Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The Comprehensive Guide to PVP in BDO - Black Desert Online News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2016 in News & Features Discussion

imageThe Comprehensive Guide to PVP in BDO - Black Desert Online News

Combat is central to many things in Black Desert Online, but it extends well beyond just killing monsters. While some might find the lack of traditional endgame disconcerting, that's only because Black Desert Online is much more akin to EVE Online than World of Warcraft.

Read the full story here



¯\_(ツ)_/¯ 


«13

Comments

  • MikehaMikeha Member EpicPosts: 9,196
    Can't wait to get into the pvp.
  • NokksonwoodNokksonwood Member UncommonPosts: 91
    Interesting system, but I feel this will drive many players away from the game. I am enjoying the game atm, but it is usually the end game stuff where you see a game shine or sink into a deep pit.
  • chillizchilliz Member UncommonPosts: 96
    Watching streams on twitch, this game does look trully amazing even if it is a cash shop game. The mechanics in the game look really good. Just really on the fence whether to buy it or not


  • CelestianCelestian Member UncommonPosts: 1,136
    edited February 2016
    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.

    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????

    It would be far better if you just got perma-flagged PVP at 50 and be done with it.
  • StevenMessnerStevenMessner Staff WriterMember UncommonPosts: 31

    Celestian said:

    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.



    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????



    It would be far better if you just got perma-flagged PVP at 50 and be done with it.



    This is just the first half of PVP, the other half of the guide should be coming out tomorrow which details the expansive siege systems that guilds can undertake in order to control locations on the map.

    But basically the gist is, 1v1 PVP in the open world is heavily penalized so that players who want to engage in it are only able to do so with some significant costs. However, the REAL PVP is meant to be happening between guilds during guild wars or sieges, where PVP isn't penalized at all and there are serious rewards for players who are coordinated enough to do well at it!

    So yeah, I can see how reading this you might think that penalizing open world PVP is bad, but instead they're just trying to steer you towards meaningful PVP that has actual objectives other than just killing people for fun.
  • SovrathSovrath Member LegendaryPosts: 32,941
    edited February 2016
    Celestian said:
    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.

    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????

    It would be far better if you just got perma-flagged PVP at 50 and be done with it.
    It's actually more like Lineage 2.

    You are supposed to get karma. You then get some guildies to guard your back while you work off the karma.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • YashaXYashaX Member EpicPosts: 3,100
    DMKano said:
    Celestian said:
    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.

    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????

    It would be far better if you just got perma-flagged PVP at 50 and be done with it.


    You can kill non flagged players above 45 at will, it will cost you 60k karma which you can cleanse grinding 50+ mobs in 10min or less.

    The grind is only bad if you are stupid enough to drop below 0 karma - but you can gank anyone every 10min and keep karma above 0 the entire time.
    Are you sure about these numbers or just making stuff up again?
    ....
  • Mange1Mange1 Member UncommonPosts: 266

    DMKano said:


    YashaX said:


    DMKano said:


    Celestian said:

    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.



    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????



    It would be far better if you just got perma-flagged PVP at 50 and be done with it.




    You can kill non flagged players above 45 at will, it will cost you 60k karma which you can cleanse grinding 50+ mobs in 10min or less.

    The grind is only bad if you are stupid enough to drop below 0 karma - but you can gank anyone every 10min and keep karma above 0 the entire time.


    Are you sure about these numbers or just making stuff up again?



    Umm making up what numbers exactly? 

    300k is max positive karma 
    Killing a non flagged player costs 60k karma

    Earning 60k karma via frogs at 50+ takes 10min.

    So which ones are made up?



    You're certainly spinning the situation the wrong direction and making it seem as if killing 5 people in exchange for nearly an hour of grinding mobs is not a problem to the PVP minded player.




    Kill mobs, Gain xp/currency/skill points, lose nothing


    Kill player, Gain nothing, lose karma

    - BDO the "PVP Game"
  • Mange1Mange1 Member UncommonPosts: 266
    So they grind to 60k and kill 1 person, then go grind mobs for 10 mins again? You made it sound like that's more appealing to a PVP Minded player, you might be able to kill a whopping 30 people in a 4 hour time spand! Mind blowing. Certainly worth doing especially if you're that nearly non-existent combination of a PVPer that loves to grind mobs in PVE.

    The system is trash and shouldn't have made it out here in any form and what you're saying isn't a breathe of fresh air to anyone that intended to world pvp.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    I dont like the low costs of declaring PvP wars..

    This way the large heavy PvP guilds can keep the smaller weaker guilds under constant War, and gank them whereever they go

    I disagree with Daum's decision, they should have put some cost at keeping a war goign, so guilds can not declare war on the whole server, which is what i can see happen with the current system. There is a reason why EvE works so well, there is a consequence for every action you take, if guild wars come witouth consequence, the game is doomed. I prefer it when people need to think before making decisions.



