Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".
That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !".
this was my sentiment exactly... something strange is afoot!
There's nothing strange, it's a clear reaction to outside pressure... This is what leads to half-assed rushed projects in the publishing world, it will likely lead to the same here.
There is nothing 'clear' at all, unless you're working closely with CR, are in charge of the project, or are indeed the man himself. Everything else is speculative... everything.
Maybe clear is to strong a word, yet considering this module was delayed, which usually means "we're going to focus on something else", and then they turn around and make it the focus again and promise a release within a month or so... I don't think the theory that it's related to the current pressure they're under is far off.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Haha 8 weeks huh? Wasn't this game supposed to be out like last year? What is the release date now 2028? Maybe we can buy some more pictures of ships for 250$ so this guy can hire some more of his family and friends to produce nothing. Anyone still spending money on this mess deserves to be ripped off.
IMPORTANT: Please keep all replies to my posts about GAMING. Please no negative or backhanded comments directed at me personally. If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead. I'm on this forum to talk about GAMING. Thank you.
Yes if that is what it takes. Did any of you play the first wing commander. I played on my 386sx with 2mb of memory. Not only was wing commander amazing, if you knew how to use an extended memory manager there were some cool, for the time visual effects. SC is that same idea of Taking it to the next level! Look keep them accountable but don't tie their hands with impatience. Push them to push the limit.
Damage control at its finest. To go from delayed indefinitely to out in 3-5 weeks is pretty telling. If it was going to be 3-5 weeks after announcing the delay then they wouldnt have said indefinitely. They would have said ' pushed back a month / several weeks ' etc.
Must have been feeling the heat from somewhere....
Originally posted by Deathenger Whipping something up for damage control is more like it. Lol
Isn't that what people want? I mean delaying it to get it right isn't acceptable. They want it now... so what's any company to do? If there's anything that makes crowdfunding a bad idea, it's this type of thing right here. An actual investor would understand the reasoning of a delay on one module in the middle of development. (if it makes for a better product, that's in their better interest as well) they can wait to see a demo of it... the public doesn't get it, or care about any reasoning, to them it means they're being scammed and the whole thing is a sham...
Hit the nail on the head. It was one of my fears that a crowd funded project this large would run head first into the Internet (the internet being, the collective people of). People who know nothing about development process and the whiners that "want it now". They who flock to someone who says the obvious and has a mediocre career in development just because they don't know better when said person just uses them for publicity. If the game was going to be what it was advertise before (or even close enough), it almost certainly will not be now due to the incompetent masses rushing for a release.
That said, I get how people are tired of all these ship sales filling up their mailbox. I didn't donate a dime to the kickstarter or the website, and have listened to legitimate gripe from many community members here who backed it substantially. Never once have I defended the game, and the few times I've talked about it (generally avoided the mine field as when you get a mass of people who don't know what they're talking about, you can't tell them that up's up without them plugging their ears and screaming).
On the other spectrum, each dollar invested in the game now goes directly into its development to see things through. More ideas, more money, longer development time. It's a problem as a whole, and unrealistic to expect the internet to wait or understand.
Anyone who says they have knowledge of this particular process -- this realm of crowdfunding -- is (in my opinion) a baffoon and a liar. Taking guess and using past logic or experience to formulate a "well, technically I was right" speech, indirectly harming the industry (specifically crowd funded) for self gain or to pat themselves on the back and creating a self-fulfilling prophecy scenario.
Take any wild estimates as to a game of "Chris' vision" and you see this first hand. People seem to think that just because it is a crowd funded game, it means that they don't have other avenues of income to develop it. The whole "100% crowdfunded" thing. Or the "We have no investors or publishers". In truth, they could very much do a foreign licensing deal and get extra money -- and infact profit off of that as it will be run in a market where they normally don't make much, if any, money. While maintaining full control of their game for the markets they do.
But I wash my hands of the topic as a whole. Too many people unwilling to think critically or for themselves (and I say that in regards to this specific topic in hand and not in general) who don't know a thing about development becoming haters for no apparent reason other than it seems to be the cool thing to do now. Noting delays or saying that it should be out now; speaking of "pictures" and making fun of others who are passionate or believe in something.
