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How much will you pay for wardrobe sets?

filmoretfilmoret Member EpicPosts: 4,906
edited October 2015 in The Pub at MMORPG.COM
In your favorite mmo how much are you willing to pay for a complete wardrobe set?
Are you onto something or just on something?
«1

Comments

  • filmoretfilmoret Member EpicPosts: 4,906
    Call me cheap but if I cant get an outfit for $5 or under I'm not buying it.
    Are you onto something or just on something?
  • YanocchiYanocchi Member UncommonPosts: 677
    I payed something like $30-40 for furniture, better wall, floor and ceiling materials and upgradeable room decoration sets for my home in Revival. :D Can't wait to get to decorate my home 2-3 weeks from now in the beginning of November when the house decorate tool is finally added to the game client features and released to players. 8) Screenshot of decorate tool in Revival: https://www.revivalgame.com/blog_images/2015/10/16/blog_101615_02.jpg
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  • laxielaxie Member RarePosts: 1,123
    Some of the outfits in GW2 are in the realm of $10 - $15. I don't mind buying them every once in a while. I don't think it is too expensive, considering my character can wear it for a long time.

    I don't buy them often and I definitely don't buy all of them. I buy stuff I feel is really nice - and feel happy about buying such stuff (don't think it's poorly invested money in retrospect). I definitely don't feel like I need to buy everything though. I suspect some of the bigger spenders would think they need to buy everything.
  • KyleranKyleran Member LegendaryPosts: 44,060
    I don't play MMORPGs for their interior design features, though I realize many enjoy and are very good at them.

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  • KenFisherKenFisher Member UncommonPosts: 5,035
    I voted 6 to 10, and it should be account bound, not character bound.  I'm an alt-a-holic.

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  • nerovergilnerovergil Member UncommonPosts: 680
    Outfit, hair, face, body. Who doesn't want paid more for all that . make it 30 buck for h cup boobs while others only d cup..custom face player request can go to 50 buck
  • WizardryWizardry Member LegendaryPosts: 19,332
    I dont pay extra for game items,i want them all to be accessible in game.Simple reason is that if i am paying or supporting your game with ANY money,i do not want your team spending all that money to create more items for me to buy,i am paying for the GAME.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • nerovergilnerovergil Member UncommonPosts: 680
    Wizardry said:
    I dont pay extra for game items,i want them all to be accessible in game.Simple reason is that if i am paying or supporting your game with ANY money,i do not want your team spending all that money to create more items for me to buy,i am paying for the GAME.
    Dev need money for server bro
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    I'm willing to spend nothing.  I typically play only games in which I can sub and If I'm doing that, then I should be able to obtain it in-game for free since I'm paying a monthly sub.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • GroundlessGroundless Member UncommonPosts: 42
    The problem I have with purchased glamour/wardrobe sets is that I know exactly where that person acquired that item whenever I see it. All I can think about is "wow that person spent money in the cash-shop on that." I remember in older MMO's when you could see someones gear and think "damn that monster that drops that item is difficult to get to and difficult to kill, they must have a hell of a story about that item."

    As cool as it is to have some unique glamour or silly hat on your character, you are basically wearing a huge sign on your head that says "yep I spent real life money on this and I did absolutely no work in the game to achieve this."
  • nerovergilnerovergil Member UncommonPosts: 680
    edited October 2015
    The problem I have with purchased glamour/wardrobe sets is that I know exactly where that person acquired that item whenever I see it. All I can think about is "wow that person spent money in the cash-shop on that." I remember in older MMO's when you could see someones gear and think "damn that monster that drops that item is difficult to get to and difficult to kill, they must have a hell of a story about that item."

    As cool as it is to have some unique glamour or silly hat on your character, you are basically wearing a huge sign on your head that says "yep I spent real life money on this and I did absolutely no work in the game to achieve this."
    That just your opinion.

    For me, wow he has no life grinding gear..I bet he live in his parent basement

    Wow he must has a good job in real life to buy the cool gear and support the game
  • SovrathSovrath Member LegendaryPosts: 32,939
    edited October 2015
    The problem I have with purchased glamour/wardrobe sets is that I know exactly where that person acquired that item whenever I see it. All I can think about is "wow that person spent money in the cash-shop on that." I remember in older MMO's when you could see someones gear and think "damn that monster that drops that item is difficult to get to and difficult to kill, they must have a hell of a story about that item."

