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"EverQuest Next Killed The MMORPG"

nariusseldonnariusseldon Member EpicPosts: 27,775
https://www.rockpapershotgun.com/2016/03/14/everquest-next-killed-the-mmorpg/

and I quote 

"The problem is, where else could be the source of an MMO with that same level of potential oomph? All the major players now have tried and failed and moved on. CCP could have merged the trust it places in players in Eve Online with a more personable setting with World of Darkness. Nope, gone. Blizzard’s Project Titan? Gone, with some pieces going to Overwatch, and Hearthstone probably more profitable than it would ever have been. Funcom? Hahaha, no. NCSoft perhaps could, but past attempts like Tabula Rasa and more recently Wildstar have left it licking burned fingers."

"Elsewhere, the writing is on the wall – it’s more personal, focused, short-form but long-engagement games that are working right now, such as Destiny, The Division, and MOBA derived stuff. With the exception of Evolve of course, whose player remains confident it’ll take off any time now. (Keep the faith, Brian!)"

"It’s not like most crafting MMOs have been huge successes, from A Tale In The Desert to Wurm Online, before or after. It’s only when they again shrank down and became more personal, in the form of games like Rust, that the idea really took off – another case of an MMO only working in the absence of that additional pesky M."

"The legacy of the MMORPG will be of the genre that changed gaming, and let us all enter a new world. The next worlds that change ours will be different, but something of them will live on forever – just as long as it’s more interesting than f***ing crafting."
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Comments

  • BruhzaBruhza Member UncommonPosts: 391
    That post is a good example of why people shouldn't get excited for "the next best thing" and instead find it in the list of hundreds of MMO's that we already have.

    This hype train crap needs to stop.
  • AvarixAvarix Member RarePosts: 665
    You're a complicated man, Narius. Spending a good portion of your time on a site focusing on mmorpgs only to dance when you perceive them as burning...
  • DistopiaDistopia Member EpicPosts: 21,183
    https://www.rockpapershotgun.com/2016/03/14/everquest-next-killed-the-mmorpg/


    "It’s not like most crafting MMOs have been huge successes, from A Tale In The Desert to Wurm Online, before or after. It’s only when they again shrank down and became more personal, in the form of games like Rust, that the idea really took off – another case of an MMO only working in the absence of that additional pesky M."


    Can't disagree with this part. It does seem many ideas in MMORPGs would be more popular in scaled down games, the benefit would be less filler more focus on what matters.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Personally crafting is something I do in every MMORPG. 

    So I totally disagree with the entire article parading a personal opinion as what everyone else must be thinking. 

    Millions of people listen to Justin Bieber. Football is the most popular sport in the world. Tomato's are used in almost every sandwich. 

    Just because you follow the crowd doesn't mean everyone doing/listening/watching/playing something else is wrong. It just means you like what is currently the trend and theirs isn't.

    And one things holds true. Trends fade. 

    This agenda to get everyone to act like sheep and all think the same, dress the same, play the same games, like the same music....it is very 1984 and very unnerving. 

  • DistopiaDistopia Member EpicPosts: 21,183
    edited March 2016
    Personally crafting is something I do in every MMORPG. 

    So I totally disagree with the entire article parading a personal opinion as what everyone else must be thinking. 

    Millions of people listen to Justin Bieber. Football is the most popular sport in the world. Tomato's are used in almost every sandwich. 

    Just because you follow the crowd doesn't mean everyone doing/listening/watching/playing something else is wrong. It just means you like what is currently the trend and theirs isn't.

    And one things holds true. Trends fade. 

    This agenda to get everyone to act like sheep and all think the same, dress the same, play the same games, like the same music....it is very 1984 and very unnerving. 

    Meh we've created our own 1984, instead of Governments putting us in solitary boxes, we're moving into them on our own, games and the like just make that transition easier :P.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KanethKaneth Member RarePosts: 2,286
    It's certainly interesting to ponder on. Considering that the big publishers/developers seemingly aren't touching straight up mmos currently. At the same time, there seemingly is a demand for new mmos and while they seemingly don't capture audiences like they used to, we can look at GW2, FFXIV:ARR and ESO as examples of recent mmos that could be considered successful. 

    What's going to be interesting to see what the next batch of mmos will bring. Pantheon, CU, Crowfall seem to be the next big three. Each is unique to itself, but each also don't seem to be the same themepark style mmos we've received the last 12 years. It'll be interesting to see if any one of these turns out to be more popular than the others. Depending on the popularity, we could see a push for more games similar to whichever of these next three turn out to be the most popular. If all three flop, we're probably not going to see much in the way of the classic mmo for a while.

