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WildStar | Five Reasons You Should Try Free-to-Play | MMORPG

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  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Gazimoff said:
    Gazimoff said:
    I love my dogs more than any man should

    Unfortunately 1st impressions stick.

    EDIT the new malarchy buggered up. The post I responded to inexplicably stops where the poster said "I love my dogs more than any man should".     
    I think that's part of the general problem with MMOs. We judge them based on how they are at a fixed point in time, and base our opinions of it years down the line, even though the underlying game can change considerably through patches and content updates. An EVE bittervet might have an opinion of the game from five years ago that isn't necessarily wrong, just out of date considering how much has changed.
    No, there is a difference, a big difference. On the one hand you judge an mmo on previous content, which I think is acceptable because combat systems and gameplay are likely to remain similar,; and on the other hand you judge it on some tool who should not run a scout club cause he says all the wrong things, and you do not want to give him the time of day, plus he has a bad game.  The latter is a major problem. 
    Weeeel... Jeremy Gaffney (former exec producer) left shortly after launch due to a cancer scare, and Stephan Frost (the 'Hardcore' from the videos/streams) is now at Blizzard. I'm not sure who else you could be referring to that's still working on the title.
    as I said, first impressions stick 
  • WarlyxWarlyx Member EpicPosts: 3,368
    edited September 2015
    Temp0 said:
    donger56 said:
    They took 10 years to make a game no one really wanted and used a business model that was as out dated as the game was. If they had released this game in 2005 maybe, but in 2015 it is just another failed attempt to reinvent the wheel. Wildstar just offers nothing new in terms of game mechanics and design. Going F2P will just extend the suffering for a few more years if that.
    The model is not outdated, FFXIV is doing fine. Was the limited end game content, and steppy raiding curve that drove people away.
    Well, FFXIV (ARR) was extremely light on endgame content when it launched too. I think there were 2 high tier dungeons and that is it. After a while they added in 1 high tier raid and those 3 things were all the endgame it had from its August 2013 launch to December or so. Not sure it did much better in that department.


    FFXIV arr launched with 1 raid already (Coil of bahamuth) , 2 high lvl dungeons (WP and AK) and 3 Primals (ifrit , garuda , titan) .

    but by the time u hit 50 SE released 2.1:

    New raid CT
    Hildibrand
    Good king moogle primal
    Leviathan primal
    3 dungeons (Pharos, Haukke manor , Copperbell)
    Housing
    PVP
    Treasure hunts
    Beast tribes (sylphs and Amalj’aa)
    Ultima bane
    Primals Extreme
    minions , mounts
    Aestheticien (change hairstyle) FFXIV from 2.0 to 3.0 Added toooons of content


  • Temp0Temp0 Member UncommonPosts: 92
    edited September 2015
    Skuall said:
    Temp0 said:
    donger56 said:
    They took 10 years to make a game no one really wanted and used a business model that was as out dated as the game was. If they had released this game in 2005 maybe, but in 2015 it is just another failed attempt to reinvent the wheel. Wildstar just offers nothing new in terms of game mechanics and design. Going F2P will just extend the suffering for a few more years if that.
    The model is not outdated, FFXIV is doing fine. Was the limited end game content, and steppy raiding curve that drove people away.
    Well, FFXIV (ARR) was extremely light on endgame content when it launched too. I think there were 2 high tier dungeons and that is it. After a while they added in 1 high tier raid and those 3 things were all the endgame it had from its August 2013 launch to December or so. Not sure it did much better in that department.


    FFXIV arr launched with 1 raid already (Coil of bahamuth) , 2 high lvl dungeons (WP and AK) and 3 Primals (ifrit , garuda , titan) .

    but by the time u hit 50 SE released 2.1:

    New raid CT
    Hildibrand
    Good king moogle primal
    Leviathan primal
    3 dungeons (Pharos, Haukke manor , Copperbell)
    Housing
    PVP
    Treasure hunts
    Beast tribes (sylphs and Amalj’aa)
    Ultima bane
    Primals Extreme
    minions , mounts
    Aestheticien (change hairstyle) FFXIV from 2.0 to 3.0 Added toooons of content
    Binding coil was not in on launch day I think, they held it back a few weeks or so , though I did manage to overlook the primals.

