I really do like this idea as it will reward the veterans of the game. You will never run out of something to gain, you'll always have something to keep progressing. And I think its only fair that those who have put their time in a game be rewarded. A lot of people are going to disagree but I think a person whos been in the game world for 5 years SHOULD be stronger than the guy that's been there for only 1 year. Now this is considering everything else being equal.
In the video he does say progression will be very very slow and will continue to get slower and slower as you get higher and higher in your stats. This is ok as long as they dial it in to a reasonable amount of gain. Maybe to make it feel like you are still progressing it might be nice to have a .000 3rd decimal break down or view of your stat so you could still see your numbers moving up as you progressed.
He talks about it at the 30:00 minute mark.
https://www.youtube.com/watch?v=HKgySmQg0gM
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The effect if done right should be similar to the way a 5-10% speed boost makes you faster, but not so fast that no one can catch you. Which can help you win, but not save you from a stronger skilled player.
but seriously he says it'll be a very slow progression and I look at it this way. Everyone's gotta start somewhere and that's true no matter what game you choose, just because they are a high level doesn't mean you shouldn't start your journey and put in the time that they have. And also since this is an RvR game you'll have super strong folks on your side too just as they will have newbies on their side...
Also the higher you got in realm rank the realm points needed for the next realm rank level became larger and larger so the gain in power slowed down.
Bad design decision , you would think they would know better
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
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This sounds like a bad decision.
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Allow skills to be lowered when fighting someone with a lower skill number. The greater the difference the greater the loss.
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I like infinite progression, but unless there's some way of catching up or the difference in power is trivial at some point (soft cap) its just not going to work - unless there are full realm resets every so often so new players would be able to start with everyone else.
Your example that players would have other super powerful folks in their realm isn't going to help anything. For a pvp game to work, you need to be able to compete. I'm not advocating the everyone gets their stats normalized gameplay for pvp... in fact I hate that, but you have to know that if you spend X amount of time or achieve some feat, you will be on an even playing field eventually.
And no, I don't know that after a certain amount of time people should be on equal footing, a 5 year vet putting in the same hours a day as a 1 year vet SHOULD be stronger, they have done more and experienced more, they should be stronger...
If it is a root curve, the only thing to discuss would be will they get the curve right, which I'm willing to just assume they will.
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"Most" players don't want servers , subs , decisions that matter with your characters and so on that they have said are tenets of their game so far.
This seems quite in line with the overall tone of the game. As such it's not being designed to please the most people.
If they game had been proposed to be like most of the other modern mmo's I wouldn't have bought into it for a few hundred. It's decisions like this that make me glad they are sticking along the same original ideas.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I really prefer mmos that make the game more about the world and the adventures you have within it (not linear quests). The whole 5 year player should be stronger makes no sense, you have more experience. In the real world there is plenty of prodigys that can excel at something over someone that has been doing it longer. My ideal game is something with minimal character grind but lots of equipment/resource grind but the equipment only making a 5-10% difference with each "tier" of equipment being 1-2% better. But of course it is a niche pvp game with a working alignment system so being a blue is beneficial while being red isn't totally worthless or the favored thing. Pros and cons.
But w/e the mmo genre is so stangant with casual theme parks, the more variety the better.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile