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The Elder Scrolls Online has been released for over a year now and I still think the game gets under-credited. Recently I’ve reduced the amount of time I’ve spent in Tamriel and ventured to other games to explore what is new. Sadly, nothing feels new, everything that’s out right now feels like the same old lollipop in just a slightly different flavor. ESO could very well be the best game released in years and as Christina points out, the console version could be the definitive edition of the game.
Read more of Ryan Getchell's Elder Scrolls Online - Three Things ESO Does that Other MMOs Should Do.
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REALITY CHECK
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I prefer TSW to ESO, but you can never compare character customization between the two. ESO has an actual choice and depth to skills and their versatility, while TSW has a bunch of useless skills you need to pick to get to the only ones that matter...
Say what you want about ESO and I find it a boring overall, but their skill system is really really good, probably the best thing the game has to offer.
Ofcourse you dont mention the horrible weapon swapping system, poor lack of a full bar (no I didnt say it should be filled with useless abilities, just a full bar with fun, not rubbish)
And there no world pvp in ESO either...everybody runs around in ghost worlds without ever fighting other factions (if you call Cyrodiil world pvp ill smack you).
The weapon abillities (especially the dual wield ones) are so horribly dull and boring) and worst of all: Everything is mashed together to an experience that is WAY WAY WAY sub par and If you are a true PC MMO gamer you dont play ESO at all because gameplay is so bad.
Theres a reason why ESO i dormant and dead and just went f2p. F2p is a mark of failure, it always has and always will be until the market changes.
Another company that completely leaves out the entire mmo community and doesnt listen to what people *really* want, instead of this rubbish.
The same mistake was made by Bioware with SWTOR, just on other areas.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Exactly what came to my mind when I saw the title.
When exactly did ESO become a "dominate force in this genre"?
As overstatements go, that one is monumental.
I m lvling my first toon (lvl 48 Templar) and the things i dislike the most are all about the combat.
The combat itself is great, but i always experience some kind of delay between skills and animations. Sometimes skill animations are totally bypassed like you never pressed the skill button. Other times you have to press skill buttons more than once to execute them. In general i think combat & skill responsiveness is a big problem.
Another problem i m experiencing is when you dismount using an offensive ability. Its a total mess and almost random if you dismount or not with the first try. Tbh sometimes you didnt even mount with the first try...
Thats my biggest problems until now. Other than that i m having a lot of fun.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Tight inventory space has become a mini game. It's the reason I don't craft or gather cause it keeps the mini game simple, I don't really want alts just for their inventory space. I play the game in spite of the minimal ui and would love more skills to utilize. I seldom group so mega server problems don't bother me.
I think the best thing about the game is every character can use any gear and use any weapon. It's very liberating. Oh, and the graphics.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Disagree on pretty much ll of them.
Megaservers are horrible for a community and cause more issues than anything else.
Minimalistic UI is ok if it is optional but not if its forced and ESO UI is kind of horrible for an mmo.
Freedom of choice sound nice but loosing any class identity and other negative effects of every skill for every player just sucks.
Kinda like an instant classic...
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You're over selling this game way to hard, anyone that has played ESO knows it's not a game you want any future MMOs modeled after. It's as bland as they come once you hit end game, hell before that VR levels used to be re-leveling through all the other factions stories. It wasn't horrible but I can def live without that in the future. Combat is bland, PVP is bland, PVE is pretty good when talking about group content and pretty bad when talking about solo. Let's try something different next time devs.
There Is Always Hope!
I play ESO and it is bloody far from dead. It also is not Free to play, it is buy to play. From what you said I doubt you have ever even played the game. How about you go actually play it (ESO) then come back here and talk about it? Then your opinions may carry some weight as it stands right now, you are just spouting BS you made up.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
That's a - possible - downside for sure. I say possible because it applies to any server that can hold more than a few thousand, not simply a mega-server.
Against the downside there are positives. You don't have to queue - which is a solution for keeping server full (limit capacity). And you don't need server mergers some weeks and then some months after launch which destroy any community, (the solution to low population.)
So its a balance. And, on balance, I think the benefits outweigh the disadvantages.
That said is the phasing side of things as slick as it could be? Arguably not but that is not something unique to megaservers; pretty common in non-megaserver games as well.
What - perhaps - ESO does well that is connected is the "campaign instances"; population limited so you can get to know people as well.
I have played ESO, and still do and I disagree with pretty much everything you wrote here. In future, please speak for yourself.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
yeah where is the world PvP...I mean they are the largest group of MMO'ers...wait no they are not.
I agree with nothing you said.
I was sure #1 would be "act as a sleep aid" (I kid I kid).
Joking aside, I do like the minimalistic UI...although I think they took it a bit far. The other two I don't really agree with.
I really like the concept of megaservers, it's not fun having to choose a server only to find out you wish you'd chosen another, etc. But in practice it currently means no real community in game, and makes it very hard to do anything non-solo if you're not in a guild.