My only gripe with GW2 is that they should upgrade their servers to support double or even triple the size on a single mega server. Make it feel more massive!
It lags too much as it is. I'm not sure upgrading the servers would help. There's too much data with animations and particles that makes it unplayable when there's already 50 people around.
Ok... Upgrade bandwidth too then as well as the servers. Their revenue states that they make like 6 million dollars a month. For 300 employees in one single building and costs, they're still making a lot of dough.
Doesn't sound right at all, with that many active players they should have been having record sales of the expac. Something is fishy here.
Edit: It was not ANet claiming those numbers. It was superdata claiming them just on the month after GW2 went F2P, not people continuing to play. This same company estimates 6% of F2P MMO users keep playing.
That fish you are smelling is SuperDooperData Research...AKA a pathetic joke.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I think is over hyped that about it, is like when mmo show off there register user number with out knowing whats there stable numbers to over hype a game, but none of the games are sucky some people like it some people don't like it.
It's like apple pie and blueberry pie, people going like one of them more then the other.
Yeah....lets not take in to consideration that it was fresh, with a bunch of people getting ready for the expansion. I'm sure GW2 is a special gem and wont see any numbers tapper off in the next couple of months.
Why can nobody ever accept a positive information. Sometimes there is good news, even if someone doesn't care for that game.
Yeah....lets not take in to consideration that it was fresh, with a bunch of people getting ready for the expansion. I'm sure GW2 is a special gem and wont see any numbers tapper off in the next couple of months.
Why can nobody ever accept a positive information. Sometimes there is good news, even if someone doesn't care for that game.
The funny thing is that he just pretty much stated the obvious.
"Usually when a game has an expansion, the active #'s rise"
*GW2 went F2P, launched it's expansion and doubled its active player base from 1.5m to 3m*
"Yeah, but don't forget... it had an expansion..."
I think both figures, 1.5M or 3M are impressive..... if only it was ANET or NCSoft providing them.
But they are from Stupordata so the figures don't carry the same weight.
The only thing you can take from a research like this it is that the population increased, likely substantially (but that is me relying on my own in game experience).
I would take the absolute numbers at best as somewhere around the correct order of magnitude. At worst they are meaningless.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
That's really impressive, especially considering that game kind of really sucks...
I think it's the one MMO that hit the much-sought-after sweet spot of a WoW-clone that is just different enough to be somewhat interesting to WoW fans, but not too different to scare them away.
I am not sure how someone could call GW2 a WoW clone cause its about as different from WoW as one can get without not being a MMORPG. I mean I guess if you call having quests.. oh wait GW2 doesnt have quests.. ahhh.. hmm waiting to find similar things between GW2 and WoW.. Maybe having gear and being a rpg makes it a WoW clone.. Maybe its the fact that there is loot shared between the two games..
Well I guess every MMORPG is a WoW clone cause there is very little similar between GW2 and WoW and if one is a clone of the other then every MMO out there must be a WoW clone.
Just saying it sounds like you have not played GW2 at all if you call it a WoW clone..
I bought the game but didn't play it much. Tab target solo-centric PVE content where you kill 20 of this/collect 10 of that, same old same old. Instanced PVP battlegrounds. Similar graphics to WoW.
Only difference I noticed was you could dodge and block. Hardly groundbreaking.
I got bored with it and stopped playing it after just a few days, despite having spent money on it.
You probably played a lot of WoW and liked it. GW2 to you seems incredibly different, but not different enough to scare you away like other games might. This is what I mean by the sweet spot of WoW clones.
You sad soul or you must be really bored.
PvP is much more balanced than WoW, skill over Gear for that matter.
Similar Graphics? Really?
I see what you mean now!
Bored much?
I've enjoyed my years playing WoW as much as the next person, some of moved on a long time ago. I personal have nothing bad to say about WoW, but saying GW2 is a WoW Clone is far from it.
I think I face-palmed like 7 times reading some of these posts. Even if the game had this so called "low population" that some of you have convinced yourself of, none can deny that the game is still doing really well compared to other MMO's with a fairly large growing fan base.
That's really impressive, especially considering that game kind of really sucks...
I think it's the one MMO that hit the much-sought-after sweet spot of a WoW-clone that is just different enough to be somewhat interesting to WoW fans, but not too different to scare them away.
