Like the statue of a great dictator, the stone visage of MMO's will roll over, upon the shadow of WoW and create a new era. But that can no be complete until WoW shut's down. It needs to die, in order for MMO's to be reborn.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I don't see it this way at all. For the average online player, WoW has been practically dead for a long while. Other than when the media starts ramping up info on their newest expansion(which they do with every MMO), WoW hardly even gets mentioned anymore.
Sure, it draws people back in for a couple months with its latest expansions, but for the most part it's already a thing of the past.
It's less like the statue of a great dictator, and more like a vine-covered ruin in the jungles of Peru. Every now and then(expansion announcements), someone stumbles onto it and hacks away the vines, but a few months later it disappears back into the overgrowth.
Like the statue of a great dictator, the stone visage of MMO's will roll over, upon the shadow of WoW and create a new era. But that can no be complete until WoW shut's down. It needs to die, in order for MMO's to be reborn.
I don't think that's even remotely true. There is no evidence that if WoW were to cease to exist that its devoted players would suddenly want to play a game that has different game play.
Additionally I posit that a great amount of WoW players are/were just that "WoW players" and aren't really that interested in mmo's.
From my conversations with people who played WoW (over the years" at PAX or Gen Con or just meeting people through life) many of them did not know a single mmo I mentioned in conversation. The only one that I saw that a few knew was Star Wars the Old Republic. Some knew Lord of the Rings Online.
Very, very few of my friends play video games and only one plays an mmo and it's WoW. He doesn't follow mmo's much at all.
In any case, if WoW ceased to exist or went down to a few thousand I don't believe the lion's share of former WoW players would be rushing to other mmo's.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I echo Lokero, WoW has been dead for a long time to the majority of MMO players (or at least those who have played more than one). The problems, and why it continues, are many fold. Many had their first experience with it (thank goodness for EQ), and thus go back time to time. Many are simply used to it and find it "comfortable". Many have made or strengthened friendships through it. And then theres the problem of mass: so many are playing that it just keeps moving even though it has stopped adding to its own forward momentum ("Quantity has a quality all its own").
WoW will never be "killed" by a competitor. It will slowly die to entropy. Very slowly. Over a course of years.
All we can hope for is one of those competitors to speed such a decline through a game that is engaging, tells a great story, and gives players what they want (whatever that may be).
Waiting For: something good Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]
While it may have no consequence to the market at the time, I hope I live long enough to see that fucker fold. WoW has done immeasurable damage to the genre.
MMORPG players are often like Hobbits: They don't like Adventures
I'm just going to come out and say it. This is one of the dumber topics I've read on this site. The OP makes absolutely no sense what so ever. Honestly, the MMO genre before WoW was very niche. WoW brought in a much broader audience in the genre, for better or worse. The "better or worse" really depends on how you look at it. Either way without WoW it is fairly easy to estimate that we would have far less MMO's to play in general.
With that said without WoW our genre would be lessened not amplified. At least that's my 2 cents.
Toss up : Our Sun going super nova first OR WoW "dies" first? 10/10 would roast marshmallows during a super nova. That's how silly this thread is. And also, what the hell makes you think we'll even get a new "era" of MMO's once WoW shuts down? If there's one thing we learned since 2004 is that Devs / Pubs will try to recreate the "perfect" WoW but with more bells and whistles slapped into it, but only to fail miserably in the process. The trend won't change at all just because WoW is out of the picture, hell, more and more people are joining games like LoL and Dota. So if MOBA's is your definition of "new era", then I want no part of it.
I'm just going to come out and say it. This is one of the dumber topics I've read on this site. The OP makes absolutely no sense what so ever. Honestly, the MMO genre before WoW was very niche. WoW brought in a much broader audience in the genre, for better or worse. The "better or worse" really depends on how you look at it. Either way without WoW it is fairly easy to estimate that we would have far less MMO's to play in general.
With that said without WoW our genre would be lessened not amplified. At least that's my 2 cents.
Well said, i find the rest of the posts in this thread pathetic. It's like Blizzard should feel guilty about bringing in a winning formula where mmo's are concerned. They talk as if WOW is dieing but in reality the game is still going strong even though it has less sub numbers.
I'm just going to come out and say it. This is one of the dumber topics I've read on this site. The OP makes absolutely no sense what so ever.
On this site you quickly learn to differ between a balanced opinion and an extreme stance.
The OP is a die hard fan for Pantheon and while some of the fans are nice and reasonable there are several who will keep posting something along the lines of: All MMOs suck - Pantheon is the last hope and you are a fool if you don't see that this is the truth!
I'm just going to come out and say it. This is one of the dumber topics I've read on this site. The OP makes absolutely no sense what so ever. Honestly, the MMO genre before WoW was very niche. WoW brought in a much broader audience in the genre, for better or worse. The "better or worse" really depends on how you look at it. Either way without WoW it is fairly easy to estimate that we would have far less MMO's to play in general.
