It actually blows my mind that the industry shorts the product and the consumers cheer. I am jealous of those who find contemporary games to be engrossing and rewarding.
MMORPG players are often like Hobbits: They don't like Adventures
I think MMOs are dying because they lost their novelty. The idea of playing with other players isn't nearly exciting anymore when most people just use others as tools or just don't even want to be around other players when they're out in the world... I see a lot of complaining about cross realm zones in WoW. Most people would rather there not be anyone around them to "steal" their mobs or what have you.
I used to think large scale PvP was fun but it is mostly just annoying now... It turns into who can overrun stragglers or snipe down people who get to close. IMO MMO PvP would be better if it were all melee or all ranged but mixing them just mucks everything all up. Turns into an arms race of who has the best kiting abilities or best snares/ gap closers.
Also, the solo pve is pretty boring.
Not sure what can be done to revive them but fixing the PvP and solo PvE would make them more interesting to me.
Too much linearity, hand-holding, easy-mode gameplay, forced personal storyline, strange gimmicks (everyone's a risen hero or has a demonic quest avatar, etc...), phasing (let's separate the player base in space and time!).
So in short everything people outside of a small core wanted.
Too much linearity, hand-holding, easy-mode gameplay, forced personal storyline, strange gimmicks (everyone's a risen hero or has a demonic quest avatar, etc...), phasing (let's separate the player base in space and time!).
So in short everything people outside of a small core wanted.
Solid logic.
It is looking like the majority might vote in a new Fascist dictator called Trump in the US....The majority don't always get it right.
MMO's arent dying. They are just in the downswing of things. Not because there is no AAA on the board somewhere being made that it is dying. Innovation will likely comes from Indies. Things WILL get better. It is just a matter of how long until then.
but I thought MMOs where exploding in popularity because of the steller and amazing sales figures of The Division and Destiny.
That goes back to what you might consider a MMO. Alot of people consider those Online games, or Pseudo MMOs, MMO-Lite/Likes. Alot of games are adding leveling features nowadays, like the new Star Wars Battlefront, but I doubt anyone would consider that a MMO.
It really depends who you talk to and where. On this site at least, MMOs are usually meant to be your EQs, WoWs, DAoCs, EvE, ect. Large worlds lots and lots of people, but theres really no agreed upon definition. Its hard, because nowadays there are alot of games, especially in the AAA scene, that have online play and persistant elements.
I don't think MMOs arent dying. Just...reforming. They lost site, too many copycats, too many trolls. The best part about WoW when I first started was the community. Then it frigging blew up supreme and you had more of the smack talking children you'd regularly find on call of duty. People became too elite with group content and the average casual player had nowhere to go but wither solo or non-social grout finder tools. Yes I understand these examples pertain to WoW but they bled out into the rest of the MMO market as well.
Too much linearity, hand-holding, easy-mode gameplay, forced personal storyline, strange gimmicks (everyone's a risen hero or has a demonic quest avatar, etc...), phasing (let's separate the player base in space and time!).
So in short everything people outside of a small core wanted.
Solid logic.
Or a majority of non MMORPG players chased for short-term gains at the cost of losing their core base and long term stability.
Too much linearity, hand-holding, easy-mode gameplay, forced personal storyline, strange gimmicks (everyone's a risen hero or has a demonic quest avatar, etc...), phasing (let's separate the player base in space and time!).
I think MMOs are dying because they lost their novelty. The idea of playing with other players isn't nearly exciting anymore when most people just use others as tools or just don't even want to be around other players when they're out in the world... I see a lot of complaining about cross realm zones in WoW. Most people would rather there not be anyone around them to "steal" their mobs or what have you.
I used to think large scale PvP was fun but it is mostly just annoying now... It turns into who can overrun stragglers or snipe down people who get to close. IMO MMO PvP would be better if it were all melee or all ranged but mixing them just mucks everything all up. Turns into an arms race of who has the best kiting abilities or best snares/ gap closers.
Also, the solo pve is pretty boring.
Not sure what can be done to revive them but fixing the PvP and solo PvE would make them more interesting to me.
People are tools.
Cross realm zones never had any novelty. It was a choice done by Blizzard so they can call the game massive, without it, every player could only experience half of the continents.
Not wanting to be around anyone for "stealing" and other various reasons has been a development choice. There is no reason why this is so, other than it saved time and money for the devs.
PVP is not fun anymore because it's turned to extremely fast paced, where only DPS matters and pooling people to instakill is strategically viable. This didn't use to be so either, there were spells to kill especially zergs, AoE CC and spells that became bigger based on number nearby. This is also thus a design feature, badly designed PVP is easier and cheaper.