    As it stands, we're probably going to see way more of these hybrid mmos like The Division. Seems to be less riskier, and I could totally see something like The Division becoming an annual release same as COD. 
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Kaneth said:

    As it stands, we're probably going to see way more of these hybrid mmos like The Division. Seems to be less riskier, and I could totally see something like The Division becoming an annual release same as COD. 
    I was playing The Division last night and the one thing I kept thinking was 'This is just a re-skinned Assassins creed, or Shadow over Mordor or Watchdogs"....basically they use the same premise, find POI's, secure safehouses, complete each area to move on...

    While all good games in and of themselves seeing the similarities being gobbled up by the masses (myself included)  makes me sad.
  • RusqueRusque Member RarePosts: 2,785
    Distopia said:
    Personally crafting is something I do in every MMORPG. 

    So I totally disagree with the entire article parading a personal opinion as what everyone else must be thinking. 

    Millions of people listen to Justin Bieber. Football is the most popular sport in the world. Tomato's are used in almost every sandwich. 

    Just because you follow the crowd doesn't mean everyone doing/listening/watching/playing something else is wrong. It just means you like what is currently the trend and theirs isn't.

    And one things holds true. Trends fade. 

    This agenda to get everyone to act like sheep and all think the same, dress the same, play the same games, like the same music....it is very 1984 and very unnerving. 

    Meh we've created our own 1984, instead of Governments putting us in solitary boxes, we're moving into them on our own, games and the like just make that transition easier :P.

    Progress is lovely, isn't it?
  • OzmodanOzmodan Member EpicPosts: 9,726
    Such a negative view of the genre.  There are new MMO's coming over the next decade.  Some we have heard about, others we haven't.   While it used to take half a decade to write one, the tools to make them are being improved all the time.  

    Daybreak is interested in quick turn arounds, obviously EQNext was not such an animal so they cancaled it using the lame excuse it was not fun.  Blizzard did not want to kill their cash cow Wow.  

    If a US company does not find enough profit in this genre there are plenty of independents to take up the slack.  The Koreans and Chinese are certainly hard at work at them.  While many of the Eastern MMO's still have many flaws, they are getting much closer, look at Black Desert as an example.  Perhaps they will eventually add a decent end game.

    There are way too many positives to view the genre negatively.  I look forward to the next few years.
  • TheGoblinKingTheGoblinKing Member UncommonPosts: 208
    Such a laughably bad article LOL

    It said right in the article the reason EQN got canned was from SOE themselves. It wasn't any fun to play.

    That steaming pile of crap wasn't going to be the saviour of anything lol.

    And anyone that pins their hopes and dreams on Smedley is a fool.
  • herculeshercules Member UncommonPosts: 4,925
    well big name mmorpg are dying and maybe thats good.
    no more making of a mmorpg based on what some tie upstairs heard from his 11 year old in 2005
    back to roots like it is 1999 all over again and we have good games once more
  • LyrianLyrian Member UncommonPosts: 412
    Eh. I think MMORPGs are very much alive, the issue lies with the money people to grow a pair of balls and give more control to the truly innovative among us.

    Despite having only an IT Project background, I know the most important thing is to have a solid and achievable vision of what the end goal has to be. The general feeling I get from MMORPGs now, is that end goal is nebulous at best and ends up disintegrating into random crap as time goes on.
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Bruhza said:
    That post is a good example of why people shouldn't get excited for "the next best thing" and instead find it in the list of hundreds of MMO's that we already have.

    This hype train crap needs to stop.
    +1...We really dotn even know if EQN was going to be a legitimate game....At this point it was all just theories and throwing around MMO terms, most likely to get people to pay for landmark.
  • BraindomeBraindome Member UncommonPosts: 959
    Avarix said:
    You're a complicated man, Narius. Spending a good portion of your time on a site focusing on mmorpgs only to dance when you perceive them as burning...

  • kemono55kemono55 Member UncommonPosts: 124
    Bruhza said:
    That post is a good example of why people shouldn't get excited for "the next best thing" and instead find it in the list of hundreds of MMO's that we already have.

    This hype train crap needs to stop.
    +1...We really dotn even know if EQN was going to be a legitimate game....At this point it was all just theories and throwing around MMO terms, most likely to get people to pay for landmark.

