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I am so confused here. Can someone catch me up? Why is this soo popular?

KarbleKarble Member UncommonPosts: 750
Is this another "all the right moves" game where people have invested alot of expectations based on promise?

I was reading things a few months back about this and saw that there would be perma death in the form of age and escalation of such death as one commits various deeds that cause them to die is ways unbecoming of a quality avatar. Is that true?

I first saw this interesting looking dungeon entry "The Skull Mouth in the Desert" and could not help but to associated great dungeons of the past with this. Yet....later in development they started to say something about making your own house and traps and other things to make it hard for other players to get to your stuff. Is this a PvP game where players are making all the content similar to how EQ Next seemingly is farming out it's PvE content. but in a different manor? So confused with this one.


Is there an option to just pay for the initial game and subscribe to a monthly service? I hate the micro transactions with RnG associated with them. Felt way to much like a casino with bad odds in Archeage, which is why I bailed out of that game. Any help here will clear things up.

I am a fan of knowing at this point...what is the endgame like. So what is the endgame all about in Black Dessert? Is it all hype till you get to 3 months and falls flat? Or is there substance and depth similar to the greats of the past...just with totally fresh take and good times all the way through?


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Comments

  • KyleranKyleran Member LegendaryPosts: 44,069
    Like every unreleased game, the promise is always sweeter than the final fruit.

    And so it goes

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MikehaMikeha Member EpicPosts: 9,196
    Does this game even have a video or a screenshot?  =)
  • LokeroLokero Member RarePosts: 1,514
    They have several lovely screenshots(you can find some at the main page under media), but I haven't personally watched any videos and they don't have any listed on their home site. So, I don't know what videos are floating around.
  • freegamesfreegames Member UncommonPosts: 240
    Yet another game that is hyped up and when it is released few will care

  • Drask47Drask47 Member UncommonPosts: 1
    You should really take a look into it.  The concepts and ideas are revolutionary and create a truly unique world.  Stuff like "end content" doesn't technically exist in this game, since its a constantly evolving world with a story line that is player driven.  And im not sure what you mean by the RnG micro transactions.  just go to the site and read about the game.  Im sure you'll get the Hype :)
  • liva98989liva98989 Member UncommonPosts: 252
    Well Karble, there isn't really endgame in black desert besides the huge grind (reason why it dropped from being on the list of best mmos to not even being on the list in korea within what? I think maybe a few weeks? xD)

    But anyway, CoE is a game that doesn't have the same "endgame" as maybe gw2 or wow does. I like how you said that the skull reminds you of a dungeon, but there won't really be the "generic" dungeons like in wow or such, so if you're looking for the "team up with a healer, a tank and a few dps's and go clear that dungeon" then CoE might not be something for you ;P

    That said, I definitely think you should read something about it, because right now it doesn't seem to go wild like StarCitizen, but still is trying a lot of new and innovative things.

    The "perma" death isn't really perma death, but a bit more complicated than that, there's also your soul, and you only really die if you are coup-de-graced. I don't think you should think of it as most "pvp-mmos" but it does have 100% full pvp. But it's a lot different build than other mmos. 

    Also you're speaking of endgame, but there isn't really an "endgame" besides what you want to make your "endgame" goal.

    And no ;9, players aren't making all the content, but they're actually participating and being part of it :P Or have the opportunity to anyway.

    So it will have players (not all, but some :P) who could very well become as famous as Thrall, Jaina, Arthas or Logan or Frodo, maybe even Gandalf. :P Imagine that a game where you can actually interact with the world and where main characters aren't scripted, but are actual players :pleased: 

    To be honest, a lot of games who promise big have all gone with the generic pve/dungeon, the formula we all know so well by heart now with all its grind and such. Of course we're bound to be disappointed, I mean even the division felt like a re-texture of so many other shooters I've played, Black desert was grindy, GW2 felt repetitive because of the scripted "quest areas" and  Archeage was no exception. They all had some "cool features" or some "better looking graphics" But they didn't really bring anything new to the table, something we haven't seen before. 

