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Final Fantasy XIV: Heavensward launches in just a few short days, and yet the team at Square Enix was busy showing the game off to press, fans, and other industry types at E3 2015. We asked Yoshi P why they’re so crazy, and the answer was simple: they’re very proud of what they’ve done, and they want to show it off.
Read more of Bill Murphy's Final Fantasy XIV - Yoshi P on the Eve of Heavensward.
Comments
I think the game is great, but I just can´t stick to it long enough. Maybe because I treated it like a single player game. Didn´t join a guild or anything, and could not sell FFXIV to any of my friends.
Maybe Ill give it another spin soon.
Well then Soki123, give up, don't bother anymore. Seems the play and etc isn't your cup of tea.
There are a couple of responses like this in this thread but I will reply to yours because it seems you understand the core mechanics of the game but just haven't really adopted them yet. Group Play.
If you want to try and play this game the way you play every other modern MMO you'll probably be disappointed. This is a GROUP oriented game. if you play it like Mr. Solo lolz, your going to be let down.
If you refuse to play this game with grouping in mind then don't bother playing it, go play pretty much any other solo friendly MMO out there, which is pretty much all of them.
This game is about running dungeons with groups of people and communicating with them, that's the game. Its not about solo leveling to max level and doing your dailies.
I really do hope that you give the game another go, but try to adopt the core function of the game into your play style. You're not at fault here, in the pursuit of casual play to get bums in chairs more and more people seem to take this antisocial approach to online gaming.
The premise is always simple, play with others, thats all you need to do and people need to be open to this concept, making online friends, sharing adventures with one another. There are always single play games to unwind to, but you do yourself a vast diservice by not playing the genre in the manner it was intended to be played.
As for your friends not playing, they will given time, especially if an MMO fan. The sheer volume of content they pump out with the various different things they are willing to try will make this game very popular going forward. They have 10 years worth of content planned and I shudder to think what they game will look like at that stage, especially when you compare it to veteran games like WoW.
Yes, I agree with you. That is why I refered that I haven´t joined any guild and didn´t have a nice group of peeps to enjoy the game with.
Next time I sub, I will try to find a friendly/social guild so I can trully see what FFXIV has to offer. I have now doubt that this is a great MMO, my first impression was fantastic.
Fixed that for you.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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I gave it up just before something of ice came about involving Shiva. Haven't really regretted it since it let me enjoy a lot more variety of games like Bloodborne, Witcher 3, Borderlands 2, etc.
Final Fantasy XIV ARR is one of those games where they fumble on the first impression thanks to how slow the combat is and the limited move set during early levels and the end game is just unbearable after a while. Not sure why we can't just do what FFXII did with the AI system and have a npc team to tackle hard end game content, but that is the industry being sticks in the mud like usual.
Yes, I am inclined to give it another shot, and as I refered before, I will try to find a nice group so I can see what the game has to offer. Don´t think I will be able to convince my friends, but I am sure that there are plenty of friendly people playing FFXIV
That's part of why I sub and un sub so many times lol.
So you don't like raiding, got it.
Nothing to do with raiding, i love raiding and dungeons.
The fact that what they call "raiding" is exactly the same every time, no variation in where mobs are or how mobs behave and the boss fights are stupidly orchestrated down to the second and if you don't do something exactly like the developer wanted it you instant wipe. That is just not what i call raiding. It's called memorizing and it is ZERO challenge. It's boring and easy mode. A 10 year old can memorize these fights and win them.
The same is true for the combat. Memorize your DPS rotation since pretty much everyone is a generic DPS even Black Mage that kills the fire god Ifrit with Fire spells. It's hilarious how bad this game is.
Now couple all that with the fact that you will be running the same dungeons over and over again every update just to get "New token of the month" for 1 whole new set of armor with no sidegrades just STATS+3 is hilarious. How anyone can take this game serious is beyond my understanding.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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Yeah, it's one of those cases where the industry thinks a broken stick isn't broken, so they keep remaking the broken stick over and over again. Kind of like that creepy Dr. Who Episode from the new series where there was an alien contraption trying to heal people, and it's only imprint was a human with a mask fused to his face and broken limbs.
This has been a long-standing complaint in the game, by many.
I believe the Japanese community refers to dungeon/boss design as "synchronized jump-roping", and it's really a pretty accurate way to think of it.