I am not sure how someone could call GW2 a WoW clone cause its about as different from WoW as one can get without not being a MMORPG. I mean I guess if you call having quests.. oh wait GW2 doesnt have quests.. ahhh.. hmm waiting to find similar things between GW2 and WoW.. Maybe having gear and being a rpg makes it a WoW clone.. Maybe its the fact that there is loot shared between the two games..
Well I guess every MMORPG is a WoW clone cause there is very little similar between GW2 and WoW and if one is a clone of the other then every MMO out there must be a WoW clone.
Just saying it sounds like you have not played GW2 at all if you call it a WoW clone..
I bought the game but didn't play it much. Tab target solo-centric PVE content where you kill 20 of this/collect 10 of that, same old same old. Instanced PVP battlegrounds. Similar graphics to WoW.
Only difference I noticed was you could dodge and block. Hardly groundbreaking.
I got bored with it and stopped playing it after just a few days, despite having spent money on it.
You probably played a lot of WoW and liked it. GW2 to you seems incredibly different, but not different enough to scare you away like other games might. This is what I mean by the sweet spot of WoW clones.
your first sentence killed your entire post. Out of all the post wow mmorpgs out there, both tab target and action, GW2 is one of the most different to WoW. But you didnt see that because like you said, you didnt play it much. Everything in the game is different from WoW. Like every single mmo out there, they all share the core idea of what makes them an mmo, but that is it. Talking down on something when you havent consumed it enough only takes away your credibility. Oh, it was just your personal opinion.... nvm.
Secondly,i have mentioned this already several times,Esports are ruling the market and ruining the market.
I won't disagree with your statement, but it might also open the avenue of real " F2P " games that are totally funded through advertising, or at the very least games that require no more than a simple $60 price for an account with entirely free updates.
I don't get it? The article says they added 2M accounts since going F2P. Why is that a big deal? My kids play Wizard101 and talk about how it has 25M players. We all know that's the number of accounts made and has nothing to do with active player numbers, but still, It doesn't seem like a number to brag about.
Active players will of course go up when an expansion hits and slowly go down until the next one comes out (with possibly raises for certain holiday or personal story events), that is how MMOs work.
It's not even mainly because of the expansion, it's because GW2 base game went F2P just a month or two ago.
I do not think people realize when it went F2P players made accounts on all servers.. Many already had accounts on multiple servers already prior to this when they made accounts $10. I have friends with 20+ accounts now.. This is why you do not actually see many more players in the actual game ( oustide of octascouts which have 8 accounts logged in at once to scout in wvw) most just have a couple logged in at once instead.
More accounts made does not actually mean more players playing the game.
You really need to drop the crack pipe if you were serious here.
To the readers, I invite you to read the quoted person's post history to understand his/her agenda and why it should not be taken too seriously...
Yeah, I don't think that is neccesarily after that. Now if he were saying GW2s art were similar he would still be horrible off but at least closer. Wow looks good for a 11 year old game but you can't compare it to a AAA game that is 3 years old.
And yeah, the active accounts do become larger when you release an expansion, and the unlimeted trial of the old game helps as well (it isn't really F2P) but the numbers still are great at the moment. Not Wow great though, but who know how things will look when the next expansion hits?
I do not think people realize when it went F2P players made accounts on all servers.. Many already had accounts on multiple servers already prior to this when they made accounts $10. I have friends with 20+ accounts now.. This is why you do not actually see many more players in the actual game ( oustide of octascouts which have 8 accounts logged in at once to scout in wvw) most just have a couple logged in at once instead.
More accounts made does not actually mean more players playing the game.
Uhm, I don't know anyone doing this at all. For PvE there is no reason since you can play with people on any server. The only reason I can see is to spy on other servers in WvW. Except maybe to get 2 new character slots for free but missing all unlocks.
Before the mega servers I can see why it would be worth it but your friend is weird. It just isn't worth it. Also, he need to log into all those accounts the same month.
Anyways, we will see how it really is when the next quaterly report comes, income is what truly show you how things is going.
You really need to drop the crack pipe if you were serious here.
To the readers, I invite you to read the quoted person's post history to understand his/her agenda and why it should not be taken too seriously...
