I would recommend the above mentioned subject for anyone looking to figure out what BDO is like. It gives a very clear understanding and is the best mix of games and mechanics that were re-introduced. UO was Open world, no raids/themepark style dungeons, open world pvp with punishments (also Karma based like BDO) and very similar in the way when you leveled skills your 'level' went up (as skills were levels there). Added Warhammer Online for the epic Castle Seiges we can expect, added DAOC for the roaming wilds from castle to castle. Added Archeage in there was for the graphics addition/style and the cash shop.
Anyone have any thoughts on how best to describe/recommend BDO to others so not to misrepresent?
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What I have seen on this game seems to suggest that AAA games are starting to move in the right direction but they still have a ways to go
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http://twitch.tv/woetothevanquished
UO PvP system... Yeah that one was a treat...
WAR castle siege that quickly devolved in to a mix between tag and nascar...
As for the rest, never played them but i would guess the same kind of flaws can be found.
I´l give them this... If done right and with the right community it could work. But i don´t think we can find that kind of community any more.
This have been a good conversation
Sharess Dragonstar - Midgard
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Now you are comparing this masterpiece of PvP game to BDO which has no trinity, messy PvP with clipping and weekly only castle siege ?
Hurts me to see such comparison...
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Played BDO for 1 week and i have lost interest......BDO is none of these things imo or any combination of ..........
This bigtime. DAOC RvR is unmatched and to say BDO is remotely close just makes me wonder if these people saying this even played DAOC. Yes I ve played BDO enough to voice an opinion.
Out of the games you compare it to, I think it shares some similarities with AA, although it is still very different and doesn't have the massive p2w element that exists in that game.
Not quite sure it fits DAoC though, since it has no RvR. Lineage would be a better fit IMO. Lineage also punished PKers with negative karma and the possibility of item loss back in the day.
TL;DR: So... pretty much a hybrid of Lineage and Vanguard in my opinion.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I can't say about the sieges, but BDO definitely does -not- have UO's PvP system. There is no corpse looting in this game, and PKing is much more restricted. First of all you both need to be 45+, so no preying on noobs. Secondly, there's the karma penalties which make the perpetrator subject to item loss upon death if they do it often enough.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
You forgot to throw some Ashen Empires in there
But yeah.
Black Deset has it all.
Again bang on. BDO tries, but meh.
can anybody else relate?
Philosophy of MMO Game Design
Far fetched +realistic ,goes in two totally different directions from one moment to the next.There is actually a lot of Silkroad online in there.
From what i have seen of Korean developers is they have absolutely no clue of North American culture or gaming,they take Korean ideas and stick their game into NA and hope it sells.Yet i have seen NA developers take Korean ideas and use some of them.
It is VERY typical of cheap Asian design though,most buildings are just 2D structures with all the npc's standing on the outside of them.Some completely WHACKED ideas ,like chopping wood from a Birch tree you OFTEN don't get Birch lumber just a plain wooden log ...LMAO umm ya ok...hello?
Never forget 3 mile Island and never trust a government official or company spokesman.
Philosophy of MMO Game Design
Also, ArcheAge has more in common with BDO than just graphics & cash shop (latter being a BS argument IMO) because of the gathering & deep crafting the game has along with the trading that can be done from crafted goods.