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WildStar | Five Reasons You Should Try Free-to-Play | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion

imageWildStar | Five Reasons You Should Try Free-to-Play | MMORPG

WildStar’s free-to-play launch is just around the corner, with servers being switched on 29 September. If you’re still on the fence about grabbing that download, here are five reasons why you should give it a shot.

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Comments

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Meh.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • azmundaiazmundai Member UncommonPosts: 1,419
    fool me once, shame on — shame on you. Fool me — you can't get fooled again

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • orbitxoorbitxo Member RarePosts: 1,956
    edited September 2015
    never left- dont expect to- looking forward to sept 29th! to start my alt!
  • Deadrites87Deadrites87 Member UncommonPosts: 94
    Love the game...just came back recently and I am having a blast. Wildstar imo is just as good as any other mmo out there if you can get past the artstyle and quirky humor. It just needs more people to shine. I have a group of friends joining me come f2p launch, so they can finally try the game out and see how it is.
  • svandysvandy Member UncommonPosts: 277
    I've always loved Wildstar, but I was one of those that left because of the low population (well that and a lack of time). F2P is coming right as I have an abundance of free time so I am super excited! I never understood the hate for this game, the quests are pretty bland for the most part but the core of the game (combat) is, in my opinion, leagues ahead of the rest of the genre. Id rather deal with mundane quests to max level and then have an endgame filled with fun and difficult combat, then really fun quests to an endgame of boring and bland combat. Also... housing!

    Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!


    https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ

  • ThumbtackJThumbtackJ Member UncommonPosts: 669
    edited September 2015
    You only need one reason to try it; it is free. 

    You also only need three reasons to uninstall it; it is lazy, derivative and badly designed. 

    Honestly, people ask why others want this game to fail: Because it is a backwards step, long may lazy developers fail and innovative developers succeed.  
    It's absolutely derivative. I'd say the vast majority of games in general are. The trick is to change things up just enough to keep it fresh, which I think WildStar does.

     It's most certainly not lazy. Would you have said that about the numerous Asian dime-a-dozen quest grinders out there, then I would agree. The amount of time it took Carbine to make WildStar, as well as them taking the time to completely revamp the entire game for the F2P switch is the complete opposite of lazy.

     As far as badly designed I suppose that's subjective. I think it's just fine, aside from perhaps the combat, which is still a bit too "over-the-top" for me, but it's been a nice change of pace when I get burned out on my other main MMOs.
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Really only one reason: To see why the game is doing how its doing.
  • KefoKefo Member EpicPosts: 4,229
    Is it still a pain in the ass to heal as a medic? By that I mean group members would be hurt, you start to charge up a heal and everyone moves out of your telegraph except the full health person? Then you get bitched at for letting them die and get called all sorts of names :p
  • donger56donger56 Member RarePosts: 443
    They took 10 years to make a game no one really wanted and used a business model that was as out dated as the game was. If they had released this game in 2005 maybe, but in 2015 it is just another failed attempt to reinvent the wheel. Wildstar just offers nothing new in terms of game mechanics and design. Going F2P will just extend the suffering for a few more years if that.
  • titanofdoomtitanofdoom Member UncommonPosts: 263
    Pretty rubbisb mmo...wasted 30 quid on this junk...
    Perennially extricating the extraneous
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    You only need one reason to try it; it is free. 

    You also only need three reasons to uninstall it; it is lazy, derivative and badly designed. 

    Honestly, people ask why others want this game to fail: Because it is a backwards step, long may lazy developers fail and innovative developers succeed.  
    It's absolutely derivative. I'd say the vast majority of games in general are. The trick is to change things up just enough to keep it fresh, which I think WildStar does.

     It's most certainly not lazy. Would you have said that about the numerous Asian dime-a-dozen quest grinders out there, then I would agree. The amount of time it took Carbine to make WildStar, as well as them taking the time to completely revamp the entire game for the F2P switch is the complete opposite of lazy.

