WildStar : Some Faction Barriers Dropping + Race/Class Combos
The first and second WildStar DevConnect
events have wrapped up and thanks to a fruitful discussion between
Carbine and players, some new changes are coming with regard to the
faction wall as well as to new race / class combos.
Read the full story here
Comments
거북이는 목을 내밀 때 안 움직입니다
Really, sometimes a company just needs to sit back and ask themselves "Does this feature actually add anything significant to the game or does it only take away?"
Along those lines I remember in the beginning there was a cinimantic showing a Gronk with a rifle. We never got that class. The closest was an Engineer with more of a combat shotgun.
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거북이는 목을 내밀 때 안 움직입니다
But they aren't willing to do the one thing that might actually do that, which is redo the game from the ground up, revamp the graphics, and fix the combat, as the combat mechanics in the game are among the worst they could have chosen from, it doesn't have to be tab targetting, if there is one thing that BDO has shown, is that action combat can be done well.
거북이는 목을 내밀 때 안 움직입니다
Haha!!!
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Your comment is obliviously pointless- they dont have the resources- you make with what you got.
have lemons=make lemonade.
oj and BDO will tank in a few...
And really, BDO an example of action combat working? I'd say it stands as the worst implementation of Action combat in an MMO to date.
I did, well the euro one anyways. I believe it was called GAHERIS. Wildstar, I loved it for a few months and then the rot set in. Too much sugar in the game and ott humour.
I don't know why some people are so desperate to see this game close. Why would anyone want to take away enjoyment from other people just because they have a problem with it. They don't kill babies.
If anything, they should have gone back to the "devs are listening" and read their own forum for player input way sooner, it would have saved them some trouble and lots of players lost.
Hopefully this encourages more niche titles to not go and follow the old traditional two faction war, but find another way. Done right, there is still enough room for lore and conflict.
I guess after many years and games doing this, we should grow out of the same-o-same "who was here first", "what faction did the other wrong first", "which faction is the bad one" pseudo-lore as a vehicle to drive conflict and PvP (that mostly doesn't work well anyway).