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[Q&A] - Can you name a feature in the PU that's actually finished?

MrSnufflesMrSnuffles Member UncommonPosts: 1,117
edited February 2016 in Star Citizen



"Ha ha, yeah! That's a question for you. What do you want to be finished?" -- Ben Lesnick

All Right Commandos! Let's help Ben Lesnick out! So here is my Question for everyone:

What do you want to be finished?

Have faith!

PS: Please stay on topic. Do not derail the thread. It's a simple question.

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"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com

"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

"I am jumping in here a bit without knowing exactly what you all or talking about." 
- SEANMCAD

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Comments

  • ErillionErillion Member EpicPosts: 10,329
    IMHO nothing in an Alpha should be finished. That is what an Alpha is for - testing, adding, re-testing, finding out what works, early balancing etc.

    Beta is for finishing and polishing things that have been locked down after the Alpha has matured into a feature complete Alpha.


    Have fun
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    There is a wide birth between feature complete and feature non-existent though. Unless you consider movement through a 3D environment a feature, there really aren't any features yet.
  • ErillionErillion Member EpicPosts: 10,329
     there really aren't any features yet.
    https://robertsspaceindustries.com/feature-list


    Have fun

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited February 2016
    Erillion said:
     there really aren't any features yet.
    https://robertsspaceindustries.com/feature-list


    Have fun

    Like I said, there is a wide birth between between feature complete and non-existent features. That feature list is pitiful for an alpha of Star Citizen. Most traditional developers would not even consider it an alpha to be honest.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited February 2016
    [mod edit]
    I really don't understand what kind of a fantasy world one must live in to claim that everyone that is skeptical about Star Citizen is part of a "goob squad" or a fan of Derek Smart. Do you find it impossible for an intellectual person to have doubts about this project?
    Post edited by Amana on
  • VaselVasel Member UncommonPosts: 226
    More click bait to rile up the haters and the fanboys. Yes I see the irony of posting.
  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    Vasel said:
    More click bait to rile up the haters and the fanboys. Yes I see the irony of posting.
    What exactly makes it click bait?

    Last time i checked, clickbait contains some form of exaggeration to make you click on a link that generates some form of revenue.

    There is no hyperbole in this thread title. This is a question that was asked and answered by the team. In a video. The video is right there. Did you watch it?

    So your claim of it being clickbait is simply wrong.

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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • HeraseHerase Member RarePosts: 993
    Think people are confusing the OP post, which is understandable considering the OPs posts on SC.

     In this case, it's a fair one which is, "what would be people like to see be complete first?" 

    For me, full focus on the PU, getting the mini to a larger size, but feel at the same time it's pointless unless things are ironed out. Don't want to stake problems
  • ErillionErillion Member EpicPosts: 10,329
    Herase said:
     Don't want to stake problems
    I agree. Sure, it would be fun to have more locations, more missions, more ships, more everything.

    But personally i think it would be a better idea to slay as many bugs as possible within the existing setting and then move on to the next set of tasks.

    *** Sprays a tank of FAB-III onto the bugs ***


    Have fun 
  • KatzukiKatzuki Member UncommonPosts: 15
    Persistence, alpha currency and shops
  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    Katzuki said:
    Persistence, alpha currency and shops
    Persistence would be good.

    Most importantly: More than 16 people per instance since we have ships that require a crew of 25. Correct me if i am wrong @Erillion ;
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • ErillionErillion Member EpicPosts: 10,329
    edited February 2016

    Most importantly: More than 16 people per instance since we have ships that require a crew of 25. Correct me if i am wrong @Erillion ;
    Javelin class ... minimum crew 23 ...

    http://starcitizen.wikia.com/wiki/Javelin-class_Destroyer


    Latest testing on PTU was 24 in one instance (only selected users, not for all)

    From PTU Alpha 2.1.1. Patch Notes

    "Gameplay

    Increased the maximum player count in Crusader from 16 to 24. "


    Have fun


  • frostymugfrostymug Member RarePosts: 645
    I'd like to see any feature finished to the original specs offered. Any.

    The more they push out partially functional aspects (or say they are then delay them indefinitely) then state the focus is now on something else while also stating that technically they have met the requirement to consider something now in game, the more I recall Freelancer. 

    I'm very much in this game's potential customer base. I haven't committed for the simple fact that it is CR at the helm. The WC series was great. At Origin. With someone else running the show. Then, not so long ago, in a galaxy not so far away, Freelancer was going to be the BDSSE from Digital Anvil with CR calling the shots. While it ended up being a good game with lots of polish after Microsoft finished it up, it did start out very much like SC on the idea board. Oversell. Underwhelm.

    Just no Microsoft parachute this time since publishers were the ones holding everything back before.

    History repeats itself, first as tragedy, second as farce. ~ Karl Marx
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