If you’re experiencing a crash when going into or during Quantum
Travel, delete any .cfg files that are in your Test folder. If you add
settings via a custom user.cfg, return them with caution until you are
certain none of them are affecting performance.
Ship geometry can very occasionally disappear or turn invisible.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
Star Systems:
Fixed an issue where the Audio in Crusader was missing certain bass elements.
Fixed an issue where players would experience desync after EVA’ing.
Fixed an issue where the oldest ship on Crusader would despawn even if in use, if a 17th ship was called for on Port Olisar.
Ships:
Fixed an issue where the Freelancer had incorrect mass values.
Fixed an issue where the Retaliator and Constellation turret fire would be offset from the aimed direction.
Fixed an issue where the Mustang ladder does not appear or deploy when the player climbs into the ship.
Fixed an issue where the Cutlass Black turret would not fire.
First Person:
Fixed an issue where the LH-86 Combustion Pistol wouldn’t respawn after being picked up and relogging.
Fixed an issue where the Crusader marine loadout was missing suit thrusters.
Fixed an issue where the Marine loadout was missing hair.
User Interface:
Fixed an issue where repairs made to a ship would not update the ship HUD hologram."
If you’re experiencing a crash when going into or during Quantum
Travel, delete any .cfg files that are in your Test folder. If you add
settings via a custom user.cfg, please do so only with extreme caution.
Ship geometry can very occasionally disappear or turn invisible.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
Star Systems:
Fixed an issue where some of the doors in ArcCorp and Million Mile High Club would malfunction.
Increased the maximum player ship count of Crusader from 16 to 24.
Game Systems:
Fixed an issue where Criminals with Wanted Level 5 were kicked from the server before their death animation had even played.
Fixed an issue where the magazine for the P4-AR was missing, both in-game and when reloading.
Fixed an issue where single-seat ship animations for the pilot were activating too soon after starting to enter the ship.
Technical:
Fixed some issues around network desyncing in Crusader and EVA."
Holy Cow, 8 patches in 8 days to fix issues with the anti-goon patch 2.2
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Well I havent played a single game in EA that was exactly what was stated on initial EA release. So you have fun in your doomsayer club, I will stick with reality.
If you’re experiencing a crash when going into or during Quantum
Travel, delete any .cfg files that are in your Test folder. If you add
settings via a custom user.cfg, please do so only with extreme caution.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
Star Systems:
Fixed an issue where players would find their ships on Crusader despawning almost as soon as they exited them.
Fixed an issue where character loadouts in Crusader would disappear when their ship was despawned.
Fixed
an issue where characters in Crusader would sometimes have their helmet
pop in and out based on distance and graphic level.
Fixed an issue where the mobiGlas wrist piece was not lined up properly on the medium Outlaw loadout in Crusader.
Fixed a number of bugs around gravity and physic grid transitions in EVA.
Fixed an issue where the Jobwell globe in ArcCorp was having some level of detail graphics popping at certain distances.
Ships:
Fixed an issue where the Hornet Ghost would sometimes spawn into Crusader with the top half of the ship damaged.
Fixed an issue where 300 series ships were spawning into Crusader with their nose pointed up in the air.
Fixed an issue where there was no audio present on the Cutlass Black thrusters.
Fixed an issue where the Sabre shields were deflecting most ballistic damage.
Fixed an issue with the Sabre wing having problems staying attached when summoned to Port Olisar.
Comments
Star Citizen Patch 2.2.0d is live on PTU server
https://forums.robertsspaceindustries.com/discussion/320005"Important Issues:
Updates and Fixes
First Person:
Technical:
** smiles ** now as a criminal you also LOOK like a pirate ;-)
Have fun
Star Citizen Patch 2.2.0e is live on PTU server
https://forums.robertsspaceindustries.com/discussion/320079
"Alpha Patch 2.2.0e has been released to PTU and is now available for player testing.
Important Issues:
Updates and Fixes
Star Systems:
Game Systems:
Ships:
First Person:
Technical:
Port Olisar "you are not welcome here", Criminals at Level 5 Wanted .... ;-)
Have fun
Star Citizen Patch 2.2.0 f and g are now live on PTU server
https://forums.robertsspaceindustries.com/discussion/320447
"Important Issues:
Updates and Fixes
Star Systems:
Game Systems:
Ships:
First Person:
Technical:
https://forums.robertsspaceindustries.com/discussion/320490
"Important Issues:
Star Systems:
Ships:
First Person:
User Interface:
Have fun
Star Citizen Patch 2.2.0 h is now live on PTU server
https://forums.robertsspaceindustries.com/discussion/320554
"Important Issues:
Star Systems:
Game Systems:
Technical:
Have fun
I have a feeling that the rubber is starting to hit the road on this game.
Star Citizen Patch 2.2.0 i and j are now live on PTU server
https://forums.robertsspaceindustries.com/discussion/320686"Important Issues:
Star Systems:
Ships:
Technical:
https://forums.robertsspaceindustries.com/discussion/320734
"Star Systems:
Game Systems:
Ships:
Have fun
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!