I would invest my money into a gaming company with a decnt or better track record....for instance, Bethesda..I would not only invest but want to be part of the creative development for a worldwide Fallout game...we'd start using our present cities, Vegas, Washington DC and Boston, and slowly add more. The world would be seamless and we'd try to think around levels and focus on skills...maybe like eve kinda...I would invite/pay the most excellent modders who have shown their creativity in making the game better and have them be a part of the team. I would have a focus group who would peruse the forums and bring to light peoples ideas and if they were feasible, use them..I would make a customer service team that provides what others really dont...customer service as it should be...no cash shops, maybe a sub...but a team dedicated to 1 game, 1 vision and we'd make it rightous for the people who want this.....
Stops with the organics and realizes he is not a billionaire...just Joe Shmuck...pipe dreaming....
Originally posted by Iselin Yes I would produce one. And then, because I'm a billionaire after all and don't need more income, I would open it up only to those able to pass a series of tough IQ and personality profile tests... But don't worry, I'm sure one or two of you would get to play it
It would suck to not be able to play your own game...
Tsk tsk...sour grapes are not very attractive
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
• Giant MMO world, doubly so, with an extra dimension to the real MMO world, basicly a copy of real fantasy world, but with different rules and different supernatural beings
• Interesting magic use
• Interesting melee fighting
• Long view distance and interaction
• World building
• A focus on weather effects
Sci-fi game:
• Giant MMO world
• Long view distance and interaction
• spacetravel (space opera)
• game designed around a futuristic world where you rely on attacking and defending computers (hacking)
• cyberpunk 2020'ish
• World building
+ Steady update to content in game, but done in a tasteful/classy way
I'd probably focus on the lead design, give the general directions, and hire the necessary artists, developers, engineers, designers, composers and whatnot.
I would have to be a "multi-Billionaire" as the several million dollars it would take to make a decent game would be a huge chunk of that money and a chunk that very well could be flushed down the toilet.
Which brings me to the second point it couldn't exactly be a business venture as I don't really believe mmo's are a good business investment. This fictional venture would have to be more of an extravagant hobby where the money coming in would just offset the costs.
And in truth, I could very well run the business side because of my skill set. However, designing the game? Of course one could say all the usual things "open world, skill based, great customization yadda, yadda, yadda.
The thing is, how to make all those things happen is another thing entirely.
I suppose the first step that "I" would do is what i did when I was director of events for a company (and the first time doing it): interview multiple people who were experts in the field so that I could learn from their experience.
I would then hire someone with a lot of experience running and managing such a game. From there you could talk scope, and figure out who you would need to hire.
Part of having the money would be acquiring experts in the field. And quite frankly part of that would be based upon your research.
But again, it depends on the scope of the game and how much money you could reasonably make. I dont' think mmo's are a great way to make money and certainly not something that I would base a business on. especially since one wants to "stay in business" and one would flush a lot of that "billion dollars" down the drain if they didn't figure out what would be the best way to not only get the business up and running but locate where the cost overruns would be, where in development are you the most vulnerable financially and how many years could you feasibly run the game without making a profit.
For instance (and this could have changed since last I was involved in such a business) people who run restaurants usually have enough capital to keep the business going for 3 or so years without profit.
Making a game and not being able to support it in its fledgling years (and what happens as it ages?) is just flushing money down the toilet unless you are ok with that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Given Dungeons & Dragons books inspired me toward building my own pen & paper rpg, which led toward needing higher dimensional concepts in order to explain sets of strategy categories in that game, which led toward reading into the quantum gravity issues in fundamental physics, which led toward developing a more proper scientific methodology that will rewrite all sciences involving observation coordinated with mathematics, which led toward figuring out near everything except the final equation for quantum gravity, plus having come a long way on developing the higher dimensional concepts I was initially seeking... YES.
That is my ultimate goal, whether or not (and the not is the most likely to remain the case) I ever become a billionaire, to eventually create my own mmorpg. Done properly and with enough depth (which will be an understatement), the mmorpg I eventually develop will inspire someone else to attempt to move beyond it and the concepts I will have left. It will certainly have what it takes to interest those that want to explore intellectual and creative concepts to the limits I will be able to take them. It is at those limits, that they will hopefully be able to see beyond what I was able to see. It will be they that move deeper into such concepts, or possibly recognizing new concepts entirely.
That is based on my own experience in this world, this punchline I exist in.
If I were a Billionaire, and had more money I can handle or spend, my down time inbetween doing all the real cool stuff Billionaire's do would be making an MMO on the side.
