I am so confused. Some people seem to practically 'hate' this game and some people absolutely love it. Can someone please help with a proper pros/cons rundown of this game without some kind of stupid mmorpg bias or playstyle bias, or atleast if you have a bias acknowledge it as opinion rather than fact.
Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
Comments
Gender locked classes
Awesome graphics
Almost endless progression
Crafting/gathering/trading/area management with good depth
Horse/pet breeding
Activities limited by energy
Feels like an RPG
Questing not required
Leveling requires a lot of mob grinding
Extremely grindy
Traditional endgame non-existent
OWPVP and all that comes with it is a thing
Random gear upgrade system
No play trading
Very little PVE content
Gear and level plays a huge role in PVP
Being competitive in PVP requires enormous amounts of PVE
XP loss upon death
It's worth $30 for sure. I like nearly everything about the game minus endgame. It's not a game I'll be playing for more than a couple months because I personally detest PVE'ing my ass off so I can compete in PVP.
Game in itself is not perfect but certain aspects are still levels ahead many mmo's I've ever played. I have a review, it's a lengthy read but I do mention what makes this game special and what might be turn offs for some.
http://forums.mmorpg.com/discussion/447040/easily-one-of-the-best-mmos-ive-played-since-my-first-mmo-short-review/p1
This website also has done certain articles about the game which are quite a good read and I'm guessing we'll be seeing a review sooner or later so I'll keep a close look at it as their review tend to be quite accurate.
You can fish, and use the fish to cook or sell on the auction house... then what? This game has some of the most unsatisfying progression I have ever seen in an MMO. So unless you want to do something just for the sake of doing something you probably won't enjoy this game. Most fans will claim you just don't "get it", but most of these people don't get it because they are caught up in that initial release honeymoon. I've played games far too long to get blinded by the newness of it all. It's all just too shallow. That doesn't mean it can't be fixed, but from what I see in Korea it's not looking good.
I'm sure you have people who truly enjoy the basic systems they have in place. I have a friend who still plays Archeage simple for the farming and trading. She has several alts and dozens of farms and houses and she just plants her crops, delivers them for gold, and builds up her empire. It's not the most in depth system, but she enjoys it enough to continue playing after 2 years.
So my advice to you. If you enjoy lots of casual side activities in your MMOs, you'll probably get a month or two of fun out of BDO but unless you really enjoy the systems set in place you'll probably be turned away by the shallowness of it all pretty quickly.
On the side of the PvE the combat is a lot of fun, but the level up grind can be pretty tedious at times and unless you are certain classes you probably won't enjoy it. Endgame is mostly just more grind and summoning boss scrolls for items to upgrade some rather drab looking gear.
PvP is a gank fest and heavily gear dependent, but luckily gear is not hard to come by so once you catch up it mostly comes down to skill, but the classes are pretty imbalanced at the moment and there is a noticeable divide between top tier classes and trash. Don't bother complaining about it however, because you'll probably just get a "get gud" comment from the the majority of the community.
Looking toward the future we have an update coming in the next few weeks, according the Daum, that expands world size and adds a new class. A few months later we get another big update that adds a huge landmass to the game with its own gameplay mechanics (Valencia Desert), an open world dungeon, a few worlds bosses, and another new class. Also each class is getting a secondary weapon at some point to make up for their weaknesses. After that we there are talks of Elven and Dwarven homelands in the next Korean expansion, they also say it's going to be "maritime focused".
That's about it. Not sure if this is the game for you. Best thing to do is find a 7 day trial and find for yourself. I think it comes down to expectations. If you're cool playing casually, and love a ton of little side activities to do, and don't think about it too much then I'm sure you'll get enough enjoyment to justify the $30. If you want are looking for deep progression and a game that has a long term plan in place to keep you hooked, this game is probably not for you. If you enjoy some intense grinding for levels and minuscule stat upgrades, this game has no level cap and tons of ways to boost your character that is both time consuming and pretty minor once you get past the major gear hurdles. If you are looking for game that has awesome looking armor and weapons to find while exploring this is definitely not for you. You can have your final set of gear pretty early on. Your current endgame weapon can be purchased from an NPC for 90k silver (which isn't a lot) and it doesn't look much different from your starter weapon. It's the upgrade process that is a handful.
I think that's about it.
and I like the combat, I just don't get this community. Play the victim, all the while they're the toxic ones.
Crafting, hiring workers, making trade runs, fishing, killing mobs (and in a group is the best way) Summoned Bosses, horse and pet breeding ...
This is all pve content. And then the open world, larger, dungeons will be coming our way.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The the open world dungeons will be added. I also think there are some world bosses in the game as well.
This is no different than, say, Lineage 2 or I bet the first Lineage with the exception that, at least in Lineage 2, there were some raids though most of them required a lot of players and were rarely done.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Simon Say's there is no PVE content because nobody will follow him through a dungeon and do as he tells them ....Simon say's " Jump on one foot and then sit down "
Example sure Fishing is great idea but not when you automate like an afk fish botter.
The idea of having workers is a nice idea but not when it is automated via some cheap node instead of actually having/seeing viable npc workers that you might have hired because of some favor or ran into in the local bar ,whatever,they just did it about as lazy and cheap as they could.
You have some demon or whatever that you can spawn out of nowhere that gives quests,again a really dumb idea,questing is already bad enough if linear and the only game play you have but cheaping it like this is just bad.On top of that you might get some call to kill some Boss that says you need a group but everyone solos them and you also spawn them out of thin air so again crappy implementation.
Instead of finding some nice loot or crafting whatever,you simply do the old fashion Asian way of spending currency to upgrade gear/weapon to the typical +1 +2 ....to+15.This again is a VERY cheap idea to itemize gear.
Back to the lame questing,you can simply target your quest ,press the letter T and it auto takes you there,yep you don't even need to think or play,go have a sandwich.Hand holding at it's finest.
game play?Well you can spend your entire time like most i saw trying to goof around with items to make virtual currency profits "boring ..zzzz" or pvp or as per typical in these games linear questing,well and/or afk fish bot.
Never forget 3 mile Island and never trust a government official or company spokesman.
PvE = Anything that does not pit you against another player in a contest or combat.
Thanks, I figured it would probably be as underwhelming as Arche Age. Decent ideas with horrible implementation is what we usually get.
I meant players fighting mobs, bosses, dungeons, raids, etc. In BDO, you either kill mobs or summoned bosses. There are no dungeons, open world or instanced, to explore. There isn't anything that resembles organized PVE. I'm sure some people are happy about that, but for me, I won't be entertained very long by killing piss easy mobs or summoning the same handful of bosses.
Open world dungeons would be awesome and it seems like a huge lost opportunity for this game. FFXIV had a few later on in the first iteration of the game, and it was fun to explore a proper dungeon. Of course in BDO, I imagine they'd be huge PVP catalysts, and that's equally awesome.
Also, there are zero PVP objectives to fight over besides grinding camps, which feels equally silly. The game needs way more objectives, IMO.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Dropping the B2P will be a bad idea. It's lag-less as of now.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
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