Thanks for all the replies concerning zone size and transitions. Sounds very, very promising. I love large open areas and seamless transitions are the icing on the cake.
The semi-instanced housing also sounds really nice. How does that work in practice? When you open the door to your house what do others around you see? Do they see inside your house too? Can they walk in? I.e. could you open your house door to the "public"?
"z0mb13n1nja said:
Guild Wars 2 had an open beta, why not BDO? Since this will allegedly be using the same model. Do they have something to hide? An open beta if anything signals full confidence in your product, do they feel fully confident in their game? This no open beta B2P (maybe P2W?) should be met questionable at best. At worst something to be worried about.
It didn't actually, GW2 had 3 closed beta's, which they called BWE's, however during the 3rd BWE so many keys where dispersed that it was nearly impossible not to get a key unless you really tried.
But still technically it wasn't open beta as you still needed to obtain a key.
I too signed up for cbt, but was not picked, but I have been playing Blade n Soul. It has amazed me, and I love the way you can do a dungeon from anywhere, and you are joined with anyone acroos ALL servers great idea.
Looks like I will be getting these two come 2016.
You mean just like World of Warcraft and many other mmo's released in recent years. Weird...
Dreamo84 said:
Only in MMOs is an open beta expected if not out right demanded. No other genre of gaming has this mentality where you should be entitled to try the game before buying it.
Vast majority of single player games don't even have demos anymore. Yet no one seems to mind buying those before they try it.
Well with single player games theres not really a long term investment involved, when it comes to mmos open beta allows players to get a feel for the game before they decide they want to spend money and months maybe years invested in it. Also it shows consumers that the company behind the product feels confident in their ability to deliver. Theres really only 2 reasons you would not have an open beta. 1, You know your game is mediocre and in most cases people who buy it would not be able to get a refund. 2. Since the game is mediocre people who try it would not be willing to buy it.
agree with you, and honestly after my last reply i got into the free russian version with wtfast and the english patch, at first the game was AMAZING, then i got to around lvl 25 and it started to feel boring... no item drop, no instance, just the same boring quest over and over, the marketplace not fun, item are overpriced.
i cant get over the fact the game dont have item drop when im killing mobs or zero real instance or group instance..... the crafting was just okay, doing trade route from point A to point B to get a profit for a item was just ''okay'' , i have learn the game dont realy have pvp either and end game mostly trade run for make more money, also the game dont have raid or instance....
will not buy and the game mediocre
would have lost money if i have buy into these founder pack 100$, now they lost my money
THE REASON THEY DONT GO OPEN BETA MANY PEOPLE LIKE ME WILL DISLIKE THE GAME AND PLAY ONLY A FEW WEEK OR DAYS AND THEY KNOW IT.
If you think they're trying to hide something by not having an open beta then you've done basically no research into the game... People have been streaming it in English for a year using basically fully translated clients. There's tons of information, gameplay footage, and reviews/commentary.
To those who have played: How big are the zones and how do the transitions work? Are they seamless like WoW, or gated like GW2? Or even tiny _and_ gated like FFXIV?
I'd like to know this as well.
The game has a single, seamless world map. The only time you hit a loading screen is when you start the game or died and are respawning. The initial game world size is reasonable, but note that we are several patches behind compared to the Korean version, which has a land and sea area about three times the size of what we're getting. Speaking of loading screens, housing is phased without loading screens as well, a pretty smart way of doing it.
I had the chance to play this game in CB1 for about 20 hours, in which I mostly did system and mechanical testing and only made it to level 20 or so because of that. The PvE of this game isn't dungeons, it's other systems such as workers and trade routes.
The mobs in this game are damage sponges with an AI that only knows how to walk up to you and beat you until it or you dies. If you're looking for a WoW clone, Black Desert isn't it. The 'end game' is focused primarily on PvP and guild conflict.
I'm currently awaiting a cash shop preview, to make sure this game won't be another ArcheAge. If it looks clear of P2W bullshit, I'll jump in.
Edit: As for why no open beta. This game has already been through 3 different beta phases (Korea, Japan, Russia), with our version being the 4th. They only need to test localisation changes.
I have played every version of Black Desert Online since KR Open Beta. I have seen the players in KR, Japan, Russia and EU/NA. Game is great, the people who play it here, are not. The first thing EU/NA players want to do to a new MMO, is the make it just like every other MMO. "We want a new MMO! As long as there is nothing new about it"
There are a hundred different things to do in the game, its a SANDBOX MMO, yet all i hear is: Endgame and PVP. If all you do is rush to cap and wait for dat endgame, or go around killing lowbies, you are a massive fool.
Comments
The semi-instanced housing also sounds really nice. How does that work in practice? When you open the door to your house what do others around you see? Do they see inside your house too? Can they walk in? I.e. could you open your house door to the "public"?
It didn't actually, GW2 had 3 closed beta's, which they called BWE's, however during the 3rd BWE so many keys where dispersed that it was nearly impossible not to get a key unless you really tried.
But still technically it wasn't open beta as you still needed to obtain a key.
i cant get over the fact the game dont have item drop when im killing mobs or zero real instance or group instance..... the crafting was just okay, doing trade route from point A to point B to get a profit for a item was just ''okay'' , i have learn the game dont realy have pvp either and end game mostly trade run for make more money, also the game dont have raid or instance....
will not buy and the game mediocre
would have lost money if i have buy into these founder pack 100$, now they lost my money
THE REASON THEY DONT GO OPEN BETA MANY PEOPLE LIKE ME WILL DISLIKE THE GAME AND PLAY ONLY A FEW WEEK OR DAYS AND THEY KNOW IT.
mmorpg junkie since 1999
I had the chance to play this game in CB1 for about 20 hours, in which I mostly did system and mechanical testing and only made it to level 20 or so because of that. The PvE of this game isn't dungeons, it's other systems such as workers and trade routes.
The mobs in this game are damage sponges with an AI that only knows how to walk up to you and beat you until it or you dies. If you're looking for a WoW clone, Black Desert isn't it. The 'end game' is focused primarily on PvP and guild conflict.
I'm currently awaiting a cash shop preview, to make sure this game won't be another ArcheAge. If it looks clear of P2W bullshit, I'll jump in.
Edit: As for why no open beta. This game has already been through 3 different beta phases (Korea, Japan, Russia), with our version being the 4th. They only need to test localisation changes.
There are a hundred different things to do in the game, its a SANDBOX MMO, yet all i hear is: Endgame and PVP. If all you do is rush to cap and wait for dat endgame, or go around killing lowbies, you are a massive fool.