Warhammer Online. I watched Paul Barnett and Jeff Hickman videos for two years and was filled with hype. The game was a steaming pile of crap because the snakes at EA forced an early release of an unfinished game. I will never forgive EA and Paul and Jeff's screwjob over Mythic and Mark Jacobs. I look forward to some vindication when Camelot Unchained releases.
The other lesson is they should only talk about features that are in the game not the pie in the sky features.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
SWG- grindfest/AFK graveyard evolving into the NGE. JTL made the game tolerable SW:ToR- Nothing like awkward cringe inducing dialogue to ruin a Star Wars game.
How do you screw up Star Wars so badly and Not be George Lucas?
Because the one great thing Star Wars is know for is dialog.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I would have to say NetDevil/NCSoft's Auto Assault - I thought the game was so unique and interesting in theory. I even went out and purchased a full Logitech Steering Wheel setup.
[above my SotA hopes there was this line: "I used to agree narius in most things except the game selection"]
and indie, amateur looking, game that let you make chairs? There are better ways to waste my time.
As I said in the very same post, I used to agree with you in fun is the main reason to play and such, but our set of preferred games and styles... disjoint sets, I think And that's fine, diversity makes the (game)world vibrant and colourful. I wouldn't waste my time for example in MH or any other diablo clones, you wouldn't in Landmark or SotA, and nothing's wrong with either way, since we both have our fun.
Actually I tried to point the same out in the Space and time thread (which was a nice topic about narrative in multiplayer environment, until Axe derailed it), that no such thing as "absolute" fun, every player has own set of preferences, and all of those are fine and valid. (But after that he derailed the thread even more, with "successful ideas" and "popularity" and the worst of all: fun of the many outweights the fun of the few, so those should be removed from the genre - then I rather just left)
Fun fact about chairs, there was a time when it was a notable feature remarked even in reviews: the ability to sit on chairs Just sayin'
He's not really asking you to waste your time doing that is he? I mean not every game is for everyone. I really don't like MOBAs or most TCGs. I wouldn't waste my time with them, but others wasting their time with them seems perfectly reasonable. All video games are just wasting time idling away in lieu of more productive tasks, no?
Darkfall for me hands down. Participated in Forumfall for years before finally getting into closed beta. I was immediately dissapointed. It was nothing like I imagined. Maybe my expectations we just too high. I gave it a fee months before calling it quits. All my rabid fanboi posts.... so many.... My own fall into being a fanboi, then learning my lesson is why I hate fanbois so much!
1) Cancellations of ongoing properties - Tabula Rasa, City of Heroes, Earth and Beyond (honorable mentions going to Star Wars Galaxies, Warhammer Online, and Shadowbane)..
2) Cancellations of potential properties - Auto Assault, The Agency, Everquest Next..
I think I'll stop my list just on cancellations.. I may end up going on quite a long rant if I start detailing my annoyance with linear "on rails" gameplay, class "balancing", and other such things.. (Edit: OMG don't even get me started on Dungeons and Dragons Online)..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
EQ Next: For me it was during SOE Live a few years back. I had seen the concept art and was a little concerned, but nothing would have prepared me for the utter disappointment I felt when they showed us the first glimpse of footage. When I saw the graphics and character models I felt it sink. It was all downhill from there.
Vanguard Saga of Heroes: Somehow I managed to talk my wife into getting a second pc and my brother to go and buy a dedicated graphics card for his machine. Just to play Vanguard:SOH! When the time came for us to finally play it was basically unplayable. It had so much potential to become a great game.
Lotro and a scifi mmo that I can't recall the name. They recently said they are working on a new version. Was a sandbox game, but was released way to early.
The Repopulation.
hahah remembered it I think. Earthrise. I had really high hopes for that one.
Archeage is the worst BUT the way DAUM has treated Black Desert with the cash shop and the lack of care about their costomers by not answering tickets I would have to say they are a close second. Too bad too cause the game is fun.
