Myself, the streams I have seen so far = a game with Battle grounds in them.
I have not seen anything yet that makes me think this game offers new and exciting things unseen before.
I hope this changes as it develops, we all want new and exciting.
I don't know why this needs to be explained over and over, but what you saw ISN'T the game as it will be at launch. This is a Pre-Alpha combat test. They created the Hunger Dome simply to test combat mechanics and server connections. It was an easy way to give players a fun experience during testing.
There is a ton of information available on the Crowfall website. If you read up on what the game is actually planned to be, you'll see that it's much more than a battle ground.
Having a lot of fun in this test phase. Sadly no matter how many articles describe that this is a work in progress to test combat and in no way represents the final game, most people read "our game is finished buy it now" when did reading comprehension become such a rare skill nowadays?
The Conclusions here are kind of very vague guesses in terms of the past. i more likely think the game was playable even at the kickstarter date , otherwise they would not have been able to make a video out of it.
There is a Grand Canyon sized leap in coding, testing, feature development, world building, and asset creation from "walking around in an environment" and "a playable game". muvfuxxin HUGE.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You guys know Star Citizen has posted a lot of what it plans to offer but what you actually have playable access to is all you can say for certain is in the game, this game is no different.
I am not sure why you think ppl do not know there is a web site and this game is pre alpha, do not be so quick to jump on ppl here. We all look at things differently...Myself I do not live off promises of what might be, I see what is.
Just watch one vid. Cooldown based skill system Lots of whack-a-mole. Maybe things will change a bit. I'm still looking forward to seeing the other systems.
You guys know Star Citizen has posted a lot of what it plans to offer but what you actually have playable access to is all you can say for certain is in the game, this game is no different.
I am not sure why you think ppl do not know there is a web site and this game is pre alpha, do not be so quick to jump on ppl here. We all look at things differently...Myself I do not live off promises of what might be, I see what is.
Speaking of observation, you can either sit back and watch or help make it better. It kinda depends on us (thinking of KS in general, not CF specific).
I was wondering if you might be able to give us some insight into the current time-to-kill feel of Crowfall?
Being a PvP game, TTK is extremely important to me so I'd like to get some early indications as to how this feels in Crowfall. For example, in WAR, the TTK was extremely short in all situations except organised group vs group or non-dps duels. The result was that, unless you were in an organised guild and could pvp as a group, the game sucked and provided a horrendous experience to new players.
Same sort of thing happened in SW:TOR. With the ridiculous burst damage and CC, you could nuke someone from full to dead in 3-5 seconds, again, providing a terrible experience for newbies and alts.
This is compared to something like LotRO. Whilst LotRO's pvp was extremely limited, TTK was long, so regardless of your gear or group size, you at least had a chance to fight back, use some skills, try to escape etc. Even though the outcomes of both short and long TTK are the same, with a long TTK it feels like you are more in control of the outcome and each fight you have a chance to learn something.
Being a PvP game, its so important to nurture newbies rather than drive them off, as well as provide adequate options to play, whether you are solo, small group, large group or raiding. If you don't provide these options, your community dwindles and seeing as your community IS the content, you can't let that happen.
A skilled group will ALWAYS beat an unskilled group (randoms) in ANY game. TTK and "group" mechanics are not same systems. A group can kills any single player nearly instantly no matter what game.
As for current TTK. From all the streams and videos I have seen it looks good. Even a confessor has to be hit more than once to be killed.
I was wondering if you might be able to give us some insight into the current time-to-kill feel of Crowfall?
Being a PvP game, TTK is extremely important to me so I'd like to get some early indications as to how this feels in Crowfall. For example, in WAR, the TTK was extremely short in all situations except organised group vs group or non-dps duels. The result was that, unless you were in an organised guild and could pvp as a group, the game sucked and provided a horrendous experience to new players.
Same sort of thing happened in SW:TOR. With the ridiculous burst damage and CC, you could nuke someone from full to dead in 3-5 seconds, again, providing a terrible experience for newbies and alts.
