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The Black Desert Online forum has been updated with a long list of improvements to the EU / NA version of the game in direct response to player feedback. Of particular note is the fact that energy potions will not be part of the cash shop, though players will be able to visit an NPC to trade unused energy into a potion that can then be sold / traded on the marketplace.
Comments
Who's to say they won't just make it the sweetest deal possible at launch, so that they can sell the maximum number of B2P boxes at launch ?
Then start switching it up in the Cash Shop once the box sales start plummeting after the first 2 or 3 weeks...
so tired of this kind of shit not even they paying MMORPG to mention matter much, in fact just make what I think more possible
I mean, yeah, it's great they paid attention to ArcheAge and don't want to repeat that.This is all well and good, but they didn't exactly remove the problem completely. At the same time, you can tell they are still trying to test the waters for their Western market. As well as see where they can "hide" the advantages.
There isn't an Asian Cash Shop based game ported to the West that doesn't' sell major advantages. The real question is going to be......to what extent will they push it? And how enjoyable will the experience be regardless.
This wouldn't even be my biggest concern. There is still the question of RMT+RNG. I've played this game before. (Figuratively and literally) In terms of progression, if you don't spend, no amount of grinding will correct that. At 1st it won't seem like a big deal. But Cash Shop users will slowly begin to pull ahead in terms of progression. They will begin to obtain gear that grinding simply cannot match. Spenders will start pulling ahead and they won't be caught up with. "Grind for gold" And who do you think gets that gold? So they have your gold and better gear.
The game is going to be P2W. Best to accept that now and factor that into your plans. Better than the backlash and shitstorms later.
Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).
http://black-desert.com/forums/index.php/Thread/794-After-CB2-Poll-2-PvE-Servers/
and that was back in may 2014 so yeah.....
That's good to hear! On both accounts. I can see myself buying and hording a ton of the energy potions. Hell, If you know you're going to be away for a while, you could do an equal exchange with a with a friend (I assume you wouldn't be able to drink your own energy potion? Fuck that sounds nasty.) and still come out ahead.
Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).
Yup. Not pre-ordering until I see a PvE ruleset that's available. I've come to accept that any game that has any PvE in it and forces PvP is doomed to fade into nothing but a little niche title. It only works with games dedicated to making PvP awesome and thus 95% of their efforts goes into PvP -- such as Camelot or Crowfall and not wasting time "PvEifying" it. Though even the former says they're expecting a minor niche to support them when they are finally out.
When two groups of people come in expecting two different experiences, they're both left out in the cold and mingling is usually impossible. PvE will leave because of the PvPers, PvP gankers and trolls will leave because they see a dwindling population of PvE to gank. True PvPers -- the ones that enjoy fair fights -- will feel the sting if diminished developer attention due to the massive drops, have friends quit themselves and we'll have every single game up to this date.
PvP games can work, but they need to be the main focus from the get go.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Hahahaha, kids these days... What if this, what if that... Hey kids, what if they are a secret alien lizard race who are also a member of the illuminati? LOL.
what if someone mentaly challenged ? but sometime you find only fact...
I remain sceptical.
Who's to say they won't just make it the sweetest deal possible at launch, so that they can sell the maximum number of B2P boxes at launch ?
Then start switching it up in the Cash Shop once the box sales start plummeting after the first 2 or 3 weeks..."
Because they already spent millions on this game and having people run away after spending so much preparing launch, they have a lot to lose
If they provide PvE servers players wouldn't need that +15 gear quite so much, so CS sales drop. Let's face it, if you're not geting facerolled by wallet warriors every day you're not going to be bothered with the kit chase.
Removing PvP from the game is bad for their business model. No wonder they've resisted it so strongly.
The have no idea how the game actually works or plays... and they just lump it in with archeage... to funny
"SpottyGekko said:
I remain sceptical.
Who's to say they won't just make it the sweetest deal possible at launch, so that they can sell the maximum number of B2P boxes at launch ?
Then start switching it up in the Cash Shop once the box sales start plummeting after the first 2 or 3 weeks..."
Because they already spent millions on this game and having people run away after spending so much preparing launch, they have a lot to lose
You do know, that if they start slowly introducing "p2w" stuff in cash shop they will get alot more income than not doing that?
It's all about money, so why shouldn't they? lol
But funny enough—and this is not speculation—Energy isn't nearly as vital or scarce as Labour. What's more: gaining Knowledge increases your Energy cap. You WILL find that you're at the cap more often than not, even as an industry magnate; especially if you play with gaining Knowledge in mind.
However, good monetization hinges on providing players with as many ways as possible to lie to themselves
Those that fear P2W but desperately want to play this new game will need the means to rationalise it all away. That's why the monetization has become so abstract and convoluted in modern F2P's.
Edit: Also... max energy is shared account wide ( e.i you have a maximum of 100 energy)... but energy is used per character ( so you can have 5 characters with 100 energy each for 500)