    However, a sizeable chunk of players started 2.0 at level cap and it did not take anywhere near 3-4 months to hit level cap (from mid august to mid december which was when the patch came). I personally started fresh and playing just a moderate amount (average about 4-5 hours 5 out of the 7 days per week) I was max level in about 2 weeks time and from how fast revanents toll filled up when I was getting geared up I wasn't some exception either.

    I am not even talking about their patch support but that its launch endgame was pretty limited.

    Also,

    leviathan (2.2) not 2.1
    and Minions/Mounts, asthenetician could on no grounds be considered "end game". You don't list item drops as endgame do you? Those are rewards and an appearance changer, not endgame content.


    Post edited by Temp0 on
  • WarlyxWarlyx Member EpicPosts: 3,368
    edited September 2015
    You are right Temp0 , there werent even tomestome for AF2 gear at the beggining , only Darklight gear sets and primals, plus AK death fast runs :lol:  , now i remember that SE didnt want to release the 1 raid so new servers could catch up ^^; ( i started fresh on new server)

    OT: i played a bit on the WS PTR yesterday , and the game now moves smooth , wayyyy better than the last time i tried it (may~) , plus the new camera mode that let u play like Tera is awesome =)
  • kreakrea Member UncommonPosts: 237
    edited September 2015
    Did try the game at beta and release and liked it alot tho after a while i did notice game performance and some other things where not up to par , also my account got banned for no apparent reason and did have troubles getting it back after a while the game just did fall of my radar .

     two weeks back i thought lets buy new account for 15 e and give it another try and realy realy liking it so far feels polished and overal much better than release so dont realy understand how negative some ppl are here since i was holding back for pretty long time from reading only bad comments about the game so was affraid it would be a disaster .

    Anyway glad i tryed it again and hope it will do alot better in ftp than it did before , realy give it a go after a while you get realy used to the combat and its awesome atleast thats what i think , everything feels realy polished and game as alot of nice small details . ( for some reason all the text is togheter tryed to edit few times but no luck keeps cramping up in 1 line)
  • Prod1702Prod1702 Member UncommonPosts: 78
    Kefo said:
    Is it still a pain in the ass to heal as a medic? By that I mean group members would be hurt, you start to charge up a heal and everyone moves out of your telegraph except the full health person? Then you get bitched at for letting them die and get called all sorts of names :p
    My guess is yes since the game still uses the same style of combat. It the other players fault not yours. They should know how healing works and if they want heals on them not you to start in the right spot.
  • azmundaiazmundai Member UncommonPosts: 1,419
    i played this game at release and it was fun .. got to the end boss of the 20 man. Honestly, the reason I left is because by the time we got that end boss, we had raided with well over 200 people. such ridiculous turnover ... it was impossible to sustain a raiding community. with no new raids since release .. i dont see the point. do people really enjoy doing dailies and more solo quests at endgame? Im not sure exactly how the newer content plays, but none of it sounds very exciting to me at all.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    If you are planning to try tout he game, check out this page. It gives some pointers on getting set up.
    http://www.wildstar-online.com/en/news/2015-09-25-free-to-play-checklist/

