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P2w and star citizen

YashaXYashaX Member EpicPosts: 3,100
I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game even before it is launched. There is a lot of angst about mmos being P2W- especially Asian made mmos - but as far as I can see SC is a blatant and massive P2W cash grab on a scale I have not seen before, and yet no one seems to mention it.

I am not talking about whether its going to be released or the way kickstarter funds are used etc, I mean you can directly buy ships and so forth- ie directly buy power. I find it really strange that many people tout Western gamers' abhorrence of p2w, and yet a big upcoming title like this is possibly the most outrageous example of p2w to date but no one seems to mind?
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Comments

  • ThourneThourne Member RarePosts: 757
    As far as I am concerned it isn't pay to win if equal power can be earned in game with reasonable effort.
    That goes for any game.
  • filmoretfilmoret Member EpicPosts: 4,906
    Thourne said:
    As far as I am concerned it isn't pay to win if equal power can be earned in game with reasonable effort.
    That goes for any game.
    Good definition.  My problem is the extreme blunders this company has already displayed.  I don't think they have a clue how to make an economy that won't be pay to win.  So far they have miscalculated just about everything.  I don't expect them to get this right all of a sudden.
    Are you onto something or just on something?
  • KyleranKyleran Member LegendaryPosts: 44,057
    Maybe first people want to see a game produced before worrying how to "win" it.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • SiphaedSiphaed Member RarePosts: 1,114
    Like EVE?  Where you can buy PLEX and sell it for ISK, and with that ISK buy ships?


    Except you cannot fly those ships until you've learned the skills in REAL TIME.  It takes at least 6 months + to be able to fly a Capital ship through training.  And then you've got to worry about subsystems attached to it.  However that is NOT pay to win.  They're buying in-game earned currency from other players within the game. That is RMT (real money trade) for currency.   P2W is buying directly from a cash shop items of power that are on sell there, whether earnable in-game is moot to that fact.   And yes, I'd say that SC is completely P2W with it's ship sales system.


  • TalonsinTalonsin Member EpicPosts: 3,619
    edited February 2016
    Like EVE?  Where you can buy PLEX and sell it for ISK, and with that ISK buy ships?
    Its a little different in Eve since just flying a ship does not mean you can actually use it very well.  In Eve, you have to train for the ships so you can not just buy a carrier and win, you have to train for it first.  Then you have to train for many months to work the shields, weapons and fighters.  A new person can not just come in with a month of gametime and BUY a winner. 

    We dont know all the facts yet in Star Citizen but I am also worried that people who dropped thousands of dollars will dominate from day one. 
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • Colt47Colt47 Member UncommonPosts: 549
    edited February 2016
    Thourne said:
    As far as I am concerned it isn't pay to win if equal power can be earned in game with reasonable effort.
    That goes for any game.
    It's more so pay to get ahead at the moment with buying ship pledges and pay to win up to a point with the basic ship pledges.  Anyone buying a starter package is going to have a small, inexpensive ship they will run around the verse in, but there is a noticeable increase in power moving from something like the Aurora to the Avenger or 325a.  Now power going from those to something like a hornet is a lot less dramatic, and diminishing returns quickly start showing up at the 150+ pledge level.

    Also, it's sort of hard to really compare some ships because they are built to cater to a very different segment of gameplay than the others.  Yes a hornet is going to probably tear apart a Hull B or seriously grind out a freelancer, but those ships aren't designed with combat in mind and are meant to ferry cargo, which the hornet isn't capable of.  Then there is actually tweaking ships with gear that we haven't gotten to see much of yet.  It's fully possible a well geared Avenger can destroy even a base Aegis Saber just because it has superior tech.
  • ShodanasShodanas Member RarePosts: 1,933
    YashaX said:
    I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game even before it is launched. There is a lot of angst about mmos being P2W- especially Asian made mmos - but as far as I can see SC is a blatant and massive P2W cash grab on a scale I have not seen before, and yet no one seems to mention it.

    I am not talking about whether its going to be released or the way kickstarter funds are used etc, I mean you can directly buy ships and so forth- ie directly buy power. I find it really strange that many people tout Western gamers' abhorrence of p2w, and yet a big upcoming title like this is possibly the most outrageous example of p2w to date but no one seems to mind?
    Can you please provide us some links to these massive P2W elements ?

