Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

I had an epiphany tonight... BDO isn't a sandbox.

ShrikeArghastShrikeArghast Member UncommonPosts: 124
... it's a theme park without rides. 

No, bear with me. You see, a sandbox isn't just about turning players loose in the endgame and saying "make your own content." It also has to empower those same people to affect the game world in a meaningful way - to paint the canvas of the game itself with their designs; their vision. When we look at great sandboxes like SWG, UO, and EVE, this irrevocable truth is present in all three: each features a game world that players colonized and conquered, exerting control, building bases, establishing towns, etc... and, in the process, literally reshaping the appearance of that universe.

Where is that happening in BDO? Where are the player-constructed towns? Where are the player-owned castles? Where are the fortifications and secret bases; the woodland rebel hideouts and random bandit camps? Where are the economic markets that players have built? The fields they themselves carved out of the landscape, tilled, planted and harvest? Where are the festivals, the wars, and the religious ceremonies? Where are the tangible effects of a player-driven sandbox?

They aren't there. And they aren't going to be there, because Black Desert isn't a sandbox. Rather, it's a static, stale theme park that has no rides. Because the hallmark of a sandbox is entrusting the playerbase to do what they will with the tools necessary to rule the world... not robbing that world of all content and equating an empty endgame to creativity. 
«134

Comments

  • Laughing-manLaughing-man Member RarePosts: 3,655
    I mean Darkfall didn't have player constructed towns.  ArcheAge did but it had dungeons and loot drops and more rides...
    I'd say that Black Desert has sandbox elements and themepark elements.

    Taking over a city and having the city node display your guilds banner and having access to tools to allow for more conquest type activity is sandboxy.
  • AndistotleAndistotle Member UncommonPosts: 124
    I dont care what people call it. I am a bit tierd of this whole discussion to be honest. I play it every day and I enjoy it. Its difdfrent and fun to me, thats all i care about.
  • ShrikeArghastShrikeArghast Member UncommonPosts: 124
    I hit 50, ran into the experience wall, and after about 3 hours of solid grinding, asked myself a very simple question: what am I going to do when I hit 56? Keep going? Or, more likely, am I just going to go sit in the tavern and watch the RP unfold?

    And that's when the game ended. 
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    I hit 50, ran into the experience wall, and after about 3 hours of solid grinding, asked myself a very simple question: what am I going to do when I hit 56? Keep going? Or, more likely, am I just going to go sit in the tavern and watch the RP unfold?

    And that's when the game ended. 
    So you just leveled your character from grinding?

    Did you bother to do anything else besides level?  Tame horses?  Breed horses? Build Amity?  Discover knowledge? Craft?  Fish? Trade routes? Gather?  Farm for mats? Decorate your house? 
  • ShrikeArghastShrikeArghast Member UncommonPosts: 124
    I hit 50, ran into the experience wall, and after about 3 hours of solid grinding, asked myself a very simple question: what am I going to do when I hit 56? Keep going? Or, more likely, am I just going to go sit in the tavern and watch the RP unfold?

    And that's when the game ended. 
    So you just leveled your character from grinding?

    Did you bother to do anything else besides level?  Tame horses?  Breed horses? Build Amity?  Discover knowledge? Craft?  Fish? Trade routes? Gather?  Farm for mats? Decorate your house? 
    Decorated a house... took about an hour, maybe less. I explored like 99% of the available game map, farmed and built a boat from scratch... had absolutely no desire to trade. Honestly, would doing anything more have changed the underlying nature of the game?

    I'm not complaining about what meager content is available, but rather that it isn't a part of a sandbox. 
  • GitmixGitmix Member UncommonPosts: 605
    Where are the tangible effects of a player-driven sandbox?
    They aren't there. And they aren't going to be there, because Black Desert isn't a sandbox. Rather, it's a static, stale theme park that has no rides.
    Yup. Took me about 20 hours in game to figure this out. I'm amazed all these experienced MMO gamers around here still haven't realized BDO isn't a long term game or anything even closely related to a sandbox.
  • Laughing-manLaughing-man Member RarePosts: 3,655
    edited April 2016
    BDO is a sandbox in the fact that the content at endgame is going to be player generated PvP.
    Most of us know this because we did research.
    I mean what do you do after you get Diamond armor in Minecraft?  Build more?  Tame horses? Try to kill the world bosses?

    hmmm
  • Loke666Loke666 Member EpicPosts: 21,441
    BDO is a sandbox in the fact that the content at endgame is going to be player generated PvP.
    Most of us know this because we did research.
    I mean what do you do after you get Diamond armor in Minecraft?  Build more?  Tame horses? Try to kill the world bosses?

    hmmm
    It is more a sandpark then a full sandbox, like AA and a few other games mixing the elements from both types.