Yeah, I don't think that is neccesarily after that. Now if he were saying GW2s art were similar he would still be horrible off but at least closer. Wow looks good for a 11 year old game but you can't compare it to a AAA game that is 3 years old.
And yeah, the active accounts do become larger when you release an expansion, and the unlimeted trial of the old game helps as well (it isn't really F2P) but the numbers still are great at the moment. Not Wow great though, but who know how things will look when the next expansion hits?
I do not think people realize when it went F2P players made accounts on all servers.. Many already had accounts on multiple servers already prior to this when they made accounts $10. I have friends with 20+ accounts now.. This is why you do not actually see many more players in the actual game ( oustide of octascouts which have 8 accounts logged in at once to scout in wvw) most just have a couple logged in at once instead.
More accounts made does not actually mean more players playing the game.
Uhm, I don't know anyone doing this at all. For PvE there is no reason since you can play with people on any server. The only reason I can see is to spy on other servers in WvW. Except maybe to get 2 new character slots for free but missing all unlocks.
Before the mega servers I can see why it would be worth it but your friend is weird. It just isn't worth it. Also, he need to log into all those accounts the same month.
Anyways, we will see how it really is when the next quaterly report comes, income is what truly show you how things is going.
It isn't " one friend" , It is very common in WvW. I personally know hundreds of players that do this.. but that is because I don't ever go to PvE.. I only play WvW and PvP, so everyone I know who does this IS a WvW player. They make accounts for all servers to be able to play on them too and multiple accounts on same server just to scout keeps. Good grief We had BG guys outright tell us they were going to clog up our maps so we couldn't get our guilds on with their alts as part of their strategy one week.. They do not just make accounts to spy or queue up enemy maps though, they actually make accounts to be able to fight players on all servers so their game play does not get stale. It gets boring fighting the same payers every day, and if all you do is play WvW that is exactly what happens. Since many actually play those multiple accounts, many are actually buying the expansion for them too so they can have Frontline reapers and the new classes on multiple servers to play as well. Players often do not just WvW on one server, and from Anet's end, that s just bringing in the cash for them from the players needing to make so many accounts and gear them to play on many different servers. How much players are spending on their accounts do not reflect how many actual players are playing though, that is also separate, especially when it comes to WvW players, because most WvW players are known for being " Credit card Players" since they do not farm PvE at all and spend a ton buying gems to supply their many multiple characters with siege, food, utilities, armor, weapons, runes.. and even buy gems to transfer entire guilds to servers. I for one, never go to PVE for anything... This year alone I have spent well over $1000 on Gw2 at the gem store on WvW related purchases as do many WvW players. WvW players ARE the ones who spend the money on the game since they do not leave WVW to farm PvE.
Multiple accounts to server spy has been a big thing in t1 wvw for a long time. I think jq started it back when I was still on that server, as I remember commanders claiming they used it only to find field fights. By the time I quit it was standard to expect 10-15 players a map to be lowbie alts that wouldn't play, and it was commonly believed they were server spies. My server briefly toyed with feeding them misinformation, but it ended up frustrating legit players who wanted to follow the tag without using ts. Many guilds ran untagged because of it, but the best commanders just let themselves be spied on and forced fights anyways.
I hope there are not many people still doing this, these are some of the scumbags that ruined the game. I do know at least that when I was playing BG didn't put up with it. A player in a BL I was in was feeding info, claiming to be scouting. He was making calls too far away though, he got caught by the commander who told the cheater he would have him kicked from his guild if he ever did it again. The cheater ended up leaving the guild and the server a couple days later. If all commanders would have been that honest, maybe wvw could have been saved.
Back on topic though, assuming 15 spies per map, per server, just in t1, we are only looking at 180 accounts. Even assuming it was 24 hours a day with all spies replaced by other spies every 3 hours, it is only 1440 accounts. Though cheating has a huge impact on how good wvw is, multiple accounts are likely not a large impact on the games total downloads.
Multiple accounts to server spy has been a big thing in t1 wvw for a long time. I think jq started it back when I was still on that server, as I remember commanders claiming they used it only to find field fights. By the time I quit it was standard to expect 10-15 players a map to be lowbie alts that wouldn't play, and it was commonly believed they were server spies. My server briefly toyed with feeding them misinformation, but it ended up frustrating legit players who wanted to follow the tag without using ts. Many guilds ran untagged because of it, but the best commanders just let themselves be spied on and forced fights anyways.
