It will "succeed" as it always has... just as kinect "succeeded" it will continue to exist despite it not really going anywhere. An Afterthought.
that doesnt make any more sense in fact less sense.
VR has yet to 'succeed' at all yet so 'as always' doesnt make sense.
I think I am starting to understand what you mean by 'after thought' but I fail to understand why such a metric matters or what you would consider good or revelant.
Is USB drives a success but an afterthought? do we care? does it matter? what is a success but not an afterthought? why does it matter?
USB Drives? USB in itself is an industry standard hardware architecture... USB hard drives are a necessary extension of that. For example, if you require an external "drive" (hdd, DVD) that you can take with you, it's going to have to be USB when dealing with most PCs.
I think you're finally understanding my meaning of "success". It isn't successful. Every time something regarding VR comes out.. it's "succeeded" in the same way.
Why this matters - the point of it being an afterthought is because - it was literally used as an afterthought. The gear VR -- you're not buying phones for the VR. In fact many people that bought the phones and received the VR set with it - they're selling them.
Here's an idea of a success WITH an afterthought. Success - The Galaxy S7 -- here's the afterthought -- VR: "we have a full featured phone, it has fingerprint readers and a new UI and powerful hardware...... oh it can also do VR.. here's a VR set by the way -- it's free -- just take it." And people sell the VR set... a 99 dollar value.. wondering... "what do I do with this?"
There just isn't any draw for VR right now. Not at the Gear level. Not at the Vive level, and nothing in between.
It will "succeed" as it always has... just as kinect "succeeded" it will continue to exist despite it not really going anywhere. An Afterthought.
that doesnt make any more sense in fact less sense.
VR has yet to 'succeed' at all yet so 'as always' doesnt make sense.
I think I am starting to understand what you mean by 'after thought' but I fail to understand why such a metric matters or what you would consider good or revelant.
Is USB drives a success but an afterthought? do we care? does it matter? what is a success but not an afterthought? why does it matter?
USB Drives? USB in itself is an industry standard hardware architecture... USB hard drives are a necessary extension of that. For example, if you require an external "drive" (hdd, DVD) that you can take with you, it's going to have to be USB when dealing with most PCs.
I think you're finally understanding my meaning of "success". It isn't successful. Every time something regarding VR comes out.. it's "succeeded" in the same way.
Why this matters - the point of it being an afterthought is because - it was literally used as an afterthought. The gear VR -- you're not buying phones for the VR. In fact many people that bought the phones and received the VR set with it - they're selling them.
Here's an idea of a success WITH an afterthought. Success - The Galaxy S7 -- here's the afterthought -- VR: "we have a full featured phone, it has fingerprint readers and a new UI and powerful hardware...... oh it can also do VR.. here's a VR set by the way -- it's free -- just take it." And people sell the VR set... a 99 dollar value.. wondering... "what do I do with this?"
There just isn't any draw for VR right now. Not at the Gear level. Not at the Vive level, and nothing in between.
I think there is plenty of data to suggest VR is 'not a failure' I do think that its far to early to say that VR is a success however, let alone 'as it always has' when its barely been out to the public that phrase kinda doesnt make sense at this time.
Regarding 'success' vs 'success as an afterthought' I personally could not possibly care less nor see why it would be a relevant point in this or any other VR conversations we have had lately but ok thanks for that I guess?
Please do not respond to me, even if I ask you a question, its rhetorical.
Officially being developed, with a demo available, just as the first link suggests. So not done at all, your enthusiasm running away with you again .....and just in time for my morning coffee.
What is your point? No one said that making a golf game was impossible or couldn't be done. And that game looks horrible for VR. It looks like a static screen port to VR, not a VR game.
Read the OP again. The thread, before it went off on some VR evangelism track, was about the difficulty the developer is facing trying to make a real VR golf game, one that fits the platform. He likens the challenge to programming for the N64.
The game you posted is a VR gimmick, one of the many VR gimmick apps being shoveled at us right now.
when it comes out I will buy it and let you know how horrible it is.
Please do not respond to me, even if I ask you a question, its rhetorical.
Officially being developed, with a demo available, just as the first link suggests. So not done at all, your enthusiasm running away with you again .....and just in time for my morning coffee.
good point, thanks for correcting me.
Please do not respond to me, even if I ask you a question, its rhetorical.
What is your point? No one said that making a golf game was impossible or couldn't be done. And that game looks horrible for VR. It looks like a static screen port to VR, not a VR game.
Read the OP again. The thread, before it went off on some VR evangelism track, was about the difficulty the developer is facing trying to make a real VR golf game, one that fits the platform. He likens the challenge to programming for the N64.
