Best Crafting system ever - SWG. So few games today allow you to distinguish yourself as a crafter like that game did.
My Favorite PVP - Warhammer first tier. I continued making level 14 toons so I could jump into pvp over and over again and then delete that toon when they hit level 20 because things went bad after that.
Soooo many good memories....
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
bschittone said:
Ahh i so miss COH. I really cant believe someone didn't just buy the rights and re release it..
Paragon Studios tried. NCSoft wouldn't budge because then they'd have to admit the IP wasn't worth what they were telling their shareholders it was worth. (Has something to do with Korean finance laws or something.)
I'm sure people would love it back but due to how old both of the games are may not get that many people keep it alive with fix and updates unless they do what Turbine did with Asheron Call 1 or 2 just keep the game running with no updates or much of support.
I'm OK with minimal or no updates for CoH. It was pretty solid as is.
I honestly can't believe Vanguard didn't make this list, even at say, 4th place? Matrix Online and Tabula Rasa? Seriously? Not sure if this list is completely biased, payed for, or just absurd.
Has anyone ever tried to "recreate" an MMO, but, with a different engine? The game has to have all the features from the original that made the game great.
SWG could be recreated like it was pre-NGE. Couldn't it? The only obstacle would be Lucas Arts I guess?
They're called private servers.
But they're using the same engine? I'm talking about recreating the whole game but with a different engine, different animations, etc etc, or when you say private servers, does that mean they have recreated the game on, let's say the Hero Engine?
Private servers are generally not on the same engines, they use custom engines designed to emulate the game, which is why they're also called emulators. But, this sort of talk isn't allowed around here.
I know about the private servers but that is not what I am after here. I want a game company to pretty much do what they do to the movies. The game company should pretend that they have never heard of SWG, because it never existed. So, they're making SWG from scratch. But the President of the company has this crystal ball that he can look into, at another dimension (ours) and there the game has been created and failed. Misstakes are now known and will not be duplicated. (NGE) But all the great features that made SWG to what it was will be duplicated by the President. Just the cantina entertainers chatting with people resting. People sick with disease or wound go to the medic center to get healed up. Etc, etc... All that combined with NEW graphics, animations, spell effects, sounds, etc...
That is what I want.
I believe the moviemakers have a word for it that I didn't think of before. Reboot!
Has anyone ever tried to "recreate" an MMO, but, with a different engine? The game has to have all the features from the original that made the game great.
SWG could be recreated like it was pre-NGE. Couldn't it? The only obstacle would be Lucas Arts I guess?
They're called private servers.
But they're using the same engine? I'm talking about recreating the whole game but with a different engine, different animations, etc etc, or when you say private servers, does that mean they have recreated the game on, let's say the Hero Engine?
Private servers are generally not on the same engines, they use custom engines designed to emulate the game, which is why they're also called emulators. But, this sort of talk isn't allowed around here.
I know about the private servers but that is not what I am after here. I want a game company to pretty much do what they do to the movies. The game company should pretend that they have never heard of SWG, because it never existed. So, they're making SWG from scratch. But the President of the company has this crystal ball that he can look into, at another dimension (ours) and there the game has been created and failed. Misstakes are now known and will not be duplicated. (NGE) But all the great features that made SWG to what it was will be duplicated by the President. Just the cantina entertainers chatting with people resting. People sick with disease or wound go to the medic center to get healed up. Etc, etc... All that combined with NEW graphics, animations, spell effects, sounds, etc...
That is what I want.
I believe the moviemakers have a word for it that I didn't think of before. Reboot!
DO a search on Warhammer Online and Star Wars Galaxies underground servers and you will be pleasantly surprised that you can still play these games and they have decent communities.
Vanguard was a huge heartbreak for me. I grew up on Keith Parkinson's artwork and was so excited when he was behind the design of it. Fantastic artist!
Only WAR and SWG would make my list from the above. I wish I wasn't so young during the SWG prime and that I had gotten a chance to experience the game I've heard hundreds, literally, of amazing tales from other players over the years about. I gave it a couple months years later and it just wasn't the same.
I was busy with Lotro at the time WAR came out and when I got around to trying it, it felt empty and dying. I was also surprised how easily WAR went under with so little effort to monetize it through micro transactions like every other game does.
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
Has anyone ever tried to "recreate" an MMO, but, with a different engine? The game has to have all the features from the original that made the game great.
