Is this another "all the right moves" game where people have invested alot of expectations based on promise?
I was reading things a few months back about this and saw that there would be perma death in the form of age and escalation of such death as one commits various deeds that cause them to die is ways unbecoming of a quality avatar. Is that true?
I first saw this interesting looking dungeon entry "The Skull Mouth in the Desert" and could not help but to associated great dungeons of the past with this. Yet....later in development they started to say something about making your own house and traps and other things to make it hard for other players to get to your stuff. Is this a PvP game where players are making all the content similar to how EQ Next seemingly is farming out it's PvE content. but in a different manor? So confused with this one.
Is there an option to just pay for the initial game and subscribe to a monthly service? I hate the micro transactions with RnG associated with them. Felt way to much like a casino with bad odds in Archeage, which is why I bailed out of that game. Any help here will clear things up.
I am a fan of knowing at this point...what is the endgame like. So what is the endgame all about in Black Dessert? Is it all hype till you get to 3 months and falls flat? Or is there substance and depth similar to the greats of the past...just with totally fresh take and good times all the way through?
Comments
And so it goes
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But anyway, CoE is a game that doesn't have the same "endgame" as maybe gw2 or wow does. I like how you said that the skull reminds you of a dungeon, but there won't really be the "generic" dungeons like in wow or such, so if you're looking for the "team up with a healer, a tank and a few dps's and go clear that dungeon" then CoE might not be something for you ;P
That said, I definitely think you should read something about it, because right now it doesn't seem to go wild like StarCitizen, but still is trying a lot of new and innovative things.
The "perma" death isn't really perma death, but a bit more complicated than that, there's also your soul, and you only really die if you are coup-de-graced. I don't think you should think of it as most "pvp-mmos" but it does have 100% full pvp. But it's a lot different build than other mmos.
Also you're speaking of endgame, but there isn't really an "endgame" besides what you want to make your "endgame" goal.
And no ;9, players aren't making all the content, but they're actually participating and being part of it :P Or have the opportunity to anyway.
So it will have players (not all, but some :P) who could very well become as famous as Thrall, Jaina, Arthas or Logan or Frodo, maybe even Gandalf. :P Imagine that a game where you can actually interact with the world and where main characters aren't scripted, but are actual players :pleased:
To be honest, a lot of games who promise big have all gone with the generic pve/dungeon, the formula we all know so well by heart now with all its grind and such. Of course we're bound to be disappointed, I mean even the division felt like a re-texture of so many other shooters I've played, Black desert was grindy, GW2 felt repetitive because of the scripted "quest areas" and Archeage was no exception. They all had some "cool features" or some "better looking graphics" But they didn't really bring anything new to the table, something we haven't seen before.
CoE is doing that, and it's not just taking maybe 1 or 2 "new" features and putting them into a formula we know "works" but they're actually crafting a whole new kinda game here, and that is why so many of us are so supportive and hyped for it, we want to support them, because if we don't we'll never get anything besides the bland grind and some reskins of some old repetitive games.
While a lot of kickstarters have failed, plenty of have succeeded with proper community support and direction. Both of which this game has. The main developer has been EXTREMELY transparent with the community and continues to do frequent Q&As with the community. There are plenty of screenshots and development journals which shoot for the stars when it comes to revolutionizing the way we think of what a sandbox can truly be.
You can choose to be negative and doubt every indie game that wishes to change the genre, or you can join a game that creates a dynamic world where you decide what you want to be. The professions are limitless, but the game itself, allows for limitless possibilities when it comes to who you want to be. It's easy to see a game with so much potential to be a game of inevitable failure, but if you think like that, nothing will ever change. You'll continue getting the same ol' mmorpgs, and you'll wonder why no one tries anything new. Well, this is the chance for you to back a growing team of amazing and talented developers that want to create a game that, they too, want to play.
So please, keep it positive, I highly suggest checking out the game! It has so much promise and an amazing community with amazing developers. We're all very welcoming for new people, and there's plenty of resources to learn about the game! Stay positive
~Vester
https://chroniclesofelyria.com/blog < for information on game concepts and screenshots. Great reads
You begin with comments about COE mechanics then throw in a query about another game?