I've always been in the crowd of hoping this game is a success to, perhaps, see more of its kind in funding. Though I am a pragmatic man as a whole and understand the internet is the internet and people will speak if they're upset with something, even if they don't understand it. It doesn't change the fact that Crowd Funding is in its infancy still, and as such is proving to be worse than a lot of publishers in various ways.
Though let's talk of profits for a moment -- the whole "why would they release a game if they can keep on selling ships".
To these people, I truly wonder if they have thought things through. Not release a game whereby they keep the vast lion's share of profits due to owing almost nothing? Of the second hype generated? The income from Sales? The in game cash shop? Do you expect 10-15k a day that it generates now to trump all of this, and a continued development thereof? Shortsighted. Ignorant. If they truly didn't intend to make a game, sure. But if they have professionals and the the time required, they will make the best game they are able and profits would absolutely overshadow such meager intake. They could delay with good reason, while also making money -- both to the benefit of the game and vision. Those who call for an investigation? And Audit? Sure. I've no problem with people wanting to protect investments. Though the investigation would prove for not so long as they have something to show -- which they do. We wouldn't learn anything from it, as the investigation will be of NDA material. You could bet that government officials are keeping an eye on something whereby this many people collectively put in money.
Though perhaps all of this simply hit a nerve -- a pet peeve, mind you. Of people simply not thinking, or following the ramblings of others that (for the most part) anyone could have said and be correct about any game in development. Yet people and sites eat it up, and turn it into a form of click bait or a cult of their own.
But the Star Citizen team would be the worst money makers in history if this was all a scam with their experience in development and the potential amounts they could make without limits when the release the game.
Too many factors are against this game now. From hype to impatient people. Though I'd not fully blame Star Citizen, but also those who instigated their downfall as well as those who followed them.
In any case... I'm incredibly tired and probably named some things wrong -- not even sure of half of what I wrote at the moment. Been up for almost two days straight, so... going to bed!
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Originally posted by Deathenger Whipping something up for damage control is more like it. Lol
Isn't that what people want? I mean delaying it to get it right isn't acceptable. They want it now... so what's any company to do? If there's anything that makes crowdfunding a bad idea, it's this type of thing right here. An actual investor would understand the reasoning of a delay on one module in the middle of development. (if it makes for a better product, that's in their better interest as well) they can wait to see a demo of it... the public doesn't get it, or care about any reasoning, to them it means they're being scammed and the whole thing is a sham...
Hit the nail on the head. It was one of my fears that a crowd funded project this large would run head first into the Internet (the internet being, the collective people of). People who know nothing about development process and the whiners that "want it now". They who flock to someone who says the obvious and has a mediocre career in development just because they don't know better when said person just uses them for publicity. If the game was going to be what it was advertise before (or even close enough), it almost certainly will not be now due to the incompetent masses rushing for a release.
That said, I get how people are tired of all these ship sales filling up their mailbox. I didn't donate a dime to the kickstarter or the website, and have listened to legitimate gripe from many community members here who backed it substantially. Never once have I defended the game, and the few times I've talked about it (generally avoided the mine field as when you get a mass of people who don't know what they're talking about, you can't tell them that up's up without them plugging their ears and screaming).
On the other spectrum, each dollar invested in the game now goes directly into its development to see things through. More ideas, more money, longer development time. It's a problem as a whole, and unrealistic to expect the internet to wait or understand.
Anyone who says they have knowledge of this particular process -- this realm of crowdfunding -- is (in my opinion) a baffoon and a liar. Taking guess and using past logic or experience to formulate a "well, technically I was right" speech, indirectly harming the industry (specifically crowd funded) for self gain or to pat themselves on the back and creating a self-fulfilling prophecy scenario.
Take any wild estimates as to a game of "Chris' vision" and you see this first hand. People seem to think that just because it is a crowd funded game, it means that they don't have other avenues of income to develop it. The whole "100% crowdfunded" thing. Or the "We have no investors or publishers". In truth, they could very much do a foreign licensing deal and get extra money -- and infact profit off of that as it will be run in a market where they normally don't make much, if any, money. While maintaining full control of their game for the markets they do.
