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Dragon's Dogma: Not a bad port, pleasently surprised about that.

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  • IselinIselin Member LegendaryPosts: 18,719
    Distopia said:
    Sovrath said:
    One of the things I really like is that if you change an input key the "suggestions" on which key to use reflect what you have changed.

    And of course I really like that one can change which keys to use.

    In truth this really is an excellent port. There are some idiosyncrasies with the interface, for example, when I went to change eye color I kept clicking on the color and nothing would happen. I had to first hit "enter" then choose the eye color. It seems like a small thing but there are some extra steps for some things. Not in game but when creating your character or changing an option.

    Another example would be changing the voice. It's natural to just "click" on a voice choice thinking you will hear it. But clicking on a voice choice actually just assigns it.

    You have to use the keyboard buttons to navigate and use "O" to hear the voice choice. This is minor stuff but I mention it as a heads up for people who get frustrated at such things.

    The game is VERY smooth and I love the combat. The pawns, at least from what I experienced in the tutorial, do tend to rush ahead.

    The "role play" version in my head just assumes they are morons.
    Just a heads up, I found out last night when making a new character to try out mage which I never did before...if you double click the voice it plays back. 

    Agreed pawns can annoyingly turn into Leroy Jenkins, lol.
    That's why it's even more satisfying when they do something awesome. There's a quest in the Pawn's Guild where you go underground following a very long circular corridor around an open center. Eventually you'll run into an ogre in there who was pretty tough... until one of my pawn pushed it over the edge to its death :)

    When you're in the rift picking pawns you can search for them and look at what skills they use before you summon them. I find that Ranger pawns in particularly are really useful with good ranged DPS - they tend to stay out of trouble. A good mage pawn focused on healing, buffing, silence, etc. are also less brain dead than the fighter or warrior pawns - those are the Leroy Jenkins pawn classes. Sorcerer pawns are also a lot of trouble because they're so squishy.

    I play as a Mage/Sorcerer myself (and eventually Magic Archer) with a fighter tank main pawn. That works pretty well since I can equip and skill that main pawn more intelligently.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • WizardryWizardry Member LegendaryPosts: 19,332
    I have this to say about Dragon's Dogma,take their combat system add in kingdom's of Amalur ideas and you have the most immersive combat ever known in gaming.Then if i could touch in some FFXI stats and ideas i would be overjoyed and playing my one and only destination game.

    However the rest of the game is a bit lacking,it is still a decent game for sure,i would say if you are bored and have nothing to play or interest you this is worth the buy/play.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SovrathSovrath Member LegendaryPosts: 32,985
    Iselin said:
    Sovrath said:
    Sovrath said:


    The "role play" version in my head just assumes they are morons.
    Forgot to mention you can adjust their A.I. at the table in the inn.
    Thanks. What does it mean when a pawn becomes "forfeit"? I was in a battle with the snake hydra thing and suddenly got a message that my pawn became forfeit?
    It means you didn't rezz it fast enough after it went down. You have quite a while to do so but they eventually do go back to the rift.
    Thanks, that's a help.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,985
    Can anyone comment on using melee skills? Obviously there is no hotbar. I'm left to think that once you assign them they just "go off" when using the correct attack button. I guess.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    edited January 2016
    Sovrath said:
    Can anyone comment on using melee skills? Obviously there is no hotbar. I'm left to think that once you assign them they just "go off" when using the correct attack button. I guess.
    Yea they go off when you press assigned button. You can equip 6 active skills in total, 3 for primary and 3 for secondary.  You can equip multiple passive skills.  And there are skills you can learn that can extend your normal attacks which you do not have to equip but are done by doing things like x pause x x x and other ways in similar fashion kind of like in devil may cry and some are for air born attacks.

    You can combine skills too for example, my mystic knight has a skill that can shoot balls of energy called great cannon but if I enchant my weapon with fire or whatever element the balls of energy will be balls of fire or other element.
  • DeivosDeivos Member EpicPosts: 3,692
    It's a combination. You have passive upgrades to your attack chains you can get as you progress in a classes proficiency, but then you have the skills which are bound to your main and offhand weapon, which you explicitly have to activate.

