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Combat is central to many things in Black Desert Online, but it extends well beyond just killing monsters. While some might find the lack of traditional endgame disconcerting, that's only because Black Desert Online is much more akin to EVE Online than World of Warcraft.
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You have to FLAG for PVP. The system is almost like WoW PVE server ... I just don't get how this is the new "sandbox" dreamscape people are claiming it to be...The endgame for BDO is suppose to be PVP but you'll be grinding out endless karma repair if you PVP against anyone not "flagged"????
It would be far better if you just got perma-flagged PVP at 50 and be done with it.
http://www.greycouncil.org/
This is just the first half of PVP, the other half of the guide should be coming out tomorrow which details the expansive siege systems that guilds can undertake in order to control locations on the map.
But basically the gist is, 1v1 PVP in the open world is heavily penalized so that players who want to engage in it are only able to do so with some significant costs. However, the REAL PVP is meant to be happening between guilds during guild wars or sieges, where PVP isn't penalized at all and there are serious rewards for players who are coordinated enough to do well at it!
So yeah, I can see how reading this you might think that penalizing open world PVP is bad, but instead they're just trying to steer you towards meaningful PVP that has actual objectives other than just killing people for fun.
You are supposed to get karma. You then get some guildies to guard your back while you work off the karma.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You're certainly spinning the situation the wrong direction and making it seem as if killing 5 people in exchange for nearly an hour of grinding mobs is not a problem to the PVP minded player.
Kill mobs, Gain xp/currency/skill points, lose nothing
Kill player, Gain nothing, lose karma
- BDO the "PVP Game"
The system is trash and shouldn't have made it out here in any form and what you're saying isn't a breathe of fresh air to anyone that intended to world pvp.
This way the large heavy PvP guilds can keep the smaller weaker guilds under constant War, and gank them whereever they go
I disagree with Daum's decision, they should have put some cost at keeping a war goign, so guilds can not declare war on the whole server, which is what i can see happen with the current system. There is a reason why EvE works so well, there is a consequence for every action you take, if guild wars come witouth consequence, the game is doomed. I prefer it when people need to think before making decisions.
They also should add challenge to the PVE, thats what western players want, Challenge and PvE group content on top of the PvP .... Where the PvP offcourse can consist of stealing boss kills, by wayting till the last minute of a fight, killing of the attacking guild and then quickly killing the boss..
A good mix of PvE and PvP with good mechanics would keep the game alive.. Now it will be just ganking witouth no reason..
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It's not the system that will drive people away, it's the power gap. Levels, skill points, and of course gear make a big difference in this game. The players that play more will be exponentially more powerful than those that don't no-life it. But it's a catch 22, because the PvP is fueled by the fact that players have to be out in the world earning those things all the time. The community had asked Daum EU to scale down the gear and alter the leveling curve in order to help even out some of those things, but they didn't and I personally would have liked to see them do even more than we had suggested.
It's unfortunate but once people realize how hard they have to grind to keep up, and that they're screwed if they don't, they're going to quit pretty fast. The PvP systems in general and game in general is designed fairly well, but it's that one thing, the power curve, that messes it all up.
I really like this game and even pre-ordered the Conq pack months ago, but when I realized I didn't have the time to ensure I had decent gear/levels/skill points, I decided just not to play even though I'd already spent the money. The fun parts won't outweigh the inevitable irritation and upset when I am unable to compete. So I've decided to keep enjoying other games I'm already into and save myself the trouble. I advise others to take a close look at what their in game intentions are and if they have the time to properly achieve those goals and keep up with others.
If the devs change these things I might give it another look, with the assumption that they also introduce methods to catch up upon making those changes, but I don't ever see that happening.
Earning Karma back takes far longer than 10 minutes. For one thing it was 200k in Korea, not 60k, so the system there is far more punishing. But in NA/EU we have a slower leveling curve (less XP from monsters means less Karma gained back) and in CBT1 the Karma system was tested and players had a very hard time grinding back their Karma. We'll see how it goes in CBT2 but it wasn't that easy. Better than KR sure, but you still didn't want to gank people left and right. It was definitely work to get it back and a decision to make as to whether to gank or not.
If what you say is accurate though it doesn't sound like a particularly effective system for discouraging random pking.
So in short, there is no real point to PvP...yeah let's PvP so we can grind. Sounds about as painful a reason as anything I've heard in an MMO.
I just don't understand what the big excitement is about this game. 2 hours in CBT2 and all I can think is that I'm playing a half finished Korean game with constant anime combat sounds.
What is the difference really between buying a game and spending a monthly sub to spending regularly to upgrade and be competitive in PvP in a B2P game. Why should anyone be allowed to play for absolutely free with no other investment in the game when these companies have monthly overheads. You are looking at what you all clamoured for..... a way to play for free. No one promised you it will be easy or enjoyable.
So BDO will be a ghost town in 2 months' time, I take it ?
Attacking flagged player carries no penalty but players can flag and un-flag at will.
OW PvP will be non-existent but PK will be a problem for those that don't want it.
The solution is simple. Make it a one time flag to PvP and once flagged, always flagged and possible to loose a piece of gear on death if flagged so those that want PvP have reason to do it.
I don't see this going to work well for PvP or PvE players.
I do like the fact you can take care of asshats and douche bags even if they are not flagged.
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