     As far as badly designed I suppose that's subjective. I think it's just fine, aside from perhaps the combat, which is still a bit too "over-the-top" for me, but it's been a nice change of pace when I get burned out on my other main MMOs.
    Honestly I would say that 90% of games are derivative, but then I separate them by effort. It took Carbine a long time to make a bad game, and they were painfully arrogant during development. I remember the numerous posts to the effect off, "we are hardcore, everyone else can piss off", and everyone else did, leaving 12 players. Developers need to show some respect for their potential player base and carbine never did.  

    Honestly, they had the wrong attitude from day one, and being an arsehole is fine if you are a success, but you look like a prize tool when you are not.  
  • LyrianLyrian Member UncommonPosts: 412
    I probably had the most fun in an MMO in WildStar. But unfortunately I've experienced all I wanted to within the game. I don't see anything new in particularly grabbing yet.

    If when an expansion comes I might jump in on this...but right now. I don't know.
  • bbates024bbates024 Member UncommonPosts: 99
    The action combat in this game just makes other games feel stale. Jump in and give it a try on the 29th you won't be disappointed. Raiding is a blast the dungeons are fun, and the quality of life is 300% better than the original launch! Maybe one day they will even be smart enough to abandon attunement altogether.
  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225
    Honestly I would say that 90% of games are derivative, but then I separate them by effort. It took Carbine a long time to make a bad game, and they were painfully arrogant during development. I remember the numerous posts to the effect off, "we are hardcore, everyone else can piss off", and everyone else did, leaving 12 players. Developers need to show some respect for their potential player base and carbine never did.  

    Honestly, they had the wrong attitude from day one, and being an arsehole is fine if you are a success, but you look like a prize tool when you are not.  
    They've stepped away significantly from that hardcore attitude, becoming a huge amount more casual friendly. Combat - particularly in the open world - isn't that exhausting knife-edge that it used to be at launch. Even the raiding attunement process has been reduced significantly. But yes, it was a painful lesson for them to learn.
    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • ReizlaReizla Member RarePosts: 4,092
    One reason NOT to play Wild* - It's hosted by NCWest, and we all know how well those GMs battle against RMT and botting...
  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225
    The model is not outdated, FFXIV is doing fine. Was the limited end game content, and steppy raiding curve that drove people away.
    The lack of endgame content is something that's been significantly boosted since launch - there are now three daily zones, contract missions, world bosses, two endgame story modes, and three raids (now without the steep climb). Dungeons, adventures and shiphand missions all have veteran modes as well. Plus, holiday events.
    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    edited September 2015
    Gazimoff said:
    Honestly I would say that 90% of games are derivative, but then I separate them by effort. It took Carbine a long time to make a bad game, and they were painfully arrogant during development. I remember the numerous posts to the effect off, "we are hardcore, everyone else can piss off", and everyone else did, leaving 12 players. Developers need to show some respect for their potential player base and carbine never did.  

    Honestly, they had the wrong attitude from day one, and being an arsehole is fine if you are a success, but you look like a prize tool when you are not.  
    They've stepped away significantly from that hardcore attitude, becoming a huge amount more casual friendly. Combat - particularly in the open world - isn't that exhausting knife-edge that it used to be at launch. Even the raiding attunement process has been reduced significantly. But yes, it was a painful lesson for them to learn.

    I love my dogs more than any man should

    Unfortunately 1st impressions stick.

    EDIT the new malarchy buggered up. The post I responded to inexplicably stops where the poster said "I love my dogs more than any man should".     
  • stygianapothstygianapoth Member UncommonPosts: 185
    So is this the same old "grind for items, xpac comes out, grind for items again making your past thousands of hours obsolete"? Cause count me out.
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    if that is the 5 reason you can pull to make players to try this game, this game is worse then I though it is, thanks for making sure no one need to look at this game again
    FOR HONOR, FOR FREEDOM.... and for some money.
  • MargraveMargrave Member RarePosts: 1,371
    I beta tested it, and never bought it. With the price of free I'll give it another look.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Its F2P so there is nothing to lose but time.  That said, just can't get past the art style and theme of this game.  Unfortunately, its just a deal breaker for me.  
  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225
    I love my dogs more than any man should

    Unfortunately 1st impressions stick.