This is compared to something like LotRO. Whilst LotRO's pvp was extremely limited, TTK was long, so regardless of your gear or group size, you at least had a chance to fight back, use some skills, try to escape etc. Even though the outcomes of both short and long TTK are the same, with a long TTK it feels like you are more in control of the outcome and each fight you have a chance to learn something.
Being a PvP game, its so important to nurture newbies rather than drive them off, as well as provide adequate options to play, whether you are solo, small group, large group or raiding. If you don't provide these options, your community dwindles and seeing as your community IS the content, you can't let that happen.
A skilled group will ALWAYS beat an unskilled group (randoms) in ANY game. TTK and "group" mechanics are not same systems. A group can kills any single player nearly instantly no matter what game.
As for current TTK. From all the streams and videos I have seen it looks good. Even a confessor has to be hit more than once to be killed.
TTK is quite long and they stated they want long TTKs, to give fights "more strategical feel". For example even the Confessor can take much more than just couple hits.
Also, healing is toned down - no pure healers, and healing hybrids have mana intensive heals on longish cooldowns thus kinda forcing longer TTKs.
You guys know Star Citizen has posted a lot of what it plans to offer but what you actually have playable access to is all you can say for certain is in the game, this game is no different.
I am not sure why you think ppl do not know there is a web site and this game is pre alpha, do not be so quick to jump on ppl here. We all look at things differently...Myself I do not live off promises of what might be, I see what is.
Star Citizen has suffered from massive scope creep. The game they are planning to make now is far removed from the game they set out to make during the KS. There is no comparison between SC and CF.
The reason I think people don't understand that CF is in pre-alpha is because of comments like this:
"The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.
No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces."
"Another game where "creative" and "innovative" means using a pull move to force a character into an environmental hazard with absolutely zero counter-play."
"Myself, the streams I have seen so far = a game with Battle grounds in them. I have not seen anything yet that makes me think this game offers new and exciting things unseen before. I hope this changes as it develops, we all want new and exciting."
Do those sound like the comments of people who "get" that the game is in pre-alpha and that what they are seeing doesn't represent the actual game that is planned for launch? There are no textures because ACE didn't waste time or money adding them for a combat test. The test is a battleground style game because they haven't yet built all the systems that will be included at launch. This is exactly why game companies shouldn't allow players to be involved this early in the process. Most people are just too stupid to deal with it rationally.
"The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.
No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces."
"Another game where "creative" and "innovative" means using a pull move to force a character into an environmental hazard with absolutely zero counter-play."
"Myself, the streams I have seen so far = a game with Battle grounds in them. I have not seen anything yet that makes me think this game offers new and exciting things unseen before. I hope this changes as it develops, we all want new and exciting."
Do those sound like the comments of people who "get" that the game is in pre-alpha and that what they are seeing doesn't represent the actual game that is planned for launch? There are no textures because ACE didn't waste time or money adding them for a combat test. The test is a battleground style game because they haven't yet built all the systems that will be included at launch. This is exactly why game companies shouldn't allow players to be involved this early in the process. Most people are just too stupid to deal with it rationally.
I think they're on the mark with how they are building this game. They're focusing on getting the gameplay right and then dressing it up later.
If the game is fun using preliminary art or no art at all, then it's going to be fun when you slap on the lipstick and prom dress. The last thing we need is another smoking hot succubus with the perfect feature list and sexy screenshots to lure us in, only to find out she's just another sloppy drunk and all we got for our money was a limo full of puke and a whole lot of "I'm not usually like this. I swear."
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You guys know Star Citizen has posted a lot of what it plans to offer but what you actually have playable access to is all you can say for certain is in the game, this game is no different.
I am not sure why you think ppl do not know there is a web site and this game is pre alpha, do not be so quick to jump on ppl here. We all look at things differently...Myself I do not live off promises of what might be, I see what is.