    CoE is doing that, and it's not just taking maybe 1 or 2 "new" features and putting them into a formula we know "works" but they're actually crafting a whole new kinda game here, and that is why so many of us are so supportive and hyped for it, we want to support them, because if we don't we'll never get anything besides the bland grind and some reskins of some old repetitive games.

    image

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  • freezecastfreezecast Member UncommonPosts: 1
    It's honestly up to the community to decide what they want. If you guys wish to continue the copy&paste mmorpgs and down indie games that wish to change the industry, then you can continue to be negative and doubtful. That's your right. But, at the same time, be informed and well-researched. Don't just make slanderous comments and try to degrade a game that wishes to satisfy that niche so many people have been waiting for.

    While a lot of kickstarters have failed, plenty of have succeeded with proper community support and direction. Both of which this game has. The main developer has been EXTREMELY transparent with the community and continues to do frequent Q&As with the community. There are plenty of screenshots and development journals which shoot for the stars when it comes to revolutionizing the way we think of what a sandbox can truly be. 

    You can choose to be negative and doubt every indie game that wishes to change the genre, or you can join a game that creates a dynamic world where you decide what you want to be. The professions are limitless, but the game itself, allows for limitless possibilities when it comes to who you want to be. It's easy to see a game with so much potential to be a game of inevitable failure, but if you think like that, nothing will ever change. You'll continue getting the same ol' mmorpgs, and you'll wonder why no one tries anything new. Well, this is the chance for you to back a growing team of amazing and talented developers that want to create a game that, they too, want to play. 

    So please, keep it positive, I highly suggest checking out the game! It has so much promise and an amazing community with amazing developers. We're all very welcoming for new people, and there's plenty of resources to learn about the game! Stay positive =) 


    ~Vester



    https://chroniclesofelyria.com/blog < for information on game concepts and screenshots. Great reads :)
  • MaygusMaygus Member UncommonPosts: 374
    Is your question about COE or about Black Desert (BDO)?
    You begin with comments about COE mechanics then throw in a query about another game?

    First:
    They have released regular updates about the game and it's mechanics: http://chroniclesofelyria.com/blog

    Second:
    There's a excellent (quite a few hours now) of coverage of the released content thus far from BicycleWalrus on YouTube as well as QnA videos of around an hour each which have been transcribed to written form: http://chroniclesofelyria.com/forum/900-QA-transcripts
    There is another youtuber covering the design journals as well (currently up to DJ#7)

    Third:
    They've just hired more staff and moved into a proper office and no longer in a converted room at Caspian's house and in the week and a bit they've been there, have really started to flesh out the world much faster than they have in the past with people who are specialist in certain areas.
    A few of the recent images have been released via their twitter https://twitter.com/soulboundstudio and facebook pages.
    For those of us who regularly haunt IRC we've been exposed to much more content than officially released on the forums and social media websites; including in-game video, which had no company logo/watermark was also not the cleanest recording due to adhoc on the spot recordings... and they do not want to circulate these until other factors are in-place in the next week or so with luck.

    As for payment method, there isn't going to be a subscription model because it defeats the purpose of the game mechanics.
    This isn't your hand-held theme park MMO that you can run around, die 100 times and not give a shit. You need to think about your actions, or lack there of, and decide "Do you realllllly want to try gank those people?" because the penalties for getting caught after trying to grief a few players are MUCH more severe than being on the receiving end of a ganker, for example.

    The dev's want you to think about your actions and take a risk... there is a real risk / reward to this game that is lost in a subscription model.
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
  • GrelfGrelf Member UncommonPosts: 37
    edited February 2016
    This game is promising to be an entirely different beast in the genre, so it's very hard to tell what endgame would be like. Especially considering you'll have to work on a whole new character after some time playing since you'll be reborn. It's honestly pretty hard to tell if it's even a thing here. The game will probably feel cyclical in a way.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited February 2016
    I would not say this is popular at all,not like Blizzard has a huge following.

    People are taking notice or taking an interest because COE is trying to be creative instead of another Wow clone and that alone is worth two thumbs up.
    I think i said it in my very first post on this game,we or i might not even end up liking the final product,but i still respect their effort way more than what i have seen from developers so far in last 10+ years.

    As far as i am concerned there has only been three games in last 12 years do the mmorpg genre justice...FFXI,EQ2 and VG,everyone else is just copying ,or taking aged ideas and doing it worse or just completely making a mock of game design.