    They also should add challenge to the PVE, thats what western players want, Challenge and PvE group content on top of the PvP .... Where the PvP offcourse can consist of stealing boss kills, by wayting till the last minute of a fight, killing of the attacking guild and then quickly killing the boss..

    A good mix of PvE and PvP with good mechanics would keep the game alive.. Now it will be just ganking witouth no reason..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Sounds just like L2. Lots of players were willing to grind mobs to clear their red names and it discouraged camping the same player all night.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2016


    Interesting system, but I feel this will drive many players away from the game. I am enjoying the game atm, but it is usually the end game stuff where you see a game shine or sink into a deep pit.



    It's not the system that will drive people away, it's the power gap. Levels, skill points, and of course gear make a big difference in this game. The players that play more will be exponentially more powerful than those that don't no-life it. But it's a catch 22, because the PvP is fueled by the fact that players have to be out in the world earning those things all the time. The community had asked Daum EU to scale down the gear and alter the leveling curve in order to help even out some of those things, but they didn't and I personally would have liked to see them do even more than we had suggested.


    It's unfortunate but once people realize how hard they have to grind to keep up, and that they're screwed if they don't, they're going to quit pretty fast. The PvP systems in general and game in general is designed fairly well, but it's that one thing, the power curve, that messes it all up. :\

    I really like this game and even pre-ordered the Conq pack months ago, but when I realized I didn't have the time to ensure I had decent gear/levels/skill points, I decided just not to play even though I'd already spent the money. The fun parts won't outweigh the inevitable irritation and upset when I am unable to compete. So I've decided to keep enjoying other games I'm already into and save myself the trouble. I advise others to take a close look at what their in game intentions are and if they have the time to properly achieve those goals and keep up with others.

    If the devs change these things I might give it another look, with the assumption that they also introduce methods to catch up upon making those changes, but I don't ever see that happening.
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Leiloni said:


    Interesting system, but I feel this will drive many players away from the game. I am enjoying the game atm, but it is usually the end game stuff where you see a game shine or sink into a deep pit.



    It's not the system that will drive people away, it's the power gap. Levels, skill points, and of course gear make a big difference in this game. The players that play more will be exponentially more powerful than those that don't no-life it. But it's a catch 22, because the PvP is fueled by the fact that players have to be out in the world earning those things all the time. The community had asked Daum EU to scale down the gear and alter the leveling curve in order to help even out some of those things, but they didn't and I personally would have liked to see them do even more than we had suggested.


    It's unfortunate but once people realize how hard they have to grind to keep up, and that they're screwed if they don't, they're going to quit pretty fast. The PvP systems in general and game in general is designed fairly well, but it's that one thing, the power curve, that messes it all up. :\

    I really like this game and even pre-ordered the Conq pack months ago, but when I realized I didn't have the time to ensure I had decent gear/levels/skill points, I decided just not to play even though I'd already spent the money. The fun parts won't outweigh the inevitable irritation and upset when I am unable to compete. So I've decided to keep enjoying other games I'm already into and save myself the trouble. I advise others to take a close look at what their in game intentions are and if they have the time to properly achieve those goals and keep up with others.

    If the devs change these things I might give it another look, with the assumption that they also introduce methods to catch up upon making those changes, but I don't ever see that happening.
    How big is the power gap? I've seen mention of it, but is it bad in the sense that a decked out player becomes an unstoppable war god that takes 5,10,15, etc. players to kill?
  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2016

    DMKano said:


    YashaX said:


    DMKano said:


    Celestian said:

    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.



    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????



    It would be far better if you just got perma-flagged PVP at 50 and be done with it.




    You can kill non flagged players above 45 at will, it will cost you 60k karma which you can cleanse grinding 50+ mobs in 10min or less.

    The grind is only bad if you are stupid enough to drop below 0 karma - but you can gank anyone every 10min and keep karma above 0 the entire time.


    Are you sure about these numbers or just making stuff up again?



    Umm making up what numbers exactly? 

    300k is max positive karma 
    Killing a non flagged player costs 60k karma

    Earning 60k karma via frogs at 50+ takes 10min.

    So which ones are made up?



    Earning Karma back takes far longer than 10 minutes. For one thing it was 200k in Korea, not 60k, so the system there is far more punishing. But in NA/EU we have a slower leveling curve (less XP from monsters means less Karma gained back) and in CBT1 the Karma system was tested and players had a very hard time grinding back their Karma. We'll see how it goes in CBT2 but it wasn't that easy. Better than KR sure, but you still didn't want to gank people left and right. It was definitely work to get it back and a decision to make as to whether to gank or not.
  • YashaXYashaX Member EpicPosts: 3,100
    DMKano said:
    YashaX said:
    DMKano said:
    Celestian said:
    The PVP system is really wonky. I get that they don't want you ganking people that are low but getting a karma hit for fighting people your own level just seems silly.