Star Citizen has suffered from massive scope creep. The game they are planning to make now is far removed from the game they set out to make during the KS. There is no comparison between SC and CF.
The reason I think people don't understand that CF is in pre-alpha is because of comments like this:
"The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.
No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces."
"Another game where "creative" and "innovative" means using a pull move to force a character into an environmental hazard with absolutely zero counter-play."
"Myself, the streams I have seen so far = a game with Battle grounds in them. I have not seen anything yet that makes me think this game offers new and exciting things unseen before. I hope this changes as it develops, we all want new and exciting."
Do those sound like the comments of people who "get" that the game is in pre-alpha and that what they are seeing doesn't represent the actual game that is planned for launch? There are no textures because ACE didn't waste time or money adding them for a combat test. The test is a battleground style game because they haven't yet built all the systems that will be included at launch. This is exactly why game companies shouldn't allow players to be involved this early in the process. Most people are just too stupid to deal with it rationally.
I will not comment on what others say nor will i call anyone stupid, I will just point out that in my post I did say, "I hope this changes as the game develops" Now to me I understand what it says but I do not think you do.
You guys know Star Citizen has posted a lot of what it plans to offer but what you actually have playable access to is all you can say for certain is in the game, this game is no different.
I am not sure why you think ppl do not know there is a web site and this game is pre alpha, do not be so quick to jump on ppl here. We all look at things differently...Myself I do not live off promises of what might be, I see what is.
Star Citizen has suffered from massive scope creep. The game they are planning to make now is far removed from the game they set out to make during the KS. There is no comparison between SC and CF.
The reason I think people don't understand that CF is in pre-alpha is because of comments like this:
"The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.
No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces."
"Another game where "creative" and "innovative" means using a pull move to force a character into an environmental hazard with absolutely zero counter-play."
"Myself, the streams I have seen so far = a game with Battle grounds in them. I have not seen anything yet that makes me think this game offers new and exciting things unseen before. I hope this changes as it develops, we all want new and exciting."
Do those sound like the comments of people who "get" that the game is in pre-alpha and that what they are seeing doesn't represent the actual game that is planned for launch? There are no textures because ACE didn't waste time or money adding them for a combat test. The test is a battleground style game because they haven't yet built all the systems that will be included at launch. This is exactly why game companies shouldn't allow players to be involved this early in the process. Most people are just too stupid to deal with it rationally.
I will not comment on what others say nor will i call anyone stupid, I will just point out that in my post I did say, "I hope this changes as the game develops" Now to me I understand what it says but I do not think you do.
It's fascinating how you know absolutely nothing about a game and then concluded that it has nothing interesting to show. The current battle ground gameplay is all for combat playtesting and development. The real game will be all open world PvP, no instance, sandbox with no battle grounds. Now I won't slap a label on you, but if I did it would be in no way favourable.
I will not comment on what others say nor will i call anyone stupid, I will just point out that in my post I did say, "I hope this changes as the game develops" Now to me I understand what it says but I do not think you do.
The problem is you are judging only what you see in a video, without any idea of the context in which it exists. It's a pre-alpha test. Of course it's going to change. Five minutes on the Crowfall website would have told you as much.
Im not exactly impressed by the displayed interface. Its like communication is still a 3rd option and not at all in focus, pointing in the direction that this is not a game where you want people to coorperate.
Im not exactly impressed by the displayed interface. Its like communication is still a 3rd option and not at all in focus, pointing in the direction that this is not a game where you want people to coorperate.
Then it's a good thing this was a combat test and not a UI test, amirite?
AMIRITE? *nudgenudge*
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I will not comment on what others say nor will i call anyone stupid, I will just point out that in my post I did say, "I hope this changes as the game develops" Now to me I understand what it says but I do not think you do.
The problem is you are judging only what you see in a video, without any idea of the context in which it exists. It's a pre-alpha test. Of course it's going to change. Five minutes on the Crowfall website would have told you as much.
