't know. But,
There are good mods for Skyrim that you can't really get anymore. Or you can, but on 3rd party independent sites that aren't affiliated with the modding community. Why? Becasue in the example of some mods that add hairstyles to Skyrim, there were modders for the SIMS who claimed their work was taken. Controversy followed and the community lost.
This is going to happen on huge scales now. Especailly when a paid-for-mod owner looks at someone else who felt that certain mod didn't deserve to be paid for and makes his own free version and the owner claims rights to it and the mods are taken down.
Fights between modders is inevitable now and everyone is going to lose. Nothing good will come of this.
just go to Nexus. That's where I have most of my mods. And there are great mods there and definitely people from the modding community.
And you would refuse a bit of coin huh?
Many modders have turned to theri own unaffiliated websites to distibute their mods. They don't use Nexus. Rather Nexus wont' use their mods. KS-Hairdos. You won't find it on Nexus. You could have once, but not now. Why? Because someone who made hair mods for the SIMS claimed KS Hairdos was taken without permission.
I 've been using a mod called The Paarthurnax Dilemma. It allows you to tell Delphine where she can go with her judgement against Paarthurnaax and still remain with the Blades.
Most people Probably use that particular mod. But I have counted at least 3 or 4 different mods that do the same thing. I think one was a direct cut-n-paste of another.
So now what happens when the one that I like is taken down off Nexus because the one on Steam is charging for his and lodges a complaint against the other?
Skyrim mods on Steam don't suddenly all cost money. All that's happened is that Steam/Bethesda have put in place a mechanism whereby those modders that CHOOSE to charge for their work can do so.
It is voluntary, no modder is compelled to charge for anything if they don't want to.
The much vaunted "spirit of modding" (if such a thing ever existed) is still intact. I personally believe the only reason mods have always been "free" is because it's quite likely that game developers would have taken legal action against any modders that tried to sell their mods without paying royalties to the game developer. That, and the fact that most mods just aren't worth paying for individually.
Bingo. I love how people get all up in arms over, IMO, nothing. Don t buy it, if you think it s too much. I think it s about time some get some money for their efforts.
Agreed. If suddenly all the mods started costing money, that's on the modders, not Steam or Bethesda. What this does (well "did" now that they pulled it), though, is put in place a system so that the option is there for those modders who would like to make some money. The outrage is either people looking to stir up drama or simply ignorance.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm all for competition, but when it involves real money and profit, it shifts the motivations of the modders/developers, and corrupts the scene. This will also give developers even more control over their products due to copyrights, licenses, and fees (if it's even possible). The majority of modders will join projects where they can make money, while the free mod projects will struggle to find people willing to do it for free. Eventually, the majority of mods will be DLC monetized content.
Just look at the addon scene for WoW. Now imagine if addons were sold. This would disrupt the entire scene, especially if other MMO's started taking fees for addons. Guilds might even demand that certain addons be required. PvP could become p2w where certain addons give advantages.
I realize this analogy isn't good, since WoW is an MMO, and Skyrim is singleplayer, but i'm highlighting what kind of effects a paradigm shift like this would eventually cause.
Or maybe i'm just exaggerating and overstating the disruptive effects this would have across all steam/valve games, or non-valve/steam games, and entire genres. It's just something to think about really.. and a good discussion.
Skyrim mods on Steam don't suddenly all cost money. All that's happened is that Steam/Bethesda have put in place a mechanism whereby those modders that CHOOSE to charge for their work can do so.
It is voluntary, no modder is compelled to charge for anything if they don't want to.
The much vaunted "spirit of modding" (if such a thing ever existed) is still intact. I personally believe the only reason mods have always been "free" is because it's quite likely that game developers would have taken legal action against any modders that tried to sell their mods without paying royalties to the game developer. That, and the fact that most mods just aren't worth paying for individually.
EDIT: It seems that user feedback does still make a difference at Steam, seeing as they've cancelled the whole concept of allowing modders to charge for their mods.
Why dontBethseda do their OWN systmes for ambitious modders that want to do mods "full time" that would be something akin to DLCs.
Oh, i know, they thought to just skim some "free monies" from this.
I'm all for competition, but when it involves real money and profit, it shifts the motivations of the modders/developers, and corrupts the scene. This will also give developers even more control over their products due to copyrights, licenses, and fees (if it's even possible). The majority of modders will join projects where they can make money, while the free mod projects will struggle to find people willing to do it for free. Eventually, the majority of mods will be DLC monetized content.