But I wash my hands of the topic as a whole. Too many people unwilling to think critically or for themselves (and I say that in regards to this specific topic in hand and not in general) who don't know a thing about development becoming haters for no apparent reason other than it seems to be the cool thing to do now. Noting delays or saying that it should be out now; speaking of "pictures" and making fun of others who are passionate or believe in something.
I've always been in the crowd of hoping this game is a success to, perhaps, see more of its kind in funding. Though I am a pragmatic man as a whole and understand the internet is the internet and people will speak if they're upset with something, even if they don't understand it. It doesn't change the fact that Crowd Funding is in its infancy still, and as such is proving to be worse than a lot of publishers in various ways.
Though let's talk of profits for a moment -- the whole "why would they release a game if they can keep on selling ships".
To these people, I truly wonder if they have thought things through. Not release a game whereby they keep the vast lion's share of profits due to owing almost nothing? Of the second hype generated? The income from Sales? The in game cash shop? Do you expect 10-15k a day that it generates now to trump all of this, and a continued development thereof? Shortsighted. Ignorant. If they truly didn't intend to make a game, sure. But if they have professionals and the the time required, they will make the best game they are able and profits would absolutely overshadow such meager intake. They could delay with good reason, while also making money -- both to the benefit of the game and vision. Those who call for an investigation? And Audit? Sure. I've no problem with people wanting to protect investments. Though the investigation would prove for not so long as they have something to show -- which they do. We wouldn't learn anything from it, as the investigation will be of NDA material. You could bet that government officials are keeping an eye on something whereby this many people collectively put in money.
Though perhaps all of this simply hit a nerve -- a pet peeve, mind you. Of people simply not thinking, or following the ramblings of others that (for the most part) anyone could have said and be correct about any game in development. Yet people and sites eat it up, and turn it into a form of click bait or a cult of their own.
But the Star Citizen team would be the worst money makers in history if this was all a scam with their experience in development and the potential amounts they could make without limits when the release the game.
Too many factors are against this game now. From hype to impatient people. Though I'd not fully blame Star Citizen, but also those who instigated their downfall as well as those who followed them.
In any case... I'm incredibly tired and probably named some things wrong -- not even sure of half of what I wrote at the moment. Been up for almost two days straight, so... going to bed!
You my friend drove the nail through the head of the next three... At least on a personal level I won't say our way of viewing this is the "right" one. Yet, I don't think I've seen a post i can relate with more about any scenario. And yes I read the whole thing. Each word did nothing more than fuel the reading of the next paragraph.
IMO it's an issue of seeing what folks wanna see, ignoring anything that gets in the way of that. That's what drives statements like "you folks attack Derek Smart, and miss the entire point" as if you can't see the issue, yet say, I don't know about this guy over here though.... you might not wanna buy into his conviction too deeply. That's just one recent example that's been going around a lot. I actually got called "the worst type of person" because I took a center stance, before jumping to conclusions about the most important issue in said conversation.
There's no picture I want to see, I just want the literal truth of the matter... We're not going to find that in tabloid threads and forum posts.
I also agree selling ships is questionable in the manner they have, yet I also see it as if people buy it..Why not.. Yet at the same time this is going back to the idea of whether crowdfunding is a good idea or not, because people perceive that as different than a simple pledge... They bought something. In reality though, In most cases these things are sold in a manner of :Pledge X much, receive Y at launch, it's essentially a gift in terms of the sale..... How Star Citizen does it may be a bit different. I'm not sure.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Don't you know how to MMO math? When a company says 3-5 weeks it is never 3-5 actual weeks. If you actually expect this to happen next month then you haven't been following Star Citizen very closely. I was being very optimistic with my 8 weeks. Have fun buying more pretty pictures of ships for the next 2 years.
Sounds like "DON"T audit us PLEASE!" From 10 months out to it's coming in 5 week? One month after saying 10 months?
Sounds like someone lit a fire under their arse. Good for the backers.
May I point out that for weeks now CIG was telling us backers that these new things will be showcased at GamesCom2015 ? Especially Multi-Crew ships and improved netcode allowing more people fighting each other. Multi-Crew ships need the FPS technology, so it was also clear that advances in the FPS module would be presented at GamesCom. CIG devs at the forum had told us for weeks now that the FPS reworking will take a few weeks, NOT months. With GamesCom being in Germany, the new CIG Frankfurt office will most likely get some media exposure. That is a studio fully dedicated to the core game mechanics, with 25+ CryEngine experts (will be enlarge to 50) in the same city as CryTek HQ.
