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Beautiful Disaster - The Division Review

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Comments

  • JeroKaneJeroKane Member EpicPosts: 7,098

    Shodanas said:


    Grakulen said:

    From my RIP 2 @mors.magne



    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?


    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.



    Just another ignorant person who hasn't even played the game! / Facepalm

    After more that 90 hours sunk in the game and just reaching level 30 last night, I actually played the game and I can tell you right now that going into a mission with that mindset won't get you far and will sure you get you an insta kick from any team or everyone leaving you! As you will be dying nonstop without using any strategy and teamplay ( like supporting eachother with the right and complimentary skills slotted ).

    I really enjoy the game and the Main missions are a blast, so is roaming around.

    Just like I have been enjoying Destiny for more than 16 months nonstop!

    As with Destiny, The Division is most fun playing with others in a team.
  • AvanahAvanah Member RarePosts: 1,627
    edited March 2016

    heerobya said:

    Polish score would be a 7-9 on console.



    Sorry about your shitty port PC Masters! (lol)

    Otherwise I agree. Game is a 8/10 with potential. Going to be interesting to see what is added and changed over the next few months in the free updates, followed by the paid for DLC.



    I play this on an i5 6600k, GTX 980ti at 1440p on Ultra with No lag. Everyone knows that PC graphics always have and always will be superior to consoles. If it were otherwise, people would not buy PCs for Gaming. My last Console was a PS3 and it never played games. It was and still is one of the best Blu-Ray players to date.

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    I love this game. I didn't set my expectations too high and always wanted a 3rd person shooter borderlands style. Only problem is the patch tuesday has messed the game up for me. I can't get it to run right. So, right now I'm just waiting for the next patch to hopefully fix my issues.
  • goboygogoboygo Member RarePosts: 2,141
    Grakulen said:
    From my RIP 2 @mors.magne

      What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? 

    The difference is that one is an RPG, a proper RPG (unlike The Division which has some RPG elements) and those tropes are common to most RPG's with a fantasy setting.

    The other is a tactical third person shooter depicting a modern day setting and uses modern day weaponry that we are all familiar with to some degree, some of us more than others. The inclusion of RPG style bosses in a tactical shooter using AK's and Glocks just doesn't work. We're too familiar with the weaponry and Kevlar for these mechanics to make sense because they fail to suspend disbelief. We're now faced with gang members wearing Kevlar hoodies that absorb half a dozen headshots and bosses that soak up hundreds of rounds of ammunition before their armour suddenly disappears.

    No? Let's put it another way then. One is a mythological creature imbued with magical abilities and the other is some dude with a flame thrower. I would have thought that anyone who stops to think about it can see that the rules for the suspension of disbelief would be different for a fantasy setting and one in the modern world with modern weapons.

    There you go, your brain is stuck in your idea of how a shooter should be, it doesn't seem like your capable of seeing gun play portrayed in any other manner then what makes sense to you.
  • MysteryBMysteryB Member UncommonPosts: 355
    This game is a 6/10 max, I am alrdy bored with it and wish I could get a full refund.

    Mystery Bounty

  • WolfsheadWolfshead Member UncommonPosts: 224

    Siris23 said:

    Nailed it. ARPG, not an MMO.



    It's Diablo 3 in third person with guns.



    But Division is alot better the D3 but i agree with you :)
  • rodingorodingo Member RarePosts: 2,870
    This is one of the first Tom Clancy games I have actually passed on. I hope they keep making more TC games in the future but go back to lethal gunplay.

    "If I offended you, you needed it" -Corey Taylor

  • WolfsheadWolfshead Member UncommonPosts: 224

    psiic said:

    Already quit playing in full gold gear tons of credits and cash and crafting components with nothing left to spend. Rank 50 and bored off my ass farming the challenging and DZ bosses. Destiny at release was 10X more fun than Division.



    What now how can you be rank 50 when max rank is 30 in both DZ rank and normal rank
  • ShaighShaigh Member EpicPosts: 2,150
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? Other than the psychological difference of one being human and carrying a weapon and the other being a dragon armed with their teeth not much. They are both RPG tropes where upping the difficulty scale on an encounter almost always implies that an adversary will have an increasingly complex attack pattern and an increased pool of health. If the Division falls victim to this critique it is one that is unfairly leveled at the game when it should befall the genre. Does it feel like it takes an obscene amount of shots to kill a man at times? Yes. But then again this is a work of fiction
    The criticism of bullet sponges is something that has been a criticism of shooter mechanics for ages, instead of creating fights with interesting mechanics they just pile more health on things which creates anticlimactic bosses.