    As you can clearly see COE ,this game is not going to be even remotely like those 3 games i mentioned,that is perfectly fine with me,i simply acknowledge effort on ideas that also most importantly MAKE SENSE !!.

    Now in mentioning "make sense" if i see one notion of players doing somersaults or leaping 20 feet in the air ,i am so not going to be happy :P


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • VucarVucar Member UncommonPosts: 311
    Pretty much everything I would say has been said.

    The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.

    But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world. 
  • SanisarSanisar Member UncommonPosts: 135
    There is hype for literally every MMO that promises to do anything different these days.  This is doubly true on MMO sites where jaded fans congregate.  The genre is full homeless gamers at present, and it's really easy to want to believe in an idea and have hope for the next game.

    I do the same thing, just not with this game.  Nothing about their design interests me on paper, but who knows it could end up being my favorite MMO ever.  For now my hype lies elsewhere.
  • TimberhickTimberhick Member UncommonPosts: 554
    Vucar said:
    Pretty much everything I would say has been said.

    The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.

    But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world. 
    What molds are they breaking?

    Here's my post to Wizardry, who never bothered to answer, you have said similar, so how about answering.

    Here's a question for yas then,  What does this mean?
    I don't want leveling with a carrot on a stick "loot",i want a game world,Eco system,living like we really would in a world ,in a house,doing real things,interaction.
    I ask because when others have espoused similar rhetoric with no actual this is what we mean.  It kinda sounds like you are wanting The Sims, Second Life with the voxel nature of Minecraft tossed in.





  • VictoriaRachelVictoriaRachel Member UncommonPosts: 79
    edited February 2016

    I suppose when it comes down to it, Second Life in another world setting, with combat, immersive story and a personal progression system is exactly what I want @Timberhick. I want to play a game which is a large world full of other people that I can engage in while playing a particular role that I get to choose for myself. Basically, I want an MMORPG where the letters mean just what they stand for, no other baggage from games gone by.

    I love the world of other MMOs but, to be honest, combat is one of those things I can take or leave. It is often a means to an end for me. I go through it because it gets me to the good stuff. What Chronicles of Elyria is offering me that other MMOs don't is the chance to pick a different role that is not a 'side' character. It is just as important in this world to be the person who gathers the resources and processes them into useable materials. It is just as important in this world to be the person who produces items from those materials. It is just as important to explore the world and find new areas and new resources. It is as just as important to be the champion that defends those of us unable to fight for ourselves. It is just as important to be in the political classes ensuring that the lands run smoothly... or don't if that works better for you!

    That is what I think is different in this game to others. That is the mould I think they are breaking, or re-breaking in some instances as other games have done parts of this, but are no longer with us. The developers recognise this game might well be niche, which is great. I just there are quite a few of us that fit happily into that niche and are excited to see what they produce.

    Edit: Apologys for misspelling your name, all fixed now.

    Post edited by VictoriaRachel on
    Author of the Elyria Echo. Follow us here @ElyriaEcho.
  • VucarVucar Member UncommonPosts: 311
    Vucar said:
    Pretty much everything I would say has been said.

    The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.

    But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world. 
    What molds are they breaking?

    The molds of tank, dps, healer.
    The molds of regional dungeons for class specific purple and blue items.
    The molds of pre-decided factional warfare.
    The molds of guaranteed safe zones
    The molds of cash shops and monthly subscriptions
    The mold of a character that never ages
    The mold of combat being the focus
    The mold of predetermined housing or cities
    The mold of unlimited respawns
    The mold of streamlined pre-written questing lines
    The mold of disappearing from the world when you log out

    to name a few.

    As Victoria said, a handful of games have attempted one or two of these at a time, but most are unheard of still. Salem was a crafting mmo with permadeath, vast open world city building and house building that I thought was great but its still relatively unknown ~4 years later. 

    CoE is shattering all of them all at once.


  • KarbleKarble Member UncommonPosts: 750
    edited February 2016
    Vucar said:
    Vucar said:
    Pretty much everything I would say has been said.

    The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.

    But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world. 
    What molds are they breaking?

