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Why did you stop playing? A New MMO needs your help!

Hello Everyone,

Some of you may have heard of us, but I'm sure most of you haven't. At least not yet! Citadel of Sorcery (https://www.youtube.com/watch?v=B-Xj-VaYrvg) is introducing a revolutionary new MMO experience. We have developed a groundbreaking engine that fully generates a world that moves forward through time, and a revolutionary game design that removes grinds, time sinks, and repetitive grocery-list quests, and are about to approach publishers to help us finish our game.

We would like to gather some concrete data from MMO players about why they keep playing, and why they leave MMO games. 

If you would be willing to take this short survey, it would mean a lot to us. We want to be able to demonstrate to our future publishers that our game completely solves the major issues that players have with current MMO's on the market, and provide them with hard data about what the players care about most.

9 questions, 5 minutes tops!

https://www.surveymonkey.com/s/MMOMagicwhydoyouplay

Thank you in advance for your support.

 

~Raevyn

Game Designer, MMO Magic, Inc.

Citadel of Sorcery

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Comments

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829

    Done! image

    Goodluck with your game!

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • KenFisherKenFisher Member UncommonPosts: 5,035

    I took it also.

     

    One related comment.  I had more than a couple answers where several options rated 'completely unimportant' and I had to up vote things I would have preferred not to.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • SovrathSovrath Member LegendaryPosts: 32,939

    Nice to see you guys are still around though disappointing that you are not close to done with the project.

     

    Real reason I stop playing mmo's? doing endless meaningless quests only to get to top level with only raiding to do over and over again.

     

    I finished your survey. Give me a game that has no end game and lots of exploring of dungeons, caves, ruins with monster to fight and some pvp sieges and I'm happy you will have me for years.

    Oh, but if the game is ridiculous and has ray ban sun glasses, nifty jump suits and whimsical hats then that will contribute to me not playing.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • sunandshadowsunandshadow Member RarePosts: 1,985
    I have to admire the quest system concept, but it's a pity the worldbuilding concept is in such... well... bad taste.  Erm, no offense intended, I'm not saying that to hurt anyone's feelings.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • BladestromBladestrom Member UncommonPosts: 5,001
    Survey completed. Good luck op.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • IssieaIssiea Member Posts: 75

    This game looks interesting so I will be keeping an eye on it.

    I completed the survey.  Hopefully you will get all the answers you need in order to finish the game.

    image
  • PhryPhry Member LegendaryPosts: 11,004
    Sounds interesting, but, the graphics in the demo were awful, looked too much like the graphics from the original Asherons Call, way too dated, for any game to have a chance these days, they need to have decent graphics, even if they are going to be cartoony, which hopefully this one won't be.image
  • SinsaiSinsai Member UncommonPosts: 405

    Been following you guys for a long time, glad to see you about on the forums.

     

    Did Survey :)

  • moonboundmoonbound Member UncommonPosts: 396

    Lol funny video, I left you guys with some in depth thoughts in mmorpgs so please check it out. Anyways im kind of excited and wow the game is not a cartoony fantasy and it looks pretty good for being in alpha its really coming along.

     

    Also checked er facebook people do not want there hands held you want to sell give us something different.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by justmemyselfandi

    Dude, this game has gone way far into joke territory by now. Just look through the CoS section, where this guy should have posted. This "game" has been in "development" for 7 years already.

    http://www.mmorpg.com/discussion2.cfm/forum/865/General-Discussion.html

    Just noticed the youtube video used for advertising the game, is like 5 years old, if there has been nothing more since then, then is the game even still being worked on? have they really not made any more progress that they can update their video in the last 5 years? But when you look at the previous discussions about this game, it sounds more and more like a scam, no wonder this one isn't on anyones radar, its probably not legit.image

  • ReklawReklaw Member UncommonPosts: 6,495

    Didn't really stop playing but the genre has become less interesting to play for me.

    I do still enjoy some for short periods of time but mainly just enjoy them as the rest of the games I play where I used to enjoy MMORPG's because they gave me a experiance that went beyond that what could be found in other genre's of games. Today...not so much...unfortunaly..

    The game presented seems interesting and seems to hit the right spots but like with any concept of few ingame shots the judgement lies when it's could actually playable.

     

  • mythranda1mythranda1 Member Posts: 16

    First off, thanks everyone who has helped out by completing the survey!

