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What MMO Game Mechanic Do You Dislike The Most?

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  • AgnharAgnhar Member UncommonPosts: 108
    For me its the damn PvP, the constant whining of the PvP community and cry for nerfs is insane.
  • GruugGruug Member RarePosts: 1,794
    Cash shops and so-called "ftp" are just about it. It the MMO has either of those, I usually (always) say no.

    Let's party like it is 1863!

  • BlurBlehBlurBleh Member UncommonPosts: 162
    Kill stealing or loot stealing, and unvoiced, wall of text kind of conversations.
  • SenyunSenyun Member UncommonPosts: 51
    edited February 2016
    Pure gear and level based open world pvp. No fun being 1 shot or 1 shoting others. Also zerg based large scale combat that goes with it. But what can you do in a mostly Tab target, gotta gear up for PvE world.
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    Pepeq said:
    Gear that drops from monsters.  I hate it.  Gear should be craftable-only in any decent (meaning that it has good crafting) MMO.  This is one of the main reasons I have no desire to play WoW ever again - the design of monsters dropping gear and especially bosses dropping gear that can't be crafted and can't be surpassed by crafted gear, just totally disrespects crafting and crafters.
    You know what bothered me about WOW? No treasure chests. I love them. Gear can be in a chest but for some reason WOW decided to not really have them.
    I question whether you even played WoW before... they have always had treasure chests.
    I don't think they have them anymore.  The ones I used to grab are gone, anyway.  Nothing near the Grelkins in the Night Elf starting area.  No more chest near Starbreeze village, at the "named monster" camp.  The one that used to be in the middle of that camp for the new Taurens is gone, too.  I cold be wrong as I have not played WoW in ages, though.  Did they put the chests back into the game now?

    VG

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  • HowzrHowzr Member UncommonPosts: 43
    edited February 2016
    Combat-centric gameplay and progression. Really any kind of level-based progression, but especially combat-only level based progression, especially the class-based kind. Ugh. How many times do I have to play a ranger class that doesn't do any rangery things but in combat by using a bow and sometimes pets. Let me be a real fucking ranger and give me tracking and harvesting skills and shit.
  • junzo316junzo316 Member UncommonPosts: 1,712
    Any type of forced PvP in a game.  I'm just not into it.  My husband and I often play on different servers because he enjoys it....at times.  
  • AeanderAeander Member LegendaryPosts: 8,061
    Howzr said:
    Combat-centric gameplay and progression. Really any kind of level-based progression, but especially combat-only level based progression, especially the class-based kind. Ugh. How many times do I have to play a ranger class that doesn't do any rangery things but in combat by using a bow and sometimes pets. Let me be a real fucking ranger and give me tracking and harvesting skills and shit.
    You know, you actually bring up an interesting point.

    Why in the world did the word "Ranger" become associated with bows and pets, when it should really be weapon-neutral? All it really implies is a profession suited to wilderness survival. That should mean that the class is suited towards traps, tracking, and herbalism, not archery. 
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Gear that drops from monsters.  I hate it.  Gear should be craftable-only in any decent (meaning that it has good crafting) MMO.  This is one of the main reasons I have no desire to play WoW ever again - the design of monsters dropping gear and especially bosses dropping gear that can't be crafted and can't be surpassed by crafted gear, just totally disrespects crafting and crafters.

    I don't mind gear dropping from mobs that a player can see them wearing or carrying, Ie., Orks wearing armor and wielding weapons.  Unrealistic stuff like gear dropping from a pig or a boar, no thanks.  

    Some of the mechanics I dislike are:


    *  On-rails hub based themeparks

    *  An over-abundance of quests givers at every hub with ? over their heads as opposed to just a few quest givers with lengthier, and more varied, chained quests.

    *  End games consisting of only raiding treadmills.

    *  OWPvP @ Level 30 implementation of forced PvP.

    *  Sudden forced grouping mechanics at specific level intervals.
     
    *  Gating mechanics, and

    *  Dungeons requiring pre-requisite item checks and damage meters that promote elitism. 

    *  Poor character customization ensuring that almost everyone in the game looks the same.


    There are others but the above are pretty much game-breakers for me.

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    edited February 2016
    Instances
    Lack of a death penalty

    Although not quite a mechanic but this too: The need to dum down difficulty so that everyone can see everything. Where the mystery of places if everyone can see it. The game need somemystery in it let it be places hard to get into do to how stong the creatures defending it are, or Mystery places that are hidden through the world or behind puzzles and so on the world needs to have mysteries.
  • PurplePoloPlayerPurplePoloPlayer Member UncommonPosts: 145
    Traditional leveling.  (ie. 1-50)
    Quest grinding/themepark progression.