    In fact the only thing we have seen from EQN's development was Landmark.. 

    so.. hype on Landmark next I guess??
  • WaterlilyWaterlily Member UncommonPosts: 3,105
    edited March 2016
    stop making pointless threads
  • PangscarPangscar Member UncommonPosts: 36
    I think its rather naïve to think that only so called AAA big budget devs can make the next great or even just good MMO games. Instead I would look to small and indie Devs to lead the next generation of games. Devs who are willing and able to take risks as they are not beholden to publishers and investors. Nope, with Kickstarter and crowd funding gaining popularity now more than ever its in the hands of us the players to help get made the games we want to play. Not rehashed clones that some suit thought would make a quick buck.
  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Avarix said:
    You're a complicated man, Narius.
    These threads are beyond annoying at this point.
  • MendelMendel Member LegendaryPosts: 5,609
    Not voicing any opinion on this topic, but what's the need to quote threads on another forum?  @nariusseldon didn't even put his own opinion into a statement in the original post.  At best it can be inferred that his position is the same as that in the link.

    I follow this forum and this community.  Do we need links to other sites to foster traffic here?  I don't think so.  It's more than I can do to look at all the topics floating around this site.  How about if anyone wants to discuss a topic, they express the idea themselves instead of simply linking to another forum.  If the other forum wants to discuss a topic, that's fine.

    Logic, my dear, merely enables one to be wrong with great authority.

  • sayuusayuu Member RarePosts: 766
     "EverQuest Next Killed The MMORPG"


    But I thought video killed the radio star. . . B)
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    So I totally disagree with the entire article parading a personal opinion as what everyone else must be thinking. 

    And one things holds true. Trends fade. 


    Yes, trends fade. The trend of mmorpg is fading.

    Sure, no one says you have to go with the trend of liking other types of games, but isn't this paragraph:

    "All the major players now have tried and failed and moved on. CCP could have merged the trust it places in players in Eve Online with a more personable setting with World of Darkness. Nope, gone. Blizzard’s Project Titan? Gone, with some pieces going to Overwatch, and Hearthstone probably more profitable than it would ever have been. Funcom? Hahaha, no. NCSoft perhaps could, but past attempts like Tabula Rasa and more recently Wildstar have left it licking burned fingers."

    facts?

    Didn't CCP cancel World of Darkness?
    Didn't Blizz cancel Titan?
    Didn't DBG cancel EQN?
    Are TR and Wildstar failures?

    One is a fluke. Two is a pattern. Three is a trend. You get the idea. 
  • DahkohtDahkoht Member UncommonPosts: 479
    It's a trend of the money grab bland attempts to compete with WoW being over , thankfully.

    Pantheon and Camelot Unchained are likely to be the closest things to what I consider an mmorpg , far more than most of the trite shit realeased in the past 5-10'years.
  • Loke666Loke666 Member EpicPosts: 21,441
    If the genre jusr were hanging on EQN it would have been dead the last few years, even if EQN would have been released half a million active players would be a best case scenario.

    EQN did not have much better funding then many of the indie games in development right now, and Star citizen have several time that budget (not that I believe that one is the next big MMO).

    You don't need a great budget to make a fun MMO, that have been proven several times in the past. Guildwars for example was just made by a handful of people with a really low budget and still it sold 8 million boxes because it was fun and had a good team.

    MMOs are at a low point at the moment, so much is true at least for the western game. But that would change with a single hit game, even if an eastern game start earning in a good revenue in the west that would open up investors here as well.

    The advantage of the situation right now is that the MMOs with lower budget do try out many new and different things out. That opens up for someone with a good budget adding those new ideas into something similar to what Blizz did with Wow.
  • JamesPJamesP Member UncommonPosts: 595
    So many MMOs get cancelled every year... Most of them we have never heard of because they never got to the stage of being announced. MMOs being cancelled is far from new. and certainly isn't a indication of the health of the MMO as a whole. 

    Company Owner
    MMO Interactive

  • fs23otmfs23otm Member RarePosts: 506
    MMO's are not dead...If they are dead then FPS must be also, because there have no been any advancements in that arena in 20+ years... 

    People playing are the issue... I myself love BDO, and the amount of time it takes to do stuff, because I like effort vs instant gratification... I am a big supporter of Pantheon...

    Hell my dream game is a reskinned EQ with an update UI... same classes, balance, game design... just newer and fresher...
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