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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Comments
Thanks for sharing this awesome trailer with us.
거북이는 목을 내밀 때 안 움직입니다
Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Just want to add that I'm really enjoying the lore. The zone descriptions are inventive and pretty mysterious. Can't wait to check them out.
Exactly what I wanted to hear. Thanks.
Excellent!!! Good work!
That works, even EQ wasn't pitch black in every zone, so that fits right in with that progression. I also like the game play implementation of dark as you describe.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I am getting a whole Kelethin vibe from some of that.
Please do not idiot proof the paths, people should die if they fall off, just like we did in EQ.
The paths from tree to tree, glad to see it's not wooden planks.
The stone path, I like how there are structures on the sides. Makes me want to walk and just absorb the environment.
You guys are doing a fabulous job!
Boy that looks fantastic, but could I make a suggestion, I would make the starting point for my fog effect not start at the players origin, that way if your in a close to a FPS view the immediate terrain around you say 10 to 15 feet is actually clear and detailed and everything beyond that point starts to fade off into fog. I would start it out far enough to have this bubble of clarity if your in a close up view but as you look out around you beyond 10 to 15 or 20 feet everything just kind of fogs out like in your screen shot.
Not being able to see any part of the zone in any sort of vibrant color or view kind of takes away from the work. Fog in its entirety isn't necessary beautiful. Its what you uncover within it too.
Ill just shut up now......
You have them in the Hive, Relic and Gyrospire. As long as you don't die from fall damage I enjoyed mobs falling off and training us. It was fun. Players falling off never caused us much issues, levitation prevented that for most players, I don't think just falling off and dying is any fun.
Not sure those staircase will be populated with mobs, but I'd enjoy a game where positioning matters again. EQ had fair pathing most of the time, if a mob fell off a staircase, it was caused by push, and players were to blame, the times that pathing bugs caused mobs to fall off, is when I hated EQ though.I don't mind complex zone geometry as long as pathing is fair to the player.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!