    Thank you.
  • YashaXYashaX Member EpicPosts: 3,100
    Shodanas said:
    YashaX said:
    I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game even before it is launched. There is a lot of angst about mmos being P2W- especially Asian made mmos - but as far as I can see SC is a blatant and massive P2W cash grab on a scale I have not seen before, and yet no one seems to mention it.

    I am not talking about whether its going to be released or the way kickstarter funds are used etc, I mean you can directly buy ships and so forth- ie directly buy power. I find it really strange that many people tout Western gamers' abhorrence of p2w, and yet a big upcoming title like this is possibly the most outrageous example of p2w to date but no one seems to mind?
    Can you please provide us some links to these massive P2W elements ?

    Thank you.
    Buying ships with cash? 
    ....
  • Colt47Colt47 Member UncommonPosts: 549
    edited February 2016
    YashaX said:
    Shodanas said:
    YashaX said:
    I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game even before it is launched. There is a lot of angst about mmos being P2W- especially Asian made mmos - but as far as I can see SC is a blatant and massive P2W cash grab on a scale I have not seen before, and yet no one seems to mention it.

    I am not talking about whether its going to be released or the way kickstarter funds are used etc, I mean you can directly buy ships and so forth- ie directly buy power. I find it really strange that many people tout Western gamers' abhorrence of p2w, and yet a big upcoming title like this is possibly the most outrageous example of p2w to date but no one seems to mind?
    Can you please provide us some links to these massive P2W elements ?

    Thank you.
    Buying ships with cash? 
    Please, we prefer the phrase "digital swag".   B)

    Got a fish tank, several in game hangar minis from X-mas, a cool overcoat, and four different hangars.  
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    I think the reason nobody is mentioning it is there's a good chance the game won't even be made.

    Once it's clear the game is going to be made, and it's closer to release (if that ever happens), say in 2 years, then people will complain about p2w.

    Or maybe not.  Maybe they only care about p2w in Asian games.
  • Colt47Colt47 Member UncommonPosts: 549
    I think the reason nobody is mentioning it is there's a good chance the game won't even be made.

    Once it's clear the game is going to be made, and it's closer to release (if that ever happens), say in 2 years, then people will complain about p2w.

    Or maybe not.  Maybe they only care about p2w in Asian games.
    I wouldn't worry too much about it not coming out.  At least Squadron 42 at the very least.  Star Citizen largely depends on how well Squadron 42 and it's sequels do on the market, and even then they will likely still release something given they have a fully functional mini-PU test bench going.  

    Also, I'm not really sure the disparity of power between deep pocketed backers and new players is going to last all that long.  Right now it's definitely p2w if we are talking about the pre-alpha arena commander and mini-pu, but that isn't representative of the finished game since we are missing the 3-5 star rated weapons and equipment.  Gear is going to be the equalizer, and likely will make up over half the cost of any ship flying around.  
  • QuesaQuesa Member UncommonPosts: 1,432
    edited February 2016
    YashaX said:
    Shodanas said:
    YashaX said:
    I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game even before it is launched. There is a lot of angst about mmos being P2W- especially Asian made mmos - but as far as I can see SC is a blatant and massive P2W cash grab on a scale I have not seen before, and yet no one seems to mention it.

    I am not talking about whether its going to be released or the way kickstarter funds are used etc, I mean you can directly buy ships and so forth- ie directly buy power. I find it really strange that many people tout Western gamers' abhorrence of p2w, and yet a big upcoming title like this is possibly the most outrageous example of p2w to date but no one seems to mind?
    Can you please provide us some links to these massive P2W elements ?

    Thank you.
    Buying ships with cash? 
    The pledge ships won't last forever, they have limited (yet special duration) insurance.  I don't think there has been any real details aside from the purchase of a maximum amount of UEC per some time period.