    Second, thanks to those who remember that we exist and are still kicking.

    I can assure you that we are legit, and we are very real, and we have made astounding progress. We do have some more recent videos and dev blogs available, I just thought that older video happened to best describe in nutshell what we are about. As to the graphics, well as one poster mentioned, the video is pretty old, and aside from that our graphics had not been our focus as we were finalizing the construction of the engine. It seemed a little pointless to put shiny graphics on the game when our engine wasn't quite ready.

    Either way, I'm not here to try to convince people about just how wonderful our game is... yet. We are close enough now that we will have a publisher soon, and will have a playable demo this year as well. We have learned a lot from our past attempts to crowd fund and realized that what we are doing is just far to insane for people to believe at this early stage.

    We made the decision to have a close relationship with our fans as developers, and to probably show more than we should, especially in our early stages of development. We couldn't help it. We were excited. Still, people are wary and I respect that. I am too. Our past experience on this very website with our previous Kickstarter campaign, has made us very cautious about what we release publicly and when. 

    Anyway, if you're interested and want to know more, you know where to find us. It isn't the "prettiest" yet, but the meat is there. The engine, the design, the will. We have kept going, against all odds, and we are now putting together our publisher presentations. 

    That was a lot longer than I intended, but there it is. 

    Keep believing. A new way is coming.

    ~Raevyn

  • SyanisSyanis Member UncommonPosts: 140
    Originally posted by Vardahoth
    Originally posted by Sovrath

    Nice to see you guys are still around though disappointing that you are not close to done with the project.

     

    Real reason I stop playing mmo's? doing endless meaningless quests only to get to top level with only raiding to do over and over again.

     

    I finished your survey. Give me a game that has no end game and lots of exploring of dungeons, caves, ruins with monster to fight and some pvp sieges and I'm happy you will have me for years.

    Oh, but if the game is ridiculous and has ray ban sun glasses, nifty jump suits and whimsical hats then that will contribute to me not playing.

     

    /agree

     

    Also, I think I have already made my points here:

    http://www.mmorpg.com/discussion2.cfm/thread/368197/page/1

    http://www.mmorpg.com/discussion2.cfm/post/6689560

    Have to agree myself. I want exploration but most importantly I want a group focused game be it pve or pvp. Level grind people really don't mind when it can mean exploring and doing so by group content with friends. But to have friends there needs to be no nonsense dungeon finder type tool especially cross servers. Bring back difficulty and milestones to be a challenge. Solo players can be very slow and rewardless as far as I'm concerned.

     

    How many of us real old schoolers minded the grind in the classics like UO, EQ1, and DAoC back in the day when we had friends and a community? Most of my friends didn't. People also didn't try and rush to max level just to start raiding but enjoyed the ride.

  • HelleriHelleri Member UncommonPosts: 930

    Firstly...I could not bring myself to finish that survey. The scope for answers on the questions is too limited 3+ for instance as the highest answer for consistent play time of an MMORPG? Answering 3+ does not exactly give an accurate impression. Considering I have played runescape and been on active world for 15+ years. my longest break from either was no more then 7 months. Then there is also the how long do you play an MMORPG on average.

     

    For some people that is impossible to even make a fair estimate at. Say a player has tried 30 MMO/MMOG and one of them they stuck with for the last 10 years. Another one they played for 2 years. The others they quit within a few days to a month. How are they expected to give you a fair average. Especially if for most of it they have to give a round about guess at how long they actually played, and how many they have played. Also, your second set of rank in order of importance questions could give a lot of false positives on the first. Or if people are paying attention. A lot of answers out of a need to be consistent with their previous answers. given the second ranking of things is just restating the first ranking from another angle. You are not going to get any reliable data from this. And probably a lot of conflicting interpretations of the data you do get.

     

    Secondly, little of what has put put forth so far about the game so far (been going through your youtube vids) seems all that unique or innovative. It's an interesting amalgam of features found in other games into one space. But, that has been tried before to little no spectacular success (Archeage).  I will admit that your approach to things (like free form combat and class archetype building) is interesting. Any aspect standalone may be a bit more refined then in another game (of course Archeage has a lot of that going for it as well).