I was a big CoX fan. I went lifetime subscriber to CO because of Cryptic. But the actual game was a big disappointment.
My biggest disappointments were:
(1) All builds have an energy builder, and most ST and AOE attacks don't have a recharge. So everyone starts to play the same. You tend only to need one ST attack and one AOE attack. Boredom sets in.
(2) The freeform as opposed to archetype system means that all of your characters choose their energy builder, energy unlock, toggle, passive, ST attack, block, and AOE attack from some set. Then the rest of the abilities are the same across almost all characters. You choose ego surge with nimble mind because that is the best active offense. You choose rebirth so you can rez. Freeform builds actually means that everyone is the same, because you always choose the "best buffs/debuffs" after you choose the flavor powers from the set.
(3) CoX had awesome buff/debuff/control powersets. CO is seemingly afraid of that diversity and just gives you "healers" and there isn't really any viable controller. I miss my TA/A, my Rad/Psy, and my Kin/Elec defenders. I miss my Ice/Ice troller. I miss my Fire/Fire and Grav/NRG dominators. There was just so much more variety in CoX. You had different characters that actually played differently. In CO, you have different characters that play identically. BIG BIG DIFFERENCE.
All of these points basically mean that CO is a more simple game and boredom sets in much more quickly. Since boredom is the No 1 enemy of MMOs, this is a bad thing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Mmo: 1. Instances - It made it to where you would never interact with anyone out in the open world. 2. EQN canceled - I was still looking forward to it. 3. Skyforge costume censoring - They put shorts on the slayer outfit cuz they think the West can't handle "sexy" yet.
Non-mmo: 1. Dreamcast production ended - The best console ever killed before it's time. 2. Dominion (game mode retired from LoL) - Only 0.5% played it but I was one of them.
# 1. Closing of Tabula Rasa. # 2. Closing of Warhammer Online. # 3. The turd of a mmo that is Star Wars the Old Republic. The posterboy of how to burn tens of millions of dollars and still come out with a cringfest of a game. Worse possible choice of engine, some of the worst animations in the market segment, Sith that look like members of KISS Army. I feel ashamed that I bought the CE for this title.
1 - SWTOR. I was so hyped. So so hyped for this game. Bought two copies of the CE sight-unseen for me and my wife. BioWare + Star Wars = Can't Miss. Except it did miss. It missed hard.
This is, hands down, the worst MMO I have ever played. It's not just one or two reasons, but literally hundreds of reasons. If I made a video detailing everything that I can't stand about this game, it would be a three hour video. Everything from character creation, to the on-rails closed world zones, to the 1996 era StarFox space combat, it's just pure garbage.
2 - Planetside 2. I spent hundreds of hours in Planetside 1. I played it every night for almost two years before I discovered EVE Online. When I heard that Planetside 2 was in the works, I nearly peed myself. I jumped on our Corp teamspeak and started raving about it.
However, reality is a cold, harsh bitch. When this title finally dropped I realized that something had gone terribly wrong. I've said this a dozen times on these forums, but it was as if they had made a Call of Duty copy, added three factions and then copied and pasted a bunch of names from Planetside 1. It doesn't even closely resemble the brilliance of it's predecessor.
3 - Deus Ex: Human Revolution. Boy was this game talked up big all over the place. PC Gamer and other sites gave it rave reviews and talked about how it was so similar to the original Deus Ex.
Bull. Shit. It's one of the most linear subway rides of a game that I've ever been taken on. The entire game is filtered through a piss yellow lens, and yellow is my least favorite color so that didn't help. The cover based gameplay was un-intuitive and annoying. Not to mention the forced, scripted boss fights... so much for open world solutions. Splinter Cell: Black List is a far more entertaining "spy" game than this one.
