Anyone, getting a majorly upgraded Freelancer map vibe?
Yes big time.I do not think Chris has much in the way of creativity,i think what he saw in this project from day 1 ,was an idea to make a NEWER type game using his old ideas.He saw it was possible to do this with other people's money,not having to invest himself or produce a working module to present to investors,he can simply sell a pipe dream.
I truly believe that he saw it was easier to automate ideas and make maps and create better cinematics,basically take old games and give them a new face.He sees better technology to make these games but he is still lost in the past.
IDK how much money it would cost for me to make this game the way i would want it but i know Chris does not have that kind of money and seems he doesn't have the team either.This game even at it's most highest possibility ,if Chris reaches his very best effort has no chance to better than a free to play game and 50% unfinished or where it needs to be.
If Chris makes this game to the best of his and his teams efforts it will be no better than a F2P? No offense but are you insane? I mean that in a caring and concerned way.
Anyone, getting a majorly upgraded Freelancer map vibe?
Yes big time.I do not think Chris has much in the way of creativity,i think what he saw in this project from day 1 ,was an idea to make a NEWER type game using his old ideas.He saw it was possible to do this with other people's money,not having to invest himself or produce a working module to present to investors,he can simply sell a pipe dream.
Not having to invest himself? How do you think the original kickstarter got made? He's invested plenty of his own money into starting the project. I wouldn't go so far as to say that he would be broke if hadn't taken off but to say he hasn't put anything into himself is simply not the case.
Well I see the cryengine being good enough to make the fps he wants but it will not be a good enough engine to make SC. I wonder if he has been working on modifying it and if he has I have heard over developers say that can take a couple years just for modifications. So I do hope he has been doing the engine the last year or two.
Well I see the cryengine being good enough to make the fps he wants but it will not be a good enough engine to make SC. I wonder if he has been working on modifying it and if he has I have heard over developers say that can take a couple years just for modifications. So I do hope he has been doing the engine the last year or two.
"Roberts cites the move to a 64-bit engine as a major milestone for
the Cloud Imperium Games team, emphasizing that the move to 64-bit will
allow greater precision and size for positional space. Of the move,
Roberts said:
“There's a bunch of stuff that's really
exciting. [The move to 64-bit] is less about 64-bit compile [and] more
about 64-bit positional space […] Pretty much every 3D engine works in
32-bit, which is great for a normal FPS – because you usually don't have
maps that are bigger than, say, 8km x 8km – but for us, we've got star
systems that are millions of kilometers across and the precision of
32-bit just isn't enough.
We've spent about 8 months now – it's done
– moving the engine over to 64-bit world space coordinates. The last
part of it was moving rendering over so it became camera-relative. The
GPUs themselves generally don't work in 64-bit – they work in 32-bit –
but since you generally won't be able to see millions of kilometers
away, the visible range is inside 32 bits, but the overall system space
is much bigger.
[…] There's tens of thousands of files, so it took a while.”
".....Just in case CryTek goes bankrupt and the support of the CryEngine ends, what would you do?..."
"Hi S1GN3T,
We did an outright buyout of the engine last year and
have the source code, so while we hope all the noise about Crytek blows
over, as they are great partners and friends to the project, if the
worse happened we would be ok, as we’ve already branched the engine and
have a large team that is adding features and supporting it every day
here at CIG. So even in the worst case scenario we should be fine, but
obviously we hope it does not come to that.
Not only did they buy the Crytek Engine outright, they hired some of the very people that made it to help upgrade it and make it do what Chris has in mind.
Not only did they buy the Crytek Engine outright, they hired some of the very people that made it to help upgrade it and make it do what Chris has in mind.
Now this I understand and makes me think there is hope for the engine to make the SC world. But if you can find out how much of the cryengine is still there and how much of the cryengine is now rebuilt to make it easier to make the SC world or I guess i should say universe? But also is it to the point where it can make the universe but also the worlds and stations that will also be within the game.
Hope that made sense! Very interested in the answer to that! We all know the engine is the most important part of making the game and it always takes time to end up creating that engine.
Not only did they buy the Crytek Engine outright, they hired some of the very people that made it to help upgrade it and make it do what Chris has in mind.
Now this I understand and makes me think there is hope for the engine to make the SC world. But if you can find out how much of the cryengine is still there and how much of the cryengine is now rebuilt to make it easier to make the SC world or I guess i should say universe? But also is it to the point where it can make the universe but also the worlds and stations that will also be within the game.
Hope that made sense! Very interested in the answer to that! We all know the engine is the most important part of making the game and it always takes time to end up creating that engine.
I suspect it's more about expanding/updating features to CryEngine then ripping out features. The problem with Derek Smart's argument here is he said that CryEngine is for FPS's 'out-of-the-box', but left out that ANY engine not specifically made for MMO's won't be out-of-the-box MMO engines. Engines like Hero Engine, Bigworld, etc, are out-of-the-box MMO engines.
Clearly, those engines were made for specific types of MMO's, too, which wasn't suited for the type of MMO CIG is shooting for with Star Citizen.