I have not heard anywhere a quote by Chris Roberts that it would take 10 months, so i am curious where this number came from. Would you please post a link to the source for that number ?
Having said that I personally do not believe that these improvements have been forced by anyone from the outside. These planned improvements are not unknown to backers that follow the CIG news on a regular basis. The timing of the announcement most likely has more to do with GamesCom coming in 2 weeks than with any "outside pressure".
Originally posted by Tekaelon There has never been a gamee made like SC. A game that will hopefully be many games in one. Yet people who have never made anything criticize because the game did not meet estimated release dates. If they can deliver on their promises I'm willing to wait, not indefinitely, but at least untiL the end of next year. I want to pilot a ship crewed by my friends. I want to land on planets and explore in my land Rover. I want it all, question is why don't you? You will wait 4 years for EA to release a half finished game yet not give the SC team time to workout tech never used in a game to date. If there is not a game to speak of this time next year then complaints are justified. Until then stop acting like a bunch bored old women.
This pretty much sums up how I feel about this whole thing.
Damage control at its finest. To go from delayed indefinitely to out in 3-5 weeks is pretty telling. If it was going to be 3-5 weeks after announcing the delay then they wouldnt have said indefinitely. They would have said ' pushed back a month / several weeks ' etc.
Must have been feeling the heat from somewhere....
"..with the number of people I’m seeing who genuinely believe that we somehow now aren’t doing the FPS module I will say that we are talking about a delay of weeks and not months/years/decades.."
The post in the link was made by a developer on July 9 2015, BEFORE the Derek Smart comedy. The developer clearly states that the delay time frame is measured in weeks. Chris Roberts statements regarding the fps module in this interview are on par with his developer's time frame.
I linked the above dev post several times on these boards. However, it's funny how people sometimes loose the ability to comprehend simple written English when the text doesn't fit their agenda.
Damage control at its finest. To go from delayed indefinitely to out in 3-5 weeks is pretty telling. If it was going to be 3-5 weeks after announcing the delay then they wouldnt have said indefinitely. They would have said ' pushed back a month / several weeks ' etc.
Must have been feeling the heat from somewhere....
"..with the number of people I’m seeing who genuinely believe that we somehow now aren’t doing the FPS module I will say that we are talking about a delay of weeks and not months/years/decades.."
The post in the link was made by a developer on July 9 2015, BEFORE the Derek Smart comedy. The developer clearly states that the delay time frame is measured in weeks. Chris Roberts statements regarding the fps module in this interview are on par with his developer's time frame.
I linked the above dev post several times on these boards. However, it's funny how people sometimes loose the ability to comprehend simple written English when the text doesn't fit their agenda.
Well, you know what they say:
"Everything posted on the CIG website is lies, unless it contains a delivery date that was missed. Then that post becomes eternal and irrefutable truth."
This whole "indefinitely" statement never came from CIG. It was said in an article on Gamespot that was reporting on the Star Marine delay and THEY added the indefinitely and now everyone has latched on to what that website said as fact. It was a pure clickbait article to begin with, which is typical of gamespot's reporting on Star Citizen.
Originally posted by Minsc This whole "indefinitely" statement never came from CIG. It was said in an article on Gamespot that was reporting on the Star Marine delay and THEY added the indefinitely and now everyone has latched on to what that website said as fact. It was a pure clickbait article to begin with, which is typical of gamespot's reporting on Star Citizen.
Were they lying at the time by putting indefinitely? No they weren't. CR didn't have a date and even if he did I doubt he would be stupid enough to say it in case they miss that date as well. So in reality what was said was fact at the time of posting.
LOL i lve it people cry because they say "hey the fps module is delayed as we were not happy with it".. and I mean cry as in fill all the forums up around the world with tears..
Now that they have come out and said "hey you know what we might have something to show you soon"
Boom internet floods with tears again...
I think all this interaction with the punlic during game development is a bad thing.. nothing you do will stop the internet crying about something..