    Overall you have six such ability slots on any class you play.

    How you activate them totally depends on what you did to your button binds, and this part is a little odd as they basically just left it as the same mechanics as when it was on console to allow layering of abilities on the same buttons.

    By default I believe it is ctrl and alt that brings up the ability options, and when doing so it will change the primary and secondary attack as well as the "activate" key into different abilities to activate, assuming you slotted them after unlocking.

    Also if your pawns are too rambunctious, I'd suggest going to an inn and sitting down with the pawn to tell them what to do, or going to the fort you get your personal pawn at and buying the tonics the guy in the yellow outfit sells there which augments pawn behavior (using those you can change how they behave in combat and what enemies they target, like my pawn is setup as my group support/healer).

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • SovrathSovrath Member LegendaryPosts: 32,985
    Ah thanks all, appreciate it.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DeivosDeivos Member EpicPosts: 3,692
    You can combine skills too for example, my mystic knight has a skill that can shoot balls of energy called great cannon but if I enchant my weapon with fire or whatever element the balls of energy will be balls of fire or other element.
    On the matter of combining skills, it's worth noting that some abilities that you unlock cross-over between classes that use the same weapon types.

    Like if you flipped back to a fighter, you would actually still be able to use great cannon on your sword.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    One thing I always liked: Traveling at night, especially in unfamiliar areas, is dangerous. Stronger enemies can appear in some areas, and even the weaker ones can surprise you because it's actually dark. Really dark. As in, you'd better have a lantern and torches handy, else you're not going to see jack squat. This holds true for most caves / dungeons as well. 

    I'll be waiting for a sale to pick it up though. My monthly entertainment budget has already been spent on Tomb Raider. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

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  • DeivosDeivos Member EpicPosts: 3,692
    Apologies, but I need to addendum my last statement as apparently I found a bug, not quite a feature.

    While, yes, trained abilities from one class does have crossover to other classes, some abilities that are unique to that class such as the great cannon isn't supposed to cross over.

    However, if during the same session you are juggling vocations and have it selected for your mage knight, apparently the game can sometimes be confused and will retain the skills as an option when you change vocation to a fighter, letting you use those classes special abilities.

    When you exit and load the game again, this will go away and you'll be left with an empty ability slot, so.... more of a "feature" in this case and not as much of an intended one. Testing this bug now to see how consistent it is. :p

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • DistopiaDistopia Member EpicPosts: 21,183
    Torval said:
    Good info. Thanks everyone.
    Agreed

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • YashaXYashaX Member EpicPosts: 3,100
    Torval said:
    Good info. Thanks everyone.
    Just wanted to add a couple of tips if you are just starting out: 

    1) You can bind consumables to keys 1 through 5 if using a keyboard/mouse,

    2) Your stat progression varies depending on what class you level as. EG, each level of assassin gives 6 strength, while each level of fighter gives 4 strength (but more HP etc than assassin). The more strength you have the more damage your physical attacks do, the more magic power the more damage spells and magic archer abilities do.
    ....
  • fascismfascism Member UncommonPosts: 428
    Torval said:
    Thanks for the additional tips. One of the settings is to allow players to rent your pawn. Is it best just to let anyone rent them, friends only, or is there any disadvantage to letting anyone rent them?
    you want as many people to rent it as possible. They can bring back items/gifts and knowledge.
  • DeivosDeivos Member EpicPosts: 3,692
    Loaning our your pawn has no actual downsides aside from potentially hurt feelings if someone doesn't like them and sends a mean message/poor review and you're emotional enough to be influenced by a stranger on the internet.