Solo PVE is not part of MMORPG, but in the other hand the MASSES in fact want to maximize their grind progression, and the easiest way to develop this is around soloing, give everyone massive health regen and brake the trinity of classes - and adding a cash store so you can pay to make your soloing faster. Solo PvE didn't use to be even possible, because games were developed so that you'd have to group to get difficult things done.
You're not wrong, I agree with you. But you listed symptoms, not the causes.
The reason why the modern MMORPG's are broken and boring is because they're developed as businesses instead of as products of enthusiasm and creativity of the D&D generation.
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
MMO's are dying, well its the healthiest looking corpse i've ever seen. Not to mention its actually a growth industry, pretty sure it should be a shrinking one if it was in trouble at all. WoW's playerbase isn't indicative of the health of the global online gaming market, nor are the various Lineage games in their secluded market, its only when you look at the whole, with all the different publishers and developers out there, and their respective games, that you get a better idea, sure, some games have died, and some publishers/developers etc. looking at DBG here for instance, are clearly in trouble and probably won't be around much longer. But the number of thriving publishers/developers games is vast, even better, its increasing, variety is after all the spice of life, and these days, the chances of there being a game out there that is suited to your preferences, has probably never been better. MMO's aren't dying, they aren't even slightly ill, no, truth is they are growing, and will probably continue to grow for the foreseeable future.
Too much linearity, hand-holding, easy-mode gameplay, forced personal storyline, strange gimmicks (everyone's a risen hero or has a demonic quest avatar, etc...), phasing (let's separate the player base in space and time!).
That's because there is no evidence that the game you're describing makes money. If Pantheon came out tomorrow and secured 2 million subscribers, you would have big studios jumping on the band wagon. However, the reality is that instead of millions of subscribers, there are indies shooting for thousands or tens of thousands. Unfortunately, it's a very difficult PowerPoint presentation to sell.
Too much linearity, hand-holding, easy-mode gameplay, forced personal storyline, strange gimmicks (everyone's a risen hero or has a demonic quest avatar, etc...), phasing (let's separate the player base in space and time!).
So in short everything people outside of a small core wanted.
Solid logic.
It is looking like the majority might vote in a new Fascist dictator called Trump in the US....The majority don't always get it right.
Do you know there is a difference between politics and the consumer market.
If you own a bakery that only make crisp flatbread it should come as no surprise that the people who want other type of bread go to the competition, or even start one if there is none.
Most people would not hedge their bets on the flatbread saving the bakery. It might for your little clique of loyal customers but you will not see all that many other bakeries opening up only making flatbread if the market demands other breads.
"Because we're settlers, ma. You've got yer cabbages, and I've got my FtP Themepark MMO's."
Think about it.
MMO's are not dying, they are mutating.
As the pioneers' generation starts to fade, other generations come in and start playing.
They are different, feel differently and behave differently.
MMO's are simply evolving.
If that's not to your liking, well... it's a matter of opinion really.
No they are splitting to serve their audience. Majority of MMORPG gamers simply want the coop experience. MMO lite games and coop games will support this crowd better.
The other side will go into the roots of the genre by focusing on the players. This will be done by indie and maybe mid level ventures. It may fail and death of traditional MMORPG by western developers. Or at least new ones.
The MMO industry is far from dying. Like everything else in life, it is simply evolving. It's a different time and with different times come different dynamics. Ironically enough, there are countless hundreds of millions of players enjoying MMOs more now than they ever did in the past.
The reason why the modern MMORPG's are broken and boring is because they're developed as businesses instead of as products of enthusiasm and creativity of the D&D generation.
This is exactly the problem with MMOS. When some finance guy got a hold of MMOs and was like HELL I CAN MAKE A TON OF MONEY HERE! We ended up with complete garbage. Yes some changes did need to be made like Gen 1 MMOs to Gen 2 with WOW. But they became too much single player games with cash shops and people are like WTF is the point.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
but I thought MMOs where exploding in popularity because of the steller and amazing sales figures of The Division and Destiny.
Well yes, it appears this is how some determine the "genre" is thriving, along with strong MOBAs profits, card games like Hearthstone, and whatever the latest multiplayer shooter gets released.
Being more of a purist in my definitions, I'd say the genre has been over run by "the Settlers"
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My theory on the MMO scene 'dying' is simple. The 'serious' gaming scene was honestly never that popular to begin with. You can look at WoW's highest numbers and think that 15million or whatever is really high but honestly its not compared to other populations within entertainment venues. Factor in that gamers age and most move on with their lives have families and such, resulting in desires and realities changing. Just because people have the same desires they had doesn't mean they can go back to them. The newer generations seem more drawn to games where they can get in and get out of with cosmetic progression (i.e. mobas/shooters/etc). So the already small gaming community is getting stretched thinner and thinner because 1) people grow up, 2) new generations want different things, 3) way too many people trying to cash in on the little population there is, 4) all of the above.
for the apathetic society of now and the future, MMO's = single player with the Optional of coop. Just like the division to mention a new just released game of success, and another guild wars 2 with his single player game with global events like coop.
