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Territory control system is one of the unique features of Gloria Victis. It will not only be strictly connected to the player-driven economy, but will also involve entire nations in massive conflicts, not just the most powerful guilds. How?
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And that for 10 dollars :P
Like Kilmaul said its still early (in fact still pre-alpha, not full alpha state). Theyre adding in features / mehanics on a regular basis. Hell they just added their first "skills" less than a month ago (and those are just passive stat bonus types of skills not active skills) and also just upgraded their engine a couple months back too.
Theyre also working on a massive inventory system overhaul and several other things at the moment. Being a small indie team it takes them some time to get things updated, but theyve actually been surprisingly fast at pushing out new content / features and fixes the past several months.
AI still needs work, and combat needs some tweaking, but the game is still very enjoyable to play most of the time.... and the world just got much bigger in the last update,
Missing / broken things aside, one of the big reasons to at least keep an eye on the game if you dont get into it now, is the team itself. Theyre a very open and honest team. Consider games like Darkfall and MO where the devs for those games were insistent that they know what we (the players) really want and made a bunch of changes to the game that just drove people away on top of ignoring massive glaring issues with the game for months or lying about fixes & new features coming to the games.
I have yet to see this team really go back on anything they have said is being done. Pretty much everything that they have said is being implemented, gets implemented shortly after. None of the typical "Yeah we are working on this cool new thing, and it will be ready real soon" then 6 months later "Hey you remember that cool thing we said would be here soon. Its still coming kind of soon we promise!".... and then maybe after a year it comes out, but half the time not at all.
Theyre also a very responsive and active team. Go post about an issue in the forum and you usually get a dev response in no more than a couple hours (often less than an hour) and a legitimate "we are looking into the problem" instead of it being brushed aside. They are also in game regularly chatting and playing with us, gathering feedback, opinions, ideas, etc from the players and taking reports of bugs / issues after updates.
What I mentioned was about their choice of game design, not the state the game is in. Yes it is alpha. But the devs have chosen to make the game designed to have you grind AI all day long. It doesn't matter how good the combat or territory control is I'm not playing another themepark wannabe grinder game that the market is flooded with.
They didn't have to design the game to have you grind AI for most your play time to be competitive. This is a choice they made. This has nothing to do with alpha/beta.
Allow players to be more powerful based on their choices, not how many levels they have gained. It doesn't make sense with the combat system you have unless you're planning on scrapping it and going with tab targeting to suit your asian grinder based leveling system.
GAME TIL YOU DIE!!!!
They will be adding additional content as development progresses.
BTW: grinding mobs is not the only way to gain XP. XP is also gained via crafting, which is a big part of the game and why things like territory control and resources are a central focus of PVP.
Also levels arent a major factor in the game. Combat is largely skill based.
TBH it sounds like neither you or your friend bothered to actually do any research ( a mere 5 minutes even) about the game, foolishly assumed it was nothing but a large pvp arena based on.....nothing.... and are upset that it actually has things to do besides PvP.
The problem is they are using the old linear leveling system that themeparks use. There is no need for X player to be stronger than Y player because he has a higher number by his name. They don't need to design the game so a level 10 cant beat a level 30 ect.\
It doesn't matter how many ways there are to gain that XP, it is a bad fit for a sandbox pvp game without tab targeting. Why not just have everyone the same level, and the player that aims and moves the best, has the best timing ect win the fight?
With the combat system Gloria has it could be a skill based game, not linear level based.
But hey if the devs think that a sandbox game should have everyone grind to max level and then move onto the next game like a themepark game then it's their loss.
Anyone that's interested in a real skill based sandbox mmo with territory control should download Mortal Online on steam. The game has thousands playing since steam release this week and has much deeper crafting and territory control systems than Gloria will most likely ever have and a true skill based combat system.
.... Or you can play Gloria and kill npc's all day like a child with no concept of the value of time.
"Darkfall and Mortal Online: Suffer from VERY low population servers. No sand in the sand box. Poor development teams and lack of new content. "
"Seems SV doesn't care about balancing the game."
to repeatedly posting this:
"Mortal Online is the best sandbox game out there, and has better combat than any other mmo currently out."
Then whining that "every positive thread about MO" is getting locked, just because 2 of your posts with the exact same contents were locked and you were told theyre being locked because there is already an identical thread.
Anyway back on point.. your precious MO is no different in the sense that you level up skills and attributes. Higher skills and stats = stronger character, exactly the same as character levels. Also in GV you specify which attributes and skills you want to increase, improvements are not given automatically. You are free to develop your character exactly how you want, just as in MO.
And please, dont try to sit here and act like MO doesnt require grinding AI to improve your character. It is a skill gain on use game. Practically the definition of grinding on AI. Just like the original Darkfall was. How do you increase your sword skills? Hitting mobs over and over with a swows. How do you increase your bow skills? Hitting mobs over and over with a bow. You see a pattern here?
Why does MO have attributes and skill levels if it is so great? I mean, according to you, everyone should just be equal right from the start with no progression at all right? OR are you actually silly enough to think that because instead of having a general level indicator next to their name, they have a stat next to individual skills instead, that it is vastly different?
I don't know what you mean, I do not currently even play Mortal Online and only mentioned it because it is similar to Gloria. It also had a steam launch this week and has had thousands of new players and even though they have just upgraded their servers they still have to have queues to log in. It is actually pretty successful right now.
Also in Mortal Online you can max your skills/stats in a matter of a day or two. There is a limited skill cap that requires you to to make critical choices, not just grind levels like in Gloria.
The levels are just a general marker for someone's gained experience, but it doesnt indicate their stats or skills. It could be a high dex, str, or con character and it could have a variety of skills. It's no different than if you took a game like MO and said "OK we are going to add levels to the game. For every X amount of attribute points and skill levels we are going to say that is 1 level". Would it chnge the actual mechanics of the game? No. It's just a superficial indicator that says "This guy has 50 total attribute points and 50 skill levels so he is level 50".
This also doesn't apply to just PvP. PvE combat is also very skill based too, and if youre not careful it doesnt matter if youre level 50+ a level 10 mob will still kill you very easily if you dont finish it off quickly.
Levels and stats only provide a minor increase in overall power. High levels arent going around 1 shotting lower level players with no chance to fight back. It only offers a slight advantage, it doesn't make you a god.
As it stands right now in Gloria you need to spend countless hours grinding to be able to pvp at an even level with the best competition and I think that's very bad game design.
So no, as a competitive pvp player I will not be wasting my life grinding npc's in your alpha test to be able to test pvp at a fair playing field.
It's quite simple then. You're looking for an MMOFPS, not an MMORPG. Complaining about there being progression in an RPG, PvP based or not, is about as useful as me going to FPS forums and complaining they don't have RPG style progression, quests, crafting, etc.
I recommend you play something like Planetside.
GV might be set up better than DF in that regard (I hope so anyway). Not many pvp mmo games have been able to get a good system working which rewards progression but at the same time doesn't prevent newer characters from competing (and having fun) or require long pve grinds.