Sometimes you guys just assume ppl know nothing but you really do not click on them to see if that is so. I will admit I am not a serious hardcore poster and some comments I post here and there are about nothing, but like everyone here, I am entitled to my opinion.
Anyway, we have lost the plot here so this is the last post for me on this.
"Considering that this game went into a playable game mode within five months of its Kickstarter is nothing short of remarkable."
Why do you act so impressed with this? You seem to think they started from scratch when they ended the Kickstarter campaign. Seriously you need to rethink your stories if you are going to be so narrowly focused and not understand the facts and reality.
You seem to think they put this together in 5 months. /boggle
Well a LOT can be done in gaming if you start with a game engine your team is knowledgeable with.
Yes even 5-6 months is not impossible,however this is not without a down side.
I would not in the least expect a good quality game made in that short of time,no way no how.We also need to realize that this game is predominantly a pvp game if i remember correctly?Right there you cut development time in at least half because imo a pvp game is no game,just a fps idea that bodes best in an arena setting.
A REAL mmorpg games NEEDS a lot of things ,like a LOT of things.I am not even going to start listing them because i would need several paragraphs.I am not tooting my horn in the least, i am just talking from MANY years of experience and knowing what can and can't be done,but i can look at a game with a glance and know if it is a game made with effort or what i call a "budgetware game".
It is far too early to judge this game fully,obviously so we need to wait until they claim it is near ready.Only problem i have is when you start accepting money your game is instantly under the radar.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Star Citizen has suffered from massive scope creep. The game they are planning to make now is far removed from the game they set out to make during the KS. There is no comparison between SC and CF.
The reason I think people don't understand that CF is in pre-alpha is because of comments like this:
"The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other. No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces."
"Another game where "creative" and "innovative" means using a pull move to force a character into an environmental hazard with absolutely zero counter-play."
"Myself, the streams I have seen so far = a game with Battle grounds in them. I have not seen anything yet that makes me think this game offers new and exciting things unseen before. I hope this changes as it develops, we all want new and exciting."
Do those sound like the comments of people who "get" that the game is in pre-alpha and that what they are seeing doesn't represent the actual game that is planned for launch? There are no textures because ACE didn't waste time or money adding them for a combat test. The test is a battleground style game because they haven't yet built all the systems that will be included at launch. This is exactly why game companies shouldn't allow players to be involved this early in the process. Most people are just too stupid to deal with it rationally.
If the game is fun using preliminary art or no art at all, then it's going to be fun when you slap on the lipstick and prom dress. The last thing we need is another smoking hot succubus with the perfect feature list and sexy screenshots to lure us in, only to find out she's just another sloppy drunk and all we got for our money was a limo full of puke and a whole lot of "I'm not usually like this. I swear."
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Darkfall Unholy Wars:
Zushakon Odi
AMIRITE? *nudgenudge*
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Sometimes you guys just assume ppl know nothing but you really do not click on them to see if that is so. I will admit I am not a serious hardcore poster and some comments I post here and there are about nothing, but like everyone here, I am entitled to my opinion.
Anyway, we have lost the plot here so this is the last post for me on this.
Yes even 5-6 months is not impossible,however this is not without a down side.
I would not in the least expect a good quality game made in that short of time,no way no how.We also need to realize that this game is predominantly a pvp game if i remember correctly?Right there you cut development time in at least half because imo a pvp game is no game,just a fps idea that bodes best in an arena setting.
A REAL mmorpg games NEEDS a lot of things ,like a LOT of things.I am not even going to start listing them because i would need several paragraphs.I am not tooting my horn in the least, i am just talking from MANY years of experience and knowing what can and can't be done,but i can look at a game with a glance and know if it is a game made with effort or what i call a "budgetware game".
It is far too early to judge this game fully,obviously so we need to wait until they claim it is near ready.Only problem i have is when you start accepting money your game is instantly under the radar.
Never forget 3 mile Island and never trust a government official or company spokesman.