World of Warcraft developers changing the Hunter class to a point where it didn't feel the same anymore:
- No melee weapons - No quivers/ammunition - No pet feeding/happiness - No mana - Removed Talent Trees - Removed/Changed/Added Spells & Abilities - Pulling is no longer necessary in most raids/instances because of overlapping skills/ranges - Removed minimum range requirement
World of Warcraft developers homogenizing tank specs, effectively eliminating the uniqueness of the Paladin tank spec.
Only one person has mentioned Vanguard in 5 pages. I would have thought more people would have that listed as a disappointment. Vanguard was SO hyped; I mean Big time hyped. WoW was extremely popular, but still wasn't the juggernaut is would become. There were so many people that wanted what EQ2 should have been, and Vanguard was the game to give it to us. It offered a world more open than even WoW had complete with a de-emphasis on instancing, open dungeons. a more robust crafting game, and world interactions that mattered. It was supposed to reinvigorate all of the things that WoW had simplified about MMO gaming since it's release.
It was plagued by more than just poor performance, too as I recall. I mean, chief among the issues was certainly the fact that only the best of the best computers at the time could play it, but it was also a bit unfinished. The news that SOE would be the publisher turned more than a few stomachs. There were huge patches in the final stages of beta doing more than just tweaking as they scrambled to get this unfinished game released. In the end it needed another year of development time, but sadly, it released "on-time," and became my first (and biggest) MMO disappointment. Then they hammered in the final nail as the outright sold it to SOE.
Too bad really. It became a great game in the end, but it was FAR too late by then. Maybe Pantheon will deliver. Who knows?
Comments
The other lesson is they should only talk about features that are in the game not the pie in the sky features.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Because the one great thing Star Wars is know for is dialog.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
And that's fine, diversity makes the (game)world vibrant and colourful. I wouldn't waste my time for example in MH or any other diablo clones, you wouldn't in Landmark or SotA, and nothing's wrong with either way, since we both have our fun.
Actually I tried to point the same out in the Space and time thread (which was a nice topic about narrative in multiplayer environment, until Axe derailed it), that no such thing as "absolute" fun, every player has own set of preferences, and all of those are fine and valid.
(But after that he derailed the thread even more, with "successful ideas" and "popularity" and the worst of all: fun of the many outweights the fun of the few, so those should be removed from the genre - then I rather just left)
Fun fact about chairs, there was a time when it was a notable feature remarked even in reviews: the ability to sit on chairs Just sayin'
This
Sad face.
1) Cancellations of ongoing properties - Tabula Rasa, City of Heroes, Earth and Beyond (honorable mentions going to Star Wars Galaxies, Warhammer Online, and Shadowbane)..
2) Cancellations of potential properties - Auto Assault, The Agency, Everquest Next..
I think I'll stop my list just on cancellations.. I may end up going on quite a long rant if I start detailing my annoyance with linear "on rails" gameplay, class "balancing", and other such things.. (Edit: OMG don't even get me started on Dungeons and Dragons Online)..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Vanguard Saga of Heroes: Somehow I managed to talk my wife into getting a second pc and my brother to go and buy a dedicated graphics card for his machine. Just to play Vanguard:SOH! When the time came for us to finally play it was basically unplayable. It had so much potential to become a great game.
I self identify as a monkey.
I was a big CoX fan. I went lifetime subscriber to CO because of Cryptic. But the actual game was a big disappointment.
My biggest disappointments were:
(1) All builds have an energy builder, and most ST and AOE attacks don't have a recharge. So everyone starts to play the same. You tend only to need one ST attack and one AOE attack. Boredom sets in.
(2) The freeform as opposed to archetype system means that all of your characters choose their energy builder, energy unlock, toggle, passive, ST attack, block, and AOE attack from some set. Then the rest of the abilities are the same across almost all characters. You choose ego surge with nimble mind because that is the best active offense. You choose rebirth so you can rez. Freeform builds actually means that everyone is the same, because you always choose the "best buffs/debuffs" after you choose the flavor powers from the set.