    The molds of tank, dps, healer.
    The molds of regional dungeons for class specific purple and blue items.
    The molds of pre-decided factional warfare.
    The molds of guaranteed safe zones
    The molds of cash shops and monthly subscriptions
    The mold of a character that never ages
    The mold of combat being the focus
    The mold of predetermined housing or cities
    The mold of unlimited respawns
    The mold of streamlined pre-written questing lines
    The mold of disappearing from the world when you log out

    to name a few.

    As Victoria said, a handful of games have attempted one or two of these at a time, but most are unheard of still. Salem was a crafting mmo with permadeath, vast open world city building and house building that I thought was great but its still relatively unknown ~4 years later. 

    CoE is shattering all of them all at once.


    This mold breaking explanation tics a lot of boxes for me. I will continue to follow this game as it develops. If they just moved into an official office space, my guess would be 2018 launch date unless they are using a pre-made game engine. Seems about the average timeline these days is 3 to 5 years from title outlines and rough concept to release. Perhaps a long beta phase in mid 2017. 

    Currently enjoying playing Ark: survival evolved, but they have a lag issue on main servers. Also playing Albion online. Both are fun and mold breaking in there own ways. Hope CoE can stay on track and pull it off. Sounds like a great game if it all comes together.
  • liva98989liva98989 Member UncommonPosts: 252
    Kable I would definitely listen to some of the QnAs there are, they're really insightful, and you get to hear a lot of "new" stuff you might not have known was in the game. Vucar made a great list, but there's maybe not a ton, but a huge portion of other features.
    The dance of dynasties for example, carriages, genetics (as in customization will depend on your mother and father, so you could have a line with blue eyes and white hair :P (though white hair would be a mutation) family too,  and gossip, gossip will function kinda like a social way of fighting :P also gives a reason for characters to interact, finding information that could possibly destroy a persons reputation, or build it up.
    Those are some of the features I personally look very much forwards to (dancing with other players included)
    Since I'm a very social kind of player :9

    VictoriaRachel named a lot about crafting, the possibility to go through the game and pursue the way you want to play the game without the need to even touch combat is something completely now to mmorpgs, there isn't many games where you can do that (a few, but they're few, I only came across 2) Not to mention that players will be the ones making maps and contracts, now when you're exploring you can actually make your own map, it's really going for immersion, so if you like that kinda stuff then this is definitely worth checking out.

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  • KyleranKyleran Member LegendaryPosts: 44,069
    edited February 2016
    Another hallmark of new titles is the unbridled optimism, enthusiasm and almost religious like faith by supporters that everything the developer's promise will be delivered. 

    Largely absent is much in the way of critical thinking or any recollection about titles that promised similar innovations (see Citadel of Sorcery) but have yet to be delivered by any game, regardless of budget. (see Star Citizen)

    Speaking of budget, or lack thereof, these titles are always being delivered by programming geniuses , who will be able to circumvent all of the financial and development difficulties and challenges of those who went before them (because clearly they sucked, or were corporate tools) 

    This one is hitting all the boxes so far, but hey, you'll be asked to be positive and not critical, because if you do you must hate freedom and new ideas in gaming and just want another rehashed WOW clone.

    You know what would really be different? A title not defended by a pack of rabid fans.

    Nah, you are right, won't ever happen.  :p

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • liva98989liva98989 Member UncommonPosts: 252
    edited February 2016
    Kyleran said:
    Another hallmark of new titles is the unbridled optimism, enthusiasm and almost religious like faith by supporters that everything the developer's promise will be delivered. 

    Largely absent is much in the way of critical thinking or any recollection about titles that promised similar innovations (see Citadel of Sorcery) but have yet to be delivered by any game, regardless of budget. (see Star Citizen)

    Speaking of budget, or lack thereof, these titles are always being delivered by programming geniuses , who will be able to circumvent all of the financial and development difficulties and challenges of those who went before them (because clearly they sucked, or were corporate tools) 

    This one is hitting all the boxes so far, but hey, you'll be asked to be positive and not critical, because if you do you must hate freedom and new ideas in gaming and just want another rehashed WOW clone.

    You know what would really be different? A title not defended by a pack of rabid fans.