    EDIT the new malarchy buggered up. The post I responded to inexplicably stops where the poster said "I love my dogs more than any man should".     
    I think that's part of the general problem with MMOs. We judge them based on how they are at a fixed point in time, and base our opinions of it years down the line, even though the underlying game can change considerably through patches and content updates. An EVE bittervet might have an opinion of the game from five years ago that isn't necessarily wrong, just out of date considering how much has changed.
    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Gazimoff said:
    I love my dogs more than any man should

    Unfortunately 1st impressions stick.

    EDIT the new malarchy buggered up. The post I responded to inexplicably stops where the poster said "I love my dogs more than any man should".     
    I think that's part of the general problem with MMOs. We judge them based on how they are at a fixed point in time, and base our opinions of it years down the line, even though the underlying game can change considerably through patches and content updates. An EVE bittervet might have an opinion of the game from five years ago that isn't necessarily wrong, just out of date considering how much has changed.
    No, there is a difference, a big difference. On the one hand you judge an mmo on previous content, which I think is acceptable because combat systems and gameplay are likely to remain similar,; and on the other hand you judge it on some tool who should not run a scout club cause he says all the wrong things, and you do not want to give him the time of day, plus he has a bad game.  The latter is a major problem. 
  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225
    Gazimoff said:
    I love my dogs more than any man should

    Unfortunately 1st impressions stick.

    EDIT the new malarchy buggered up. The post I responded to inexplicably stops where the poster said "I love my dogs more than any man should".     
    I think that's part of the general problem with MMOs. We judge them based on how they are at a fixed point in time, and base our opinions of it years down the line, even though the underlying game can change considerably through patches and content updates. An EVE bittervet might have an opinion of the game from five years ago that isn't necessarily wrong, just out of date considering how much has changed.
    No, there is a difference, a big difference. On the one hand you judge an mmo on previous content, which I think is acceptable because combat systems and gameplay are likely to remain similar,; and on the other hand you judge it on some tool who should not run a scout club cause he says all the wrong things, and you do not want to give him the time of day, plus he has a bad game.  The latter is a major problem. 
    Weeeel... Jeremy Gaffney (former exec producer) left shortly after launch due to a cancer scare, and Stephan Frost (the 'Hardcore' from the videos/streams) is now at Blizzard. I'm not sure who else you could be referring to that's still working on the title.
    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • Temp0Temp0 Member UncommonPosts: 92
    donger56 said:
    They took 10 years to make a game no one really wanted and used a business model that was as out dated as the game was. If they had released this game in 2005 maybe, but in 2015 it is just another failed attempt to reinvent the wheel. Wildstar just offers nothing new in terms of game mechanics and design. Going F2P will just extend the suffering for a few more years if that.
    The model is not outdated, FFXIV is doing fine. Was the limited end game content, and steppy raiding curve that drove people away.
    Well, FFXIV (ARR) was extremely light on endgame content when it launched too. I think there were 2 high tier dungeons and that is it. After a while they added in 1 high tier raid and those 3 things were all the endgame it had from its August 2013 launch to December or so. Not sure it did much better in that department.

    Personally I would love a good reason to try wildstar again. I seem to have had different issues than most when I was put off from the game. From the get go so much of it just did not feel good. I wasn't a huge fan of combat (it was passable but slightly off-putting), the questing was dryer for me than a desert (I questioned if I was just spoiled by other modern mmos voiced quests but time has shown that to not be the case, I just didn't like how it was done), and the insane spam of quests and misc junk activities at you completely drained me so badly that I lost all ability to log back in (I think they really needed to pace that better and not just spam you with bland unimportant stuff by the truck load).

    It was really a bizarre experience, never had something sucked all the fun out of play for me like that in the 13 or so years I have been playing MMORPGs.

    Sadly I think this is one of the aspects of the game that probably was not altered. I really like a lot of the features the game offers but that is/was a barrier that is too significant to get past.
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