    Heck, most themeparks have some sandbox elements (crafting and player housing is common for example), BDO do have more then most but that doesn't make it a full sandbox.

    But that doesn't make it a bad, just not a full sandbox. Not everything is black and white and mixing elements from both genres do have advantages. I think we will see far more games incorporating ideas from both types of games in the future.
  • subikasubika Member UncommonPosts: 3
    Where is that happening in BDO? Where are the player-constructed towns? Where are the player-owned castles? Where are the fortifications and secret bases; the woodland rebel hideouts and random bandit camps? Where are the economic markets that players have built? The fields they themselves carved out of the landscape, tilled, planted and harvest? Where are the festivals, the wars, and the religious ceremonies? Where are the tangible effects of a player-driven sandbox?

    ok. even the Skyrim is not the sandbox.

    only Minecraft fit it
  • yucklawyersyucklawyers Member UncommonPosts: 240
    I doubt we'll ever see a true sandbox again. The conditions that allowed Eve and others to start and grow just do not exist now. The publishing companies have seen the obscene amounts of money these games bring in and now natural human greed rules. Because of that greed, "control freak'ery" has taken over with publishers not wanting to risk player involvement in game decisions.

    Best you can hope for are sandparks. Even then, with BDO once you take into account the fixed NPC/Marketplace prices, no auction houses and no player to player trading, the crafting and associated life skills in BDO are really not sandbox in any way whatsoever. It doesn't leave much to call sandbox unless you really stretch the definition to include node fighting etc.

    I'm still lovin' it, but I can feel the end coming. A fun filled few weeks with lots of sparkle, then the realization that the best levelling/power is by grinding, best equipment is by grinding, best money is by grinding. If it walks like duck and quacks like a duck..... it's just another grinder.

    Daum are also proving to be quite untrustworthy which makes the decision much easier.


  • filmoretfilmoret Member EpicPosts: 4,906
    You want all that stuff play Mortal Online.
    Are you onto something or just on something?
  • AnzrielAnzriel Member UncommonPosts: 4
    Loke666 said:
    It is more a sandpark then a full sandbox, like AA and a few other games mixing the elements from both types.

    Heck, most themeparks have some sandbox elements (crafting and player housing is common for example), BDO do have more then most but that doesn't make it a full sandbox.

    But that doesn't make it a bad, just not a full sandbox. Not everything is black and white and mixing elements from both genres do have advantages. I think we will see far more games incorporating ideas from both types of games in the future.
    I personally think the mix of theme park and sandbox features is the future of MMORPGs.

    I agree completely. The important thing for companies will mostly likely be deciding which elements to use for their game. That balance will be what's important in my opinion.
  • MikehaMikeha Member EpicPosts: 9,196
    Another version of what a sandbox game is.  :p
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    I would have thought the inability to trade with other players would have made this pretty clear from the get-go.
  • RealizerRealizer Member RarePosts: 724
    I doubt we'll ever see a true sandbox again. The conditions that allowed Eve and others to start and grow just do not exist now. The publishing companies have seen the obscene amounts of money these games bring in and now natural human greed rules. Because of that greed, "control freak'ery" has taken over with publishers not wanting to risk player involvement in game decisions.

    Best you can hope for are sandparks. Even then, with BDO once you take into account the fixed NPC/Marketplace prices, no auction houses and no player to player trading, the crafting and associated life skills in BDO are really not sandbox in any way whatsoever. It doesn't leave much to call sandbox unless you really stretch the definition to include node fighting etc.

    I'm still lovin' it, but I can feel the end coming. A fun filled few weeks with lots of sparkle, then the realization that the best levelling/power is by grinding, best equipment is by grinding, best money is by grinding. If it walks like duck and quacks like a duck..... it's just another grinder.

