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Elder Scrolls Online | Imperial City Gates | MMORPG

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  • MattJohnsonvaMattJohnsonva Member CommonPosts: 3
    The reason I unsubbed and hardly ever play. It's hard to find a group even in a good guild that are all at the right level. There isn't enough content to get you to VR14 without having to group. The group finder doesn't work at all. Craglorn looks beautiful but forget it unless you're in a group. PvP in this game is just a constant gank fest, you're either being ganked or in the group that's doing the ganking. Now the latest zone is a free for all gank zone with knob heads doing their most to keep any single player or small group out. The direction they are taking this game will end this game. All the questing in ESO up until Craglorn was a lot of fun, after that more the rest is more or less unplayable for the single player. Now I don't mind playing with others, I'd love to in fact, but the difficulty in grouping makes this a chore, standing around for hours trying to find a group that are exactly the same level as you is not my idea of fun. My son said the same thing and has also gone back to WoT. I couldn't group with him on quests because he was a lower VR level than me, and he couldn't group with me for my quests for the same reason. The graphics and animations in ESO are wonderful, the direction the game is heading to will ensure that it doesn't survive for more than another couple of years, I have no idea why they have made so much of their game inaccessible, shame but there's plenty of other games to spend my money on.
  • AlomarAlomar Member RarePosts: 1,299
    Lag still isn't fixed, expect unplayability since it's become the norm from ZOS. The PC pvp community is on it's deathbed, unfortunately ESO's proved to be nothing like DAOC and another failed attempt at rvr.
    Haxus Council Member
    21  year MMO veteran 
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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Iselin said:
    SlyLoK said:
    I dont remember DF as fondly as some it seems. I remember either dominating DF on my main server ( was Alb ) or having little or no access on my alt servers ( Hib and Mid ). Maybe those that have nice memories are those that were on a server that had a good balance. But from my experience it was not the norm. Many of my guild and gaming friends rerolled servers or just stopped playing completely.

     
    That's possible. I played Alb in Guinevere and DF seemed to change hands pretty regularly. I also remember PVErs routinely joining the RvR at least long enough to flip it... not that there were all that many players who just PVEd in that first couple of years.
    That was my experience as well (Alb-Guin).  I remember lots of good times with my Pally down in DF.  It was cool to be able to travel further and further down as you leveled up, and the rush you got when you were deep in the dungeon and got word it had changed hands to Hib or Mid.  That's the feeling they need to capture with IC, or it will just be a PvE island in a sea of a PvP zone (which will end up pleasing almost no one).

    image
  • sketocafesketocafe Member UncommonPosts: 950
    DLC in an MMO and the media lets it pass without comment... I want off this ride.
  • laseritlaserit Member LegendaryPosts: 7,591
    sketocafe said:
    DLC in an MMO and the media lets it pass without comment... I want off this ride.
    ???

    Kind of everyday isn't it?  Isn't anything in a cash shop really just DLC?

    "Be water my friend" - Bruce Lee

  • IselinIselin Member LegendaryPosts: 18,719
    edited August 2015
    I have a quick and easy mention of one of the worst game designs in history. "Archeage" it was pvp all day everyday everywhere. It's now hurting big time because of it. Trust me it was NOT the pay to win model it was absolutely not because sooooooo many fools in the PC side keep buying these pay to progress games and then keep throwing money at the microtransaction currency conversion games. They lost players in a very very big way simply because they had pvp that was WAY out of control, that had very little rules and no consequences to speak of. That was the problem. 3 minutes in jail is not my idea of a good way of handling PKer punks who spend all day killing other players for drops or trolling sorry. So I am relieved to see that ZOS came to their senses at the last minute to keep their largest fanbase (and yes if you look at any demographic model from any mmo built within the last ten years PVEers have you all beat sorry but that's just how it is deal with it). I think it spoke volumes about the gates when the devs kept dying. This is exactly why PVEers have historically not trusted developers about these problems because if you lock progression behind a purely pvp goal and then leave it open to nonstop trolls then you end up with an angry mob of players who want their money back. It's business like any other. If you don't have a police system in place that makes sure people cannot and will not troll one another they will troll as hard as they possibly can. That's not competative pvp that's harassment and it kills games every single time, it stops being fun the second time you're being camped. It should never be allowed end of story.
    I don't think that you (and others in this thread) understand the difference between what happens in the Imperial City and in Cyrodiil with the two options of open access and limited access.

    In either model both, Cyrodiil and the Imperial City are PVP zones where anyone can be attacked at any time. Entry to the Imperial City is through one of 3 sewer grates -- only one of which can be used by an Alliance -- that are located around the city. These 3:



    You can't teleport into the IC (except for entry into one of the two 4-man dungeons in the city but if you go in that way, you can't get into the city itself from inside the dungeon.) You have to enter Cyrodiil in the normal way at your Alliance's entry gate and travel to the sewer gate through PVP territory.

    Once inside the IC, there is a safe area where all of your Alliance's vendors are and not much else. In the rest of the city and sewers where all the quests and world bosses are, it's PVP 24/7. The PVE-only content in there is just the two 4-man dungeons.

    All of the above is the case regardless of whether the 3 sewer grates are always open for entry (the way they are now saying it will be) or you have to control certain keeps in Cyrodiil to open your Alliance's gate.

    Here's the difference:

    1. With all 3 gates open all the time, there will be players from all 3 factions in the Imperial City constantly, guaranteeing that there will be PVP happening while you try to do PVE content in there all of the time.
    2. With entry restricted to one Alliance at the time through objective control requirements (of any type) the bulk of the PVP in the IC will happen shortly after an Alliance gains entry and go around the place searching for and killing the players from the other alliance that are already there, but no new players except from your own alliance can go in and when someone from an alliance that does not currently have control dies in there, they would be re-spawned outside the IC thinning them out. Sure there would still be some enemy players missed -- those who hide and those who log-in at some later time (who were already inside the city when they previously logged off.) The possibility of PVP happening while you try to PVE after you've "cleared" the city still exists... but it's a lesser possibility than the one guaranteed by having all 3 gates open all of the time.
    In either scenario the potential for getting ganked while you try to PVE is there. But scenario 1, the one that makes you be "relieved to see that ZOS came to their senses at the last minute" makes it almost certain that you will be ganked. That is the option that dedicated PVP gankers like the best.

    So... you're backing the wrong horse, bud.


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  • sketocafesketocafe Member UncommonPosts: 950
    laserit said:
    sketocafe said:
    DLC in an MMO and the media lets it pass without comment... I want off this ride.
    ???

    Kind of everyday isn't it?  Isn't anything in a cash shop really just DLC?
    I guess they're all horse armor. Doesn't mean anyone has actually charged money for content patches before.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    sketocafe said:
    laserit said:
    sketocafe said:
    DLC in an MMO and the media lets it pass without comment... I want off this ride.
    ???
    Kind of everyday isn't it?  Isn't anything in a cash shop really just DLC?
    I guess they're all horse armor. Doesn't mean anyone has actually charged money for content patches before.
    I wonder whether you have ever heard of EQ1; generally considered an mmo and it charged for new content via 6 monthly expansions. I think there were 19. You usually downloaded the content.

    Then there was/is DaoC, AO, UO, WAR's last new content was DLC, AoC, GW1, SWTOR, Titanfall, Destiny .... seems the idea of having to pay for content is pretty old.

    Works the other way as well; no content no money - think how that would work in WoW.
  • JDis25JDis25 Member RarePosts: 1,353
    People are finally realizing that PvP in this game has never made sense.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
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