Decisions, like choosing CryEngine, could have been based upon having a close relation with the devs; access to talent that actually worked on building the engine; or a number of other factors.
Derek Smart doesn't have a f'n clue on this because he's never had a AAA budget nor worked with AAA engines.
All this CryEngine nonsense seems to have originated with Derek Smart too (someone who's, if I'm not mistaken or misheard him, admitted that he hasn't worked with CryEngine).
Not only did they buy the Crytek Engine outright, they hired some of the very people that made it to help upgrade it and make it do what Chris has in mind.
Now this I understand and makes me think there is hope for the engine to make the SC world. But if you can find out how much of the cryengine is still there and how much of the cryengine is now rebuilt to make it easier to make the SC world or I guess i should say universe? But also is it to the point where it can make the universe but also the worlds and stations that will also be within the game.
Hope that made sense! Very interested in the answer to that! We all know the engine is the most important part of making the game and it always takes time to end up creating that engine.
I suspect it's more about expanding/updating features to CryEngine then ripping out features. The problem with Derek Smart's argument here is he said that CryEngine is for FPS's 'out-of-the-box', but left out that ANY engine not specifically made for MMO's won't be out-of-the-box MMO engines. Engines like Hero Engine, Bigworld, etc, are out-of-the-box MMO engines.
Clearly, those engines were made for specific types of MMO's, too, which wasn't suited for the type of MMO CIG is shooting for with Star Citizen.
Decisions, like choosing CryEngine, could have been based upon having a close relation with the devs; access to talent that actually worked on building the engine; or a number of other factors.
Derek Smart doesn't have a f'n clue on this because he's never had a AAA budget nor worked with AAA engines.
All this CryEngine nonsense seems to have originated with Derek Smart too (someone who's, if I'm not mistaken or misheard him, admitted that he hasn't worked with CryEngine).
My question was never about anything DS has said and yeah I understand what he said. Thing is I disagree with what DS has said about cryengine. You can take any engine and use the core workings of the engine for one part of the game you are making. But after that you need to make it into your own games engine so you can easily make your game. Which is what my question is about. I wonder like I said how much of the cryengine is now reworked into the SC universe/world so they can build it.
Normally like I stated it can take a company a good 2 years to redesign the engine into what they want it to do. I will also go further and expect by them hiring people that actually built the cryengine to where it may not take as long. If we find out how much or if they have the engine built to where they want and need it we could have a clear picture how long before game at least gets to a working beta.
Or I could also ask are they not using the cryengine for the SC universe and building their own separate engine?
Comments
Have fun
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
"Roberts cites the move to a 64-bit engine as a major milestone for the Cloud Imperium Games team, emphasizing that the move to 64-bit will allow greater precision and size for positional space. Of the move, Roberts said:
“There's a bunch of stuff that's really exciting. [The move to 64-bit] is less about 64-bit compile [and] more about 64-bit positional space […] Pretty much every 3D engine works in 32-bit, which is great for a normal FPS – because you usually don't have maps that are bigger than, say, 8km x 8km – but for us, we've got star systems that are millions of kilometers across and the precision of 32-bit just isn't enough.
We've spent about 8 months now – it's done – moving the engine over to 64-bit world space coordinates. The last part of it was moving rendering over so it became camera-relative. The GPUs themselves generally don't work in 64-bit – they work in 32-bit – but since you generally won't be able to see millions of kilometers away, the visible range is inside 32 bits, but the overall system space is much bigger.
[…] There's tens of thousands of files, so it took a while.”
https://forums.robertsspaceindustries.com/discussion/comment/2895381/#Comment_2895381".....Just in case CryTek goes bankrupt and the support of the CryEngine ends, what would you do?..."
"Hi S1GN3T,
We did an outright buyout of the engine last year and have the source code, so while we hope all the noise about Crytek blows over, as they are great partners and friends to the project, if the worse happened we would be ok, as we’ve already branched the engine and have a large team that is adding features and supporting it every day here at CIG. So even in the worst case scenario we should be fine, but obviously we hope it does not come to that.
Cheers,
Erin"
Have fun
Hope that made sense! Very interested in the answer to that! We all know the engine is the most important part of making the game and it always takes time to end up creating that engine.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Clearly, those engines were made for specific types of MMO's, too, which wasn't suited for the type of MMO CIG is shooting for with Star Citizen.
Decisions, like choosing CryEngine, could have been based upon having a close relation with the devs; access to talent that actually worked on building the engine; or a number of other factors.
Derek Smart doesn't have a f'n clue on this because he's never had a AAA budget nor worked with AAA engines.
All this CryEngine nonsense seems to have originated with Derek Smart too (someone who's, if I'm not mistaken or misheard him, admitted that he hasn't worked with CryEngine).
Normally like I stated it can take a company a good 2 years to redesign the engine into what they want it to do. I will also go further and expect by them hiring people that actually built the cryengine to where it may not take as long. If we find out how much or if they have the engine built to where they want and need it we could have a clear picture how long before game at least gets to a working beta.
Or I could also ask are they not using the cryengine for the SC universe and building their own separate engine?
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!