Now, I'm not a programmer nor would I bother going to school for it ( Billionaire's don't need to go to school ) BUT I would have the best team of programmers on this Earth. I would buy them an MMO building and pay them well with the best hardware and software money could buy.
I hate what marketing had become. HOWEVER, it would be different. Their job would be keeping the public informed and paint an exciting picture of what they can expect. Full of unimaginable features......Difference being, it would be TRUE....Infact the game will be way better than what is told......Treasures everywhere !
Things I would insist on at our monthly round table meeting would be :
- No cash shop ever. $60 for the game,$15 a month. Being a Billionaire why so much ?.........All profits would be directly reinvested back into the product. 100% to insure updates and expansions. The money would steam roll in because were talking about the best mmo ever.....The product will eventually pay for itself ten fold.
- Fast production, no 7 years in the making. However it will take time no matter how large the developer team. Even dough I'm a Billionaire, I have to be realistic.
- Graphics. It's getting downright silly trying to make mmo's with maximum realism........Billionaire or not there is a limit. Graphics would be World of Warcraft quality or LOTRO......100% concentration on making a cool game with a cool world, with a lot of cool stuff to do.......Any thing else would be wrong, period !......If a percentage of the player base refuses, then they could take there power stations and look for something else, good luck
- Huge world, Open world, Non-instanced world....Not much time needed on this topic. Being a billionaire, you could just imagine what I would do
- Completely solo game....Completely group game.....And everything in between game. Why?....Because it's Huge !!!!!!
- Dungeons and Raids at all levels. Deep ones. No small ones, if you don't like it then kiss my butt. I'm a billionaire !
- 3 Factions, 10 starting areas for each.
- Classes, 20 classes or more. Also, I would search the world for the most open minded thinker to develop even more.
- Fantasy, well that sounds boring ...........Well, remember I talked about re-investing all profits ? One Expansion would be a space ship to take you to a SiFi universe to start over. And I'll have that open minded thinker guy invent other cool stuff that I'm unable to come up with
Please feel free to add more features you would like to see. Remember I'M A BILLIONAIRE, WITH A LARGE BUDGET !
just sayin, a programmer does not make games, he writes the code for games
a gamedesigner or the producer "makes" it, most likely the second.
but yes, if i had the cash, i'd start to build a team right away
"I'll never grow up, never grow up, never grow up! Not me!"
If I were a Billionaire, and had more money I can handle or spend, my down time inbetween doing all the real cool stuff Billionaire's do would be making an MMO on the side.
Now, I'm not a programmer nor would I bother going to school for it ( Billionaire's don't need to go to school ) BUT I would have the best team of programmers on this Earth. I would buy them an MMO building and pay them well with the best hardware and software money could buy.
I hate what marketing had become. HOWEVER, it would be different. Their job would be keeping the public informed and paint an exciting picture of what they can expect. Full of unimaginable features......Difference being, it would be TRUE....Infact the game will be way better than what is told......Treasures everywhere !
Things I would insist on at our monthly round table meeting would be :
- No cash shop ever. $60 for the game,$15 a month. Being a Billionaire why so much ?.........All profits would be directly reinvested back into the product. 100% to insure updates and expansions. The money would steam roll in because were talking about the best mmo ever.....The product will eventually pay for itself ten fold.
- Fast production, no 7 years in the making. However it will take time no matter how large the developer team. Even dough I'm a Billionaire, I have to be realistic.
- Graphics. It's getting downright silly trying to make mmo's with maximum realism........Billionaire or not there is a limit. Graphics would be World of Warcraft quality or LOTRO......100% concentration on making a cool game with a cool world, with a lot of cool stuff to do.......Any thing else would be wrong, period !......If a percentage of the player base refuses, then they could take there power stations and look for something else, good luck
- Huge world, Open world, Non-instanced world....Not much time needed on this topic. Being a billionaire, you could just imagine what I would do
- Completely solo game....Completely group game.....And everything in between game. Why?....Because it's Huge !!!!!!
- Dungeons and Raids at all levels. Deep ones. No small ones, if you don't like it then kiss my butt. I'm a billionaire !
- 3 Factions, 10 starting areas for each.
- Classes, 20 classes or more. Also, I would search the world for the most open minded thinker to develop even more.
- Fantasy, well that sounds boring ...........Well, remember I talked about re-investing all profits ? One Expansion would be a space ship to take you to a SiFi universe to start over. And I'll have that open minded thinker guy invent other cool stuff that I'm unable to come up with
Please feel free to add more features you would like to see. Remember I'M A BILLIONAIRE, WITH A LARGE BUDGET !
just sayin, a programmer does not make games, he writes the code for games
a gamedesigner or the producer "makes" it, most likely the second.
but yes, if i had the cash, i'd start to build a team right away
Well, didn't know that.......Would you like a job ?