First:
They have released regular updates about the game and it's mechanics: http://chroniclesofelyria.com/blog
Second:
There's a excellent (quite a few hours now) of coverage of the released content thus far from BicycleWalrus on YouTube as well as QnA videos of around an hour each which have been transcribed to written form: http://chroniclesofelyria.com/forum/900-QA-transcripts
There is another youtuber covering the design journals as well (currently up to DJ#7)
Third:
They've just hired more staff and moved into a proper office and no longer in a converted room at Caspian's house and in the week and a bit they've been there, have really started to flesh out the world much faster than they have in the past with people who are specialist in certain areas.
A few of the recent images have been released via their twitter https://twitter.com/soulboundstudio and facebook pages.
For those of us who regularly haunt IRC we've been exposed to much more content than officially released on the forums and social media websites; including in-game video, which had no company logo/watermark was also not the cleanest recording due to adhoc on the spot recordings... and they do not want to circulate these until other factors are in-place in the next week or so with luck.
As for payment method, there isn't going to be a subscription model because it defeats the purpose of the game mechanics.
This isn't your hand-held theme park MMO that you can run around, die 100 times and not give a shit. You need to think about your actions, or lack there of, and decide "Do you realllllly want to try gank those people?" because the penalties for getting caught after trying to grief a few players are MUCH more severe than being on the receiving end of a ganker, for example.
The dev's want you to think about your actions and take a risk... there is a real risk / reward to this game that is lost in a subscription model.
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
People are taking notice or taking an interest because COE is trying to be creative instead of another Wow clone and that alone is worth two thumbs up.
I think i said it in my very first post on this game,we or i might not even end up liking the final product,but i still respect their effort way more than what i have seen from developers so far in last 10+ years.
As far as i am concerned there has only been three games in last 12 years do the mmorpg genre justice...FFXI,EQ2 and VG,everyone else is just copying ,or taking aged ideas and doing it worse or just completely making a mock of game design.
As you can clearly see COE ,this game is not going to be even remotely like those 3 games i mentioned,that is perfectly fine with me,i simply acknowledge effort on ideas that also most importantly MAKE SENSE !!.
Now in mentioning "make sense" if i see one notion of players doing somersaults or leaping 20 feet in the air ,i am so not going to be happy :P
Never forget 3 mile Island and never trust a government official or company spokesman.
The most important point I can echo is - if you want the same old trash that's been rehashed more times than any of us can count, you can be blindly negative towards games with ambition.
But if you're like us and want to see a game break all the molds and revitalize the mmo world, take a chance on CoE and read up. If even half of what CoE aims to be is actualized, it will shake the gaming world.
I do the same thing, just not with this game. Nothing about their design interests me on paper, but who knows it could end up being my favorite MMO ever. For now my hype lies elsewhere.
Here's my post to Wizardry, who never bothered to answer, you have said similar, so how about answering.
Here's a question for yas then, What does this mean?
I don't want leveling with a carrot on a stick "loot",i want a game world,Eco system,living like we really would in a world ,in a house,doing real things,interaction.
I ask because when others have espoused similar rhetoric with no actual this is what we mean. It kinda sounds like you are wanting The Sims, Second Life with the voxel nature of Minecraft tossed in.
I suppose when it comes down to it, Second Life in another world setting, with combat, immersive story and a personal progression system is exactly what I want @Timberhick. I want to play a game which is a large world full of other people that I can engage in while playing a particular role that I get to choose for myself. Basically, I want an MMORPG where the letters mean just what they stand for, no other baggage from games gone by.
I love the world of other MMOs but, to be honest, combat is one of those things I can take or leave. It is often a means to an end for me. I go through it because it gets me to the good stuff. What Chronicles of Elyria is offering me that other MMOs don't is the chance to pick a different role that is not a 'side' character. It is just as important in this world to be the person who gathers the resources and processes them into useable materials. It is just as important in this world to be the person who produces items from those materials. It is just as important to explore the world and find new areas and new resources. It is as just as important to be the champion that defends those of us unable to fight for ourselves. It is just as important to be in the political classes ensuring that the lands run smoothly... or don't if that works better for you!
That is what I think is different in this game to others. That is the mould I think they are breaking, or re-breaking in some instances as other games have done parts of this, but are no longer with us. The developers recognise this game might well be niche, which is great. I just there are quite a few of us that fit happily into that niche and are excited to see what they produce.
Edit: Apologys for misspelling your name, all fixed now.
The molds of tank, dps, healer.