I hope there are not many people still doing this, these are some of the scumbags that ruined the game. I do know at least that when I was playing BG didn't put up with it. A player in a BL I was in was feeding info, claiming to be scouting. He was making calls too far away though, he got caught by the commander who told the cheater he would have him kicked from his guild if he ever did it again. The cheater ended up leaving the guild and the server a couple days later. If all commanders would have been that honest, maybe wvw could have been saved.
Back on topic though, assuming 15 spies per map, per server, just in t1, we are only looking at 180 accounts. Even assuming it was 24 hours a day with all spies replaced by other spies every 3 hours, it is only 1440 accounts. Though cheating has a huge impact on how good wvw is, multiple accounts are likely not a large impact on the games total downloads.
You are talking about just spies, I am talking about people who play multiple servers. AS for BG .. You do realize BG outright said they were going to Queue JQ maps in the cancer forums with their alts to prevent JQ guilds from loggin in maps right? This isn't some big secret that BG does this, nor do they even try to hide it. There are much more than 15 players that have accounts on all T1 servers at once,, they actually play on those accounts as well and go back and forth. You are just thinking about spies alone when many more players do this than just spies. They do not even try to hide it and discuss this openly in Cancer forums. We have commanders that actually commander for ALL T1 servers. LOL
Since it went $10 accounts then F2P, people just made multiple accounts on every server now to actually play and recruit from those servers so they would not have to pay for transfers ever again. I have friends that not only have accounts on all NA servers, they have them on All Eu servers as well and actually play the ones that have wvw populations worth playing on. This means fully leveling, fully gearing those accounts as well, not just " server spies" which most consider lame to begin with, so yea it definitely affects the population count when many players now have multiple accounts on every server..
Wait a minute. Gw2 goes F2P and launches an expansion and only sees it's
active player base double? I would have expected it to double with F2P
alone. I guess the expansion didn't bring back that many people or the F2P conversion was far less enticing than normal.
Edit: I am getting way off topic here. Since I like the video, I will leave the link to BG fighting TC/JQ during the win trading: https://www.youtube.com/watch?v=OE3UXlThnlk
But back on topic, if everyone has multiple accounts to just play on the winning side then WvW is beyond recovering. Hopefully those millions of players are there for the PvE.
Edit: I am getting way off topic here. Since I like the video, I will leave the link to BG fighting TC/JQ during the win trading: https://www.youtube.com/watch?v=OE3UXlThnlk
But back on topic, if everyone has multiple accounts to just play on the winning side then WvW is beyond recovering. Hopefully those millions of players are there for the PvE.
Having players on multiple servers dosn't make it " beyond recovering" if you look at it for what it is, "Large Scale PvP". That is what it is, and how it should be viewed. If they started with that, they could do much to improve it.
The problem is they keep trying to make it into something that doesn't work and it just turns into a mess. The mega server killed their server based PvP system long ago. Them ignoring the need for GvG arenas poured gasoline on the fire and then replacing the Alpine maps with a Giant bouncy PvE saturated PvP avoiding environmental mess just made a terrible situation worse. They are doing their best not only to kill fights, but also run off anyone who cares about upgrading, PPT or scouting... In the end they may just succeed in turning it into a PvE zone instead because only people who avoid fights will go in there if they keep heading in the direction they have been. They need to go back to the beginning and start treating it as self sustaining large scale PvP zone if they want to salvage it.
You should be able to gain everything you need to play WvW just from playing it, and playing it should be focusing on Large scale PvP as the primary function. We have small scale PvP game mode, we have PvE game mode, this should be treated as large scale PvP game mode, which it hasn't been sis the problem.
ALSO: FYI they do not play teams to " be on the winning team" most that play multiple servers do not care about who wins and loses, they are there just for the fights. PPT is irrelevant to players that just want to fight, those players often play on the " underdog" not the winner, just to have a challenge and not be bored.
In addition, you better hope that they have not run off the WvW players from the game.. they are the ones who are financially supporting it with their Massive Gem purchases. If the Millions of players are PVE.. the games longevity will not be long.. PVE= gold farmers, they don't need to buy as many gems since they earn it in game... WvW use their credit cards to get what they need instead. WvW players are where the $$ is.
