The idea of a single game or product conquering is a false premise.
It won't be a sudden change over night - the market is too big and the interests are too varied.
It will be a gradual evolution into the next generation of games
This type of one to save us feels like people raised looking for the savior or something. Like the silver bullet or the magic patch. Just doesn't happen like that.
What is seen as a problem is the result of having many games with many choices. Some people want something too specific or expect a game to be developed just to their high standards. Odd thinking.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Dang, it's about time we as players just accept what is out and play it. We keep expecting something superfnatastic and it's just not going to happen. Find what caught you in the first place and go back to it. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
OP you are living in the past. When WoW came it was the perfect timing for a Warcraft MMO, first Blizzard allready had millions of fans to start with secondly MMO market at that time were niche and the MMOs you could play at that time you could count on your one hand. So of course WoW became such a huge success. Fast forward today, we have thousands upon thousand of MMOs to pick from, there won't be a game as you put it conquering the market it have become to big and mainstream.
That is certainly true, there are loads of MMOs out there (more hundreds the thousands) but most are pretty similar. They are fantasy games with levelprogression, classes. quests, either tab targeted trinity combat or action combat with a little crafting and some instanced PvP, possibly PvP servers as well.
Many of them are kinda hard to tell apart from eachother, and if you played one the rest will offer few surprises.
So anything similar like that can't really grab enough players from all the rest to become huge. Now, if a MMO came out that is both really fun and plays like nothing else on the market things can be different. Then suddenly you would have no real competition and the sky is the limit.
The problem of course is figuring out how you make a game that is so different that it feels like nothing we ever seen before but still is both fun and well made. I can't say I know exactly how to do that.
You can't compete with Wow, GW2, ESO and the rest on their terms, anything similar will at best get 2-3M players, probably far less. So don't and make your own terms (if you however think a FFA full loot sandbox is the right thing to do you probably shouldn't bopther investing your money, it never really works and have been done).
Dang, it's about time we as players just accept what is out and play it. We keep expecting something superfnatastic and it's just not going to happen. Find what caught you in the first place and go back to it. /shrug
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The masters of what many consider this "genre" are all games that most people on here do not play. These games are on mobile and/or asian and holster millions of players.
Define "conquer". Did anyone go back and "conquer" text adventures?
You can argue that TellTale games conquered the point-n-click adventures after they are marginalized .. but TT are no where close to the huge AAA devs now .. does that count?
After reading all the insightful comments here I realized that it could happen with the combination of the following criteria.
1. someone who has a huge pile of money and has connections to recruit really brilliant game industry professionals
2. develops a very high-quality and expensive "core game" during the first years of production, then continues production for the remaining years by branching the "core game" into very different versions by assigning one development team to shape it into a traditional theme-park MMORPG version, while another development team shapes the same "core game" into a very innovative sandbox PvE/PvP dynamic evolving multiplayer online world experience
3. possibly has the rights to a trademark or franchize which is already quite established and popular
4. possibly has access to some technological breakthrough, innovation or patent which enables an amazing revolutionary game feature that can set the game apart from its predecessors
@Amjoco ....I agree. After spending the better part of 2015 just waiting for something new to grab my interest I realized I had to accept what was out or move on. Went into GW2 for the second time with a different mindset and having a blast.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
After reading all the insightful comments here I realized that it could happen with the combination of the following criteria.
1. someone who has a huge pile of money and has connections to recruit really brilliant game industry professionals
2. develops a very high-quality and expensive "core game" during the first years of production, then continues production for the remaining years by branching the "core game" into very different versions by assigning one development team to shape it into a traditional theme-park MMORPG version, while another development team shapes the same "core game" into a very innovative sandbox PvE/PvP dynamic evolving multiplayer online world experience
3. possibly has the rights to a trademark or franchize which is already quite established and popular
4. possibly has access to some technological breakthrough, innovation or patent which enables an amazing revolutionary game feature that can set the game apart from its predecessors
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't know what OP is smoking but I would like some.
Nobody cares about this market anymore, aside from the games that are currently running. The market is flooded, the mmorpg playerbase are pretty damn awful and almost every company has been burned.
If you care about the mmorpg genre then support the games that are here now, this is all we are going to get for a long time.