With that said without WoW our genre would be lessened not amplified. At least that's my 2 cents.
I don't think that is true, the glut of money brought a rash of stupid design decisions and schlocky crap to try and grab for the WoW customer base. It was a gold rush that destroyed the land from which it originated. For every so-called "good" thing that WoW brought, it brought three crappy ways to reduce the character of the MMORPG genre. No I think that the genre would have been better off without commander quest hub and its band of a million console idiots.
MMORPG players are often like Hobbits: They don't like Adventures
Let's assume for a moment that there are 5 million unique individuals playing WoW and nothing else but WoW. If Blizzard were to shut down operations tomorrow... would it be your contention that those 5 million people would immediately seek out some other MMO to play? When for the past 10 years they never have? That developers would create a game unlike WoW to lure said 5 million people to play it when they clearly only cared to play WoW no matter how utterly boring it could get?
If those 5 million people are the reason for WoWs success, then clearly only a WoW clone could ever be a success with those said 5 million people. Not a knock off, not a twist on an idea of, but an actual 100% clone... one could say even a rip-off of intellectual property of the worst kind... actual theft.
If WoWs success is the reason the rest of the gaming industry sucks right now, killing off the competition won't change the fact that the rest of the gaming industry sucks. It will just mean you won't even have WoW as an option anymore (those 5 million people are going to really be upset).
So clearly, whether WoW exists or doesn't exist, has zero influence on the success or failure of other MMOs because the last time I checked, there were more than 5 million people on the planet. And those 5 million people we've been discussing never had any intention of playing anything but WoW from the get go. Offer them a car, money, a trip to the Bahamas... they'd still take door number 1... WoW.
WoW is not the problem, never has been... it's always been the OTHER game developers. They are the ones throwing everything at the ceiling and hoping that it sticks. In other words... they're guessing.
Like the statue of a great dictator, the stone visage of MMO's will roll over, upon the shadow of WoW and create a new era. But that can no be complete until WoW shut's down. It needs to die, in order for MMO's to be reborn.
That's not how it works. That's not how any of this works.
Do you actually believe that if WoW went away that devs would be all like, "oh man, WoW is gone, I guess it's time for the golden age of MMO's, we were holding back all this time!"
sorry op wow aint the great dictator yu can play plenty of mmos there rnt just wow out there if yur so sure what the players need in a mmo then make it then yu can say yu "saved" th mmo genre
sorry op wow aint the great dictator yu can play plenty of mmos there rnt just wow out there if yur so sure what the players need in a mmo then make it then yu can say yu "saved" th mmo genre
Like the statue of a great dictator, the stone visage of MMO's will roll over, upon the shadow of WoW and create a new era. But that can no be complete until WoW shut's down. It needs to die, in order for MMO's to be reborn.
All of the MMOs that feature that same model would need to as well. WoW may have started the problem, right place/right time/right IP, but it was the sea of "me too" MMOs that caused a shift in the industry. The "era" has already ended though, as evidenced by the lull of releases. Unfortunately the wait for something new, in an industry that take 5-7+ years for developed products, is real.
Like the statue of a great dictator, the stone visage of MMO's will roll over, upon the shadow of WoW and create a new era. But that can no be complete until WoW shut's down. It needs to die, in order for MMO's to be reborn.
Obvious Troll post. The short answer is ummm...no.
While it may have no consequence to the market at the time, I hope I live long enough to see that fucker fold. WoW has done immeasurable damage to the genre.
Dont blame WoW for the incompetence, or lack of creativity from some other companies who just want to make a quick buck in the mmo industry. If WoW dies, it will not suddenly/magically make the rest of the mmos better.
The typical circlerjerk against WoW, i wonder how many stupid/ignorant reasons people will try to find just to bash a game it offered us some of the best moments as gamers
Taking selfish BS to the next level: "Not only do I hate the game you enjoy, I want to destroy it to force you to enjoy what I enjoy."
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm just going to come out and say it. This is one of the dumber topics I've read on this site. The OP makes absolutely no sense what so ever. Honestly, the MMO genre before WoW was very niche. WoW brought in a much broader audience in the genre, for better or worse. The "better or worse" really depends on how you look at it. Either way without WoW it is fairly easy to estimate that we would have far less MMO's to play in general.
With that said without WoW our genre would be lessened not amplified. At least that's my 2 cents.
I don't think that is true, the glut of money brought a rash of stupid design decisions and schlocky crap to try and grab for the WoW customer base. It was a gold rush that destroyed the land from which it originated. For every so-called "good" thing that WoW brought, it brought three crappy ways to reduce the character of the MMORPG genre. No I think that the genre would have been better off without commander quest hub and its band of a million console idiots.
