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Black Desert is pay 2 win.

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  • EponyxDamorEponyxDamor Member RarePosts: 749
    edited December 2015
    Kiyoris said:
    The only way to do it ... buy items from the cash shop ...
    Again, completely incorrect. It's been pointed out several times to you why you are wrong about this.

    It's clearly not impossible; a player is selling the item, not the game's marketplace.

    It's incredibly hypocritical. You talk about the developers being "dishonest" about the game, but then continue to make completely false claims about how items are obtained in the game.

    If this is your definition of P2W, then you must also consider GW2, EVE, WoW, SWToR, WildStar, etc all to be P2W.

  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    That's pretty much how all item shop games work. EvE Online works like this too.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

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  • KiyorisKiyoris Member RarePosts: 2,130
    edited December 2015
    Kiyoris said:
    The only way to do it ... buy items from the cash shop ...
    Again, completely incorrect.

    It's clearly not impossible; a player is selling the item


    not the enchanted items, stop cutting things out of my post, I was talking about enchanted items

    Seriously, you complain that I don't respond to you anymore, and you completely blow anything I say in the wind.

    The failure rate is about 100 to 1 on many jewelry items. You are not talking 1 ring, you are talking 100 to get 1 to +15.

    I'll give you 1 single more chance before I stop responding to you.
  • JinxysJinxys Member UncommonPosts: 488
    Kyleran said:
    Kiyoris said:
    You can easily grind to get that ring which I'm pretty sure thats what that player did. I can get that amount of gold grinding in the korean server.

    Bull, you don't understand how this game works. Enchanting rings have very high failure rate. A failed enchantment on a ring destroys it.

    The enchanting system is exactly the same as in Vindictus. The RNG of enchanting is such that the value of items decreases and the cash shop becomes the main driving force behind the economy.
    But where did the enchanted Ogre ring come from in the first place?  Did the vendor create it out of thin air? If so then I agree, pay to win. (especially if this is the only way this item enters the game world)

    Did a player create the item, risking the possible failure of it during the enchanting process?  If so, not pay to win, since players can grind 63m gold if they wish to buy it.


    I've always appreciated your level headed and logical posts and replies., Kyleran. You always just make sense. Thank you !
  • KiyorisKiyoris Member RarePosts: 2,130
    That's pretty much how all item shop games work. EvE Online works like this too.
    I know, that's why the Kyleran is defending this system.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited December 2015
    Kiyoris said:
    Adjuvant1 said:
    I'd like to touch on another point, briefly.

    If I spend (x) hours and legitimately earn "63 million", by this time I will have such a vast understanding of the game that I likely will not "need ogre ring", thus I will not buy ogre ring, instead opting to spend my acquired "63 million" on "items" or "services" which would be of more benefit to a person who has knowledge from the benefit of those (x) hours.

    So, then, who is buying "ogre ring" for "63 million" in the first place? Who, truly, has created the dilemma? The game designers? I don't think so.
    This game looks more and more similar to Vindictus to me, at least the enchantment system, which seems to be the largest money sink the game, and the upper echelon of the economy.

    It is not mathematically possible in Vindictus to get max gear by not buying real life money. Why? Because the RNG on enchants is such that you can never collect enough items or money, to overcome the RNG. Just like in Vindictus, Black Desert jewelry gets destroyed on failed enchants.

    The only way to do it, is to increase your RNG chances to buy items from the cash shop, and buy cash shop items and exchange them for money, and then hoard items to overcome destroyed items.

    To add to this:  FFXIV 1.0 had a "forbidden meld" system whereby your item (and materia) was completely destroyed if you failed it.  With Penta melds having something like a 1% chance for success and the materia itself costing millions of gil, not to mention the items.  It typically took anywhere from 100-500 million gil to penta meld a single item.

    There was no cash shop to increase the chance, and there actually were people will the best penta melded gear in the game.  Though most just tried to forbidden meld cheap items with cheap materia for the achievement and the crown that you got for it.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • TsumoroTsumoro Member UncommonPosts: 435
    I honestly think people forget what pay 2 win is, its like whenever a design choice is made and people find it unpopular then p2w is thrown about. P2W is when items are sold that provide an unfair advantage over someone else. This means that someone who pays is stronger than me, and no in-game alternative is available to compete, thus forcing shop purchases to maintain that edge.