(3) CoX had awesome buff/debuff/control powersets. CO is seemingly afraid of that diversity and just gives you "healers" and there isn't really any viable controller. I miss my TA/A, my Rad/Psy, and my Kin/Elec defenders. I miss my Ice/Ice troller. I miss my Fire/Fire and Grav/NRG dominators. There was just so much more variety in CoX. You had different characters that actually played differently. In CO, you have different characters that play identically. BIG BIG DIFFERENCE.
All of these points basically mean that CO is a more simple game and boredom sets in much more quickly. Since boredom is the No 1 enemy of MMOs, this is a bad thing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
거북이는 목을 내밀 때 안 움직입니다
1. Instances - It made it to where you would never interact with anyone out in the open world.
2. EQN canceled - I was still looking forward to it.
3. Skyforge costume censoring - They put shorts on the slayer outfit cuz they think the West can't handle "sexy" yet.
Non-mmo:
1. Dreamcast production ended - The best console ever killed before it's time.
2. Dominion (game mode retired from LoL) - Only 0.5% played it but I was one of them.
# 2. Closing of Warhammer Online.
# 3. The turd of a mmo that is Star Wars the Old Republic. The posterboy of how to burn tens of millions of dollars and still come out with a cringfest of a game. Worse possible choice of engine, some of the worst animations in the market segment, Sith that look like members of KISS Army. I feel ashamed that I bought the CE for this title.
Sinister Savant MMORPG Community
Distant second: The Chronicles of Spellborne. Would have been, could have been, should have been...
This is, hands down, the worst MMO I have ever played. It's not just one or two reasons, but literally hundreds of reasons. If I made a video detailing everything that I can't stand about this game, it would be a three hour video. Everything from character creation, to the on-rails closed world zones, to the 1996 era StarFox space combat, it's just pure garbage.
2 - Planetside 2. I spent hundreds of hours in Planetside 1. I played it every night for almost two years before I discovered EVE Online. When I heard that Planetside 2 was in the works, I nearly peed myself. I jumped on our Corp teamspeak and started raving about it.
However, reality is a cold, harsh bitch. When this title finally dropped I realized that something had gone terribly wrong. I've said this a dozen times on these forums, but it was as if they had made a Call of Duty copy, added three factions and then copied and pasted a bunch of names from Planetside 1. It doesn't even closely resemble the brilliance of it's predecessor.
3 - Deus Ex: Human Revolution. Boy was this game talked up big all over the place. PC Gamer and other sites gave it rave reviews and talked about how it was so similar to the original Deus Ex.
Bull. Shit. It's one of the most linear subway rides of a game that I've ever been taken on. The entire game is filtered through a piss yellow lens, and yellow is my least favorite color so that didn't help. The cover based gameplay was un-intuitive and annoying. Not to mention the forced, scripted boss fights... so much for open world solutions. Splinter Cell: Black List is a far more entertaining "spy" game than this one.
- No melee weapons
- No quivers/ammunition
- No pet feeding/happiness
- No mana
- Removed Talent Trees
- Removed/Changed/Added Spells & Abilities
- Pulling is no longer necessary in most raids/instances because of overlapping skills/ranges
- Removed minimum range requirement
World of Warcraft developers homogenizing tank specs, effectively eliminating the uniqueness of the Paladin tank spec.
It was plagued by more than just poor performance, too as I recall. I mean, chief among the issues was certainly the fact that only the best of the best computers at the time could play it, but it was also a bit unfinished. The news that SOE would be the publisher turned more than a few stomachs. There were huge patches in the final stages of beta doing more than just tweaking as they scrambled to get this unfinished game released. In the end it needed another year of development time, but sadly, it released "on-time," and became my first (and biggest) MMO disappointment. Then they hammered in the final nail as the outright sold it to SOE.
Too bad really. It became a great game in the end, but it was FAR too late by then. Maybe Pantheon will deliver. Who knows?