     

    But, how can you demonstrate that it meshes well? That every aspect of play is not so involved as to make the whole unapproachable? How do you keep players from doing what they are best at (which is finding a way to play your game in exact opposition to how you intended and favoring that way of play)? Players are highly likely to break your game. to find what works best and just do that. to end up building rigid archetypes That all look about the same and partying up to do class based team bossing against your wishes. Because, that is efficient. And if you give them any ability to do what is most efficient. over look just a few minor details. they will find it, do it, and not deviate from it. They will break your AI. They will find all exploits in your system. They will teach you daily things about your game that you did not know. at such a rate that you cannot patch it all.

     

    Because, even when presented with  a system in which the way is no true way. We tend towards order and efficiency. Your fight isn't with the industry. It's with the players. We say we want all the things you promise. and any game that tries to offer it pretty much fails. because, we don't actually know what we want. it all sounds awesome in theory and becomes bland and uninspired in practice. that is why there is a formula. A template that has gotten billions of dollars out of us. Because there is the ideal. And, then there is the realistic (the game theorists, extra credits, and others pretty much proved this beyond any reasonable doubt).

     

    Lastly (and in part realted to the above), projects of this scale (especially ones that have spent so long in development) tend to fall flat. Cases in point: CCP and White Wolf's World of Darkness (canceled). And, Stained Glass Llama's Divergence Online (in development hell and likely to never leave). The second one there is actually...pretty much exactly what you are talking about but with a 'Far Future Sci-Fi' instead of a 'Western Euro Early Modern Era' theme. So, how do you prove your not just another head in the clouds developer that will take our kickstarter money with no return (which btw, actually scares off any investors worth their salt due to potential conflict of interest through prior obligations you hold)?

     

    p.s. realistic graphics from the standard for such when a game started development is a big red flag (alpha or no).

    image

  • mythranda1mythranda1 Member Posts: 16

    Thank you for your feedback on our survey. We're keeping it simple for the first one to get some basic markers. We also have been looking at a lot of data that was already collected by the Daedalus project over the last 10 years or so.

    I know that it seems like the survey can't possibly capture the years of gaming experience that you have, which is why we also left a free form section at the end for players to give us more details on their experience. (of course you didn't get that far, did ya? :P)

    We wanted to keep it simple and quick for most folks, while letting others pontificate. Although you didn't complete the survey, your response here is quite valuable, so thank you for that.

     

    ~Raevyn

  • KanwulfKanwulf Member UncommonPosts: 5
    Originally posted by Syanis
    Originally posted by Vardahoth
    Originally posted by Sovrath

    Nice to see you guys are still around though disappointing that you are not close to done with the project.

     

    Real reason I stop playing mmo's? doing endless meaningless quests only to get to top level with only raiding to do over and over again.

     

    I finished your survey. Give me a game that has no end game and lots of exploring of dungeons, caves, ruins with monster to fight and some pvp sieges and I'm happy you will have me for years.

    Oh, but if the game is ridiculous and has ray ban sun glasses, nifty jump suits and whimsical hats then that will contribute to me not playing.

     

    /agree

     

    Also, I think I have already made my points here:

    http://www.mmorpg.com/discussion2.cfm/thread/368197/page/1

    http://www.mmorpg.com/discussion2.cfm/post/6689560

    Have to agree myself. I want exploration but most importantly I want a group focused game be it pve or pvp. Level grind people really don't mind when it can mean exploring and doing so by group content with friends. But to have friends there needs to be no nonsense dungeon finder type tool especially cross servers. Bring back difficulty and milestones to be a challenge. Solo players can be very slow and rewardless as far as I'm concerned.

     

    How many of us real old schoolers minded the grind in the classics like UO, EQ1, and DAoC back in the day when we had friends and a community? Most of my friends didn't. People also didn't try and rush to max level just to start raiding but enjoyed the ride.

    I agree with both of these posts, looking through the answers everyone gave in the survey it seems we are the minority and that explains why devs have been making what they have for the past several years.

    I have played some pretty bad {laggy / buggy } games for long periods of time because they had community focused games with good systems in place to let the players police themselves, no hand holding or adding more gaurds because PvP happened in the middle of the forest. no bad guys killing lowbies = no good guys to pound the crap out of them for doing it!

    The worst imo is the trend of getting maxed asap to start rerunning the same lame dungeons for gear, I prefer the journey even if it is "grind" over power leveling rinse and repeat BS any day but I'm old and stuck in the past when games didn't have an end to get to...