    All that is happening here is a different form of currency is being used. If you can play for six hours a day, then progressively you will be further along than someone who has just 2 hours to play a day. One person pays with time, the other with cash but the end is exactly the same, you are equal with no advantage.

    It all comes down to a couple of things 1) how much is your time worth, cash wise 2) Its very easy to make money, the rp of the game grooms you to do so, it assumes that you are living in that world and would have some sort of trade to maintain your life 3) If the barter, trade and crafts are not something you enjoy, then yes you will have a hard time making money, but then, you are either playing a game not suited for you, or you can buy what you need to do the things you do enjoy.

    Its that simple, stop harping on to P2W just because you dislike something. 

    My issue with the game is that its quite bland, safe and boring. Interesting concepts, just executed poorly. This is not likely to change going forward so ill bail out from it, but from a trade and craft perspective its interesting, but I find more enjoyment in this from FF14.

  • EponyxDamorEponyxDamor Member RarePosts: 749
    edited December 2015
    Kiyoris said:
    not the enchanted items, stop cutting things out of my post, I was talking about enchanted items
    Again, enchanted items come from players, not the cash shop.

    What part of this concept do you not grasp?

    This (the money=in game currency loop) is a very common system used in the majority of mainstream MMOs (EVE, GW2, WoW, WildStar, SWToR, etc.), and in no other games is it considered "P2W".

    It seems like your problem is more with the enchanting system, and not the method the game uses to generate income.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Kiyoris said:
    Adjuvant1 said:
    I'd like to touch on another point, briefly.

    If I spend (x) hours and legitimately earn "63 million", by this time I will have such a vast understanding of the game that I likely will not "need ogre ring", thus I will not buy ogre ring, instead opting to spend my acquired "63 million" on "items" or "services" which would be of more benefit to a person who has knowledge from the benefit of those (x) hours.

    So, then, who is buying "ogre ring" for "63 million" in the first place? Who, truly, has created the dilemma? The game designers? I don't think so.
    This game looks more and more similar to Vindictus to me, at least the enchantment system, which seems to be the largest money sink the game, and the upper echelon of the economy.

    It is not mathematically possible in Vindictus to get max gear by not buying real life money. Why? Because the RNG on enchants is such that you can never collect enough items or money, to overcome the RNG. Just like in Vindictus, Black Desert jewelry gets destroyed on failed enchants.

    The only way to do it, is to increase your RNG chances to buy items from the cash shop, and buy cash shop items and exchange them for money, and then hoard items to overcome destroyed items.
    And I understand this from Vindictus, too. Here, maybe I will put it another way. Answer these questions.

    "Will possessing ogre ring make me win, where I could not win otherwise, or is it simply a nice thing, a pretty item with solid stats?", or in other words, "Can not a person dressed in 'many blues, fewer orange' win?"

    If I have spent 1000 hours and not spent extra money, can play the game blindfolded, will I certainly lose to someone who spent 900 dollars, has played 100 hours, and has 'ogre ring'?

    You know the answer to these. Then you get into...

    "But what if I don't have 1000 hours?", "Is it fair people other than me win lotteries", "Why can't I have raid gear on a new toon?", or, "Should everyone, regardless of participation, net the same rewards?"

    ...and I guess the answers to these are on a level of personal preference, so one would seek out games with such options. It's just not that game.

    Now look, before I get labeled a "fanboi", because I honestly have not even made up my mind about Black Desert for release, realize these are all very old questions, issues which I believe have been brought up for every game any people take seriously. None of this is new, I didn't invent this and I'm not arguing just to argue with you. I can make parallels of all these same issues to most games, cash shop or otherwise, just by virtue of drops and loot distribution. Companies these days capitalize on the premises, and I don't personally believe it to be unwise or unfair.
  • danwest58danwest58 Member RarePosts: 2,012
    If you are selling items on the Cash shop that help you upgrade your current gear (any enhancements) or gear that have stats and could be some of the best items in game, is P2W.  People who defend these games is one of the reason why the MMO genera is crap.  Simple fact is these companies would rather you spend money than play they game.  If you cannot see that maybe you need a bit more coffee to wake you up.  
  • danwest58danwest58 Member RarePosts: 2,012
    Adjuvant1 said:
    I have a problem with this loose definition of "P2W". Here's the thing. With enough time expenditure, you can still get "ogre ring" one method or another. All you've demonstrated is a way to "pay to save time",  which is not considered P2W in anyone's book, save a few who want to make an argument.