    Daum are also proving to be quite untrustworthy which makes the decision much easier.


     That's actually not true at all, the best money is from life skills. On pretty much every server the richest players are artisan crafters. You can easily build trade skills and earn enough silver to buy whatever gear you need. At this point in the game you could make millions of silver just breeding horses and selling them on the market. People are playing this game and talking about it on the forums as if we don't already know that there's lots of content in the game that's soon to be added.  Siege, more areas, pirate ships with cannons, an under water continent  etc, will all be added by the end of the year. 

     I have accounts for all the other games people keep mentioning, and I see no reason to reinstall any of them. I've already played them for years, people move on, if these companies don't start doing things upgrade engine tech and make these game feel fresh people will keep leaving. One day I'll be tired of BDO also, probably after we get caught up to the KR version unless they keep announcing things as exciting as pirates and bounties. 

     I know this will be the first time I won't be jumping on the one month WoW xpac hype train. The Legion beta looks like more the same old WoW with less abilities, and more player segregation. I'll definitely try Camelot Unchained, and I hope it turns out great, and it's the only mmo I'm still excited for. The rest of the industry seems to be going backwards into multi-platform (read: console style) mmos where the objective is to kill the next boss that I'm not interested in anymore. Large scale battles using real time tactics to overcome objectives is what's fun for me. Having it set in a aesthetically pleasing game world is a huge bonus. Same with fluid combat mechanics.
  • pantaropantaro Member RarePosts: 515
    i thought this was common knowledge even before the game released? o well good job for not just being a sheep tho lol
  • pantaropantaro Member RarePosts: 515
    Realizer said:
    I doubt we'll ever see a true sandbox again. The conditions that allowed Eve and others to start and grow just do not exist now. The publishing companies have seen the obscene amounts of money these games bring in and now natural human greed rules. Because of that greed, "control freak'ery" has taken over with publishers not wanting to risk player involvement in game decisions.

    Best you can hope for are sandparks. Even then, with BDO once you take into account the fixed NPC/Marketplace prices, no auction houses and no player to player trading, the crafting and associated life skills in BDO are really not sandbox in any way whatsoever. It doesn't leave much to call sandbox unless you really stretch the definition to include node fighting etc.

    I'm still lovin' it, but I can feel the end coming. A fun filled few weeks with lots of sparkle, then the realization that the best levelling/power is by grinding, best equipment is by grinding, best money is by grinding. If it walks like duck and quacks like a duck..... it's just another grinder.

    Daum are also proving to be quite untrustworthy which makes the decision much easier.


     That's actually not true at all, the best money is from life skills. On pretty much every server the richest players are artisan crafters. You can easily build trade skills and earn enough silver to buy whatever gear you need. At this point in the game you could make millions of silver just breeding horses and selling them on the market. People are playing this game and talking about it on the forums as if we don't already know that there's lots of content in the game that's soon to be added.  Siege, more areas, pirate ships with cannons, an under water continent  etc, will all be added by the end of the year. 

     I have accounts for all the other games people keep mentioning, and I see no reason to reinstall any of them. I've already played them for years, people move on, if these companies don't start doing things upgrade engine tech and make these game feel fresh people will keep leaving. One day I'll be tired of BDO also, probably after we get caught up to the KR version unless they keep announcing things as exciting as pirates and bounties. 

     I know this will be the first time I won't be jumping on the one month WoW xpac hype train. The Legion beta looks like more the same old WoW with less abilities, and more player segregation. I'll definitely try Camelot Unchained, and I hope it turns out great, and it's the only mmo I'm still excited for. The rest of the industry seems to be going backwards into multi-platform (read: console style) mmos where the objective is to kill the next boss that I'm not interested in anymore. Large scale battles using real time tactics to overcome objectives is what's fun for me. Having it set in a aesthetically pleasing game world is a huge bonus. Same with fluid combat mechanics.
    Totally agree regarding Camelot unchained,it's the only game in development right now that is hitting all my check marks for what i look for in an mmo and i'm not even into PvP like that.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited April 2016
    I would have thought the inability to trade with other players would have made this pretty clear from the get-go.
    In Minecraft, you don't have any other players at all by default... so Minecraft isn't a sandbox, right?
    There is trading with other players in Minecraft.
    Post edited by GeezerGamer on
  • ThaneThane Member EpicPosts: 3,534
    you met the boob-lady, didn't you? =)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • WizardryWizardry Member LegendaryPosts: 19,332
    I mean Darkfall didn't have player constructed towns.  ArcheAge did but it had dungeons and loot drops and more rides...
    I'd say that Black Desert has sandbox elements and themepark elements.