    I recently started playing ark and am having a blast, no tutorial so I have no clue what I'm doing, have been killed by more high level players than dinosaurs and I'm fairly certain they wont add T-rex guards to protect me from those evil humans, not a single ! floating over anyones head so I can only assume that there will be no helpless old lady needing 10 rats killed and the best part is I don't know that there is a level cap or an end to the game, just need to makes some friends and start getting even with the people who keep killing me!

  • iixviiiixiixviiiix Member RarePosts: 2,256

    I only have one thing to say , change the graphic style and the UI.

    You don't need to make it newest graphic but have to chose it wise so you can build up the game .

    I can say the current way you guy doing is bad as many project before.

     

    It always make me sad because the indie game developers (specially MMO) are very bad in resource manage.

  • HelleriHelleri Member UncommonPosts: 930
    Originally posted by mythranda1

    Thank you for your feedback on our survey. We're keeping it simple for the first one to get some basic markers. We also have been looking at a lot of data that was already collected by the Daedalus project over the last 10 years or so.

    I know that it seems like the survey can't possibly capture the years of gaming experience that you have, which is why we also left a free form section at the end for players to give us more details on their experience. (of course you didn't get that far, did ya? :P)

    We wanted to keep it simple and quick for most folks, while letting others pontificate. Although you didn't complete the survey, your response here is quite valuable, so thank you for that.

     

    ~Raevyn

    http://assessment.uconn.edu/docs/Common_Survey_Formats.pdf

    image

  • klemmbobklemmbob Member UncommonPosts: 103
    Do you have anything other than a nearly 3 year old video to show us?
  • moonboundmoonbound Member UncommonPosts: 396
    This is exactly why we cannot have nice things, you want soloable classes and an easy way for support classes to groups the devs have to think about people who solo to but with that attitude we wont see another group based mmorpg.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    For me its all about teaming. I want the option to team even the solo content. If that content scales in challenge and reward you have me sold. I find more and more MMOs are driven to solo content and there is less and less reasons to team. There needs to be an extra reward to team even when you dont need to. Sick of playing MMOs where 90% of the people dont team. Last few MMOs I have played I have no reason to remember peoples names. 
  • moonboundmoonbound Member UncommonPosts: 396
    Originally posted by Nanfoodle
    For me its all about teaming. I want the option to team even the solo content. If that content scales in challenge and reward you have me sold. I find more and more MMOs are driven to solo content and there is less and less reasons to team. There needs to be an extra reward to team even when you dont need to. Sick of playing MMOs where 90% of the people dont team. Last few MMOs I have played I have no reason to remember peoples names. 

    I completely agree, and soloing should be harder then it is today like the secret world.

  • IselinIselin Member LegendaryPosts: 18,719

    You know, everything is not about grouping or solo in the traditional 1990s MMO sense.

     

    Games like Warhammer, Rift, GW2 and others don't get enough credit for at least attempting to make PVE grouping more organic and meaningful in response to "events." They didn't go far enough and once you play them for a bit you see the canned, repeatable patterns and the machine behind the curtain.

     

    I've been interested in COS as well as the part of EQN (non-static spawns, changing worlds through mob invasions and player responses) that are trying to go further in that direction. Stuff that doesn't require a "group finder" or any such other gimmick but that must be responded to because it's in everyone's interest - including your own self-interest - to do so.

     

    Ironically, I only get that feeling of working toward a shared goal with a community in ESO PVP where there is a constant ebb and flow of new objectives to accomplish together. I can literally lose track of time and spend hours attempting to dominate maps, crown emperors and steal scrolls all the while in Teamspeak coordinating and chatting with friends in small groups or multi-group TS channels with, at times, 60 or more other players.

     

    What is needed in MMOs is a PVE version of that in a constantly changing world. We don't need any more static mob camps where you go either solo or grouped to deal with a threat that will just re-spawn again in a few seconds nor instances where you do the same thing in a group with a tank a healer and some DPSers. That shit has been old for a long time already and is now ancient. 

     

    I wish COS well. You guys are at least trying to change it up in ways that matter.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    Phong shaded Engines are so 1975. Wait, this could also be the Hero Engine.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

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  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    I like the idea of a big world more to explore, how it looks it's not importen to me until when it hits beta. but done with survey, I'm keeping a eye on the game.
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