Just look at the addon scene for WoW. Now imagine if addons were sold. This would disrupt the entire scene, especially if other MMO's started taking fees for addons. Guilds might even demand that certain addons be required. PvP could become p2w where certain addons give advantages.
I realize this analogy isn't good, since WoW is an MMO, and Skyrim is singleplayer, but i'm highlighting what kind of effects a paradigm shift like this would eventually cause.
Or maybe i'm just exaggerating and overstating the disruptive effects this would have across all steam/valve games, or non-valve/steam games, and entire genres. It's just something to think about really.. and a good discussion.
If the opportunity to be paid eradicated free content, why are any mods at all being made? Those developers could be working on their own paid games instead. The fact is many mod makers would have continued to release free mods even if paid mods had remained a thing. Meanwhile it would have attracted far more professional developers producing higher quality mods.
Same deal if they'd existed in WOW. That WOW addon post was mostly about how they started policing what types of addons were legal (both by controlling what info mods had access to, and by calling certain things off limits even if the information was available.) Those are the rules which prevent addons from harming gameplay, and are important to enforce. The "no money" part of the post wasn't nearly as important by extension, since with rules in place to police what types of addons are legal that would ensure a paid addon couldn't be remotely pay2win.
There's nothing wrong with the comparison. It's all UGC within a game. Maybe some players would struggle to understand how they're exactly the same thing, but I'm a developer. So I understand that the existence of paid games (not mods) are also a good comparison to make, because they haven't prevented indie games being released for free all the time. But the fact that indies have the option of charging money for their product, and potentially making a living at it, is good for the industry.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I'm all for competition, but when it involves real money and profit, it shifts the motivations of the modders/developers, and corrupts the scene. This will also give developers even more control over their products due to copyrights, licenses, and fees (if it's even possible). The majority of modders will join projects where they can make money, while the free mod projects will struggle to find people willing to do it for free. Eventually, the majority of mods will be DLC monetized content.
Just look at the addon scene for WoW. Now imagine if addons were sold. This would disrupt the entire scene, especially if other MMO's started taking fees for addons. Guilds might even demand that certain addons be required. PvP could become p2w where certain addons give advantages.
I realize this analogy isn't good, since WoW is an MMO, and Skyrim is singleplayer, but i'm highlighting what kind of effects a paradigm shift like this would eventually cause.
Or maybe i'm just exaggerating and overstating the disruptive effects this would have across all steam/valve games, or non-valve/steam games, and entire genres. It's just something to think about really.. and a good discussion.
If the opportunity to be paid eradicated free content, why are any mods at all being made? Those developers could be working on their own paid games instead. The fact is many mod makers would have continued to release free mods even if paid mods had remained a thing. Meanwhile it would have attracted far more professional developers producing higher quality mods.
Same deal if they'd existed in WOW. That WOW addon post was mostly about how they started policing what types of addons were legal (both by controlling what info mods had access to, and by calling certain things off limits even if the information was available.) Those are the rules which prevent addons from harming gameplay, and are important to enforce. The "no money" part of the post wasn't nearly as important by extension, since with rules in place to police what types of addons are legal that would ensure a paid addon couldn't be remotely pay2win.
There's nothing wrong with the comparison. It's all UGC within a game. Maybe some players would struggle to understand how they're exactly the same thing, but I'm a developer. So I understand that the existence of paid games (not mods) are also a good comparison to make, because they haven't prevented indie games being released for free all the time. But the fact that indies have the option of charging money for their product, and potentially making a living at it, is good for the industry.
Because profit isn't the motivating factor. Modders want to extend/enhance their favorite game, and they do it for various reasons, except money can't be one of them due to legal reasons. When you introduce real money, that becomes the primary factor for modding.
Don't get me wrong, i'm not against profit, or competition, but money introduces all types of monetization schemes. Just look at the Unity Engine scene. Look at how many games are being made. Some are free and some are paid, and it works, to an extent. That is the potential future of modding if profit takes precedence. Is that what gaming communities want? I'd rather not see gaming go that way, but if it does, i wouldn't be totally against it.
Because profit isn't the motivating factor. Modders want to extend/enhance their favorite game, and they do it for various reasons, except money can't be one of them due to legal reasons. When you introduce real money, that becomes the primary factor for modding.
Don't get me wrong, i'm not against profit, or competition, but money introduces all types of monetization schemes. Just look at the Unity Engine scene. Look at how many games are being made. Some are free and some are paid, and it works, to an extent. That is the potential future of modding if profit takes precedence. Is that what gaming communities want? I'd rather not see gaming go that way, but if it does, i wouldn't be totally against it.