    image

  • sketocafesketocafe Member UncommonPosts: 950
    If I wanted to play W* I'd resub to WoW.
  • VoqarVoqar Member UncommonPosts: 510
    Kind of weak reasons, really, especially #2. I think the best thing(s) you can say about WildStar is that it's high quality, it's closer to WoW than most other clones in terms of "oomph", it had more features and content at release than many wannabes do a year into production. The negatives are the same old same old. It's a WoW clone - it's yet another MMORPG trying to be everything for everbody. Way too much solo ez mode (even if it does have more group content potential than most and does add some new wrinkles that're fun - if you want to group with strangers or are somehow lucky enough to actually know people that will commit to free 2 play trash). Look, if you just want to solo - play single player - there are WAY better options out there than weak MMORPG single player content. Free 2 play is garbage. You'll never develop or experience a great community or be in an awesome guild that can really get stuff done, because nobody takes F2P seriously and you simply can't develop these things when people are coming and going and just don't care. A game like this was doomed to be F2P because nobody is going to sub to a game that's mostly single player. MMORPG devs should stop trying to appeal to casuals, stop trying to appeal to soloists, and should return to being a niche genre that focuses on what MMORPGs, and only MMORPGs do best - the group-based progressive content and grouping and challenge. Forget the instanced PvP cheese, forget all the solo content, forget housing and trying to be the SIMs. No players who want primarily that are going to sub. All of that stuff is done better in other genres that focus. So how about making MMORPGs with focus on what MMORPGs actually do best. Grouping. Yeah, WildStar is worth dinking with and now you can do it for free. Big deal. It never was, and never will be a game worth playing extensively. Massacre the generic and typical solo ez mode content, do a few instances with strangers that you don't care about, good luck finding a guild worth a crap and doing anything significant in endgame. Enjoy a few hours/days/weeks of dinking around and then move on, just like everybody did when there was a sub - nothing really changed except now you can get your couple dozen hours of fun without paying anything.

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • Deadrites87Deadrites87 Member UncommonPosts: 94
    The combat is one of the reasons why i love this game. It feels engaging and fluid especially with the new stat being introduced with f2p called Vigor and will allow players to do more damage the higher their health is. It rewards healers and dps for staying out of telegraphs and keeping there players topped off to deal the optimal output of damage.
  • cranthugcranthug Member UncommonPosts: 102
    Not the best reasons, but I am re-installing now anyway. See what my cosmic point level gets me, check out a new bg...combat was fun in this game imo.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    1 - It’s Fully Loaded This isn’t some kind of niche pocket-realm Facebook game. This is your opener??????????? Yeah.....pass
  • KefoKefo Member EpicPosts: 4,229
    Kefo said:
    Is it still a pain in the ass to heal as a medic? By that I mean group members would be hurt, you start to charge up a heal and everyone moves out of your telegraph except the full health person? Then you get bitched at for letting them die and get called all sorts of names :p
    Then you have been with bad players. They should keep an eye on heal telegraphs and run to them when needed. It's like in other mmo that makes complete sense if you get aggro, run to the tank, not away from it.

    Oh I agree they were bad players but there's only so much abuse you take before you say F this game and leave. I could explain how people need to not step out of my heals all day long until my fingers bled but that didnt mean people would listen or just constantly yell because they died lol.
  • cheyanecheyane Member LegendaryPosts: 9,404
    Kefo said:
    Kefo said:
    Is it still a pain in the ass to heal as a medic? By that I mean group members would be hurt, you start to charge up a heal and everyone moves out of your telegraph except the full health person? Then you get bitched at for letting them die and get called all sorts of names :p
    Then you have been with bad players. They should keep an eye on heal telegraphs and run to them when needed. It's like in other mmo that makes complete sense if you get aggro, run to the tank, not away from it.

    Oh I agree they were bad players but there's only so much abuse you take before you say F this game and leave. I could explain how people need to not step out of my heals all day long until my fingers bled but that didnt mean people would listen or just constantly yell because they died lol.
    It's extremely difficult for me not to feel responsible. I can understand games like Skyforge and even GW 2 where the player takes responsibility for their own health  but in a game with roles when you cannot perform that role well ; I for one blame myself . Frankly I am very aware of the mentality that is prevalent and the constant abuse both tanks and healers take from other players but coupled with the movement required in this game a lot of the lack of performance was really my fault. I found I could not dodge and heal well enough for me to be satisfied with my ability and be confident in any dungeon let alone the higher level ones . This was one of the reasons I left.

    Roles in games places an inherent responsibility on that class and when you fail it is immediately very apparent where the blame lies. Not all games do this and not all games places such a high penalty on one class but in my opinion healers in this game were just too hard for me to play. 

    I loved the roles I played in City of Heroes/Villains where I have taken on dual roles of crowd control and healing and never felt overwhelmed as I was while playing Wildstar. I wish I was better at this game.
    Garrus Signature
  • EQBallzzEQBallzz Member UncommonPosts: 229
    edited September 2015
    azmundai said:
    fool me once, shame on — shame on you. Fool me — you can't get fooled again
    I feel the same way. Nice quote. It's one of my favorits. Definitely at the top of the list of idiotic "Dubya" quotes..and there are a lot!

