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Star Citizen - Alpha 2.2 Patch now live on PTU server

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  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0d is live on PTU server

    https://forums.robertsspaceindustries.com/discussion/320005

    "Important Issues:

    • The Klaus & Werner ATT4 energy rifle is being awarded to all players on the server.
    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
    • The Gemini LH-86 Combustion Pistol cannot be picked up from players bedroom.
      • When attempting to pick up the Gemini LH-86 Combustion Pistol, the players arm animation twists in a weird angle.
      • When the pickup animation is complete, the pistol will remain floating at waist level next to the character.

    Updates and Fixes

    First Person:

    • Fixed an issue where the Klaus & Werner ATT4 energy rifle was appearing somewhat untextured.
    • Added a Outlaw light loadout to Crusader, for players with Wanted Criminal levels.
      • Players who die in Crusader with at least 1 level of Wanted Criminal, will respawn in the Outlaw light loadout.

    Technical:

    • Fixed several client crashes."

    ** smiles ** now as a criminal you also LOOK like a pirate ;-)


    Have fun


  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0e is live on PTU server


    https://forums.robertsspaceindustries.com/discussion/320079

    "Alpha Patch 2.2.0e has been released to PTU and is now available for player testing.

    Important Issues:

    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.

    Updates and Fixes

    Star Systems:

    • Fixed an issue that was preventing characters from picking up the Klaus & Werner ATT4 energy rifle at the end of the PI Wanted mission.

    Game Systems:

    • Fix for Gilly remaining stationary at the end of Chapter 4, preventing transition into Chapter 5 of the Tutorial.
    • Criminals at Level 5 Wanted will not see the option to Quantum Travel to Port Olisar.

    Ships:

    • Fixed an issue where the Sabre would lose a wing after being summoned to Port Olisar.

    First Person:

    • Fixed an issue where the LH-86 Ballistic Pistol would not be completely picked up by your character.
    • Fix for everyone on the server getting an Klaus & Werner ATT4 energy rifle.

    Technical:

    • Fixed a number of client crashes."


    Port Olisar "you are not welcome here", Criminals at Level 5 Wanted  .... ;-)


    Have fun

  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0 f and g are now live on PTU server


    https://forums.robertsspaceindustries.com/discussion/320447

    "Important Issues:

    • Characters who die at Criminal Wanted level of 4 respawn without loadout.

    Updates and Fixes

    Star Systems:

    • Fixed an issue where NPC’s in ArcCorp and Million Mile High Club were missing arms and hands.
    • Added a second, heavier “Outlaw” loadout that players will respawn in, if they die as a Level 4 outlaw.
    • Fixed an issue where some of the lights on Security Post Kareah had “Replace Me” textures.

    Game Systems:

    • Fixed an issue where EVA boosting (“Shift” key) was not functioning.
    • Fixed an issue where chunks of geometry in Broken Moon would become attached to a player ship and move around the map.
    • Fixed an issue where “Wanted level” decay was not resetting when a new crime was committed.
    • Fixed an issue where crashing your own Constellation Andromeda or Cutlass Black (without hitting other ships) would give a wanted level.

    Ships:

    • Shield recharge rates on ships have been adjusted to help balance ships following the component revamp.

    First Person:

    • Made some cosmetic adjustments to the Outlaw loadout in Crusader.
    • Fixed some animation issues on the Combustion Pistol

    Technical:

    • Fixed several client crashes."

    https://forums.robertsspaceindustries.com/discussion/320490

    "Important Issues:

    • If you’re experiencing a crash when going into or during Quantum Travel, delete any .cfg files that are in your Test folder. If you add settings via a custom user.cfg, return them with caution until you are certain none of them are affecting performance.
    • Ship geometry can very occasionally disappear or turn invisible.
    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.

    Star Systems:

    • Fixed an issue where the Audio in Crusader was missing certain bass elements.
    • Fixed an issue where players would experience desync after EVA’ing.
    • Fixed an issue where the oldest ship on Crusader would despawn even if in use, if a 17th ship was called for on Port Olisar.

    Ships:

    • Fixed an issue where the Freelancer had incorrect mass values.
    • Fixed an issue where the Retaliator and Constellation turret fire would be offset from the aimed direction.
    • Fixed an issue where the Mustang ladder does not appear or deploy when the player climbs into the ship.
    • Fixed an issue where the Cutlass Black turret would not fire.