With a core that promotes casual, cheap and easy gameplay based on player-interactions and not autistic single-player-style.. that even WoW have turned into. Imho.
www.Argardh.com F2P, Open-source with low-req/graphic MMORPG launching Open-Beta on 23rd August. Based on Tibia 8.6 Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
I think Camelot Unchained can "conquer" a lot of market. It obviously won't be as successful as Wow, but it should bring quite a lot of novelty to the genre. In fact this is the only project which I feel can achieve that at the moment.
@Promet is this Camelot Unchained Dark age of Camelot "follow-up"?
www.Argardh.com F2P, Open-source with low-req/graphic MMORPG launching Open-Beta on 23rd August. Based on Tibia 8.6 Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
this is next gen era. black desert do the right thing in term of graphic and game theme. for now i said the king is bdo, the graphic itself make gw2 looks like a joke. we need gw3 with the same powerfull graphic or another game with same theme and graphic to take the throne since bdo is not perfect in term of character (too asian)
@Ubradol Kind of, they are keeping the tri-faction RvR concept, the lore is similar and the lead designer is the same guy (Mark Jacobs). Fortunately they're also bringing a lot of new exciting things.
@Ubradol Kind of, they are keeping the tri-faction RvR concept, the lore is similar and the lead designer is the same guy (Mark Jacobs). Fortunately they're also bringing a lot of new exciting things.
They are basically taking just RVR side of DAOC and improving on it, without any of the PVE.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It would be a really young new company, run by young people just like all those previous innovators in history. Don't look to these old companies run by old people as they do not have the passion anymore. The only thing these old companies are good at is sweet talking to the gamers. But once you play their game is same old crap but with different skin.
Someone already have, they were smart enough to get out of MMORPGs and went MOBAs and Card Games......Hearthstone and LOL is dominating if not conquering the online game market currently.
Comments
거북이는 목을 내밀 때 안 움직입니다
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
This type of one to save us feels like people raised looking for the savior or something. Like the silver bullet or the magic patch. Just doesn't happen like that.
What is seen as a problem is the result of having many games with many choices. Some people want something too specific or expect a game to be developed just to their high standards. Odd thinking.
People need to learn to adapt.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Many of them are kinda hard to tell apart from eachother, and if you played one the rest will offer few surprises.
So anything similar like that can't really grab enough players from all the rest to become huge. Now, if a MMO came out that is both really fun and plays like nothing else on the market things can be different. Then suddenly you would have no real competition and the sky is the limit.
The problem of course is figuring out how you make a game that is so different that it feels like nothing we ever seen before but still is both fun and well made. I can't say I know exactly how to do that.
You can't compete with Wow, GW2, ESO and the rest on their terms, anything similar will at best get 2-3M players, probably far less. So don't and make your own terms (if you however think a FFA full loot sandbox is the right thing to do you probably shouldn't bopther investing your money, it never really works and have been done).
nevermind
Turned out to be a good decision.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You can argue that TellTale games conquered the point-n-click adventures after they are marginalized .. but TT are no where close to the huge AAA devs now .. does that count?
1. someone who has a huge pile of money and has connections to recruit really brilliant game industry professionals
2. develops a very high-quality and expensive "core game" during the first years of production, then continues production for the remaining years by branching the "core game" into very different versions by assigning one development team to shape it into a traditional theme-park MMORPG version, while another development team shapes the same "core game" into a very innovative sandbox PvE/PvP dynamic evolving multiplayer online world experience
3. possibly has the rights to a trademark or franchize which is already quite established and popular
4. possibly has access to some technological breakthrough, innovation or patent which enables an amazing revolutionary game feature that can set the game apart from its predecessors
* more info, screenshots and videos here
When is nevermind coming out?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nobody cares about this market anymore, aside from the games that are currently running. The market is flooded, the mmorpg playerbase are pretty damn awful and almost every company has been burned.
If you care about the mmorpg genre then support the games that are here now, this is all we are going to get for a long time.
With a core that promotes casual, cheap and easy gameplay based on player-interactions and not autistic single-player-style.. that even WoW have turned into. Imho.
Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
@Promet is this Camelot Unchained Dark age of Camelot "follow-up"?
Follow us: www.facebook.com/Argardh Youtube-channel: www.youtube.com/channel/UCNmxHWGpO790r-4wn4AEeSA
Kind of, they are keeping the tri-faction RvR concept, the lore is similar and the lead designer is the same guy (Mark Jacobs). Fortunately they're also bringing a lot of new exciting things.
Inspired by DAOC is a good way to look at it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Pardon my English as it is not my 1st language
And don't forget the mighty MINECRAFT!!!
No one in Asia is playing any other mmorpg made in the United States.