    Pay to win must be over and above what is, or can be, reasonably expected for a competing player to be able to acquire. If I can spend 100 hours and get something you can buy straight away, it simply is not pay to win. You are not presenting a correct representation of the concept. You are mistaken.
    Is P2W any way you slice it.  You are just paying real money for not playing the game.  This is one reason why MMOs are in the toilet and driving people away.  And people like you accept this terrible market scheme. 
  • KiyorisKiyoris Member RarePosts: 2,130
    edited December 2015
    Adjuvant1 said:
    And I understand this from Vindictus, too. Here, maybe I will put it another way. Answer these questions.

    "Will possessing ogre ring make me win, where I could not win otherwise, or is it simply a nice thing, a pretty item with solid stats?", or in other words, "Can not a person dressed in 'many blues, fewer orange' win?"

    If I have spent 1000 hours and not spent extra money, can play the game blindfolded, will I certainly lose to someone who spent 900 dollars, has played 100 hours, and has 'ogre ring'?

    You know the answer to these. Then you get into...

    "But what if I don't have 1000 hours?", "Is it fair people other than me win lotteries", "Why can't I have raid gear on a new toon?", or, "Should everyone, regardless of participation, net the same rewards?"

    ...and I guess the answers to these are on a level of personal preference, so one would seek out games with such options. It's just not that game.

    Now look, before I get labeled a "fanboi", because I honestly have not even made up my mind about Black Desert for release, realize these are all very old questions, issues which I believe have been brought up for every game any people take seriously. None of this is new, I didn't invent this and I'm not arguing just to argue with you. I can make parallels of all these same issues to most games, cash shop or otherwise, just by virtue of drops and loot distribution. Companies these days capitalize on the premises, and I don't personally believe it to be unwise or unfair.
    They become hypothetical questions.

    It's possible in many MMO to defeat all content without armor. If somehow every mob misses you every single time, you never need armor. It will probably never happen in a million years, but it is mathematically possible.

    Not only can you argue that no game is pay2win, you can argue that you never need armor or healing in those MMO.

    All things equal, you are more likely to win if you have that ring than if you didn't, that makes it pay 2 win for me.

  • wormedwormed Member UncommonPosts: 472
    To be fair, NA release still hasn't occurred. Clearly, the change can be as simple as not allowing the sale of costumes bought on the store.
  • PrO_LeonPrO_Leon Member CommonPosts: 8
    1st he have some understanding about the importance of enchanting in BDO and if you plan to compete and be heavily involved in PVP you will need a solid ingame cash backing for potions/food and of course enchantments so he is right that the fastest way is trough reselling vanity items(cash shop costumes/pets etc.) 
    The point he is missing is about how exactly u make $$$ in BDO and that doesn't come from the cash shop it comes from the players that use the worker/trading systems. Where the worker system is basicly free $$$ as you can hoard materials for exactly zero effort and zero risk. trading beings some risk but even at higher level it is easily avoided. 
    BDO have a KARMA system that means unless you are involved in a guild AT WAR they cant just go around attack whoever they want the exact points are worked on but you can kill 3 players before you turn free for all
    which will hardly promote open ganking and it takes a good amount of grinding to clear it up as well

    Now back to the P2W argument how do you win when the opposite side have nothing to lose? So beside losing a trade pack or more likely get your horse killed once or twice a month and reduced e-peen size that is all there is to lose, given you dont walk around in your +15 gear just because u can

    Sadly BDO is not PvP gallore it is exactly the oposite PvP is entirely OPTIONAL due to the KARMA system and is basicly for GUILD members only

    For him P2W means that anything that doesn't entitle him instant win because he decided to log in for 5min compared to the guy next to him and not warrant him a "bow" Clearly is P2W for that i agree with him. Any game that doesn't make every player *bow* when he logs is a P2W and BDO is clearly one of them
    *BOW*
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Kiyoris said:
    They become hypothetical questions.

    It's possible in many MMO to defeat all content without armor. If somehow every mob misses you every single time, you never need armor. It will probably never happen in a million years, but it is mathematically possible.

