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Star Citizen | You Say Down With AAA...

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  • TswordZTswordZ Member UncommonPosts: 66
    Originally posted by jcrg99
    Originally posted by TswordZ

    So, in the end, Star Citizen is an indie AAA title that has been funded by the players and right now it's at the half of development. Ok, so what's the problem here?

    They're getting more money? (Money is evil)

    Too many features in one game? It must be done in several games instead?

    Slow development for an indie? (as it's not an AAA, it seems)

    Delays? (it's not as a game have them before...)

    Too much transparency? (Knowing about the problems in development could be bad for mental sanity as worries comes)

    I don't know...

     

    The problem is that they are not in half of their development... not even near of that... (and planned to have achieved full release, originally, 8 months ago) and have been failing in all plans shared, short-term, long-term, it does not matter... all the plans fail.

    What they never fail, is to offer a new JPEG by 400 dollars. That, they never fail. They are capable to produce a ship model or a ship commercial to sell a ship that appeared later in a Stretch Goal, but not to release the original ones or a proper game so they can fly. Put things that never were priority in front of everything else: Like Racing and FPS modules. And while pretend apparently to advance with all other things, at the same time, states that other things won't become before such non-priority modules (if you consider the core of the game, promised to be released in the 2 year time period, if they achieved all the stretch goals).

    For example, a dev told recently that they starting to work (only now) in the DESIGN (not implementation) of the basic professions of the game. It's the freaking core of the game, and they just now are starting... and worst... he also said that will take the rest of the year and the next one, and then, maybe they will start to share about.

    They also made tons of bait-and-switch in many of their offers... just to change later, not for any development need, but clearly, looking for more money. Kind of saying to you that "its your last chance to get something" and later, they offered that again, just to give one example, between many.

    So, how should I trust in any of a guy that constantly fails to keep this word? That always under-delivered in past projects and in the current project, be in the short or in the long term.

    That even for the basic stuff, which not really should require, "reinventing the wheel", he fails? How I am going to believe that he will manage to do all the things much more complicated that are ahead and still depend of tons of R&D?

    Answer: I can't. Nobody should. And last thing to do, would praise such guy giving more money to him, while he is in a strong debt, but acting as he is not. He is doing that for profit. Anything that he keeps making more fancy, could be simply let to come after a core of the game released. He took advantage of the situation that people decided to throw many to him, in exchange of expense ships, even when they are still, just a JPEG. And the negative impact of all that will affect the crowd-funding and space sim genre as whole, not just the reputation of this company and game. Period.

     

    I know about the "end 2014" for release of the "first version" of the game (Because now it's a lot different). I understand they had changed the scope. I mean, "I have a vision for a game. I need X million for begin" and then, ¡poof! you had a lot more than you even imagined. Then he could do a better and bigger game, or get the rest of the money for him :-)

    Ok, he decided to create a bigger game (better or not we'll see in the release), so he puts another timetable adequate for the new vision of the game. That's fine and accepted. Now the old timetable means nothing. It was a smaller game and the backbone and idea (Campaign Squadron 42, Persistent Universe) we'll be done, only bigger and better (that's what he said).

    Yep, even with a new timetable, the accuracy on dates is not the strength of CIG XD That's annoying, but if they can deliver something relatively good as alpha with the Star Marine module, the wait will be forgiven... as long as they don't take more than this year to release it XD

    Ah, the ships. Well, create a trailer is a lot easier than creating a game. It's just watch the trailers of games like the new Batman, Watchdogs, Witcher 3 and The Division and see how different they look, or worse, or play comparing with the games themselves.

    So yeah, it's easier to do trailers, especially if they use the assets from the game, apply some filters, nice angles, music and so on. And for this reason it's not necessary lot of people (Guess there were just 2 or 3 person doing that, as the assets are already done). Others are just images, concepts, but the ships will be ingame anyway, so they sell them and keep getting money. Ok, good for them. Less risk of features need to be cut for lack of funds.

    FPS is priority because in this game you are not a ship, but a person, so it's necessary to have interactions, animations of character done, and as it's cryengine, having shooting wouldn't be so difficult (Although merging all together seems to be, especially for net problems).

    About offers on "last chance", hmmm, the LTI part was bad. They never had to add that. Even if in the end is something without real value, it had damaged the image of the company. Not so badly, but doesn't look good. Offering "limited" ships again... don't know if there was something like "this ship won't be on sale never again" or something like that.  Then would be a lie.

     

    Yeah, the promises are big, the game would be awesome if they give, and I understand the suspicion (Lot of AAA games of this year are a reason to distrust). Myself I pledged just the basic package. This game could be really good, even if not all the features are given at release, and a lot of people have faith that it will be.

     

    TL:DR: Yep, the fail of this project would really harm the crowfunding and space-sim genre, so that's the reason because a lot of people want this to work. CIG is not good with dates. True. But they still have some time for showing a better alpha, with more features on it. If we're expecting a full game release in a half the time required for other of smaller scale... it's not the fault of CIG if the people feel disappointed for the "slow pace".

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by TswordZ

     

    So yeah, it's easier to do trailers, especially if they use the assets from the game, apply some filters, nice angles, music and so on.

    you know what´s even easier? Let another company (Blur) do trailers for a game that looks completely different and shows stuff in said trailers that does not represent actual gameplay

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by JonBonJawa
    Originally posted by TswordZ

    So yeah, it's easier to do trailers, especially if they use the assets from the game, apply some filters, nice angles, music and so on.

    you know what´s even easier? Let another company (Blur) do trailers for a game that looks completely different and shows stuff in said trailers that does not represent actual gameplay

     

    That's, at best, irrelevant. Do you not see the complete logical fallacy there? You're maybe four posts way from going full Godwin on us. 

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by Loktofeit
    Originally posted by JonBonJawa
    Originally posted by TswordZ

    So yeah, it's easier to do trailers, especially if they use the assets from the game, apply some filters, nice angles, music and so on.

    you know what´s even easier? Let another company (Blur) do trailers for a game that looks completely different and shows stuff in said trailers that does not represent actual gameplay

     

    That's, at best, irrelevant. Do you not see the complete logical fallacy there? You're maybe four posts way from going full Godwin on us. 

     

     

    I laughed rather hard at this.

     

    +10 internets to you!

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Erillion

    DOWN WITH BROCCOLI !!!

    *** prepares pitchfork and torch ***

     

    Have fun

    I steam broccoli and it tastes great!

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




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