Edit: I am getting way off topic here. Since I like the video, I will leave the link to BG fighting TC/JQ during the win trading: https://www.youtube.com/watch?v=OE3UXlThnlk
But back on topic, if everyone has multiple accounts to just play on the winning side then WvW is beyond recovering. Hopefully those millions of players are there for the PvE.
Having players on multiple servers dosn't make it " beyond recovering" if you look at it for what it is, "Large Scale PvP". That is what it is, and how it should be viewed. If they started with that, they could do much to improve it.
The problem is they keep trying to make it into something that doesn't work and it just turns into a mess. The mega server killed their server based PvP system long ago. Them ignoring the need for GvG arenas poured gasoline on the fire and then replacing the Alpine maps with a Giant bouncy PvE saturated PvP avoiding environmental mess just made a terrible situation worse. They are doing their best not only to kill fights, but also run off anyone who cares about upgrading, PPT or scouting... In the end they may just succeed in turning it into a PvE zone instead because only people who avoid fights will go in there if they keep heading in the direction they have been. They need to go back to the beginning and start treating it as self sustaining large scale PvP zone if they want to salvage it.
You should be able to gain everything you need to play WvW just from playing it, and playing it should be focusing on Large scale PvP as the primary function. We have small scale PvP game mode, we have PvE game mode, this should be treated as large scale PvP game mode, which it hasn't been sis the problem.
ALSO: FYI they do not play teams to " be on the winning team" most that play multiple servers do not care about who wins and loses, they are there just for the fights. PPT is irrelevant to players that just want to fight, those players often play on the " underdog" not the winner, just to have a challenge and not be bored.
In addition, you better hope that they have not run off the WvW players from the game.. they are the ones who are financially supporting it with their Massive Gem purchases. If the Millions of players are PVE.. the games longevity will not be long.. PVE= gold farmers, they don't need to buy as many gems since they earn it in game... WvW use their credit cards to get what they need instead. WvW players are where the $$ is.
We are getting really off topic here, but you seem to misunderstand that I care whether or not WvW survives. I don't, it is already dead. The games best commanders all quit when the cheating became rampant . A handful tried a bit longer to make GvG work before giving up.
WvW is a tiny portion of total players. Each WvW map has (as far as we know) a cap of 80 players from each side. WvWers have never made up a large portion of GW2 players, there is not enough space for them to. I also wish ANet had put more work into WvW, but it was the playerbase that decided they would rather win trade, server spy, and hack that killed it.
Comments
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
It's like apple pie and blueberry pie, people going like one of them more then the other.
I self identify as a monkey.
"Usually when a game has an expansion, the active #'s rise"
*GW2 went F2P, launched it's expansion and doubled its active player base from 1.5m to 3m*
"Yeah, but don't forget... it had an expansion..."
What?
I would take the absolute numbers at best as somewhere around the correct order of magnitude. At worst they are meaningless.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
PvP is much more balanced than WoW, skill over Gear for that matter.
Similar Graphics? Really?
I see what you mean now!
Bored much?
I've enjoyed my years playing WoW as much as the next person, some of moved on a long time ago. I personal have nothing bad to say about WoW, but saying GW2 is a WoW Clone is far from it.
거북이는 목을 내밀 때 안 움직입니다
I won't disagree with your statement, but it might also open the avenue of real " F2P " games that are totally funded through advertising, or at the very least games that require no more than a simple $60 price for an account with entirely free updates.
The article says they added 2M accounts since going F2P. Why is that a big deal? My kids play Wizard101 and talk about how it has 25M players. We all know that's the number of accounts made and has nothing to do with active player numbers, but still, It doesn't seem like a number to brag about.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
More accounts made does not actually mean more players playing the game.
And yeah, the active accounts do become larger when you release an expansion, and the unlimeted trial of the old game helps as well (it isn't really F2P) but the numbers still are great at the moment. Not Wow great though, but who know how things will look when the next expansion hits?
Uhm, I don't know anyone doing this at all. For PvE there is no reason since you can play with people on any server. The only reason I can see is to spy on other servers in WvW. Except maybe to get 2 new character slots for free but missing all unlocks.
Before the mega servers I can see why it would be worth it but your friend is weird. It just isn't worth it. Also, he need to log into all those accounts the same month.