    Not only can you argue that no game is pay2win, you can argue that you never need armor or healing in those MMO.

    All things equal, you are more likely to win if you have that ring than if you didn't, that makes it pay 2 win for me.

    But there are p2w games. There are games wherein you can purchase so much attack power and resource, no person could reasonably expect even a chance to compete without spending a "near equal" amount or more regardless of experience or natural ability. This is not that. The situation you're presenting is not "what you're calling it".

    I'd be compelled if, on the cash shop, people could pay 200usd for a weapon that does destructive damage far surpassing any which drops or can be crafted in game, and this happens. I'd be even more compelled if you could buy, from the cash shop, levels of personal energy shield which effectively negate any attack except against the aforementioned weapon, and this happens. (as a disclaimer I have seen this more in f2p rts strategy, by allegory) Just being a "time saver" is not pay to win. Call it "pay to save time", or call it "pay to prove you're disinterested in actually playing the game but only interested in giving yourself a marked additional option of not losing", but it is not "pay to win".
  • fetonybombfetonybomb Member CommonPosts: 2
    edited December 2015
    Let me give you an honest and coolheaded view of this whole P2W issue. In BDO, you can buy the pearls and buy costumes etc to sell for in game currency and buy other items with it. Is this pay to win? Yes because you technically you can spend a lot of money to get goods in game that directly effect game plays.

    However, not all pay to win are equal. To me there are mainly two tiers of them. The first one would be that RMT players can just straight up buy gears/enchantment items/boosters in cash shop; items that directly effect game play are creative out of thin air. I personally have been burnt by such game before and I swore to never play a MMO like that again and nobody else should neither.

    The second tier, however, is a little different. RMT players can only buy items in cash shop that has not direct effect on game play/balance (aka things like costumes etc), sell them to OTHER players in the game for in game currency and then buy gears/other items with it. While they still hold advantage on other players, at least you know that there are somebody out there actually playing the game and the in game currency gets recycled between players. It will be a players driven market because the RMT players will actually need others to buy their cash shop items in order to gain in game currency. Obviously this method is suspect to attracting all the bots, but that would be the developer's problem and if they can't/won't solve it, the game deserve to die out quickly.

    In the end, it all depends on how much P2W tolerance one has. I am okay with BDO as it has the tier 2 system. MMO developers/publishers don't run charities, they need to get revenue from somewhere to survive. Buy to play gets them back the development money and then some, but they would need to continously be releasing expansion that people will buy to be sustainable and chances of that happening is unlikely. Beside FFXIV ARR and WoW, there hasn't been any sustainable subscription based MMO. Unless we can provide alternative ways to generate revenue, we can only choose the lesser of the evils.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited December 2015
    danwest58 said:
    Adjuvant1 said:
    I have a problem with this loose definition of "P2W". Here's the thing. With enough time expenditure, you can still get "ogre ring" one method or another. All you've demonstrated is a way to "pay to save time",  which is not considered P2W in anyone's book, save a few who want to make an argument.

    Pay to win must be over and above what is, or can be, reasonably expected for a competing player to be able to acquire. If I can spend 100 hours and get something you can buy straight away, it simply is not pay to win. You are not presenting a correct representation of the concept. You are mistaken.
    Is P2W any way you slice it.  You are just paying real money for not playing the game.  This is one reason why MMOs are in the toilet and driving people away.  And people like you accept this terrible market scheme. 

    There is no game that isn't P2W in the current market.  Whether it's by intention or design.  Even the game of your signature is P2W as you are  -- albeit unintentionally with the system -- able to sell unique dye (that is soulbound) that you buy on the cash shop by placing it on armor that isn't bound.  All it requires is a credit card and pressing a few buttons in game and you dramatically increased the value of an item.  The same can be said with selling power of retainers and ventures -- or even having a 14.99 account over a 12.99 one for the 7 additional characters.  Perhaps even having multiple accounts.  It requires extra work in game, yes -- a lot of extra work, actually (which I like as it rewards time investment unlike most games; feel the need to emphasize just how much work this requires -- thousands of hours of additional game play to make it worthwhile) -- but it's still a fact that one character with maxed crafting and 8 retainers is able to make a lot more gil than another maxed crafter with the minimum amount.  In addition, they're looking to increase the power of crafted and auctioned items in 3.2 according to the last live letter from the producer that was displayed.