No, but I'd invest heavily in CCP and EVE would finally have a ground game..... it would be a charity project for me.
If they keep the same leadership, then it would be throwing good money after bad. Don't get me wrong, EVE is still a unique and fun game, and I log into it on a weekly basis. However, some of their design decisions since about, oh, 2009 have been pretty bad. The only money I'm willing to invest at this point is my sub fee.
CCP needs a shakeup of their leadership from top to bottom, but since they're not incorporated and they're an Icelandic company, then there's no room for a takeover.
Back on topic, I've always had my own sci-fi, spaceship based game floating around in my head for years now. Essentially the game that I would rather be playing than EVE if it existed. I would probably spend some of that money making the game that's in my head.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Hell no. I'd spend my billions on something that would make me happy, not something that would make an entire internet full of whiners whine about my creation.
Originally posted by Banquetto Hell no. I'd spend my billions on something that would make me happy, not something that would make an entire internet full of whiners whine about my creation.
First and foremost, I would do as you say too.
Having a group designing an mmo would be a side project. I would let them do the work and put a CEO in charge. My job would be to show up in my shorts and sandals for the weekly or monthly round table now and then.
Good investment ?.......... Probably not !...................Strictly for fun !
I'd see if Auto Assault or Exteel were available for sale. If not, then I'd probably - if the money was specifically earmarked for game development - make a multiplayer game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If I was a billionaire I would most likely try to get a few of my ideas made, that incluides an mmo. Alas I don't even have a million to my name and that is not gonna change=(
1. I would without a doubt buy all IP from the owners of The Chronicles Of Spellborn. 2. Then re-employ all the talented people who made that gem of a game at a higher salary. 3. Upgrade the engine or move it to a more suitable or have a team develop its own. 4. Finish fixing all the bugged quests and complete the unreleased maps. Expand the lore and story. 5. Self publishing. 6. Massive advertising worldwide. 7. No IP bans at release.
In other words, really give it a chance.
Playing: The chronicles of Spellborn Server: Deiquonril Main Char: Acid-Burn (Ancestral Mage, L50, Born 10/12/2008) Ex-Guild Master of "Origin Born Killers"
Comments
I would invest my money into a gaming company with a decnt or better track record....for instance, Bethesda..I would not only invest but want to be part of the creative development for a worldwide Fallout game...we'd start using our present cities, Vegas, Washington DC and Boston, and slowly add more. The world would be seamless and we'd try to think around levels and focus on skills...maybe like eve kinda...I would invite/pay the most excellent modders who have shown their creativity in making the game better and have them be a part of the team. I would have a focus group who would peruse the forums and bring to light peoples ideas and if they were feasible, use them..I would make a customer service team that provides what others really dont...customer service as it should be...no cash shops, maybe a sub...but a team dedicated to 1 game, 1 vision and we'd make it rightous for the people who want this.....
Stops with the organics and realizes he is not a billionaire...just Joe Shmuck...pipe dreaming....
Tsk tsk...sour grapes are not very attractive
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"If I offended you, you needed it" -Corey Taylor
Fantasy game:
• Giant MMO world
• Giant MMO world, doubly so, with an extra dimension to the real MMO world, basicly a copy of real fantasy world, but with different rules and different supernatural beings
• Interesting magic use
• Interesting melee fighting
• Long view distance and interaction
• World building
• A focus on weather effects
Sci-fi game:
• Giant MMO world
• Long view distance and interaction
• spacetravel (space opera)
• game designed around a futuristic world where you rely on attacking and defending computers (hacking)
• cyberpunk 2020'ish
• World building
+ Steady update to content in game, but done in a tasteful/classy way
Millionaire: no, Billionaire: yes.
I'd probably focus on the lead design, give the general directions, and hire the necessary artists, developers, engineers, designers, composers and whatnot.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I would have to be a "multi-Billionaire" as the several million dollars it would take to make a decent game would be a huge chunk of that money and a chunk that very well could be flushed down the toilet.
Which brings me to the second point it couldn't exactly be a business venture as I don't really believe mmo's are a good business investment. This fictional venture would have to be more of an extravagant hobby where the money coming in would just offset the costs.
And in truth, I could very well run the business side because of my skill set. However, designing the game? Of course one could say all the usual things "open world, skill based, great customization yadda, yadda, yadda.
