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Some friends and I were discussing Black Desert Online earlier this week and we eventually began to chat about the wider genre and how, seemingly, many people have grown tired of the typical formulae surrounding “theme parks”. My brother, who rarely plays MMO’s any longer, asked why I thought Black Desert Online had been so well received.
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All joking aside, I think it comes down to the fact that BD does things that other MMO would consider tedious or unnecessary. It is those small additions that make the game world feel more alive. Not to mention it has gorgeous character models and fancy character customization to go with it. As well as a great feeling action combat system that feels more like a spectacle fighter than a MMO.
I have been playing a bit but I am waiting for the Blader class to be implemented before I dive really deep into it.
Give people choices...
Make them earn it (work for it not just given)....
Throw in a mix of activities to distract them...
Make endgame about PVP...
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
The game is really good at that. I log in planning to do an activity and end up doing something else. I constantly find myself being distracted. Distracted in a good way.
"Be water my friend" - Bruce Lee
Great article. Most MMORPGs implement game mechanics that, whether intended or not, promote this pressure filled dynamic to rush to the top. By doing so they end up doing themselves a disservice because developers will never be able to satisfy the content locusts. That feeling does not exist in BDO. Ironically enough, however, those who come into BDO with that type of mind-set, end up not liking it. Often times I've read of players that started out playing BDO with the mind-set brought forward by all of the other past MMORPGs they have played and did not like it, but when they returned to BDO and gave it another chance by playing it with the mind set alluded to in this article they found themselves enjoying BDO a lot more. The freedom BDO promotes is refreshing. Let's hope future MMORPGs learn something from it.
I was on the store page several times debating on springing for the 30 beans to buy the game. I'm close, but still gonna try and hold out for a 7day pass from someone.
****Note****
THANK YOU Urncaller for the pass. I'm downloading the game at this very moment. Nice!
Big world, day/night cycle, regions are different, starting area's are still worth visiting, character customization, good selection of classes, fishing.
Nice game, not perfect by any means but it certainly does scratch an itch.
I think this is partially true,
and I can agree with those saying that some (read: a lot) of the attraction to this game is by the numerous choices you have on what to spend your time on.
You want to do this small task that takes 30 minutes,
but end up spending hours on completely different things.
To my own degree, I like this game! (I even want to log in now as I type this).
But at the same time, I'm pretty sure I know what I'm getting into.
I don't presume this is a game that is going to stay with me for very long,
and I absolutely don't think this is going to last more than a couple of years before being forgotten.
It is just not polished enough in the areas important for an mmo, the social aspects.
And it is just not polished enough to compete with single player games in what single player games do.
On top of that, a quick dive into how the community look like,
and if you manage to keep half an eye open on some of the things said in game.
You know that this is not an mature community,
and you have desire to interact with this community.
Also there is a pretty high chance to of this turning into an "archage" or a endgame pk fest,
neither of which I have any desire to play.
But for now.. I'm enjoying it, and I'm enjoying it a lot.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's a pretty good game,..and at a god time too. I, for one, am burnt out on the current crop of MMOs recently. And this one does alot right. A lot right, mechanically.
It lacks 'soul' , imho. If we could pull all the 'social' and RP tools from say, Lotro, and mix it in BDO, I think it would be amazing and instantly garner longevity.
As it is now,..it is a solid time waster. Go through the motions. Grind mobs, PvP over grinding spots., get your bars up.
There is just a drought of decent recent MMO's.
$30 bucks is worth it for BDO, imho. As mentioned , you create your own pace.
so much this. it's the wild wild weebo west. Closing chat is the way to go. And gives you more screen space to boot. And their official forums are no better.
Instead of catering to the brainwashed "gogogo!!11" masses, BDO requires you to THINK and DECIDE. I can only laugh my butt off about those idiots who rushed to max level like they do in every other WoW clone only to find their character missing stats left and right.
For once the journey has a meaning again and you can even put your own flavor to it. Stuff that happens in both PvE and PvP means something again.
Instead of handholding, Pearl Abyss trusts in their players' mental capabilities to actually figure things out and a playerbase that has been taken for fools by the industrie for 10 years appreciates to be taken serious again.
I had fun once, it was terrible.
The PVP is fun, the graphics are nice, but that's about it. If it wasn't for the interessting pvp fights I would be gone already.