    Check out my stream at www.twitch.tv/purplepoloplayer!
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
     Eq2 has treasure chests doing from even regular trash mobs.
    Just because you don't like it doesn't mean it is bad.
  • FangrimFangrim Member UncommonPosts: 616
    Global Cool Down or one hotbar craptastic 'action poor excuse for combat'


    image

  • RhimeRhime Member UncommonPosts: 302
    Labor/energy economy management and the regeneration mechanic that follows the all night afk, pc running, power company loving bullshit.
  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    Daily Quests. I liked FFXIV:ARR originally because it had none. Then eventually they came in or I didn't notice them right away. It just adds the feeling of "I HAVE to log in and do my dailies"
  • Squeak69Squeak69 Member UncommonPosts: 959
    1. armor that needs glue or some form of magic to make it stay on cause its so skimpy

    2. gender locked classes

    3. sexulized child like races, not small or short races but races that are blatently childlike and sexulized at same time

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • NildenNilden Member EpicPosts: 3,916
    DMKano said:
    Gruug said:
    Cash shops and so-called "ftp" are just about it. It the MMO has either of those, I usually (always) say no.

    Cash shop is a monetization tool not a game mechanic.

    F2P is a monetization model, not a game mechanic. 



    Guess what they can sell game mechanics in cash shops.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • prizm1234prizm1234 Member UncommonPosts: 109
    npcs that do knockbacks. its not challenging, its cheap, its a stupid mechanic,it does NOTHING to add enjoyment or challenge to the game

    image
  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    I would say cash shops and F2P, but I don't think it's a problem systemic solely to MMO's. It's definitely my least favorite trend in monetizing video games. As for MMO's specifically, it'd probably have to be linear progression and hubbing. Close behind, gear and level progression (often tied to linear progression), rather than skill progression. I'm still a believer in the UO mechanic of being given a hard capped choice from a variety of skills (traits, attributes) and allowing the manner in which I play them, and their frequency, to determine an end result.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • FlintsteenFlintsteen Member UncommonPosts: 282
    not a fan of loading screens.  I know they're unavoidable,  but in a game like SWTOR it was one of the things i found most anoying levelling my first characters.  It's abit better now but still not good.

    I dont mind dayli quests so much,  if they're decent quests.  You need some repeatable content at endgame so it's probably come to stay and it's ok imo. It's not that a quest is repeatable that makes it bad imo,  some quests are just anoying. Especially hate quest where you need to kill something for a drop and the drop% is realy low.  I can accept it if i just need 1 drop and there's plenty of mobs to kill,  but still not a fan.

    Quests that spends alot of bagspace. (looking at you green shit of stranglethorn(wowquest)) 

    Hate Ganking.  Highlevel characters going to lowlevel zones and killing lowlevel chars.  Not a big fan of world pvp anyways,  but mainly because it's implemented so bad in pretty much all mmo's. World pvp can be fun,  but imo most of the time it's unbalanced and just no fun.

    I like ex. jumping challenges in GW2.  In SWTOR, not so much.  If you make jumping challenges in your mmo make sure the controls are super responsive and there's no abilitylag and serverlag. 

    Hate Abilitylag and serverlag  but that's realy not an mmo mechanic i guess.
  • SenyunSenyun Member UncommonPosts: 51
    edited February 2016
    Howzr said:
    Combat-centric gameplay and progression. Really any kind of level-based progression, but especially combat-only level based progression, especially the class-based kind. Ugh. How many times do I have to play a ranger class that doesn't do any rangery things but in combat by using a bow and sometimes pets. Let me be a real fucking ranger and give me tracking and harvesting skills and shit.

    Yea I am a true ranger fan too and what they do with them in games is horrible, never get why they have pet companions, that is more of a druid thing if anything. A good known example of ranger is Aragorn and Legolas from LOTR. Tracking, stealth, knowledgeable in wilderness survival and versatile with many weapons. 


  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Gyva02 said:
    Also voting for Cash Shops...

    Earn your items in game, cash shops are the worst of the worst... 
    I have a work around for that....Never look in the cash shop and you wont know what youre missing.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    edited February 2016
    DMKano said:
    Gruug said:
    Cash shops and so-called "ftp" are just about it. It the MMO has either of those, I usually (always) say no.

    Cash shop is a monetization tool not a game mechanic.

    F2P is a monetization model, not a game mechanic. 



    Could have fooled me when Im directly lead by quest in game to a cash ahop...  or items are cash shop obtainable only... or when spending directly or greatly increases unreasonable odds to gain power.  
  • NildenNilden Member EpicPosts: 3,916
    DMKano said:
    How you aquire a game mechanic is something else entirely. 


    It doesnt changa a fact that cash shops are a monetization tool and not an actual game mechanic. 



    Sure you are correct they are not game mechanics but if you are in fact acquiring game mechanics by purchases in cash shops I'm sure you can understand the point being made.


    It's not so much the game mechanics as the fact that they are selling them. From inventory, to appearance, to economy, to progression and items it's all being sold in cash shops. I mean come on you would have to be blind not to see the affect cash shops have on game mechanics.

    A lot of these games are designed to drive people to the cash shops.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

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