    You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????

    It would be far better if you just got perma-flagged PVP at 50 and be done with it.


    You can kill non flagged players above 45 at will, it will cost you 60k karma which you can cleanse grinding 50+ mobs in 10min or less.

    The grind is only bad if you are stupid enough to drop below 0 karma - but you can gank anyone every 10min and keep karma above 0 the entire time.
    Are you sure about these numbers or just making stuff up again?

    Umm making up what numbers exactly? 

    300k is max positive karma 
    Killing a non flagged player costs 60k karma

    Earning 60k karma via frogs at 50+ takes 10min.

    So which ones are made up?
    I don't know which if any are made up, that's why I was asking. Rather than "made up" though, I should have said "speculation".  I haven't seen the final version of rules for pvp in NA/EU, and I wonder about the 10 min time you suggest for restoring karma since I don't know how much karma you get per mob.

    If what you say is accurate though it doesn't sound like a particularly effective system for discouraging random pking.
    ....
  • holyneoholyneo Member UncommonPosts: 154
    What do you get as a reward for killing someone, and losing karma? What makes it worth ganking people?
  • CervaniCervani Member UncommonPosts: 21
    You know, I don't really get what people think is PvP about ganking someone. I mean, do you get some rush off killing an unsuspecting player? I just don't really see the fun in ganking an unsuspecting player and then feeling accomplished by it.
  • ranked1ranked1 Member UncommonPosts: 1
    "While the system might seem pointless at first glance, it's important to understand that Black Desert is a sandbox game that places a high value on specific areas within the world. Certain zones will be highly valued for the density of their monsters, for example, making them excellent places for a guild to grind and gain experience at a rapid rate."

    So in short, there is no real point to PvP...yeah let's PvP so we can grind. Sounds about as painful a reason as anything I've heard in an MMO.

    I just don't understand what the big excitement is about this game. 2 hours in CBT2 and all I can think is that I'm playing a half finished Korean game with constant anime combat sounds.
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    ranked1 said:
    "While the system might seem pointless at first glance, it's important to understand that Black Desert is a sandbox game that places a high value on specific areas within the world. Certain zones will be highly valued for the density of their monsters, for example, making them excellent places for a guild to grind and gain experience at a rapid rate."

    So in short, there is no real point to PvP...yeah let's PvP so we can grind. Sounds about as painful a reason as anything I've heard in an MMO.

    I just don't understand what the big excitement is about this game. 2 hours in CBT2 and all I can think is that I'm playing a half finished Korean game with constant anime combat sounds.
    It's a "sandbox" which makes it the golden child around these parts. 
  • OzmodanOzmodan Member EpicPosts: 9,726
    Here is all you need to know about this game for the pvpers.  Be prepared to open you pocketbook!  To be competitive you will have to spend money and lots of it.  The current cash shop will be greatly expanded soon for all the foolish pvpers.
  • cheyanecheyane Member LegendaryPosts: 9,405
    I think making people who play these games invest monthly or pay money towards the maintenance is perfectly acceptable. You used to pay a monthly sub and now you pay to reduce the tedium you will be flogged with either in making it next to impossible to upgrade unless you spend some real mullah or making you take much longer to level.

    What is the difference really between buying a game and spending a monthly sub to spending regularly to upgrade and be competitive in PvP in a B2P game. Why should anyone be allowed to play for absolutely free with no other investment in the game when these companies have monthly overheads. You are looking at what you all clamoured for..... a way to play for free. No one promised you it will be easy or enjoyable.
    Garrus Signature
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    DMKano said:

    ...

    Guilds fight others for fun in BD via war declaration. ...
    "Fight each other for fun ?" ?

    So BDO will be a ghost town in 2 months' time, I take it ?
  • ArChWindArChWind Member UncommonPosts: 1,340
    The system as it stands is just full of fail and prone to abuse.

    Attacking flagged player carries no penalty but  players can flag and un-flag at will.

    OW PvP will be non-existent but PK will be a problem for those that don't want it.

    The solution is simple. Make it a one time flag to PvP and once flagged, always flagged and possible to loose a piece of gear on death if flagged so those that want PvP have reason to do it.

    I don't see this going to work well for PvP or PvE players.

    I do like the fact you can take care of asshats and douche bags even if they are not flagged.
    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • ScotScot Member LegendaryPosts: 24,445
    The level you all become tagged for PvP is not specified, nor how close that is to top level. So 30 out of 50 would be far more meaningful.
  • ComanComan Member UncommonPosts: 2,178
    DMKano said:

    ...

    Guilds fight others for fun in BD via war declaration. ...
    "Fight each other for fun ?" ?

    So BDO will be a ghost town in 2 months' time, I take it ?
    Indeed playing a game and doing things for "fun" in it. That is so 2015. I mean we all play COD just for the unlocks! 
Sign In or Register to comment.