    Nah, you are right, won't ever happen.  :p

    We're trying to shed light on what this game is about, and even if we were defending, would that really be that bad? standing up for something you believe in :expressionless: 

    "Another hallmark of new titles is the unbridled optimism" But rather be an optimist than a pessimist ;P 

    "that everything the developer's promise will be delivered." That's not true, I've had my let downs, GW2, Archeage and BDO are a few of those. I know very well what I can trust a studio to succeed and not succeed in. 
    Citdael of Sorcery never seemed all that innovative to me. Star citizen wanted to do so much, kept adding on more and more, even now they're still adding "stretch goals". But there's a difference. 

    I don't really get what you're then trying to say, and i sense a strong sense of sarcasm :P 

    "This one is hitting all the boxes so far, but hey, you'll be asked to be positive and not critical, because if you do you must hate freedom and new ideas in gaming and just want another rehashed WOW clone." 
    Well you aren't really being critical, and it's not that there's anything wrong with criticizing, it's just the only argument you're actually using is "Every game I know has failed, so this one will suck too" (not counting those who actually succeeded like Minecraft etc. (which was also harshly criticized) 

    You're not even attempting to look up information, come with an actual argument, where you got information that builds up the argument, you know? actually starting a well formed discussion. But I guess that would be asking too much. :l 

    "You know what would really be different? A title not defended by a pack of rabid fans." 
    Oh isn't this sentence used a lot <3 I see it at almost every gaming forum, because why would people who like something stand up for it, am I right? 

    Politicians (actual good ones) don't go out and say things before they've researched it or had some people research it for them (spin doctors), and even then they read it through, if they don't they're bad politicians, and they're shut down easily and have many flaws in their arguments which usually tends to have people lashing out at them. And this is not only limited to politicians.

    Look up CoE Information Kyleran, at worst you could find some information you could use in a constructive criticizing argument, and at best you might actually come to see that what they're doing doesn't sound so impossible as you might think :>

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  • IkonisIkonis Member UncommonPosts: 245
    You missed his point liva. He isn't criticizing the game. He is criticizing the wash, rinse, repeat, pattern we see with game after game after game. Developers promising the moon, with no actual proof of working systems, and people on forums accepting them as 100% developed fact and will not accept anything less than unwavering support. And then after numerous flame wars of people questioning the narrative and being drawn and quartered by the fan base, they end up vindicated by an unfinished, buggy mess of a game. CoE may very well prove all the 'haters' wrong, but frankly I'd rather stay suspicious of yet another game checking all the boxes on the train wreck checklist.
  • TimberhickTimberhick Member UncommonPosts: 554

    I suppose when it comes down to it, Second Life in another world setting, with combat, immersive story and a personal progression system is exactly what I want @Timberhick. I want to play a game which is a large world full of other people that I can engage in while playing a particular role that I get to choose for myself. Basically, I want an MMORPG where the letters mean just what they stand for, no other baggage from games gone by.

    I love the world of other MMOs but, to be honest, combat is one of those things I can take or leave. It is often a means to an end for me. I go through it because it gets me to the good stuff. What Chronicles of Elyria is offering me that other MMOs don't is the chance to pick a different role that is not a 'side' character. It is just as important in this world to be the person who gathers the resources and processes them into useable materials. It is just as important in this world to be the person who produces items from those materials. It is just as important to explore the world and find new areas and new resources. It is as just as important to be the champion that defends those of us unable to fight for ourselves. It is just as important to be in the political classes ensuring that the lands run smoothly... or don't if that works better for you!

    That is what I think is different in this game to others. That is the mould I think they are breaking, or re-breaking in some instances as other games have done parts of this, but are no longer with us. The developers recognise this game might well be niche, which is great. I just there are quite a few of us that fit happily into that niche and are excited to see what they produce.

    Edit: Apologys for misspelling your name, all fixed now.

    There has been a number of MMOs over the years that allowed players to be non combatants.  You could spend your whole time crafting or gathering and never have to worry about combat.

    I find it odd you champion this game that doesn't have one, but has two different story lines that you have to follow in order to 'fully experience' your character.  Granted you don't have to follow either one, but then you are really just turning the game into a 3d chat program.
  • TimberhickTimberhick Member UncommonPosts: 554
    Vucar said:
    Vucar said:
    Pretty much everything I would say has been said.