    I could get my multi-boxing accounts on WoW back up and do old raids or garrisons without any of the depreciation of command table gold or raid gold due to being only solo.  Don't even need any programs to help with that, just /follow and or tabbing screens.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Let me give you an honest and coolheaded view of this whole P2W issue. In BDO, you can buy the pearls and buy costumes etc to sell for in game currency and buy other items with it. Is this pay to win? Yes because you technically you can spend a lot of money to get goods in game that directly effect game plays.

    No, I fundamentally and categorically disagree. An opponent must not be able to present a competent competitive stance regardless of time investiture, therefore opponents must "also" participate in the cash transaction to even have a chance. That is "P2W", and it doesn't matter how many people say, or times it's said, otherwise.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Some people have no clue what pay to win means. Lets make this simple. Paying money gives you an advantage over another player who does not use RL to get ahead. If you can earn what I bought, its not pay to win. As long as there is a top level set of gear that can only be earned. Who cares about starter gear. 
  • KiyorisKiyoris Member RarePosts: 2,130
    edited December 2015
    Nanfoodle said:
    If you can earn what I bought, its not pay to win.
    Pay2Win to me still means, cash shops that sell more than just cosmetic items. Selling power. Items that can give you the upper hand, and "win" a battle that you would have otherwise lost. (either directly or indirectly through reselling, it's the same result)

    The definition "if you can find it in game, it's not pay2win"...is idiotic.

    Because you can make cash shop items required to progress, drop from mobs with a 0.00000000000000000000001% chance, and according to you guys, it wouldn't be pay2win. Yet every single person would be forced to buy the item to even progress in the game.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Well, I'm sorry you feel it's idiotic.
  • KiyorisKiyoris Member RarePosts: 2,130
    Adjuvant1 said:
    Well, I'm sorry you feel it's idiotic.
    It is though, the definition is idiotic.

    Saying that because an item can be gotten in the game, that the MMO isn't pay2win, while ignoring the rarity of said items, makes no sense.

    In fact, these games generate money, by making those upper tier items as rare as humanly possibly. Not only are the items rare, they make the chance of you enchanting to +15 (+20 in black desert), an even more rare event.

    In fact, it is almost always made so rare in Korean MMO, that the only way to get a full set of those items, is by involving the cash shop. The only way you can possibly inflate the RNG enough in your favor, is by buying out everyone else.
  • fodell54fodell54 Member RarePosts: 865
    edited December 2015
    fodell54 said:
    Baitness said:
    This system is so insanely much better than any system that lets you directly purchase in game currency.  We have already seen from EVE and GW2 that systems like this end up not negatively affecting the in game economy, are not pay 2 win, and in fact work really well.

    I don't think we have ever seen a game where a system like this negatively impacted it.  It allows players to get cash shop items without paying cash, it allows players to invest large amounts of money into the game if they want to, and it regulates itself due to all the currency needing to be actually earned by players from in game faucets.

    You are sounding the alarm too early.  Look at how well this system works in other titles.  Not even going to bother having a semantics fight about what is "pay 2 win."

    Edit:  On top of it all, every decent MMO ever made has gold sellers.  This method is so drastically superior to letting gold sellers dominate your economy.

    I completely agree with you. However, it doesn't matter how you word it. It will never translate to someone that is this closed minded.

    Well, the term "P2W" is so broad now that it's just a matter of personal preference and view point on what is offensive game behavior.  If this is offensive to him / her then it is absolutely Pay to Win in their eyes, and that's okay.
    That is fine and dandy but then why make a thread about it? Why instead of listening to others opinions do you just continuously argue yours? Why? Because this isn't about if it's pay to win or not. This is just a way to troll forums without getting banned.

    Post a topic that will get hits and instead of rational thought and discussion just argue a point endlessly.

    If this is pay to win in their eyes they must really hate EQ. The same game they claimed to be playing the other day. As I you can buy Krono and sell it for in game currency. Which Kiyoris has stated is p2w.
  • MikehaMikeha Member EpicPosts: 9,196
    Black Desert is the best mmo ever made.
  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Black Desert is the best mmo ever made.

This discussion has been closed.