    Talonsin said:
    Like EVE?  Where you can buy PLEX and sell it for ISK, and with that ISK buy ships?
    Its a little different in Eve since just flying a ship does not mean you can actually use it very well.  In Eve, you have to train for the ships so you can not just buy a carrier and win, you have to train for it first.  Then you have to train for many months to work the shields, weapons and fighters.  A new person can not just come in with a month of gametime and BUY a winner. 

    We dont know all the facts yet in Star Citizen but I am also worried that people who dropped thousands of dollars will dominate from day one. 
    In Eve, it's not the skills a character has learned that is the deciding factor since you can openly trade/purchase characters for ISK as well as their new plans to allow people to unplug SP and sell it as raw SP.  What makes it not P2W is that all the gear in the world doesn't prepare you for the necessary skill and knowledge to engage in PvP thus why you see a thread or two every week on Reddit about how some PLEX warrior got raped as he undocked from Jita (safe space trade hub).

    I think SC will have some of that as well.  It does take added skill to effectively pilot your ship in combat and you'll probably see the best pilots being those that know when to couple/decouple for maximum performance.  There are also a lot of things to do that don't involve piloting a ship, those things are the various careers and even manning turrets.   I think you'll find that most people will have ships but only a portion of those will be active at any given time as the game seems to be pushing co-op play more than solo dog-fighter play.
    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • weslubowweslubow Member UncommonPosts: 163
    Doesn't it take actual skill to fly the ship effectively in Star Citizen?
    Then more skill to use all the components system?
    If either of those questions is true then the size of the ship is nothing.
    From what I've read on the site SQ 42 is a place to work on flight skills. Since hardly any ships are available currently how is anyone getting an advantage by owning something they can't practice with?
  • QuesaQuesa Member UncommonPosts: 1,432
    weslubow said:
    Doesn't it take actual skill to fly the ship effectively in Star Citizen?
    Then more skill to use all the components system?
    If either of those questions is true then the size of the ship is nothing.
    From what I've read on the site SQ 42 is a place to work on flight skills. Since hardly any ships are available currently how is anyone getting an advantage by owning something they can't practice with?
    There will be advantages, sure, but I don't think they are P2W advantages.

    Some would be; Free, extended insurance (I think some of the early, early backers have some of the larger ships with lifetime), and having the ships at launch.  There are some ships that were sold that have a limited quantity, like the carriers if memory serves.  However, you can still find these out in the universe for salvage or takeover.

    I think the largest benefit of being a backer will be the gigantic head start in experience and knowledge that they'll have which will be easily exploited against those who didn't play prior to release but that's hardly unique to SC.
    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • YashaXYashaX Member EpicPosts: 3,100
    Quesa said:
    weslubow said:
    Doesn't it take actual skill to fly the ship effectively in Star Citizen?
    Then more skill to use all the components system?
    If either of those questions is true then the size of the ship is nothing.
    From what I've read on the site SQ 42 is a place to work on flight skills. Since hardly any ships are available currently how is anyone getting an advantage by owning something they can't practice with?
    There will be advantages, sure, but I don't think they are P2W advantages.


    So its not p2w to sell something like a Javelin-class destroyer for $2,500 and to be able to purchase multiple powerful ships like that, but it is p2w if an Asian game has a cash shop that only has cosmetic items in it?
    ....
  • ReiketsuReiketsu Member UncommonPosts: 4
    YashaX said:
    Shodanas said:
    YashaX said:
    I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game even before it is launched. There is a lot of angst about mmos being P2W- especially Asian made mmos - but as far as I can see SC is a blatant and massive P2W cash grab on a scale I have not seen before, and yet no one seems to mention it.

    I am not talking about whether its going to be released or the way kickstarter funds are used etc, I mean you can directly buy ships and so forth- ie directly buy power. I find it really strange that many people tout Western gamers' abhorrence of p2w, and yet a big upcoming title like this is possibly the most outrageous example of p2w to date but no one seems to mind?
    Can you please provide us some links to these massive P2W elements ?

    Thank you.
    Buying ships with cash? 
    It's skill based. Buy all the ship you want, it won't do you a bit of good if you suck as a pilot.
  • Turrican187Turrican187 Member UncommonPosts: 787
    I think the reason nobody is mentioning it is there's a good chance the game won't even be made.