Comments
Maybe clear is to strong a word, yet considering this module was delayed, which usually means "we're going to focus on something else", and then they turn around and make it the focus again and promise a release within a month or so... I don't think the theory that it's related to the current pressure they're under is far off.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
psst... 3-5 weeks doesn't add to become 8...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
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Damage control at its finest. To go from delayed indefinitely to out in 3-5 weeks is pretty telling. If it was going to be 3-5 weeks after announcing the delay then they wouldnt have said indefinitely. They would have said ' pushed back a month / several weeks ' etc.
Must have been feeling the heat from somewhere....
Hit the nail on the head. It was one of my fears that a crowd funded project this large would run head first into the Internet (the internet being, the collective people of). People who know nothing about development process and the whiners that "want it now". They who flock to someone who says the obvious and has a mediocre career in development just because they don't know better when said person just uses them for publicity. If the game was going to be what it was advertise before (or even close enough), it almost certainly will not be now due to the incompetent masses rushing for a release.
That said, I get how people are tired of all these ship sales filling up their mailbox. I didn't donate a dime to the kickstarter or the website, and have listened to legitimate gripe from many community members here who backed it substantially. Never once have I defended the game, and the few times I've talked about it (generally avoided the mine field as when you get a mass of people who don't know what they're talking about, you can't tell them that up's up without them plugging their ears and screaming).
On the other spectrum, each dollar invested in the game now goes directly into its development to see things through. More ideas, more money, longer development time. It's a problem as a whole, and unrealistic to expect the internet to wait or understand.
Anyone who says they have knowledge of this particular process -- this realm of crowdfunding -- is (in my opinion) a baffoon and a liar. Taking guess and using past logic or experience to formulate a "well, technically I was right" speech, indirectly harming the industry (specifically crowd funded) for self gain or to pat themselves on the back and creating a self-fulfilling prophecy scenario.
Take any wild estimates as to a game of "Chris' vision" and you see this first hand. People seem to think that just because it is a crowd funded game, it means that they don't have other avenues of income to develop it. The whole "100% crowdfunded" thing. Or the "We have no investors or publishers". In truth, they could very much do a foreign licensing deal and get extra money -- and infact profit off of that as it will be run in a market where they normally don't make much, if any, money. While maintaining full control of their game for the markets they do.
But I wash my hands of the topic as a whole. Too many people unwilling to think critically or for themselves (and I say that in regards to this specific topic in hand and not in general) who don't know a thing about development becoming haters for no apparent reason other than it seems to be the cool thing to do now. Noting delays or saying that it should be out now; speaking of "pictures" and making fun of others who are passionate or believe in something.
I've always been in the crowd of hoping this game is a success to, perhaps, see more of its kind in funding. Though I am a pragmatic man as a whole and understand the internet is the internet and people will speak if they're upset with something, even if they don't understand it. It doesn't change the fact that Crowd Funding is in its infancy still, and as such is proving to be worse than a lot of publishers in various ways.
Though let's talk of profits for a moment -- the whole "why would they release a game if they can keep on selling ships".
To these people, I truly wonder if they have thought things through. Not release a game whereby they keep the vast lion's share of profits due to owing almost nothing? Of the second hype generated? The income from Sales? The in game cash shop? Do you expect 10-15k a day that it generates now to trump all of this, and a continued development thereof? Shortsighted. Ignorant. If they truly didn't intend to make a game, sure. But if they have professionals and the the time required, they will make the best game they are able and profits would absolutely overshadow such meager intake. They could delay with good reason, while also making money -- both to the benefit of the game and vision. Those who call for an investigation? And Audit? Sure. I've no problem with people wanting to protect investments. Though the investigation would prove for not so long as they have something to show -- which they do. We wouldn't learn anything from it, as the investigation will be of NDA material. You could bet that government officials are keeping an eye on something whereby this many people collectively put in money.
Though perhaps all of this simply hit a nerve -- a pet peeve, mind you. Of people simply not thinking, or following the ramblings of others that (for the most part) anyone could have said and be correct about any game in development. Yet people and sites eat it up, and turn it into a form of click bait or a cult of their own.
But the Star Citizen team would be the worst money makers in history if this was all a scam with their experience in development and the potential amounts they could make without limits when the release the game.
Too many factors are against this game now. From hype to impatient people. Though I'd not fully blame Star Citizen, but also those who instigated their downfall as well as those who followed them.
