My problem is I am sorta concerned about the players who have ships 10x the scale of this ship, and that have insurance that never runs out. If i could hop in a ship you have to pay $500 and loose it without any upgrades, and just get a new one for free, wont this be potentially game breaking, when the older backers have ships they can never loose? I mean I could potentially, buy a ship. Then in a run of bad luck, bad luck, bad luck have no ship with no money to do any replacements with. Those players on the other hand because they jumped on board early, can basically just hop in there big expensive ships and just throw them at what ever since they are guaranteed a new one without any need to worry about loss ever. Due to this I decided to not buy the package.
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A. Willing to spend a lot of money (in real life) to start with a ship and to have ship insurance.
B. Willing to spend (various amounts of) time in the game to earn money to buy that ship, then spend a little time once in a while to keep it insured.
If you dont want to do either A or B, then this game is likely not for you. If you have to think about B, then the game is likely not for you.
Then head over to reddit.com/r/starcitizen and ask your question there.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
1) Insurance stops being a concern after a short playing time in the game (e.g. 2 weeks). You will have more than enough in game money to pay for insurance. Most pledge packages start with several months insurance anyway.
2) Insurance cost in SC will be low. LTI is not in any way a "better" form of insurance than normal insurance. Just prepaid.
3) LTI would only be a concern for zergling suicide attackers. But the permadeath mechanic in SC makes zerging much more difficult as you need to make a new character after maybe 8 deaths (thats one hour zerging in EVE for example). And after "death" 4-7 you have to recover as a cripple with augmetic cybernetics.
4) Big ships are NOT instantly replaced in SC. Delivery times will depend on general demand and how often you "lost" your ship before. Insurance fraud will void your insurance. Including LTI.
5) Known fugitives and pirates need to find alternative "shady" insurance brokers in lawless systems. Rates will be "different" ;-)
Have fun
Stock, some of those will easily be able to blow away ships as they un-dock, and even if they get destroyed, they just get another free ship. From an economy standpoint, I just am concerned that a ship you never can loose, that is very powerful people with those will just be throwing them at people because they don't care to loose them since they are guaranteed a new one for free without having to re-buy insurance. (i don't think you can get LTI's any more, unless you can get someone to gift you theirs. You cant buy them even if your an old school backer now.
it includes the pre-order for Squadron 42 and the later MMO Star Citizen, plus Alpha access right now.
Also you can fly around with plenty of people right now, just hop on board, or earn rental credits to fly ships in Arena Commander.
LTI is just a minor perk, they said it a thousands times. You´ll be able to get the exact same ship insurance for ingame credits you earn, only difference is it´s not lifetime and it will cost you some credits you´ll earn from ingame activities.
Basically a credit sink like repairing gear in an MMO. And LTI just saves you a few credits.
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It´s 100% impossible to lose a ship atm.
And the released game won´t let you take off without insurance, and even if it would, there would be all sorts of warning screens popping up first.
Again, now in Alpha it´s of absolute no difference, you can´t lose anything and the insurance mechanic isn´t even implemented yet.
My M50 has been stolen two times and once I hunted down the nasty pirate and the second time I just went back to the terminal and ordered a new one for free.
You cant gift anything bought with store credit so this wont work.
Might cost more as a package, of there is one. Looks like a B-wing, ish.
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So in 2016 you have to buy S42 if you want to play it but you can also still buy ships for the PU at increased prices.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Good job Chris Roberts on taking away the most important immersion of the game and just selling it ,good job on taking away gaming from the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
And yes the ships are earned, once the game launches, right now is a testing phase so why grind away in a one system game for a ship. That just wouldnt be logical to the testing phase they are in. So instead of selling in game money they sell the ships directly, in effect 0 difference than the system currently employed by EVE, except the purchase goes to the company to help make the game, instead of to the players that build the ships, at least until launch and we know if players can build ships or not in SC.
Either way redundant comment is redundant, there are plenty of successful games with similar and even worse monetization.
The ship is like selecting a character class when starting a lvl1 character in any MMO. Just saying.
The acquiring and outfitting the components of the ship is the important part, doing missions is the important part, getting the "purple" gear for your ship through missions is the important part, exploring is the important part, combat is the important part, story is the important part. "The ship" is just a matter of taste and how many friends you want to stuff into it.