    First Person:

    • Fixed an issue where the LH-86 Combustion Pistol wouldn’t respawn after being picked up and relogging.
    • Fixed an issue where the Crusader marine loadout was missing suit thrusters.
    • Fixed an issue where the Marine loadout was missing hair.

    User Interface:

    • Fixed an issue where repairs made to a ship would not update the ship HUD hologram."

    Have fun


  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0 h is now live on PTU server


    https://forums.robertsspaceindustries.com/discussion/320554

    "Important Issues:

    • If you’re experiencing a crash when going into or during Quantum Travel, delete any .cfg files that are in your Test folder. If you add settings via a custom user.cfg, please do so only with extreme caution.
    • Ship geometry can very occasionally disappear or turn invisible.
    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.

    Star Systems:

    • Fixed an issue where some of the doors in ArcCorp and Million Mile High Club would malfunction.
    • Increased the maximum player ship count of Crusader from 16 to 24.

    Game Systems:

    • Fixed an issue where Criminals with Wanted Level 5 were kicked from the server before their death animation had even played.
    • Fixed an issue where the magazine for the P4-AR was missing, both in-game and when reloading.
    • Fixed an issue where single-seat ship animations for the pilot were activating too soon after starting to enter the ship.

    Technical:

    • Fixed some issues around network desyncing in Crusader and EVA."


    Have fun




  • TalonsinTalonsin Member EpicPosts: 3,619
    Holy Cow, 8 patches in 8 days to fix issues with the anti-goon patch 2.2 

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • filmoretfilmoret Member EpicPosts: 4,906

    I have a feeling that the rubber is starting to hit the road on this game.

    Are you onto something or just on something?
  • Xeno.phonXeno.phon Member UncommonPosts: 350
    edited March 2016
    Brenics said:
    [mod edit]
    Well I havent played a single game in EA that was exactly what was stated on initial EA release. So you have fun in your doomsayer club, I will stick with reality.
    Post edited by Vaross on
  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0 i and j are now live on PTU server

    https://forums.robertsspaceindustries.com/discussion/320686

    "Important Issues:

    • If you’re experiencing a crash when going into or during Quantum Travel, delete any .cfg files that are in your Test folder. If you add settings via a custom user.cfg, please do so only with extreme caution.
    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.

    Star Systems:

    • Fixed an issue where players would find their ships on Crusader despawning almost as soon as they exited them.
    • Fixed an issue where character loadouts in Crusader would disappear when their ship was despawned.
    • Fixed an issue where characters in Crusader would sometimes have their helmet pop in and out based on distance and graphic level.
    • Fixed an issue where the mobiGlas wrist piece was not lined up properly on the medium Outlaw loadout in Crusader.
    • Fixed a number of bugs around gravity and physic grid transitions in EVA.
    • Fixed an issue where the Jobwell globe in ArcCorp was having some level of detail graphics popping at certain distances.

    Ships:

    • Fixed an issue where the Hornet Ghost would sometimes spawn into Crusader with the top half of the ship damaged.
    • Fixed an issue where 300 series ships were spawning into Crusader with their nose pointed up in the air.
    • Fixed an issue where there was no audio present on the Cutlass Black thrusters.
    • Fixed an issue where the Sabre shields were deflecting most ballistic damage.
    • Fixed an issue with the Sabre wing having problems staying attached when summoned to Port Olisar.

    Technical:

    • Fixed a client crash."

    https://forums.robertsspaceindustries.com/discussion/320734

    "Star Systems:

    • Fixed an issue where the character flashlight wasn’t working in Crusader.
    • Fixed some issues with the 4th and 5th ICC Probe missions in Crusader, where they were frequently failing or uncompletable.
    • Fixed an issue where shooting the foot of another character in Crusader would cause blur effects to appear on screen for the shooter.

    Game Systems:

    • Fixed a number of remaining issues with Physical EVA transitions, both to and from gravity and ships with interior physics grids.

    Ships:

    • Fixed an issue where the automated landing for ships was exceedingly slow, particularly in Crusader.
    • Fixed an issue where ships were not accelerating smoothly while in Precision mode.
    • Fixed an issue where ship weapon fire was not “converging” on the target correctly when fired, causing many off-target shots.
    • Fixed an issue where the Sabre’s ship health was too low.
    • Fixed an issue with the Sabre automated landing, such that it should no longer lose the left wing when landing on Port Olisar."

    Have fun

  • BrenicsBrenics Member RarePosts: 1,939
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • adamlotus75adamlotus75 Member UncommonPosts: 387
    The quality of their releases are shocking.  
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