So your desire to suppress paid mods makes absolutely no sense, and there is strong evidence that it's outright wrong. Under no circumstance are players magically going to stop making free mods for games they enjoy.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Because profit isn't the motivating factor. Modders want to extend/enhance their favorite game, and they do it for various reasons, except money can't be one of them due to legal reasons. When you introduce real money, that becomes the primary factor for modding.
Don't get me wrong, i'm not against profit, or competition, but money introduces all types of monetization schemes. Just look at the Unity Engine scene. Look at how many games are being made. Some are free and some are paid, and it works, to an extent. That is the potential future of modding if profit takes precedence. Is that what gaming communities want? I'd rather not see gaming go that way, but if it does, i wouldn't be totally against it.
So your desire to suppress paid mods makes absolutely no sense, and there is strong evidence that it's outright wrong. Under no circumstance are players magically going to stop making free mods for games they enjoy.
The whole argument is revolving around the idea that people want to get paid for their work. Well, that's their choice. I don't think the community would support it to make it worth its while, but it's still up to the modder. I won't pay for it, but I don't think less of someone who asks for compensation.
The real problem here is what exactly is THEIR work?
The biggest reason why this failure was pulled down from Steam was because of the legal nightmare this would cause. Chesko took someone else's work and tried to get paid for it. Even in a follow up statement, he talked about his other mod. Arissa. Great mod. One of my favorites. I even endorsed it on Nexus. He said that mod was 100% his. But is it? Just looking at the screenshot of the mod you can see clearly he's using ApachiiSkyHair for Arissa.
There are too many mods that use work from other modders.
The whole argument is revolving around the idea that people want to get paid for their work. Well, that's their choice. I don't think the community would support it to make it worth its while, but it's still up to the modder. I won't pay for it, but I don't think less of someone who asks for compensation.
The real problem here is what exactly is THEIR work?
The biggest reason why this failure was pulled down from Steam was because of the legal nightmare this would cause. Chesko took someone else's work and tried to get paid for it. Even in a follow up statement, he talked about his other mod. Arissa. Great mod. One of my favorites. I even endorsed it on Nexus. He said that mod was 100% his. But is it? Just looking at the screenshot of the mod you can see clearly he's using ApachiiSkyHair for Arissa.
There are too many mods that use work from other modders.
Their work is their work. Half-life wasn't Counterstrike until the team worked to create Counterstrike within the HL1 engine. If they try to sell someone else's work, they'll get sued for copyright infringement just like any business.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Originally posted by Brenics Wonder how long before they do this with other games. Personally I think we should start boycotting ESO and Steam. I never wanted to install Skyrim on steam but after I bought the game from EB it was automatic to put on steam.
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
The modding community remains fractured. There is enough evidence to suggest that Steam has only sounded a temporary retreat on the issue.
And there is still the issue of whether or not these modders truly deserve to be paid considering how many of them have borrowed work from those who went before them and didn't actually produce 100% of the work they are claiming they did.
Comments
And you would refuse a bit of coin huh?
"This may hurt a little, but it's something you'll get used to. Relax....."
The ones who really ruined it was Valve and Bethesda for not implementing it in a manner that made sense. Even the Skywind team disagreed with the way it was done, and you can't do much worse than having one of the biggest modding teams for the game also disagreeing with you. Heck, many modders disagreed with the way it was done.
So you can't seriously sit here and act like it was simply the modding communities fault. Many people here where at fault, the companies included.
This was apparently in the works between Bethesda and Valve since 2012, and yet it wasn't even mentioned, not even slightly to the community. Which by the way, could have prevented this entire problem to begin with. Because then at least they would have gotten feedback and understood better on how to go about it.
It isn't about not allowing others not to have the opportunity .. it's about ruining an already established good thing.
If they want to try something like this, it's better to try it on a newer game that doesn't have a fully developed modding community already.
Many modders have turned to theri own unaffiliated websites to distibute their mods. They don't use Nexus. Rather Nexus wont' use their mods. KS-Hairdos. You won't find it on Nexus. You could have once, but not now. Why? Because someone who made hair mods for the SIMS claimed KS Hairdos was taken without permission.
I 've been using a mod called The Paarthurnax Dilemma. It allows you to tell Delphine where she can go with her judgement against Paarthurnaax and still remain with the Blades.
Most people Probably use that particular mod. But I have counted at least 3 or 4 different mods that do the same thing. I think one was a direct cut-n-paste of another.
So now what happens when the one that I like is taken down off Nexus because the one on Steam is charging for his and lodges a complaint against the other?