    The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.

    But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world. 
    What molds are they breaking?

    The molds of tank, dps, healer.
    The molds of regional dungeons for class specific purple and blue items.
    The molds of pre-decided factional warfare.
    The molds of guaranteed safe zones
    The molds of cash shops and monthly subscriptions
    The mold of a character that never ages
    The mold of combat being the focus
    The mold of predetermined housing or cities
    The mold of unlimited respawns
    The mold of streamlined pre-written questing lines
    The mold of disappearing from the world when you log out

    to name a few.

    As Victoria said, a handful of games have attempted one or two of these at a time, but most are unheard of still. Salem was a crafting mmo with permadeath, vast open world city building and house building that I thought was great but its still relatively unknown ~4 years later. 

    CoE is shattering all of them all at once.


    This is a distorted view of MMOs.
    1. The molds of tank, dps, healer.
    2. The molds of regional dungeons for class specific purple and blue items.
    3. The molds of pre-decided factional warfare.
    4. The molds of guaranteed safe zones
    5. The molds of cash shops and monthly subscriptions
    6. The mold of a character that never ages
    7. The mold of combat being the focus
    8. The mold of predetermined housing or cities
    9. The mold of unlimited respawns
    10. The mold of streamlined pre-written questing lines
    11. The mold of disappearing from the world when you log out

    6 and 11 are the only ones this game is (in theory) going to break.  And 11 is more ish the difference is the logging out
  • VucarVucar Member UncommonPosts: 311
    edited February 2016
    Ikonis said:
    You missed his point liva. He isn't criticizing the game. He is criticizing the wash, rinse, repeat, pattern we see with game after game after game. Developers promising the moon, with no actual proof of working systems, and people on forums accepting them as 100% developed fact and will not accept anything less than unwavering support. And then after numerous flame wars of people questioning the narrative and being drawn and quartered by the fan base, they end up vindicated by an unfinished, buggy mess of a game. CoE may very well prove all the 'haters' wrong, but frankly I'd rather stay suspicious of yet another game checking all the boxes on the train wreck checklist.
    You not having actual proof of working systems =/= Us not having actual proof of working systems. It pays to spend time researching the game before you make claims like this.

    https://www.facebook.com/chroniclesofelyria/?fref=nf
  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Vucar said:
    Vucar said:
    Pretty much everything I would say has been said.

    The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.

    But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world. 
    What molds are they breaking?

    The molds of tank, dps, healer.
    The molds of regional dungeons for class specific purple and blue items.
    The molds of pre-decided factional warfare.
    The molds of guaranteed safe zones
    The molds of cash shops and monthly subscriptions
    The mold of a character that never ages
    The mold of combat being the focus
    The mold of predetermined housing or cities
    The mold of unlimited respawns
    The mold of streamlined pre-written questing lines
    The mold of disappearing from the world when you log out

    to name a few.

    As Victoria said, a handful of games have attempted one or two of these at a time, but most are unheard of still. Salem was a crafting mmo with permadeath, vast open world city building and house building that I thought was great but its still relatively unknown ~4 years later. 

    CoE is shattering all of them all at once.


    This is a distorted view of MMOs.
    1. The molds of tank, dps, healer.
    2. The molds of regional dungeons for class specific purple and blue items.
    3. The molds of pre-decided factional warfare.
    4. The molds of guaranteed safe zones
    5. The molds of cash shops and monthly subscriptions
    6. The mold of a character that never ages
    7. The mold of combat being the focus
    8. The mold of predetermined housing or cities
    9. The mold of unlimited respawns
    10. The mold of streamlined pre-written questing lines
    11. The mold of disappearing from the world when you log out

    6 and 11 are the only ones this game is (in theory) going to break.  And 11 is more ish the difference is the logging out
    Those are all subjective anyway. Number one has been shattered for years now.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • SilavenSilaven Member UncommonPosts: 13
    Recore said:
    Does this game even have a video or a screenshot?  =)
    Check out their facebook! Most of the pictures they show are all in-game during their development and there is an expected video for combat this month or next.

    https://www.facebook.com/chroniclesofelyria/
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