Thing is, there is certainly a camp who likes that kind of predictability, where once you've learned the fight... you've learned the fight, and then it's just a matter of nailing the timing, etc. Kinda like playing Dance Dance Revolution, or Guitar Hero in a sense - you can know the moves/notes, but you still have to pull them off. And so does everyone else, in this case.
So, it's not just you knowing what to do and executing.. it's everyone else as well... which kinda takes a degree of the challenge out of the hands of the game, and puts it more on the players.
I'm not particularly a fan of it, I prefer to have bosses who have a rack of attacks they can use, both normal and strong attacks, and they choose them at random.. perhaps using certain key attacks at certain milestones during the fight (HP%, minutes into the fight, etc)... This way, even if you've learned all their attacks, there's still a need to pay attention to what it's actually doing, and react in real time, not just memorize its pattern.
But it is what it is.
You claim to like raiding, then hate on every single mechanic which has been a part of raiding since it started in Everquest. Okay, then.
Memorization is important, yes. But improvisation and the ability to adapt to changing circumstances is also incredibly important. What do you do if a healer starts having trouble? Do you just give up, wipe, and start over? Or do you think on your feet and have a DPS with healing abilities pick up some of the slack? Offtank dies, oh noes! WIPE! Or perhaps a rogue can pop some cool-downs and evasion tank for a minute while the offtank is resurrected and healed up.
Those are just very general examples, but there are plenty of times where memorization simply won't help you. A bad raider relies solely on memorization; a good raider knows the fight, knows what his class is capable of, and knows what his fellow raiders' classes are capable of. I've seen good groups pull a victory from the jaws of defeat simply because they knew how to adapt to less than optimal conditions.
If you don't understand that, then I sure as hell don't want you in my raid group.
It's absolutely hilarious how poorly thought out your opinion is. I'm guessing the extent of your raiding experience is a few LFR runs in WoW.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
So you don't like raiding the way its done today. So you don't like MMO's at the moment. I hope there is a developer somewhere that is making the perfect MMO for you.
I agree. That "synchronized jump roping" is hitting the nail on the head!
The biggest problem i have with this kind of design is that it creates a bad environment for new players. People are angry and frustrated when someone does not know the patters or a dungeon in his sleep because they just want to get it over with to cap their weekly points and not be forced to run these old dungeons again and again and again...
You queue up for any dungeon and there is usually someone complaining when someone else is new or does not know how to speed run that dungeon.
The design is so flawed and ridiculous, i am in shock that no one realizes how bad it is.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
I never played WoW.
I was talking about FFXIV. Have you ever played FFXIV? There is no improvisation in that game. None of the scenarios you describe happen there because there is no random. It's all the same every single time down to the second. The mob rotates his abilities precisely the same every time.
I was not talking about other games where indeed you have to be quick and adapt to different situations. I love those games. That was my entire point and thanks for making it again for me. FFXIV has none of the situations you described.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
No, i don't like raiding the way it is done in FFXIV. I thought that was pretty obvious by the thread title and me talking specifically about FFXIV, but i see that for some people this might need an extra explanation so just for you: "I don't like the raiding in FFXIV"
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Hence my statement earlier about developers constantly copying a broken stick. We'd need a system where the AI adapts to player behavior and group size is reduced to something manageable at all content levels to really fix the system, but no one seems to want to do it.
You're an idiot and obviously never played Everquest or any MMO pre 2003. What you are describing is Raiding in MMOs post WoW. Most high end encounters in MMOs pre 2003 had many more random elements and fighting the same enemy 20 times you might only see him use a specific move set 4 of those times. Guilds used to have their own unique ways of taking down HNMs and Raid bosses that even though they might be very different from the guild standing next to them fight for the claim, still got the job done in an efficient manner. There is no "oh the off tank died but the rogue blew a cooldown and saved the day" type of scenario in FFXIV (I like the game and have been subbed even before the relaunch of ARR because I wanted to see and believed in the vision Yoshi P had for the game). There are insta wipe mechanics based on team jump rope type requirements that give no room for independent thought or problem solving or even reacting to adversity. Adversity in FFXIV is; BOOM ADVERSITY; BOOM WIPE. That shit is lame.
It's funny that you say his only MMO experience must be WoW because from the way you describe the history of raiding in MMOs it's clear that you never played anything that came before that game.