Agreed. If suddenly all the mods started costing money, that's on the modders, not Steam or Bethesda. What this does (well "did" now that they pulled it), though, is put in place a system so that the option is there for those modders who would like to make some money. The outrage is either people looking to stir up drama or simply ignorance.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm all for competition, but when it involves real money and profit, it shifts the motivations of the modders/developers, and corrupts the scene. This will also give developers even more control over their products due to copyrights, licenses, and fees (if it's even possible). The majority of modders will join projects where they can make money, while the free mod projects will struggle to find people willing to do it for free. Eventually, the majority of mods will be DLC monetized content.
Just look at the addon scene for WoW. Now imagine if addons were sold. This would disrupt the entire scene, especially if other MMO's started taking fees for addons. Guilds might even demand that certain addons be required. PvP could become p2w where certain addons give advantages.
Eventually, around 2009, Blizzard had to release/revise it's policies due to this: http://us.battle.net/wow/en/forum/topic/1021053914
I realize this analogy isn't good, since WoW is an MMO, and Skyrim is singleplayer, but i'm highlighting what kind of effects a paradigm shift like this would eventually cause.
Or maybe i'm just exaggerating and overstating the disruptive effects this would have across all steam/valve games, or non-valve/steam games, and entire genres. It's just something to think about really.. and a good discussion.
Why dontBethseda do their OWN systmes for ambitious modders that want to do mods "full time" that would be something akin to DLCs.
Oh, i know, they thought to just skim some "free monies" from this.
But yeah, they came to thier senses fast enough.
If the opportunity to be paid eradicated free content, why are any mods at all being made? Those developers could be working on their own paid games instead. The fact is many mod makers would have continued to release free mods even if paid mods had remained a thing. Meanwhile it would have attracted far more professional developers producing higher quality mods.
Same deal if they'd existed in WOW. That WOW addon post was mostly about how they started policing what types of addons were legal (both by controlling what info mods had access to, and by calling certain things off limits even if the information was available.) Those are the rules which prevent addons from harming gameplay, and are important to enforce. The "no money" part of the post wasn't nearly as important by extension, since with rules in place to police what types of addons are legal that would ensure a paid addon couldn't be remotely pay2win.
There's nothing wrong with the comparison. It's all UGC within a game. Maybe some players would struggle to understand how they're exactly the same thing, but I'm a developer. So I understand that the existence of paid games (not mods) are also a good comparison to make, because they haven't prevented indie games being released for free all the time. But the fact that indies have the option of charging money for their product, and potentially making a living at it, is good for the industry.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Because profit isn't the motivating factor. Modders want to extend/enhance their favorite game, and they do it for various reasons, except money can't be one of them due to legal reasons. When you introduce real money, that becomes the primary factor for modding.
Don't get me wrong, i'm not against profit, or competition, but money introduces all types of monetization schemes. Just look at the Unity Engine scene. Look at how many games are being made. Some are free and some are paid, and it works, to an extent. That is the potential future of modding if profit takes precedence. Is that what gaming communities want? I'd rather not see gaming go that way, but if it does, i wouldn't be totally against it.
Did you stop reading at the first sentence?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The whole argument is revolving around the idea that people want to get paid for their work. Well, that's their choice. I don't think the community would support it to make it worth its while, but it's still up to the modder. I won't pay for it, but I don't think less of someone who asks for compensation.
The real problem here is what exactly is THEIR work?
The biggest reason why this failure was pulled down from Steam was because of the legal nightmare this would cause. Chesko took someone else's work and tried to get paid for it. Even in a follow up statement, he talked about his other mod. Arissa. Great mod. One of my favorites. I even endorsed it on Nexus. He said that mod was 100% his. But is it? Just looking at the screenshot of the mod you can see clearly he's using ApachiiSkyHair for Arissa.
There are too many mods that use work from other modders.
Their work is their work. Half-life wasn't Counterstrike until the team worked to create Counterstrike within the HL1 engine. If they try to sell someone else's work, they'll get sued for copyright infringement just like any business.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Uhm... This has nothing to do with ESO lol ?
1 day after OP was posted it already was put down by STEAM yet this topic still goes on.
Some posters even posted it but got ignored it seems.
For those who missed the steam post:
Removing Payment Feature From Skyrim Workshop
28 APRIL - ALDEN
<p group_body_links"="">We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
taken from: https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
Thanks for reading
The topic is still relevant.
The modding community remains fractured. There is enough evidence to suggest that Steam has only sounded a temporary retreat on the issue.
And there is still the issue of whether or not these modders truly deserve to be paid considering how many of them have borrowed work from those who went before them and didn't actually produce 100% of the work they are claiming they did.