    As cool as it is to have some unique glamour or silly hat on your character, you are basically wearing a huge sign on your head that says "yep I spent real life money on this and I did absolutely no work in the game to achieve this."
    while I don't have a negative feeling on people spending money in a cash shop "on that" I do sort of agree with you on the "earning" of items in game. For me it's more like "meh, anyone can look like that" and less about being inspired by achieving things since there is no achievement to be inspired by. 


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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    It depends highly on the game and the system they've got in place for it. If it's a one use kind of thing (or a transmog), not all that much... if it's account wide, I'm willing to spend some more on it.

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    XAPKen said:
    I voted 6 to 10, and it should be account bound, not character bound.  I'm an alt-a-holic.
    I would be willing to pay a lot more especially if it's account bound.  It depends on the game and the quality.  I'm also an altaholic.  :-)

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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    The problem I have with purchased glamour/wardrobe sets is that I know exactly where that person acquired that item whenever I see it. All I can think about is "wow that person spent money in the cash-shop on that." I remember in older MMO's when you could see someones gear and think "damn that monster that drops that item is difficult to get to and difficult to kill, they must have a hell of a story about that item."

    As cool as it is to have some unique glamour or silly hat on your character, you are basically wearing a huge sign on your head that says "yep I spent real life money on this and I did absolutely no work in the game to achieve this."
    That just your opinion.

    For me, wow he has no life grinding gear..I bet he live in his parent basement

    Wow he must has a good job in real life to buy the cool gear and support the game
    Maybe so. I can appreciate gamers with a gaming experience more than I bought this to look cool in a game.  Just opinion.  
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    To answer the question... I've bought almost nothing from cash shops. I think I bought a power set from DCUO and maybe an inventory bag for Path of Exiles.  
  • YanocchiYanocchi Member UncommonPosts: 677
    I'd never buy any clothes, gear or other in-game items with real money in a finished MMORPG. I spent $5 on some fashion stuff and hero sets in Dota 2 because 80-90% of the money can be quickly and easily returned back by selling Dota 2 stuff for real money on the Steam market.
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  • filmoretfilmoret Member EpicPosts: 4,906
    The problem I have with purchased glamour/wardrobe sets is that I know exactly where that person acquired that item whenever I see it. All I can think about is "wow that person spent money in the cash-shop on that." I remember in older MMO's when you could see someones gear and think "damn that monster that drops that item is difficult to get to and difficult to kill, they must have a hell of a story about that item."

    As cool as it is to have some unique glamour or silly hat on your character, you are basically wearing a huge sign on your head that says "yep I spent real life money on this and I did absolutely no work in the game to achieve this."
    That just your opinion.

    For me, wow he has no life grinding gear..I bet he live in his parent basement

    Wow he must has a good job in real life to buy the cool gear and support the game

    Funniest post of the day.
    Are you onto something or just on something?
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Nothing.  Clothes don't  really interest  me that much. Fancy house materials (not items but building materials) to build my house i have paid a couple hundred for a lot of marble materials in eq2 though. 


    Potentially I would pay for  materials to build clothes to.  I just find making them more fun than actually playing/wearing them. 
    Just because you don't like it doesn't mean it is bad.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    If I'm playing a game that is supported through cash shops,

    I am curious though.  A whole lot of people don't want to spend money on cosmetic items.   What do they want to buy?  Another group don't want cash shop items that give people advantages.  This rules out specials weapons, spells, potions and what not.  Doesn't leave much room for anything else.   They've gotta sell something or else it's buy, buy game.

    'Just make it subscription' isn't a truly valid argument either.  In theory it's good, but reality is that cash shops are here to stay, so the solution has to encompass it.

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  • LoktofeitLoktofeit Member RarePosts: 14,247
    It depends on the storage space I have, uses for the sets, and ability to switch between them. 

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  • muffins89muffins89 Member UncommonPosts: 1,585
    edited October 2015
    mgilbrtsn said:
    If I'm playing a game that is supported through cash shops,

    I am curious though.  A whole lot of people don't want to spend money on cosmetic items.   What do they want to buy?  Another group don't want cash shop items that give people advantages.  This rules out specials weapons, spells, potions and what not.  Doesn't leave much room for anything else.   They've gotta sell something or else it's buy, buy game.