    Taking over a city and having the city node display your guilds banner and having access to tools to allow for more conquest type activity is sandboxy.
    That is a HUGE problem with the gamer audience,they put the whole game's value on some VERY cheap node layouts.

    Those NODES if done with quality could have visible npc workers,they should NOT be a pile of lines waltzing across the map,they should be invisible because no where in my life have i ever seen lines through the sky.Also nodes in general is a computer code looking idea,there SHOULD BE markets or evenb the goofy stalls KR games were famous for but nodes,,lol dumb idea.

    That is the problem the game looks like a bunch of computer code rather than a living world,from afk travel.afk fishing to auto instant Boss spawns or spawning that demon to give you quests,it all looks way out of place and just FAKE like computer code rather than something believable in a world.

    I know people will argue tooth n nail just because THEY are having fun or whatever reason but truth is the game is badly designed and NOT designed as a livable realistic world.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited April 2016
    Another person who doesn't get it.  It's been said before and I'll say it again, BDO is not for everybody. Those who understand its game play love it, those who dont, are forever left scratching their heads. If you're in that group, just move on and accept the fact that the game is just not for you.  

    The servers are full and the game is establishing it's player base.  There are great patches coming and the sky is the limit with the foundation in which BDO sits.  With the variety of game play that BDO offers, and with more yet to come, those who love the game have found a home they will enjoy for a very long time. Those who don't will be forever left on the outside looking in, and still looking for that game that they will enjoy as much as those of us who are playing and enjoying BDO.

    It will be long time coming before a game with as much variety and future game play potential as BDO is developed and released again. There are features in BDO that still have not been discovered and players have yet to unlock. Yes, it is that deep.  How many MMORPGS can you say that about that have been out for over two years?

    The nay-sayers will just have to accept that no amount of salt throwing is going to change the minds of those who love BDO in their attempt to bring us down to their misery.  We get it, and love it, you dont.  It really doesnt require  much more of an explanation than that.

    It's literally just that simple.









  • ScorchienScorchien Member LegendaryPosts: 8,914
    Another person who doesn't get it.  It's been said before and I'll say it again, BDO is not for everybody. Those who understand its game play love it, those who dont, are forever left scratching their heads. If you're in that group, just move on and accept the fact that the game is just not for you.  

    The servers are full and the game is establishing it's player base.  There are great patches coming and the sky is the limit with the foundation in which BDO sits.  With the variety of game play that BDO offers, and with more yet to come, those who love the game have found a home they will enjoy for a very long time. Those who don't will be forever left on the outside looking in, and still looking for that game that they will enjoy as much as those of us who are playing and enjoying BDO.

    It will be long time coming before a game with as much variety and future game play potential as BDO is developed and released again.  There are features in BDO that have not been discovered and players have yet to unlock.  Yes, it is that deep.  How many MMORPGS can you say that about that have been out for over two years?

    The nay-sayers will just have to accept that no amount of salt throwing is going to change the minds of those who love BDO in their attempt to bring us down to their misery.  We get it, and love it, you dont.  It really doesnt require  much more of an explanation than that.

    It's literally just that simple.









       What features have yet to be discovered and unlocked ?

  • ShaiapoufShaiapouf Member UncommonPosts: 53
    DMKano said:
    What features haven't been discovered that are in game?


    If we knew, they wouldn't be undiscovered now would they!  :p
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited April 2016
    Scorchien said:
    Another person who doesn't get it.  It's been said before and I'll say it again, BDO is not for everybody. Those who understand its game play love it, those who dont, are forever left scratching their heads. If you're in that group, just move on and accept the fact that the game is just not for you.  