    I actually might give WS a second try against my better judgement but mostly just due to the fact that ZOS turned out to be the devil and there are no other MMOs to try. I doubt I will last much longer than I did in the beta test I tried.
  • renegeedrenegeed Member UncommonPosts: 61
    Sad to see people ignore such a great game just because one of the races looks cute, combat is excellent, story is interesting and it's now got a great F2P model. Try it before you judge it so unfairly, because the game was pretty damn good but just lacked players.
  • QUB3DQUB3D Member UncommonPosts: 8
    renegeed said:
    Sad to see people ignore such a great game just because one of the races looks cute, combat is excellent, story is interesting and it's now got a great F2P model. Try it before you judge it so unfairly, because the game was pretty damn good but just lacked players.
    It did lack players, unfortunately to open the door with free to play they've removed the depth that made the game interesting and require any thought. Stats dumbed down and basically removed. Sprint mechanic changed. I sailed to max level on the PTR and it all happened so fast without thought. I imagine most of the people that try free to play will burn to max level and leave.
  • braamerbraamer Member UncommonPosts: 88
    azmundai said:
    fool me once, shame on — shame on you. Fool me — you can't get fooled again
    One of my favorite GWB quotes, along with, "Too many OB/GYN’s aren’t able to practice their love with women all across the country."
  • StoneRosesStoneRoses Member RarePosts: 1,814
    You only need one reason to try it; it is free. 

    You also only need three reasons to uninstall it; it is lazy, derivative and badly designed. 

    Honestly, people ask why others want this game to fail: Because it is a backwards step, long may lazy developers fail and innovative developers succeed.  
    Did you even get past the starting area? Again, innovation is not always about something new.
    MMORPGs aren't easy, You're just too PRO!
  • StoneRosesStoneRoses Member RarePosts: 1,814
    Kefo said:
    Is it still a pain in the ass to heal as a medic? By that I mean group members would be hurt, you start to charge up a heal and everyone moves out of your telegraph except the full health person? Then you get bitched at for letting them die and get called all sorts of names :p
    Medic healing has always been amazing, stay on your tank everyone else needs to stay in range of you. If not, it's their fault not yours. Unless your running a shit build then someone should call you out.
    MMORPGs aren't easy, You're just too PRO!
  • HarikenHariken Member EpicPosts: 2,680
    donger56 said:
    They took 10 years to make a game no one really wanted and used a business model that was as out dated as the game was. If they had released this game in 2005 maybe, but in 2015 it is just another failed attempt to reinvent the wheel. Wildstar just offers nothing new in terms of game mechanics and design. Going F2P will just extend the suffering for a few more years if that.
    The model is not outdated, FFXIV is doing fine. Was the limited end game content, and steppy raiding curve that drove people away.
    People always bring up FFXIV up when the try to justify a sub. game. What they don't talk about is the fact that the FF franchise has been around for decades with diehard fans. Wildstar was and is something completely new. Stop bringing up FF because is complete bull.
  • neosparkkneosparkk Member UncommonPosts: 59
    Yeah, no thanks. Bad game and now it's turning pay-to-win. They're just giving me another reason NOT to play it.
  • NitthNitth Member UncommonPosts: 3,904
    edited September 2015
    I got a copy cheap last week and have been playing the game thoroughly since.

    *its still the same game. It just has a new coat of paint to attract the f2p crowd.
    *it still has the same performance issues.
    *it still has the same community elite attitude.

    Having said that i'm having fun just messing around doing dungeons and what not but these articles are so much FLUFF only about 20% is relevant.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • SamhaelSamhael Member RarePosts: 1,534
    Kefo said:
    Is it still a pain in the ass to heal as a medic? By that I mean group members would be hurt, you start to charge up a heal and everyone moves out of your telegraph except the full health person? Then you get bitched at for letting them die and get called all sorts of names :p
    LOL, I always had to "train" my groups. PUG'ing always sucked with a medic for sure.
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