    'Just make it subscription' isn't a truly valid argument either.  In theory it's good, but reality is that cash shops are here to stay, so the solution has to encompass it.

    inventory space.  at least in gw2.  they give you so much crap now and make you share your bank across the account.  they almost force you to buy bag and bank slots.
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Depends on the quality of the game for me.  Have to really like it to spend money in a cash shop, for anything.   Usually that means I've played the game for months, and feel I should reward the devs for entertaining me.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • DeivosDeivos Member EpicPosts: 3,692
    Well lets put it in perspective.

    The cost to develop an asset scales with it's development pipeline. If you were to build a new item without any coherent pipeline, using today's graphic standards, it'd cost up to ~$5k(if it starts costing more than this, your artist doesn't know how to art). This is counting the man hours invested into development of that asset and then integrating it into the game.

    This cost goes down as a pipeline is established, but there is still a cost involved for the "from scratch" aspect of a new model. You can expect to shave off the time it takes to implement it into the title, but it's still gonna take time to make the asset.

    When an asset is a retexture or modification of pre-existing assets or part of a set that shares assets, this time can be considerably more compacted. Subsequently the cost per asset in this case becomes more minimal.

    Assuming the asset cost $5k to develop, $10 sounds rather cheap.

    User volume and purchases comes into play at this point.

    In order for that asset to break even for the cost of production, there'd have to be around 560+ purchases at $10. If we were to get quibbly about how that money plays into the company expenses the purchases might more realistically be ~700+. While there's many avenues of profit for a company and that asset might not make or break their profit margin, it's still a negative cost that has to fulfill a certain amount of sales before it's creation becomes a meaningful investment. 

    Scaling cost up from there is mostly an act of trying to recoup that cost from a smaller audience.

    At the same time, however, is the point of how fast one can expect to meet that quota and how many sales you can expect in the long-run. Sometimes the cost is justified because it really will not sell much. At other times, especially if the userbase is large enough and/or the game is known to possess a more aesthetically driven crowd, then a high cost isn't necessary.

    Ultimately it's a rather subjective point in this regard. In some games it's worth it, in some games it's not. In some it's necessary, in others it's just because they can.

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  • LoktofeitLoktofeit Member RarePosts: 14,247
    Deivos said:
    Well lets put it in perspective.

    The cost to develop an asset scales with it's development pipeline. If you were to build a new item without any coherent pipeline, using today's graphic standards, it'd cost up to ~$5k(if it starts costing more than this, your artist doesn't know how to art). This is counting the man hours invested into development of that asset and then integrating it into the game.

    This cost goes down as a pipeline is established, but there is still a cost involved for the "from scratch" aspect of a new model. You can expect to shave off the time it takes to implement it into the title, but it's still gonna take time to make the asset.

    When an asset is a retexture or modification of pre-existing assets or part of a set that shares assets, this time can be considerably more compacted. Subsequently the cost per asset in this case becomes more minimal.

    Assuming the asset cost $5k to develop, $10 sounds rather cheap.

    User volume and purchases comes into play at this point.

    In order for that asset to break even for the cost of production, there'd have to be around 560+ purchases at $10. If we were to get quibbly about how that money plays into the company expenses the purchases might more realistically be ~700+. While there's many avenues of profit for a company and that asset might not make or break their profit margin, it's still a negative cost that has to fulfill a certain amount of sales before it's creation becomes a meaningful investment. 

    Scaling cost up from there is mostly an act of trying to recoup that cost from a smaller audience.

    At the same time, however, is the point of how fast one can expect to meet that quota and how many sales you can expect in the long-run. Sometimes the cost is justified because it really will not sell much. At other times, especially if the userbase is large enough and/or the game is known to possess a more aesthetically driven crowd, then a high cost isn't necessary.

    Ultimately it's a rather subjective point in this regard. In some games it's worth it, in some games it's not. In some it's necessary, in others it's just because they can.
    Isn't that immaterial to the question of "How much will you pay for wardrobe sets?"

    I haven't seen anything to support that gamers figure in what it costs to create/manufacture/deliver what they want when assessing value and price of virtual goods. Did you mistake the question for "How much will you sell wardrobe sets for?"
     

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