    Its not as obvious in rpg's because many rpg's are about far more than just combat, while the rpg's that focus on combat have created a huge variety of attack patterns to make bosses exciting. Shooters on the other hand tend to have poor stories and is mostly about shooting things in the face. When you add bullet sponges to that equation all you have is the repetition of something mechanically simple which becomes boring quickly.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196
    Wolfshead said:

    psiic said:

    Already quit playing in full gold gear tons of credits and cash and crafting components with nothing left to spend. Rank 50 and bored off my ass farming the challenging and DZ bosses. Destiny at release was 10X more fun than Division.



    What now how can you be rank 50 when max rank is 30 in both DZ rank and normal rank
    Actually max DZ rank is 99.  That being said... prior to last weeks patch it was extremely simple to get level 31 gear due to an exploit.. and anyone in the know did it.  There are still exploits in the game, but much less than before.. and DZ rank 50 isn't tough to get either if you farm everyday.

    But just because people have the gear.. doesn't mean the gear is any good.  You can roll all 31 gear, and get poor rolls and think you're hot stuff but get completely owned.  People that state they've gotten all of this by now, in every possible way, have exploited the system somehow.  

    It isn't their fault that the exploits exist, but had they done it straight up, it would have been a different story.  It's like those MMO players that rush to max level and then complain at how there is "not content"

    I also used the exploits.. and I also have almost all of the blueprints and all 31 gold gear... DZ rank 52 and growing...  but there comes a point where even exploiters reach the bottleneck.  Division Tech and Materials.  There is absolutely no way that anyone has rolled the best possible gear in every sense... as MANY times the blueprints can "overcharge" even past the max DPS the blueprint shows.  Most people don't have the materials to roll that many times... even the exploiters would hit the wall where division tech is concerned.  

    I don't doubt I'll be rolling gear for weeks long after the next set of content comes out.



  • Painbringer7Painbringer7 Member UncommonPosts: 121
    Shodanas said:
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?
    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.
    You know, thanks to the Riot Shield ability, you can actually have a quasi-tank build. Thought about making one, but realized there was no reason to. Even on the hardest difficulty I've been able to solo through all the missions after 2-3 tries ( no need for a tank class....). They do not have a raid boss for the end game (unlike Destiny), if they did; I might have  a reason to make one. I have complained to my buddies about how a "Gangsta" with a hoodie can tank 60rds to the face from my S.A.W.....And then I remember it is just a game.

    The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".


  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196
    Shodanas said:
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?
    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.
    You know, thanks to the Riot Shield ability, you can actually have a quasi-tank build. Thought about making one, but realized there was no reason to. Even on the hardest difficulty I've been able to solo through all the missions after 2-3 tries ( no need for a tank class....). They do not have a raid boss for the end game (unlike Destiny), if they did; I might have  a reason to make one. I have complained to my buddies about how a "Gangsta" with a hoodie can tank 60rds to the face from my S.A.W.....And then I remember it is just a game.
    Higher level tank builds useful for certain challenging missions require quite a bit more than the riot shield. Currently the "meta" tank uses mobile cover + smart cover plue high armor and stamina. Supposedly you can mitigate about 90+ % of damage which is necessary for rushing shotgunners and machine gunners. There is not single build that can withstand direct attacks from level 32 gold mobs as the armor cap is 65% mitigation, and the majority of their attacks are considered 1 shots, so you can't really "tank" them without additional ability mitigation. Riot Shield is good, but primarily for small arms fire, stronger enemies can burn through it fairly quickly and still hit you from the right angles.



  • Painbringer7Painbringer7 Member UncommonPosts: 121
    Shodanas said:
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?
    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.
    You know, thanks to the Riot Shield ability, you can actually have a quasi-tank build. Thought about making one, but realized there was no reason to. Even on the hardest difficulty I've been able to solo through all the missions after 2-3 tries ( no need for a tank class....). They do not have a raid boss for the end game (unlike Destiny), if they did; I might have  a reason to make one. I have complained to my buddies about how a "Gangsta" with a hoodie can tank 60rds to the face from my S.A.W.....And then I remember it is just a game.
    Higher level tank builds useful for certain challenging missions require quite a bit more than the riot shield. Currently the "meta" tank uses mobile cover + smart cover plue high armor and stamina. Supposedly you can mitigate about 90+ % of damage which is necessary for rushing shotgunners and machine gunners. There is not single build that can withstand direct attacks from level 32 gold mobs as the armor cap is 65% mitigation, and the majority of their attacks are considered 1 shots, so you can't really "tank" them without additional ability mitigation. Riot Shield is good, but primarily for small arms fire, stronger enemies can burn through it fairly quickly and still hit you from the right angles.
    Hmm, good to know (thanks).   I'm glad I decided the best way for my DPS build to stay alive, was to out heal, and never stop moving (plus my turret acts as a good distraction for my retreat....if it does not get hacked that is).