The molds of regional dungeons for class specific purple and blue items.
The molds of pre-decided factional warfare.
The molds of guaranteed safe zones
The molds of cash shops and monthly subscriptions
The mold of a character that never ages
The mold of combat being the focus
The mold of predetermined housing or cities
The mold of unlimited respawns
The mold of streamlined pre-written questing lines
The mold of disappearing from the world when you log out
to name a few.
As Victoria said, a handful of games have attempted one or two of these at a time, but most are unheard of still. Salem was a crafting mmo with permadeath, vast open world city building and house building that I thought was great but its still relatively unknown ~4 years later.
CoE is shattering all of them all at once.
Currently enjoying playing Ark: survival evolved, but they have a lag issue on main servers. Also playing Albion online. Both are fun and mold breaking in there own ways. Hope CoE can stay on track and pull it off. Sounds like a great game if it all comes together.
The dance of dynasties for example, carriages, genetics (as in customization will depend on your mother and father, so you could have a line with blue eyes and white hair :P (though white hair would be a mutation) family too, and gossip, gossip will function kinda like a social way of fighting :P also gives a reason for characters to interact, finding information that could possibly destroy a persons reputation, or build it up.
Those are some of the features I personally look very much forwards to (dancing with other players included)
Since I'm a very social kind of player :9
VictoriaRachel named a lot about crafting, the possibility to go through the game and pursue the way you want to play the game without the need to even touch combat is something completely now to mmorpgs, there isn't many games where you can do that (a few, but they're few, I only came across 2) Not to mention that players will be the ones making maps and contracts, now when you're exploring you can actually make your own map, it's really going for immersion, so if you like that kinda stuff then this is definitely worth checking out.
Largely absent is much in the way of critical thinking or any recollection about titles that promised similar innovations (see Citadel of Sorcery) but have yet to be delivered by any game, regardless of budget. (see Star Citizen)
Speaking of budget, or lack thereof, these titles are always being delivered by programming geniuses , who will be able to circumvent all of the financial and development difficulties and challenges of those who went before them (because clearly they sucked, or were corporate tools)
This one is hitting all the boxes so far, but hey, you'll be asked to be positive and not critical, because if you do you must hate freedom and new ideas in gaming and just want another rehashed WOW clone.
You know what would really be different? A title not defended by a pack of rabid fans.
Nah, you are right, won't ever happen.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Another hallmark of new titles is the unbridled optimism" But rather be an optimist than a pessimist ;P
"that everything the developer's promise will be delivered." That's not true, I've had my let downs, GW2, Archeage and BDO are a few of those. I know very well what I can trust a studio to succeed and not succeed in.
Citdael of Sorcery never seemed all that innovative to me. Star citizen wanted to do so much, kept adding on more and more, even now they're still adding "stretch goals". But there's a difference.
I don't really get what you're then trying to say, and i sense a strong sense of sarcasm :P
"This one is hitting all the boxes so far, but hey, you'll be asked to be positive and not critical, because if you do you must hate freedom and new ideas in gaming and just want another rehashed WOW clone."
Well you aren't really being critical, and it's not that there's anything wrong with criticizing, it's just the only argument you're actually using is "Every game I know has failed, so this one will suck too" (not counting those who actually succeeded like Minecraft etc. (which was also harshly criticized)
You're not even attempting to look up information, come with an actual argument, where you got information that builds up the argument, you know? actually starting a well formed discussion. But I guess that would be asking too much. :l
"You know what would really be different? A title not defended by a pack of rabid fans."
Oh isn't this sentence used a lot I see it at almost every gaming forum, because why would people who like something stand up for it, am I right?
Politicians (actual good ones) don't go out and say things before they've researched it or had some people research it for them (spin doctors), and even then they read it through, if they don't they're bad politicians, and they're shut down easily and have many flaws in their arguments which usually tends to have people lashing out at them. And this is not only limited to politicians.
Look up CoE Information Kyleran, at worst you could find some information you could use in a constructive criticizing argument, and at best you might actually come to see that what they're doing doesn't sound so impossible as you might think :>
I find it odd you champion this game that doesn't have one, but has two different story lines that you have to follow in order to 'fully experience' your character. Granted you don't have to follow either one, but then you are really just turning the game into a 3d chat program.
6 and 11 are the only ones this game is (in theory) going to break. And 11 is more ish the difference is the logging out
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