    Once it's clear the game is going to be made, and it's closer to release (if that ever happens), say in 2 years, then people will complain about p2w.

    Or maybe not.  Maybe they only care about p2w in Asian games.
    Oh, they are complaining but these kind of posts get merged to die into a P2W Katamari (Megathread)

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • QuesaQuesa Member UncommonPosts: 1,432
    YashaX said:
    Quesa said:
    weslubow said:
    Doesn't it take actual skill to fly the ship effectively in Star Citizen?
    Then more skill to use all the components system?
    If either of those questions is true then the size of the ship is nothing.
    From what I've read on the site SQ 42 is a place to work on flight skills. Since hardly any ships are available currently how is anyone getting an advantage by owning something they can't practice with?
    There will be advantages, sure, but I don't think they are P2W advantages.


    So its not p2w to sell something like a Javelin-class destroyer for $2,500 and to be able to purchase multiple powerful ships like that, but it is p2w if an Asian game has a cash shop that only has cosmetic items in it?
    Conveniently striping the single sentence that you wanted to hear out of a 2 paragraph reply.

    :MMORPG.com: people
    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • ErillionErillion Member EpicPosts: 10,328
    edited February 2016
    YashaX said:
    I see all this heated debate about the management of SC and what not, but I rarely see anyone mention the massive P2W elements in the game 
    Truely "rarely". 

    Just around 20 threads here on this subforum alone e.g.

    http://forums.mmorpg.com/discussion/399578/no-pay-to-win-just-one-more-marketing-trap#latest

    more on other parts of the forum here  (General, Discussion etc.) and

    https://forums.robertsspaceindustries.com/discussion/212815/katamari-mega-thread-pay-to-win

    some 478 pages of discussion on the official forums. "Rarely" indeed.


    Have fun


  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Kind of a bit early to say if something's P2W when we don't even have final in-game stats yet (or... much of a game at all, really).  Truthfully I'd be surprised if it doesn't have P2W in some shape or form but by now you should expect that of every MMORPG.

    The main question is, how much P2W can you tolerate and will the game exceed that?  Which, again, we can't really answer without even so much as a beta to test things out with. Maybe that $2,500 javelin class ship will be so much more powerful than any ship that's feasibly obtainable in-game (without grinding for 2 years) that even the best player in the world will have trouble beating a noob piloting one of those things.  Or maybe not.  It's not like we have anything but promises, hopes, and dreams (and an alpha which is so early that anything can change drastically long before reaching beta) to go on right now.
  • YashaXYashaX Member EpicPosts: 3,100
    Kind of a bit early to say if something's P2W when we don't even have final in-game stats yet (or... much of a game at all, really).  Truthfully I'd be surprised if it doesn't have P2W in some shape or form but by now you should expect that of every MMORPG.

    The main question is, how much P2W can you tolerate and will the game exceed that?  Which, again, we can't really answer without even so much as a beta to test things out with. Maybe that $2,500 javelin class ship will be so much more powerful than any ship that's feasibly obtainable in-game (without grinding for 2 years) that even the best player in the world will have trouble beating a noob piloting one of those things.  Or maybe not.  It's not like we have anything but promises, hopes, and dreams (and an alpha which is so early that anything can change drastically long before reaching beta) to go on right now.

    If this is not p2w then there is no such thing as p2w. You don't need to see the stats to know that to provide any type of realism a 12 meter long P-52 merlin with no cargo space is more than somewhat inferior to the 345m long Javelin class destroyer with large cargo and bristling with guns. Being able to buy multiple powerful ships like that with real cash is the very definition of p2w. 

     This is the first time I have seen a game that is literally built on p2w. There was a huge stink over AA, but even in that game you couldn't just outright buy amazing gear- you at least had to jump through a few hoops.

    In nearly every thread about BDO and B&S you get numerous posts on how Asian games suck because they are all p2w cash grabs, and yet those games have nothing, absolutely nothing, on SC when it comes to the ability for players to straight out buy power from the game store, and have really focused on providing a cosmetics only shop.