The game you posted is a VR gimmick, one of the many VR gimmick apps being shoveled at us right now.
Not to mention the developer of this 'game' is not a very good one. Yes I have played their games. Don't count on good reviews for this 'game'
let me see if I understand this completely.
a developer who is currently creating a Golf VR game that is near demo phase vs. a developer I have never heard of bitching about how hard it is.
Please do not respond to me, even if I ask you a question, its rhetorical.
What is your point? No one said that making a golf game was impossible or couldn't be done. And that game looks horrible for VR. It looks like a static screen port to VR, not a VR game.
Read the OP again. The thread, before it went off on some VR evangelism track, was about the difficulty the developer is facing trying to make a real VR golf game, one that fits the platform. He likens the challenge to programming for the N64.
The game you posted is a VR gimmick, one of the many VR gimmick apps being shoveled at us right now.
Not to mention the developer of this 'game' is not a very good one. Yes I have played their games. Don't count on good reviews for this 'game'
let me see if I understand this completely.
a developer who is currently creating a Golf VR game that is near demo phase vs. a developer I have never heard of bitching about how hard it is.
What is your point? No one said that making a golf game was impossible or couldn't be done. And that game looks horrible for VR. It looks like a static screen port to VR, not a VR game.
Read the OP again. The thread, before it went off on some VR evangelism track, was about the difficulty the developer is facing trying to make a real VR golf game, one that fits the platform. He likens the challenge to programming for the N64.
The game you posted is a VR gimmick, one of the many VR gimmick apps being shoveled at us right now.
Not to mention the developer of this 'game' is not a very good one. Yes I have played their games. Don't count on good reviews for this 'game'
let me see if I understand this completely.
a developer who is currently creating a Golf VR game that is near demo phase vs. a developer I have never heard of bitching about how hard it is.
Well at least Justin and Johan do have experience in gaming and special effects. Johan in Hollywood and Justin at EA. Not saying they well turn out good games, as I have not played their work, yet I have played some of Ghost Machine's work and was not impressed. Regardless of Neal's background. I wish them all well I just know Justin and know the kind of attention to detail he puts in.
fair enough.
it might turn out great, i do think people from movie and film make for horrible game designers but that is my opinion
Please do not respond to me, even if I ask you a question, its rhetorical.
Well at least Justin and Johan do have experience in gaming and special effects. Johan in Hollywood and Justin at EA. Not saying they well turn out good games, as I have not played their work, yet I have played some of Ghost Machine's work and was not impressed. Regardless of Neal's background. I wish them all well I just know Justin and know the kind of attention to detail he puts in.
fair enough.
it might turn out great, i do think people from movie and film make for horrible game designers but that is my opinion
You do realize that Neal from Ghost Machine did as well right?
which explains there steller game list! joke.
Please do not respond to me, even if I ask you a question, its rhetorical.
just to give you a play by play on my obvious fail.
I was reading some posts including the OP about how hard VR Golf is to create so I took 5 mins out of my time to see if there were not already some VR Golf games.
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
I think you're finally understanding my meaning of "success". It isn't successful. Every time something regarding VR comes out.. it's "succeeded" in the same way.
Why this matters - the point of it being an afterthought is because - it was literally used as an afterthought. The gear VR -- you're not buying phones for the VR. In fact many people that bought the phones and received the VR set with it - they're selling them.
Here's an idea of a success WITH an afterthought. Success - The Galaxy S7 -- here's the afterthought -- VR: "we have a full featured phone, it has fingerprint readers and a new UI and powerful hardware...... oh it can also do VR.. here's a VR set by the way -- it's free -- just take it." And people sell the VR set... a 99 dollar value.. wondering... "what do I do with this?"
There just isn't any draw for VR right now. Not at the Gear level. Not at the Vive level, and nothing in between.
Regarding 'success' vs 'success as an afterthought' I personally could not possibly care less nor see why it would be a relevant point in this or any other VR conversations we have had lately but ok thanks for that I guess?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Done
https://www.vrfocus.com/2015/04/golf-masters-confirmed-htc-vive-demo-now-available/
on Steam
http://store.steampowered.com/app/374970/?snr=1_7_7_151_150_1
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
good point, thanks for correcting me.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
a developer who is currently creating a Golf VR game that is near demo phase
vs.
a developer I have never heard of bitching about how hard it is.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Maybe golf games are making a comeback
"Be water my friend" - Bruce Lee
거북이는 목을 내밀 때 안 움직입니다
it might turn out great, i do think people from movie and film make for horrible game designers but that is my opinion
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I was reading some posts including the OP about how hard VR Golf is to create so I took 5 mins out of my time to see if there were not already some VR Golf games.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me