    The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".


  • ScotScot Member LegendaryPosts: 24,459
    Another game launched too early, time for me to sit back, know I have made the right decision and wait a month or two before buying.
  • Painbringer7Painbringer7 Member UncommonPosts: 121
    Scot said:
    Another game launched too early, time for me to sit back, know I have made the right decision and wait a month or two before buying.
    Yeah... As I said before, if not for it being a gift; I would probably be in the same boat.

    The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".


  • ThornrageThornrage Member UncommonPosts: 659
    My review:

    Is it fun? Yes

    10

    "I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist

  • SeariasSearias Member UncommonPosts: 743


    I tend to agree with Angry Joe's assessment of the game.

    The basics are solid but the game is in an identity crisis. Much depends on what direction the content updates will take, but I'm not overly optimistic on that score.

    I'm enjoying the game, but I doubt it will "stand the test of time". Not a waste of money imho, but definitely not a potential classic at this point.

    They should never have tied it to the Tom Clancy brand. The relationship is strained (at best) and totally stifling (at worst). Having to stay in the confines of a Tom Clancy game severely limits what can be included in the future.


    I really don't know why people watch that AngryJoe guy, he is not even good at playing games or know much about them. He is just a comedian and the sort of player who rage quits if someone kills him in a multiplayer game :P.

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • vtravivtravi Member UncommonPosts: 400
    I just bought the game the other day. I am glad I didn't read these comments before because I would not have bought the game. I love it. It is the most fun I have had with my PS4 in a while. I am 15 hours in and level 10. I ma going slow, exploring the city I love the group content. I enjoy the hard mode versions of the missions. They can really be a challenge. I do wish there was some sort of death penalty though. It seems you can die over and over with no repercusions. I am surprised how much solo stuff you can do. 

    The reason I didn't buy on day one was because I played Destiny and hated it. It had no story and was boring as hell. This game is so much more enjoyable for me. I can see how it could get repetative but that is true of all video games. Well done Ubisoft
  • frealmsfrealms Member UncommonPosts: 24
    Good grief, the amount of echoing in these comments from people who have not touched the game nor stopped to think a little bit through is amazing.

    If you think it's just go "pew pew pew, get loot, gg", you are in for some face rolling. If you think because the enemies are people there are no mechanics to it and it's just shoot 'til drop dead, you'll be raging quite fast.
    The game actually does quite a good job at introducing mechanics to you (though it seems to pass over the head of some critics for some reason, which ends up echoing through their viewers) that will make your life easier, enemies less "spongy" and encounters easier to handle. Or you can just try to brute force it, like any other game and someday headbutt that wall into submission.

    It's quite amusing how some reviewers who enjoy games such as Counter-Strike and Call of Duty complain about the the lack of realism in the gunplay. Which again, echoes around. Go look at what a 9mm does to a person and then use a pistol to shoot someone in those games. Heck, shoot the arm or leg. Don't even need to start looking at rifles.
    Want a wee bit of realism with your guns? Go play the old Rainbow Six games. A shot and you were either dead, incapacitated or limping around and onto your next squad member. And to no ones surprise, it always fell behind to a niche audience because it lacks the "action hero" approach.


    Regarding the polish, guess I'm in the lucky side: 145 hours clocked and I think the worst that happened was getting stuck between a wall and a dumpster I vaulted over. No visual glitches, no falling through terrain. But a friend has had some visual glitches like I've seen in some videos and I think it is Nvidia's fault. Everywhere I see that, it is a 900 series card and the driver they released was causing BSODs to some folks at first, so I wouldn't put it behind being their fault. Unless someone has videos of similar glitches with AMD cards or other series from Nvidia (running a Titan Black, all good here).
  • larryp11233larryp11233 Member UncommonPosts: 97

    Siris23 said:

    Nailed it. ARPG, not an MMO.



    It's Diablo 3 in third person with guns.



    LOL xD "Nailed it. ARPG, not an MMO."
  • DKLondDKLond Member RarePosts: 2,273
    edited April 2016
    Diablo 3 doesn't have an open PvP zone with dozens of players running around.

    Also, ARPG and MMO are not mutually exclusive AFAIK.

    That said, I've never understood people who fret about genres.

    As if we could ever achieve an objective standard for such a wide term.

    In my world, if we really care about genres - and I don't - then the only possibly way to define them is through the literal meaning of words.

    Massively Multiplayer Online. How many are required to be online in the same game to reach "massive" status? I wouldn't know.

    But based on Steam alone - Division has at least 20K people online at any given point, so I'd say that qualifies as an MMO, since they can POTENTIALLY interact.
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