    Otherwise you can gain rift shards, gift items, and your follower won't level from it, but they gain experience with environments, enemies, and quests which are all convenient for your own play experience.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • psiicpsiic Member RarePosts: 1,642
    Game is actually kinda fun. Character creator is pretty decent for what it is. Combat is pretty damn challenging which I like. Crafting is pretty involved. However having issue trying to get some of the bow skills to work. There is a bit of humor as well made a little girl avatar, waist high to all the pawns, pigtails, chirpy voice, the works. Pawns all bowing and calling her master makes me laugh.
  • DeivosDeivos Member EpicPosts: 3,692
    Torval said:
    I had to restart because I kept accidentally attacking villagers, scaring them off. Shifting muscle memory between WiiU and the Logitech 710 is a bit of a chore.
    I've had to force quit and restart my game a few times now because of accidentally clicking the mouse when trying to interact with someone and consequently stabbing them. :pleased: 

    Been pretty happy to train my own pawn up as a mage with healing, cures, and some crowd control with a preference towards defending the group and use of heals, Makes a very handy sidekick just between me and them which opens up the extra two pawn slots to hiring extra damage and not worrying quite so much about how many medicine items I have on hand.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • SovrathSovrath Member LegendaryPosts: 32,985
    edited January 2016
    Torval said:


    I had to restart because I kept accidentally attacking villagers, scaring them off. Shifting muscle memory between WiiU and the Logitech 710 is a bit of a chore.
    I did that once to a guard and got the message that I could piss people off. Been extra careful.

    I love that in fights you can be blinded and it lasts quite a bit.

    Also that the nights are really dark. was making my way back to the original village just to finish the quests I had there when I was attacked by bandits and wolves. The bandits had a mage and suddenly things started getting smoky cutting off any visuals other than the health bars. Almost won that fight but was taken out by an archer.

    It can be tricky but I really love the game. Best purchase I've made in a while.
    Post edited by Sovrath on
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • thunderclesthundercles Member UncommonPosts: 510
     It's a blast for me so far! So epic!
  • bartoni33bartoni33 Member RarePosts: 2,044
    Man I can't wait until I get my computer running again. This game sounds like something I would really enjoy. The feedback alone sounds awesome!

    Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.


  • method.gamingmethod.gaming Member UncommonPosts: 5
    Couldn't agree more! @Distopia
  • IselinIselin Member LegendaryPosts: 18,719
    A couple of quick tips about fighting in dark places...

    When your lantern needs to be filled up with oil it'll go dim and hardly light-up very much around you... make sure you top it up when needed. Also make sure you give a lantern to each of your pawns: 4 lanterns > 1

    I made the switch from mage to magic archer around level 20. Glad I did. The magic bow abilities are fun and do great damage.

    And a question... group healing from Anodyne only restores some health (up to the white bar max.) If you want to restore the pawns' health beyond that you need to use potions, herbs, etc. Problem is that if you give the pawns healing items there doesn't seem to be a way to make them use it... or am I missing something?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Iselin said:
    And a question... group healing from Anodyne only restores some health (up to the white bar max.) If you want to restore the pawns' health beyond that you need to use potions, herbs, etc. Problem is that if you give the pawns healing items there doesn't seem to be a way to make them use it... or am I missing something?
    As far as I know you cant use items on pawns, I guess its because you can raise them as much as you want without cool down or cast time when they fall in battle. The only other way to heal them fully is by going near rift stones or resting at inns.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Iselin said:


    And a question... group healing from Anodyne only restores some health (up to the white bar max.) If you want to restore the pawns' health beyond that you need to use potions, herbs, etc. Problem is that if you give the pawns healing items there doesn't seem to be a way to make them use it... or am I missing something?
    Although you can use items that heal entire party
  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:


    And a question... group healing from Anodyne only restores some health (up to the white bar max.) If you want to restore the pawns' health beyond that you need to use potions, herbs, etc. Problem is that if you give the pawns healing items there doesn't seem to be a way to make them use it... or am I missing something?
    Although you can use items that heal entire party
    Yeah I noticed that I accidentally made a "perfume" that does that when messing around combining items... now if I could only figure out how I did it :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • DistopiaDistopia Member EpicPosts: 21,183
    edited January 2016
    I also want to add- now that it's pretty much established that this game excels at game-play--...I love that they drew so much inspiration from Berserk (the anime series) in how they designed the looks of things, as well as kept the old Folk lore imagery of the beasts within the game. Another area that is great is the outfits and armor layering system in place. I don't think there is a game out there that has a better look for the armors/outfits in the open world RPG genre.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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