Rushing to the cap won't do one much good, he'll be lacking in all other game aspects and also be out of silver. He will still have to go back do most of the other stuff if he wants to gear up.
Oh wait, so I can't just play like I want? I still have to do the "other stuff"? Oh, that is so saddening...
What happened to the two lvl 50+ big contested dungeons I remember reading about that were supposedly in game? We were supposed to have 2 of them that were group oriented. Everything in them was supposed to be purple mobs that took a group or more to kill depending on how deep you went in.
I have been through the whole threadmill of new themepark mmo, searching for that new home. I've seen them all, played for a couple of months and then deinstalled them, most of them anyway. All the triple A titles since WoW have been mostly a copy and paste production of that one.
But this one is different.
I didn't play the beta and when I logged on for the first time I really didn't know what to do. I really didn't have a clue. For the first time since I can't remember I ran around in this beautiful world, without a clue on where to go and what to do. And i loved it. It felt like this whole sandbox belonged to me.
I had to create my own personal quest. What did I want to do? So I went fishing and started to ponder my situation.
Now after 2 days and 11 hours, at level 21 I have a meaningful goal. My mission is to create my own fishing boat and travel the sea as a fisherman. Now I have workers lumbering birch trees, mining copper and fetching potatoes so that my workers can get beer.
Screw the end game.
Im level 21, but that's just a number. I will get to max level one day. When? I don't have a clue. I am a PVE player, I suck at PvP myself but I dont care. When I get to that scary level (40 or was it 50) I will join a guild and go that PvP route as a PvE player. I don't need to be the best.
For now and for the near future this game have give me a great deal of hours of enjoyment. And I know it will provide me more.
Hope to see you ingame
Silviana Whiteheart EU - Alustin server, Calpehon A2
Nothing wrong with playing it the way you want to.
I get that.
After a while you'll have your crafting operation set up to be 100% automated - and you'll be raning in silver. All the crafting in BD is sort of fun at first, but once you get the hang of it - it's completely a background task, the innovation of it fades.
But after a while you have to ask yourself - for what purpose?
And meanwhile as you level up, the game funnels you towards PvP - it's inevitable. It's a PvP game.
At 45+ you can and will get attacked by anyone who wants to do so (outside protected areas) - and you will lose XP unless you are flagged all the time (in which case you'll be killed a lot as you'll be a free kill with no danger of karma loss). If you don't flag - you lose XP each PvP death.
So....
PvP is sort of inevitable unless you simply quit before 45.
Just my 2c.
This is a pretty harsh change. You have this PVE-oriented game before those end-levels, then all the sudden, the game pulls the rug from under you and forces you into PVP.
Why?
I know there are scores in the NA release that are there for PVE alone and have no intention with participating in PVP. But as you point out, the game forces PVP down your throat eventually, one way or another, otherwise GTFO. So I am curious to see how this affects the population, because you and I know damn well that there MMORPG players come in all sorts of preferences. Hardcore PVPers, Hardcore PVEers, and guys in between. And we all know that in the Hardcore PVEer side of the spectrum, the notion of forced PVE will generate some irritation, anger.
I'm pretty confident in saying that most of the guys out there that are only there for the PVE alone are going to be in a rude shock when at a certain level, they are 100% fair game. The chart on PVP flagging, losses that was up earlier isn't going to sit any better with these naive players. They don't know that it is mandatory sooner or later.
Now, in the channels, you do hear about PVP here and there, but again, I'm confident in saying most of the other new players don't know that is awaiting them whether they like it or not, and they think those guys fighting each other is by choice.
For the record, I have had my PVP-based games, MMORPG or otherwise. I have had my share of excitement but also enough of the drama. But at this point, I no longer care for it. I'm just wondering why the developers made such a game that changes it at it's core fundamentals to force you into a certain part of the game.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Warmaker said: I'm just wondering why the developers made such a game that changes it at it's core fundamentals to force you into a certain part of the game.
It is a Korean game, they are different.
The core changes you speak of are the ones that already pushed PVP to lvl 45/50 instead of lvl 15
The game is vastly different from what the original concept was, and sadly suffers from it.
Warmaker said: I'm just wondering why the developers made such a game that changes it at it's core fundamentals to force you into a certain part of the game.
It is a Korean game, they are different.
The core changes you speak of are that turned the game for PVP enabled at lvl 15 to lvl 45/50
The game is vastly different from what the original concept was, and sadly suffers from it.
This was what sold me, seeing all these features in the game. And nowhere does it mention that, "Oh yeah, BTW, hope you like PVP, because you're gonna do it sooner or later."
Nowhere in their pitch is anything like that thrown out there, which is a very crucial fact to know and something for a player to stumble on late in the game.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
This is not the first PvP game to have pve elements. It is not hidden. If you don't like PvP, there are things to do. That's true. Many at end game will be doin GvG stuff. Some won't. If you do level combat though, its only a matter of time before you're mixing it up with your guild or other player(s).
I have now been level 50+ for non afk 50hours and I've partaken in one pvp battle (our whole group got ganked). The fight took 30secs. So for me end game so far has been about 99,99987% pve, the rest pvp. If you want to pve it's a pve game, if you want to pvp it's a pvp game. Simple as that.
The PVE is a dumpster fire. I vaguely remember reading that they're working on dungeons. Before someone starts whining, I don't think the game needs a lot of PVE content if the OWPVP can carry it.
The 1v1 PvP in BDO is virtually insignificant. It is there for those who look for it, but they will soon depart when they discover that most players at the supposed "end-game" will not engage and will simply continue doing what they were doing for the past 50 levels. Save for the odd ganker, the majority of PvP at endgame will consist of GvG wars which are, for all intents and purposes, consensual PvP. There already are dungeons in the more up to date versions of BDO in Asia, with more to come. BDO is a PvE game. Don't let anyone tell you any different. PvP is available as just another thing to do for those who chose to go that path, but its just another path in the virtual game play bufett that is BDO.