In any case... I'm incredibly tired and probably named some things wrong -- not even sure of half of what I wrote at the moment. Been up for almost two days straight, so... going to bed!
Bingo!
You my friend drove the nail through the head of the next three... At least on a personal level I won't say our way of viewing this is the "right" one. Yet, I don't think I've seen a post i can relate with more about any scenario. And yes I read the whole thing. Each word did nothing more than fuel the reading of the next paragraph.
IMO it's an issue of seeing what folks wanna see, ignoring anything that gets in the way of that. That's what drives statements like "you folks attack Derek Smart, and miss the entire point" as if you can't see the issue, yet say, I don't know about this guy over here though.... you might not wanna buy into his conviction too deeply. That's just one recent example that's been going around a lot. I actually got called "the worst type of person" because I took a center stance, before jumping to conclusions about the most important issue in said conversation.
There's no picture I want to see, I just want the literal truth of the matter... We're not going to find that in tabloid threads and forum posts.
I also agree selling ships is questionable in the manner they have, yet I also see it as if people buy it..Why not.. Yet at the same time this is going back to the idea of whether crowdfunding is a good idea or not, because people perceive that as different than a simple pledge... They bought something. In reality though, In most cases these things are sold in a manner of :Pledge X much, receive Y at launch, it's essentially a gift in terms of the sale..... How Star Citizen does it may be a bit different. I'm not sure.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Don't you know how to MMO math? When a company says 3-5 weeks it is never 3-5 actual weeks. If you actually expect this to happen next month then you haven't been following Star Citizen very closely. I was being very optimistic with my 8 weeks. Have fun buying more pretty pictures of ships for the next 2 years.
Oh, the new 'Angle of Attack'.
May I point out that for weeks now CIG was telling us backers that these new things will be showcased at GamesCom2015 ? Especially Multi-Crew ships and improved netcode allowing more people fighting each other. Multi-Crew ships need the FPS technology, so it was also clear that advances in the FPS module would be presented at GamesCom. CIG devs at the forum had told us for weeks now that the FPS reworking will take a few weeks, NOT months. With GamesCom being in Germany, the new CIG Frankfurt office will most likely get some media exposure. That is a studio fully dedicated to the core game mechanics, with 25+ CryEngine experts (will be enlarge to 50) in the same city as CryTek HQ.
I have not heard anywhere a quote by Chris Roberts that it would take 10 months, so i am curious where this number came from. Would you please post a link to the source for that number ?
Having said that I personally do not believe that these improvements have been forced by anyone from the outside. These planned improvements are not unknown to backers that follow the CIG news on a regular basis. The timing of the announcement most likely has more to do with GamesCom coming in 2 weeks than with any "outside pressure".
Have fun
of course not!
everyone with a brain knows that 3-5 weeks = -2 weeks. . .
so the modules already been out for 2 weeks already. . . .
This pretty much sums up how I feel about this whole thing.
https://forums.robertsspaceindustries.com/discussion/271173/some-thoughts-on-concerns/p1
"..with the number of people I’m seeing who genuinely believe that we somehow now aren’t doing the FPS module I will say that we are talking about a delay of weeks and not months/years/decades.."
The post in the link was made by a developer on July 9 2015, BEFORE the Derek Smart comedy. The developer clearly states that the delay time frame is measured in weeks. Chris Roberts statements regarding the fps module in this interview are on par with his developer's time frame.
I linked the above dev post several times on these boards. However, it's funny how people sometimes loose the ability to comprehend simple written English when the text doesn't fit their agenda.
Well, you know what they say:
"Everything posted on the CIG website is lies, unless it contains a delivery date that was missed. Then that post becomes eternal and irrefutable truth."
Were they lying at the time by putting indefinitely? No they weren't. CR didn't have a date and even if he did I doubt he would be stupid enough to say it in case they miss that date as well. So in reality what was said was fact at the time of posting.
LOL i lve it people cry because they say "hey the fps module is delayed as we were not happy with it".. and I mean cry as in fill all the forums up around the world with tears..
Now that they have come out and said "hey you know what we might have something to show you soon"
Boom internet floods with tears again...
I think all this interaction with the punlic during game development is a bad thing.. nothing you do will stop the internet crying about something..