I know the game was trying to be "different" from "something", but wow did they leave out something important when doing that... the Quest Grind is a killer. Sucks the fun out the game...These quest are boring. Should have had a world with Dynamic Events.
Philosophy of MMO Game Design
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Quests give you either
A. contribution exp
B. skill point exp
C. gathering exp
D. life skill exp
E. level exp (rarely)
You can select not only what kind of quests you want shown on your quest tracker but also what kind of quests you can actually see above the npc's heads and such. If you feel like leveling up your gathering then do some gathering quests etc.
While I do like dynamic events, and this game has something similar with world bosses, I think that you're perhaps not interacting with the world and you're playing it like every other MMO when it's more of a 'play at your own pace' kind of game.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not a single quest in the game is required, all optional. Some are definitely beneficial to do.
If you don't want to grind quests... don't.
Seeing it a lot with this game, the game IS different, just people are still learning how to play MMOs differently.
I include myself in this.
Playing the game as the total package it is, it does a great job to constantly sidetrack you from questing only.
Add: While I dont agree that quests are boring, most are not particularly exciting. You gotta remember, real time events are up to the players, for the most part, not an artificially random quest system.
When we find a quest that gives extra inventory slots, we do them, or if it's something easy. Otherwise, if it's too time consuming we just skip it.
I have played alot since a few after launch, and we are "only" level 33. She were really into crafting and housing and all that why I didn't really care for it. Then she explained it to me and now I find it very interesting
But this is an asian (korean) MMORPG. If you want to level, you gotta grind those mobs.
If you want to never own a bunch of homes, trade empire, ships, carriages, and so forth you can skip them.
If I were you, I just find a game you like. All this whining stuff makes you sound a bit, you know, a bit of a twit.
People said that about GW2 as well. "You're just playing the game wrong." It was an equally ignorant thing to say then as well.
This if anything indicates the game lacks adequate hand holding for a Western audience...
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I want to agree with you but that would not be fair to a good majority in the Western audience who are playing and enjoying BDO immensely. This is evidenced by the fact that BDO's release in NA/EU has been much more successful than its release in other regions. The dissent and criticism for BDO is coming from a very small but vocal minority who are not able to shake their WoW game play dependency.
BDO is a different and complicated animal. That there are people who do not appreciate BDO should not come as a surprise given the fact that BDO does not have many of the familiar features that many players have become accustomed to from their past MMORPG experiences. BDO is a first step in the right direction in the evolution of the MMORPG. Let's all hope that with the success of BDO we have seen the last of the WoW-clone formula, and the beginning of a brighter future for the MMORPG genre.
Quests aren't so bad though. They familiarize you with the world and mob A.I. I agree with you, Dynamic Quests/Areas should be the de-facto questing system these days. Old-school questing is a step backwards.
When I was reading the quest text, even some background music was hyping - it was like hearing: "Alright buddy, lets get this rollin".
For some reason, this game is very unique and fun. After 24 hrs playing, Im still lvl 20 and with a huge to do list before I want to level up.
The game is all about grinding, it's a typical korean grinder. If you hate grinding, you'll hate BDO. If you want meaningful endgame, don't bother either. It's either a mediocre PvP endgame, or a terrible PvE "endgame".
I can see why BDO is way more hated than loved, it caters to a very small niche of players. Most western players are just looking for a way different experience. I wouldn't say they want an MMO with hand-holding, but perhaps more in depth MMO that allows you to get involved with the NPCs and the Lore.
BDO is definitively not for everyone. The gameplay is so limited that you'll really need to love everything it offers, because there is so much more it doesn't offer when it should. If you can look past that, you'll have fun for a month or perhaps even for a couple of months.
Then skip the quests. Seriously. Then when you hate it even more come back and bitch some more. People, if you don't like a the game play offered in a game, then quit. If you decide to stay, then shut up about the grind because you had a choice about it.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
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For someone who is "playing it wrong" there's often no way to "play it the right way", because their preferences and play style simply do not fit into the game's systems. There is no advice for them other than "this game is probably not for you"...
It caters to a small niche? Is that why pretty much all the servers are well populated including almost all the channels that they had to add 3 more channels to each server for balancing reasons and there was still massive chat lag the other night. It caters to a large type of audience even if it may turn off people that don't like OWPVP. There is a lot more lore to learn about in the game. You go around to locations discover them and then are shown lore about that location. Something that hey hey doesn't happen in most mmorpgs.
Sidequests in MMORPGs have NEVER been good. The only people hating on it are probably people that never even bothered to try it or people butthurt that it's not a WoW clone which they'd freaking complain about if it was any ways. I find myself completely side tracked from leveling doing tons of other stuff in the game because it actually does indeed have more depth than most mmorpgs. The story isn't on par with FFXIV, but it's better than a lot of others out there at the same time.
End game is NOT meaningful in mmorpgs either. That's a freaking joke and a half to call something like WoW or anything else meaningful end game cotnent. Ohh lets run the same raids over and over to get ready for the next raid which may not pop up for a year yay. There is stuff coming to the game including 3v3 pvp node wars and a lot of other pvp and pve elements that make it a far more compelling game on top of that. It isn't the typical crap that comes out and while it is a grind in a sense it is literally barely a grind to hit the soft cap. The quest grind is LITERALLY to get contribution points and is wholly unnecessary in large part... Anyone complaining about it has no idea of anything about the game.
In today's market, any online game with less than 1 million regular players is a "niche game".