    And its not that I even particularly care if SC is funding the creation of the game through selling OP gear (ships, etc) . The ships look great, the game concept is good. I just find it incredible that so many people bash other games for p2w and yet here we have a much anticipated Western mmo that is laying its foundations with a p2w scheme of outright selling probably the most important and sought after gear in the game (ships).

    That people can defend this and say it is not p2w is kind of mind boggling. Its also somewhat scary to see what a company can get away with. I mean I understand that people are fans and all, but if an mmo I was really looking forward to decided to let people straight out buy powerful gear from the cash shop I would at the least voice my disapproval, and if it was anything like I see here with SC, I would probably give up on it. 
    ....
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited February 2016
    YashaX said:

    If this is not p2w then there is no such thing as p2w. You don't need to see the stats to know that to provide any type of realism a 12 meter long P-52 merlin with no cargo space is more than somewhat inferior to the 345m long Javelin class destroyer with large cargo and bristling with guns. Being able to buy multiple powerful ships like that with real cash is the very definition of p2w. 

     This is the first time I have seen a game that is literally built on p2w. There was a huge stink over AA, but even in that game you couldn't just outright buy amazing gear- you at least had to jump through a few hoops.

    In nearly every thread about BDO and B&S you get numerous posts on how Asian games suck because they are all p2w cash grabs, and yet those games have nothing, absolutely nothing, on SC when it comes to the ability for players to straight out buy power from the game store, and have really focused on providing a cosmetics only shop.

    And its not that I even particularly care if SC is funding the creation of the game through selling OP gear (ships, etc) . The ships look great, the game concept is good. I just find it incredible that so many people bash other games for p2w and yet here we have a much anticipated Western mmo that is laying its foundations with a p2w scheme of outright selling probably the most important and sought after gear in the game (ships).

    That people can defend this and say it is not p2w is kind of mind boggling. Its also somewhat scary to see what a company can get away with. I mean I understand that people are fans and all, but if an mmo I was really looking forward to decided to let people straight out buy powerful gear from the cash shop I would at the least voice my disapproval, and if it was anything like I see here with SC, I would probably give up on it. 

    People don't care. Capitalism rulez!! They are willing to put a pair of blinkers on and extol Star Citizen as pinnicle of crowd-funding while ignoring the potential ramifications it will have on the game and the industry as a whole.

    One thing that's guaranteed is that, more so than ever, publishers are going to be looking at CIG's success in monetising its fan base and salivating over all the ways they can leverage their own playerbase.

    Is that the legacy that Star Citizen is going to leave us? How they single-handedly led the gaming industry into a new era of fleecing its customers. Christ Roberts the second coming... for suits, not gamers.

    --
    Apologies for all the hyperbole.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Kind of a bit early to say if something's P2W when we don't even have final in-game stats yet (or... much of a game at all, really).  Truthfully I'd be surprised if it doesn't have P2W in some shape or form but by now you should expect that of every MMORPG.

    The main question is, how much P2W can you tolerate and will the game exceed that?  Which, again, we can't really answer without even so much as a beta to test things out with. Maybe that $2,500 javelin class ship will be so much more powerful than any ship that's feasibly obtainable in-game (without grinding for 2 years) that even the best player in the world will have trouble beating a noob piloting one of those things.  Or maybe not.  It's not like we have anything but promises, hopes, and dreams (and an alpha which is so early that anything can change drastically long before reaching beta) to go on right now.
    I think many people would be upset if the ship they paid thousands for wasn't significantly better than a ship someone paid 50 bucks for.

    Even if we don't know the stats we pretty much know that the more expensive ships are going to be better, otherwise there's going to be backlash "within the ranks".

    Many kickstarters make a point to say that the amount you donate doesn't necessarily get you anything tangible, but this game has marketed these ships to be powerful commodities in the game.
  • ErillionErillion Member EpicPosts: 10,328

    Star Guide - Is Star Citizen Pay 2 Win??





    Have fun
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Erillion said:

    Star Guide - Is Star Citizen Pay 2 Win??





    Have fun
    Linking a video that preaches to the choir does not add anything to the conversation.  Simple answer.  We don't know.  Common sense tells you that there is POTENTIAL for a ship that costs thousands of dollars to be better than something that costs fifty bucks.

    Have fun
This discussion has been closed.