MMO's aren't dying. There are more on the market now than there ever have been. Plenty of other games offer similar online experiences to MMO's as well, across a range of platforms. People are simply spread out over all these games and platforms, so there isn't so much a single dominant MMO as has traditionally been the case.
Comments
I used to think large scale PvP was fun but it is mostly just annoying now... It turns into who can overrun stragglers or snipe down people who get to close. IMO MMO PvP would be better if it were all melee or all ranged but mixing them just mucks everything all up. Turns into an arms race of who has the best kiting abilities or best snares/ gap closers.
Also, the solo pve is pretty boring.
Not sure what can be done to revive them but fixing the PvP and solo PvE would make them more interesting to me.
Solid logic.
This have been a good conversation
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It really depends who you talk to and where. On this site at least, MMOs are usually meant to be your EQs, WoWs, DAoCs, EvE, ect. Large worlds lots and lots of people, but theres really no agreed upon definition. Its hard, because nowadays there are alot of games, especially in the AAA scene, that have online play and persistant elements.
People are tools.
Cross realm zones never had any novelty. It was a choice done by Blizzard so they can call the game massive, without it, every player could only experience half of the continents.
Not wanting to be around anyone for "stealing" and other various reasons has been a development choice. There is no reason why this is so, other than it saved time and money for the devs.
PVP is not fun anymore because it's turned to extremely fast paced, where only DPS matters and pooling people to instakill is strategically viable. This didn't use to be so either, there were spells to kill especially zergs, AoE CC and spells that became bigger based on number nearby. This is also thus a design feature, badly designed PVP is easier and cheaper.
Solo PVE is not part of MMORPG, but in the other hand the MASSES in fact want to maximize their grind progression, and the easiest way to develop this is around soloing, give everyone massive health regen and brake the trinity of classes - and adding a cash store so you can pay to make your soloing faster. Solo PvE didn't use to be even possible, because games were developed so that you'd have to group to get difficult things done.
You're not wrong, I agree with you. But you listed symptoms, not the causes.
The reason why the modern MMORPG's are broken and boring is because they're developed as businesses instead of as products of enthusiasm and creativity of the D&D generation.
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
As the pioneers' generation starts to fade, other generations come in and start playing.
They are different, feel differently and behave differently.
MMO's are simply evolving.
If that's not to your liking, well... it's a matter of opinion really.
Not to mention its actually a growth industry, pretty sure it should be a shrinking one if it was in trouble at all.
WoW's playerbase isn't indicative of the health of the global online gaming market, nor are the various Lineage games in their secluded market, its only when you look at the whole, with all the different publishers and developers out there, and their respective games, that you get a better idea, sure, some games have died, and some publishers/developers etc. looking at DBG here for instance, are clearly in trouble and probably won't be around much longer.
But the number of thriving publishers/developers games is vast, even better, its increasing, variety is after all the spice of life, and these days, the chances of there being a game out there that is suited to your preferences, has probably never been better.
MMO's aren't dying, they aren't even slightly ill, no, truth is they are growing, and will probably continue to grow for the foreseeable future.
That's because there is no evidence that the game you're describing makes money. If Pantheon came out tomorrow and secured 2 million subscribers, you would have big studios jumping on the band wagon. However, the reality is that instead of millions of subscribers, there are indies shooting for thousands or tens of thousands. Unfortunately, it's a very difficult PowerPoint presentation to sell.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
If you own a bakery that only make crisp flatbread it should come as no surprise that the people who want other type of bread go to the competition, or even start one if there is none.
Most people would not hedge their bets on the flatbread saving the bakery. It might for your little clique of loyal customers but you will not see all that many other bakeries opening up only making flatbread if the market demands other breads.
This have been a good conversation
The other side will go into the roots of the genre by focusing on the players. This will be done by indie and maybe mid level ventures. It may fail and death of traditional MMORPG by western developers. Or at least new ones.
The MMO industry is far from dying. Like everything else in life, it is simply evolving. It's a different time and with different times come different dynamics. Ironically enough, there are countless hundreds of millions of players enjoying MMOs more now than they ever did in the past.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well yes, it appears this is how some determine the "genre" is thriving, along with strong MOBAs profits, card games like Hearthstone, and whatever the latest multiplayer shooter gets released.
Being more of a purist in my definitions, I'd say the genre has been over run by "the Settlers"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
거북이는 목을 내밀 때 안 움직입니다