Anyways, we will see how it really is when the next quaterly report comes, income is what truly show you how things is going.
They do not just make accounts to spy or queue up enemy maps though, they actually make accounts to be able to fight players on all servers so their game play does not get stale. It gets boring fighting the same payers every day, and if all you do is play WvW that is exactly what happens. Since many actually play those multiple accounts, many are actually buying the expansion for them too so they can have Frontline reapers and the new classes on multiple servers to play as well. Players often do not just WvW on one server, and from Anet's end, that s just bringing in the cash for them from the players needing to make so many accounts and gear them to play on many different servers. How much players are spending on their accounts do not reflect how many actual players are playing though, that is also separate, especially when it comes to WvW players, because most WvW players are known for being " Credit card Players" since they do not farm PvE at all and spend a ton buying gems to supply their many multiple characters with siege, food, utilities, armor, weapons, runes.. and even buy gems to transfer entire guilds to servers. I for one, never go to PVE for anything... This year alone I have spent well over $1000 on Gw2 at the gem store on WvW related purchases as do many WvW players. WvW players ARE the ones who spend the money on the game since they do not leave WVW to farm PvE.
I hope there are not many people still doing this, these are some of the scumbags that ruined the game. I do know at least that when I was playing BG didn't put up with it. A player in a BL I was in was feeding info, claiming to be scouting. He was making calls too far away though, he got caught by the commander who told the cheater he would have him kicked from his guild if he ever did it again. The cheater ended up leaving the guild and the server a couple days later. If all commanders would have been that honest, maybe wvw could have been saved.
Back on topic though, assuming 15 spies per map, per server, just in t1, we are only looking at 180 accounts. Even assuming it was 24 hours a day with all spies replaced by other spies every 3 hours, it is only 1440 accounts. Though cheating has a huge impact on how good wvw is, multiple accounts are likely not a large impact on the games total downloads.
Since it went $10 accounts then F2P, people just made multiple accounts on every server now to actually play and recruit from those servers so they would not have to pay for transfers ever again. I have friends that not only have accounts on all NA servers, they have them on All Eu servers as well and actually play the ones that have wvw populations worth playing on. This means fully leveling, fully gearing those accounts as well, not just " server spies" which most consider lame to begin with, so yea it definitely affects the population count when many players now have multiple accounts on every server..
https://www.youtube.com/watch?v=OE3UXlThnlk
But back on topic, if everyone has multiple accounts to just play on the winning side then WvW is beyond recovering. Hopefully those millions of players are there for the PvE.
The problem is they keep trying to make it into something that doesn't work and it just turns into a mess. The mega server killed their server based PvP system long ago. Them ignoring the need for GvG arenas poured gasoline on the fire and then replacing the Alpine maps with a Giant bouncy PvE saturated PvP avoiding environmental mess just made a terrible situation worse. They are doing their best not only to kill fights, but also run off anyone who cares about upgrading, PPT or scouting... In the end they may just succeed in turning it into a PvE zone instead because only people who avoid fights will go in there if they keep heading in the direction they have been. They need to go back to the beginning and start treating it as self sustaining large scale PvP zone if they want to salvage it.
You should be able to gain everything you need to play WvW just from playing it, and playing it should be focusing on Large scale PvP as the primary function. We have small scale PvP game mode, we have PvE game mode, this should be treated as large scale PvP game mode, which it hasn't been sis the problem.
ALSO: FYI they do not play teams to " be on the winning team" most that play multiple servers do not care about who wins and loses, they are there just for the fights. PPT is irrelevant to players that just want to fight, those players often play on the " underdog" not the winner, just to have a challenge and not be bored.
In addition, you better hope that they have not run off the WvW players from the game.. they are the ones who are financially supporting it with their Massive Gem purchases. If the Millions of players are PVE.. the games longevity will not be long.. PVE= gold farmers, they don't need to buy as many gems since they earn it in game... WvW use their credit cards to get what they need instead. WvW players are where the $$ is.
WvW is a tiny portion of total players. Each WvW map has (as far as we know) a cap of 80 players from each side. WvWers have never made up a large portion of GW2 players, there is not enough space for them to. I also wish ANet had put more work into WvW, but it was the playerbase that decided they would rather win trade, server spy, and hack that killed it.