I have now been level 50+ for non afk 50hours and I've partaken in one pvp battle (our whole group got ganked). The fight took 30secs. So for me end game so far has been about 99,99987% pve, the rest pvp. If you want to pve it's a pve game, if you want to pvp it's a pvp game. Simple as that.
I just don't even know how that's possible since DMKano said that all the grind spots are on lockdown by PVP guilds.
I have now been level 50+ for non afk 50hours and I've partaken in one pvp battle (our whole group got ganked). The fight took 30secs. So for me end game so far has been about 99,99987% pve, the rest pvp. If you want to pve it's a pve game, if you want to pvp it's a pvp game. Simple as that.
I just don't even know how that's possible since DMKano said that all the grind spots are on lockdown by PVP guilds.
DMKano pulling stuff out of his butt? Impossible!
I'm going to say that one's mileage may vary. Our guild has run into large guilds "locking down" areas.
We even have witnessed guilds declaring war so that they could fight for a particular pve spot.
One could just pick a different channel and hope they get lucky with no one in their desired area.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm just playing the game for the visuals and combat style right now. I'm certain I'll get tired of it really fast as I could care less for crafting, especially when it's as cumbersome and tedious as BDO. Get this, then that, then buy this, and build that...oh WTF!? I am just leveling and killing mobs right now. As I get higher I'll bow and join some guild for GvG content. That sounds kind of fun. I hope they incorporate more PvP content and make the classes useful for one another. The valkyrie, sorcerer, and witch have groups buffs and some heals. Frankly, it's what the elementalist in GW2 should've been imo. Long story short...time will tell for me.
I'm certain I'll get tired of it really fast as I could care less for crafting, especially when it's as cumbersome and tedious as BDO. Get this, then that, then buy this, and build that...oh WTF!? I am just leveling and killing mobs right now.
So basically, you're saying crafting to create items like weapons, armor, ships, is tedious and you are mindlessly grinding mobs just to increase some number.
To each his own, I guess.
Yep, because its so cumbersome and tedious sending NPC workers to do all the crafting work. I guess that sounds about right given so many of them complain about not being able to trade since it doesn't allow for real players to do all the crafting for them while they PvP their hearts out.
Do yourself a favor and just play the game yourself. Too many experts and Debbie Downers in here that will spew anything to make fun of something that does not suit his/her own playstyle. Some people will talk trash about any game NOT made my TRION.
Just switch channels for now if you want to avoid pvp it's pretty easy actually, i'm lvl 51 for a while now and i only pvpd once when i was lvl 49 or so, the game is 99% pve the world pvp is neither rewarding nor very interesting since the one with the higher lvl / gear will always win and classes are not very balanced either atm, people will get bored of world pvp very quickly in Korea no one did any world pvp anymore after a short while cause there is just no point to it they logged in once a week for sieges and maybe some node wars and that was it, the crimson battlefield bg was also very popular for a while, there are no rewards and the karma system is simply too punishing to do it just for fun.
Comments
Why?
I know there are scores in the NA release that are there for PVE alone and have no intention with participating in PVP. But as you point out, the game forces PVP down your throat eventually, one way or another, otherwise GTFO. So I am curious to see how this affects the population, because you and I know damn well that there MMORPG players come in all sorts of preferences. Hardcore PVPers, Hardcore PVEers, and guys in between. And we all know that in the Hardcore PVEer side of the spectrum, the notion of forced PVE will generate some irritation, anger.
I'm pretty confident in saying that most of the guys out there that are only there for the PVE alone are going to be in a rude shock when at a certain level, they are 100% fair game. The chart on PVP flagging, losses that was up earlier isn't going to sit any better with these naive players. They don't know that it is mandatory sooner or later.
Now, in the channels, you do hear about PVP here and there, but again, I'm confident in saying most of the other new players don't know that is awaiting them whether they like it or not, and they think those guys fighting each other is by choice.
For the record, I have had my PVP-based games, MMORPG or otherwise. I have had my share of excitement but also enough of the drama. But at this point, I no longer care for it. I'm just wondering why the developers made such a game that changes it at it's core fundamentals to force you into a certain part of the game.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
The core changes you speak of are the ones that already pushed PVP to lvl 45/50 instead of lvl 15
The game is vastly different from what the original concept was, and sadly suffers from it.
This was what sold me, seeing all these features in the game. And nowhere does it mention that, "Oh yeah, BTW, hope you like PVP, because you're gonna do it sooner or later."
Nowhere in their pitch is anything like that thrown out there, which is a very crucial fact to know and something for a player to stumble on late in the game.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
The 1v1 PvP in BDO is virtually insignificant. It is there for those who look for it, but they will soon depart when they discover that most players at the supposed "end-game" will not engage and will simply continue doing what they were doing for the past 50 levels. Save for the odd ganker, the majority of PvP at endgame will consist of GvG wars which are, for all intents and purposes, consensual PvP. There already are dungeons in the more up to date versions of BDO in Asia, with more to come. BDO is a PvE game. Don't let anyone tell you any different. PvP is available as just another thing to do for those who chose to go that path, but its just another path in the virtual game play bufett that is BDO.
DMKano pulling stuff out of his butt? Impossible!
We even have witnessed guilds declaring war so that they could fight for a particular pve spot.
One could just pick a different channel and hope they get lucky with no one in their desired area.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yep, because its so cumbersome and tedious sending NPC workers to do all the crafting work. I guess that sounds about right given so many of them complain about not being able to trade since it doesn't allow for real players to do all the crafting for them while they PvP their hearts out.
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