You are so ignorant its laughable.I t was a ''gold rush''? its one of the most preseverant titles. Continual content, huge world, fantastic lore, well made raids-dungeons. Simple grouping system(that nowadays mmos fail to make), great PvP.
WHat was the ''character'' of the MMORPG genre before, are u willing to ellaborate?ANd that comes from some1 who litterally loved DAOC.
We are incredibly lucky that WoW happened to us the last 10 years, or we would have been in a situation like we are after the MoP expansion, playing games for 2 months and then immigrating.
Plus as someone else stated above, people are bored of WoW, but others games still are much worse( and i talk as a complete product, of course they have some aspects way better than WoW, but as a COMPLETE product, they are just inferior)
Sovrath is right, most WoW players aren't MMO players, they're WoW players. If WoW closed down today they'd go back to playing single players, fps, rts etc. Most wouldn't go to another MMO.
And also Waynejr2, spot on mate. Golden age has been and gone years ago. We now live in the "Another F2P/P2W Korean Grinder? Age" or the "That's not a fucking MMO! Age".
Comments
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Sure, it draws people back in for a couple months with its latest expansions, but for the most part it's already a thing of the past.
It's less like the statue of a great dictator, and more like a vine-covered ruin in the jungles of Peru. Every now and then(expansion announcements), someone stumbles onto it and hacks away the vines, but a few months later it disappears back into the overgrowth.
Additionally I posit that a great amount of WoW players are/were just that "WoW players" and aren't really that interested in mmo's.
From my conversations with people who played WoW (over the years" at PAX or Gen Con or just meeting people through life) many of them did not know a single mmo I mentioned in conversation. The only one that I saw that a few knew was Star Wars the Old Republic. Some knew Lord of the Rings Online.
Very, very few of my friends play video games and only one plays an mmo and it's WoW. He doesn't follow mmo's much at all.
In any case, if WoW ceased to exist or went down to a few thousand I don't believe the lion's share of former WoW players would be rushing to other mmo's.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
WoW will never be "killed" by a competitor. It will slowly die to entropy. Very slowly. Over a course of years.
All we can hope for is one of those competitors to speed such a decline through a game that is engaging, tells a great story, and gives players what they want (whatever that may be).
Waiting For: something good
Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]
With that said without WoW our genre would be lessened not amplified. At least that's my 2 cents.
The OP is a die hard fan for Pantheon and while some of the fans are nice and reasonable there are several who will keep posting something along the lines of:
All MMOs suck - Pantheon is the last hope and you are a fool if you don't see that this is the truth!
If those 5 million people are the reason for WoWs success, then clearly only a WoW clone could ever be a success with those said 5 million people. Not a knock off, not a twist on an idea of, but an actual 100% clone... one could say even a rip-off of intellectual property of the worst kind... actual theft.
If WoWs success is the reason the rest of the gaming industry sucks right now, killing off the competition won't change the fact that the rest of the gaming industry sucks. It will just mean you won't even have WoW as an option anymore (those 5 million people are going to really be upset).
So clearly, whether WoW exists or doesn't exist, has zero influence on the success or failure of other MMOs because the last time I checked, there were more than 5 million people on the planet. And those 5 million people we've been discussing never had any intention of playing anything but WoW from the get go. Offer them a car, money, a trip to the Bahamas... they'd still take door number 1... WoW.
WoW is not the problem, never has been... it's always been the OTHER game developers. They are the ones throwing everything at the ceiling and hoping that it sticks. In other words... they're guessing.
Do you actually believe that if WoW went away that devs would be all like, "oh man, WoW is gone, I guess it's time for the golden age of MMO's, we were holding back all this time!"
if yur so sure what the players need in a mmo then make it then yu can say yu "saved" th mmo genre
All of the MMOs that feature that same model would need to as well. WoW may have started the problem, right place/right time/right IP, but it was the sea of "me too" MMOs that caused a shift in the industry. The "era" has already ended though, as evidenced by the lull of releases. Unfortunately the wait for something new, in an industry that take 5-7+ years for developed products, is real.
No one is copying that formula anymore.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Continual content, huge world, fantastic lore, well made raids-dungeons. Simple grouping system(that nowadays mmos fail to make), great PvP.
WHat was the ''character'' of the MMORPG genre before, are u willing to ellaborate?ANd that comes from some1 who litterally loved DAOC.
We are incredibly lucky that WoW happened to us the last 10 years, or we would have been in a situation like we are after the MoP expansion, playing games for 2 months and then immigrating.
Plus as someone else stated above, people are bored of WoW, but others games still are much worse( and i talk as a complete product, of course they have some aspects way better than WoW, but as a COMPLETE product, they are just inferior)
And also Waynejr2, spot on mate. Golden age has been and gone years ago. We now live in the "Another F2P/P2W Korean Grinder? Age" or the "That's not a fucking MMO! Age".