    The servers are full and the game is establishing it's player base.  There are great patches coming and the sky is the limit with the foundation in which BDO sits.  With the variety of game play that BDO offers, and with more yet to come, those who love the game have found a home they will enjoy for a very long time. Those who don't will be forever left on the outside looking in, and still looking for that game that they will enjoy as much as those of us who are playing and enjoying BDO.

    It will be long time coming before a game with as much variety and future game play potential as BDO is developed and released again.  There are features in BDO that have not been discovered and players have yet to unlock.  Yes, it is that deep.  How many MMORPGS can you say that about that have been out for over two years?

    The nay-sayers will just have to accept that no amount of salt throwing is going to change the minds of those who love BDO in their attempt to bring us down to their misery.  We get it, and love it, you dont.  It really doesnt require  much more of an explanation than that.

    It's literally just that simple.









       What features have yet to be discovered and unlocked ?



    Those of us who are really interested in researching the game, instead of criticizing it because it doesn't meet our own little personal shallow expectations of game play, know about these things.  There are many things that players who have delved into BDOs game play depth are just now discovering, and are  continuing to discover as they progress through the game.  The game evolves depending on your overall achievement of the game. There is no website that you can google that will tell you these things because no player has been able to complete 100% of the content that BDO offers.  Even so, it would be very different with every player according to how they play the game.  New quests, discoveries, and rewards as you progress through the game according to how much amity you have with NPCs and towns. You may not see them at level 20, but when you go back at level 50, and talk to them again, it they will be there.  But just not any level 50, it depends on a calculation of that level 50s overall contribution and achievements in the game.

    Here is an example as experienced by a poster in the BDO forums ...

    I've already found some insert you can craft into a dye, not sure which color likely red from the icon of the insect... could be green or purple if ichor is a funny color... so clearly there are other sources of dyes. Some of the stuff in the NA/EU version looks like it is missing because players have not contributed enough to unlock the stuff. Like the towns get more buildings and gear based on the amount of energy, and quests you do... pretty sure there are bunch of underlaying systems they are not explaining to prevent people from exploiting them. Like a bought a house in hidel no one else was using it as a residence I but the marble down from the cash shop... it stays marble and building structure becomes nicer looking someone buys it as a house and since they don't have the marble they don't get it for free, they have to invest engery to advance the quality of their instance of it. you buy a house to use as storage the door ends up boarded up. It's actually fun to watch as the towns change based on what people are doing in game... npc's react to who you have talked to, and what you said to them, what clothes you are wearing... still not sure if the costums effect them or not... but having high or lower station in the game impacts if npc's will talk to you like a normal person and thus unlock quests... amity is how well you know a person... having high amity unlocks stuff you can not buy other wise and without amity of one or greater you can not even see those items. not sure where the lines fall but you literately have to chose to spend you energy harvesting, crafting, or socializing... it all seems to impact your ability to make money in game. some of the stuff in game seems to unlock based on players doing something and I don't think it is all questing based. you can build up all your contrib points in one town and have higher quality items but to get different items you have to have a trade network. towns with one of two buildings and no one investing energy in them stay that way. you do quests or simply click the invest energy they get more developed but only if a player has a trade route to them... I have most of mine sunk into as many places as I can but clearly that only goes so far the rest are built up in hidel because that is the first house I bought. And most npc's react as if I am from hidel working with the xian trade pact well except for those that remember that my character was in one of the beta's... that was so funny running into the npc's that have the accounts tracked from the beta. I have four character slots unlocked and I'm only at level 24 or so because I spent the time building the trade network not questing and most npc's react as if I am well connected not just some adventurer... it is interesting.


    ... and that is just one account.  You can find many more as you read people's experiences.  Most player's just talk about one or two new things that they have discovered because no player has been able to discover everything.  It's only when you put all of the small nuggets of things that people have experienced that you realize how truly deep this game is.


  • SovrathSovrath Member LegendaryPosts: 32,941
    I hit 50, ran into the experience wall, and after about 3 hours of solid grinding, asked myself a very simple question: what am I going to do when I hit 56? Keep going? Or, more likely, am I just going to go sit in the tavern and watch the RP unfold?

    And that's when the game ended. 
    The question you should have asked is "before I start this game what is it I want to do in the game, does the game support it, what activities are available to me once I hit the higher levels and do they sound like something I want to do".


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
Sign In or Register to comment.