SWG could be recreated like it was pre-NGE. Couldn't it? The only obstacle would be Lucas Arts I guess?
They're called private servers.
But they're using the same engine? I'm talking about recreating the whole game but with a different engine, different animations, etc etc, or when you say private servers, does that mean they have recreated the game on, let's say the Hero Engine?
Private servers are generally not on the same engines, they use custom engines designed to emulate the game, which is why they're also called emulators. But, this sort of talk isn't allowed around here.
I know about the private servers but that is not what I am after here. I want a game company to pretty much do what they do to the movies. The game company should pretend that they have never heard of SWG, because it never existed. So, they're making SWG from scratch. But the President of the company has this crystal ball that he can look into, at another dimension (ours) and there the game has been created and failed. Misstakes are now known and will not be duplicated. (NGE) But all the great features that made SWG to what it was will be duplicated by the President. Just the cantina entertainers chatting with people resting. People sick with disease or wound go to the medic center to get healed up. Etc, etc... All that combined with NEW graphics, animations, spell effects, sounds, etc...
That is what I want.
I believe the moviemakers have a word for it that I didn't think of before. Reboot!
Storm_Cloud said:
Has anyone ever tried to "recreate" an MMO, but, with a different engine? The game has to have all the features from the original that made the game great.
Yes - essentially - happening as we speak: Crowfall.
Although the game - essentially - being remade didn't make the above list: Shadowbane.
Vanguard didn't make enough money to make it worth to correct the underlying rickety code. Most, if not everyone that worked on it when it shut down were not the original programmers.
It really needed to be rebuilt from the ground up to proceed any further without breaking other things each time they patched/brought in new things.
If you liked TR try Firefall. Update 1.6 just released last week.
Tabula Rasa was a really fun MMO. Warhammer I wish would have been developed by someone else. The Matrix had some really good ideas but I just could not get into it. Great list. I would have put Asheron's Call 2 on that list. Under-rated game imho
AC2 isn't really shut down though (or turbine is beta testing bring it back up) As far as Tabula Rasa i agree it was a fun MMO. I think TR's largest problem was Richard Garriot's insistence on scrapping everything one too many times which massively drove up development costs (he did this like 2 - 3 times of the course of it). So when it didn't make a buttload of cash and had wasted a bunch of money they kind of just shut it down at that point (I followed TR from it's initial reveal and was actually saddened that garriot deviated so far from his original vision for the game)
Shout out to The Chronicles of Spellborn, and all that might have been.
Spellborn for all intents and purposed sort of created the modern action combat mmorpg which is the funny thing. Its world design was utterly fantastic and it could of been so much more than it ended up.
Comments
Another MMO to mention was Earth and Beyond - Space Sim MMO.
My Favorite PVP - Warhammer first tier. I continued making level 14 toons so I could jump into pvp over and over again and then delete that toon when they hit level 20 because things went bad after that.
Soooo many good memories....
I also enjoyed Matrix MMO. It was fun.
Another MMO to mention was Earth and Beyond - Space Sim MMO.
I miss this one. Auto Assault was another one.
Ahh i so miss COH. I really cant believe someone didn't just buy the rights and re release it..
Paragon Studios tried. NCSoft wouldn't budge because then they'd have to admit the IP wasn't worth what they were telling their shareholders it was worth. (Has something to do with Korean finance laws or something.)
I'm OK with minimal or no updates for CoH. It was pretty solid as is.
They usually think they can improve upon a great story and they go and fuck it all up.
cheers
"Be water my friend" - Bruce Lee
Catch you on the planetside!
I was busy with Lotro at the time WAR came out and when I got around to trying it, it felt empty and dying. I was also surprised how easily WAR went under with so little effort to monetize it through micro transactions like every other game does.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Here's for hoping that the outcome of a game is different than a movie. However, something tells me that we'll never find out.
Has anyone ever tried to "recreate" an MMO, but, with a different engine? The game has to have all the features from the original that made the game great.
Yes - essentially - happening as we speak: Crowfall.
Although the game - essentially - being remade didn't make the above list: Shadowbane.
It really needed to be rebuilt from the ground up to proceed any further without breaking other things each time they patched/brought in new things.
If you liked TR try Firefall. Update 1.6 just released last week.
twitch.tv/itpaladin
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Spellborn for all intents and purposed sort of created the modern action combat mmorpg which is the funny thing. Its world design was utterly fantastic and it could of been so much more than it ended up.