The thing is, how to make all those things happen is another thing entirely.
I suppose the first step that "I" would do is what i did when I was director of events for a company (and the first time doing it): interview multiple people who were experts in the field so that I could learn from their experience.
I would then hire someone with a lot of experience running and managing such a game. From there you could talk scope, and figure out who you would need to hire.
Part of having the money would be acquiring experts in the field. And quite frankly part of that would be based upon your research.
But again, it depends on the scope of the game and how much money you could reasonably make. I dont' think mmo's are a great way to make money and certainly not something that I would base a business on. especially since one wants to "stay in business" and one would flush a lot of that "billion dollars" down the drain if they didn't figure out what would be the best way to not only get the business up and running but locate where the cost overruns would be, where in development are you the most vulnerable financially and how many years could you feasibly run the game without making a profit.
For instance (and this could have changed since last I was involved in such a business) people who run restaurants usually have enough capital to keep the business going for 3 or so years without profit.
Making a game and not being able to support it in its fledgling years (and what happens as it ages?) is just flushing money down the toilet unless you are ok with that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
No, but I'd invest heavily in CCP and EVE would finally have a ground game..... it would be a charity project for me.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Given Dungeons & Dragons books inspired me toward building my own pen & paper rpg, which led toward needing higher dimensional concepts in order to explain sets of strategy categories in that game, which led toward reading into the quantum gravity issues in fundamental physics, which led toward developing a more proper scientific methodology that will rewrite all sciences involving observation coordinated with mathematics, which led toward figuring out near everything except the final equation for quantum gravity, plus having come a long way on developing the higher dimensional concepts I was initially seeking... YES.
That is my ultimate goal, whether or not (and the not is the most likely to remain the case) I ever become a billionaire, to eventually create my own mmorpg. Done properly and with enough depth (which will be an understatement), the mmorpg I eventually develop will inspire someone else to attempt to move beyond it and the concepts I will have left. It will certainly have what it takes to interest those that want to explore intellectual and creative concepts to the limits I will be able to take them. It is at those limits, that they will hopefully be able to see beyond what I was able to see. It will be they that move deeper into such concepts, or possibly recognizing new concepts entirely.
That is based on my own experience in this world, this punchline I exist in.
just sayin, a programmer does not make games, he writes the code for games
a gamedesigner or the producer "makes" it, most likely the second.
but yes, if i had the cash, i'd start to build a team right away
"I'll never grow up, never grow up, never grow up! Not me!"
Well, didn't know that.......Would you like a job ?
If they keep the same leadership, then it would be throwing good money after bad. Don't get me wrong, EVE is still a unique and fun game, and I log into it on a weekly basis. However, some of their design decisions since about, oh, 2009 have been pretty bad. The only money I'm willing to invest at this point is my sub fee.
CCP needs a shakeup of their leadership from top to bottom, but since they're not incorporated and they're an Icelandic company, then there's no room for a takeover.
Back on topic, I've always had my own sci-fi, spaceship based game floating around in my head for years now. Essentially the game that I would rather be playing than EVE if it existed. I would probably spend some of that money making the game that's in my head.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Are you kidding?
Buy an island or some property near the equator and then laugh at all you nerds crying for the next big MMO.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Research and create an MMO game engine that allow even beginner to create they own MMO.
I will not make an MMO , because it too pain to run it .
Also , it profit me to sell people dream ...
First and foremost, I would do as you say too.
Having a group designing an mmo would be a side project. I would let them do the work and put a CEO in charge. My job would be to show up in my shorts and sandals for the weekly or monthly round table now and then.
Good investment ?.......... Probably not !...................Strictly for fun !
Do you think I would need 2 Billion ?
I'd see if Auto Assault or Exteel were available for sale. If not, then I'd probably - if the money was specifically earmarked for game development - make a multiplayer game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If I were a Billionaire:
1. I would without a doubt buy all IP from the owners of The Chronicles Of Spellborn. 2. Then re-employ all the talented people who made that gem of a game at a higher salary.
3. Upgrade the engine or move it to a more suitable or have a team develop its own.
4. Finish fixing all the bugged quests and complete the unreleased maps. Expand the lore and story.
5. Self publishing.
6. Massive advertising worldwide.
7. No IP bans at release.
In other words, really give it a chance.
Playing: The chronicles of Spellborn
Server: Deiquonril
Main Char: Acid-Burn (Ancestral Mage, L50, Born 10/12/2008)
Ex-Guild Master of "Origin Born Killers"