Any hope of me enjoying this game is tossed out the window...THEIR choice not mine as i cannot accept early advantages given and foolish to think they would think i would. Terribly frustrating watching this industry,one developer after another just does things that are so foolish that there is nothing i want to support and play.
Yea ok and how many hours a day you play ..?If less than 5 h then you already out of competitiveness
You and most people won't be competitive any way ....If your logic would be correct games would never gain their millions of players some come at release so come after many come years after release take a look at Gw2 sales .....
Do you think all of them came on day one ? LOL
I came to Ark Survival 4 months ago I was raided I was killed by Alpha tribe until I managed and made an alpha tribe my self .
All this competitiveness is bull shit and older and less time you have the more you realize it ... there will always be a kiddo with better reaction with more time to invest and will beat your sorry ass .... And even if you will be competitive you will most certainly get ganked by a group of skill less kiddos
Or About ESO Prerelease Competitiveness when Closed Beta Testers where exploiting game mechanics to be gods in PVP ....
Or WOW constant PVP balance or Gw2 Balance
There will never be fair competitive game .........
Grow up people and throw this idea out of the window
Are we competitive in real life? Hmmm I doubt so ....
Good Luck being competitive
Are you people really so naive to believe you are special and super competitive ? Most of you barely play these games and I mostly see you cry on forum than actually play
Out of everything... this is the most important part.
Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions. Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
No, follow up characters can't 'level up real quick again'. They gain a bonus that allows them to train previously known skills faster and to a higher level. They still need to live a number of full lives, or as close as possible to full ones, in order to reach the highest levels in their chosen skill lines. A three month headstart is going to be insignificant in terms of skills learned. And there are no 'character levels.'
Of course the players who get in first will have a better understanding of the game mechanics, but then that's true for any player coming into any game at any time after launch.
It's inevitable that any game is going to have people who don't like the concept but the nitpicking going on in some of these threads is getting a bit ridiculous. Thankfully, most people are able to make up their own minds...
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
-You can buy titles but you can lose them -At the same time that other explanation makes clear that it's very hard to lose a title
-You can buy a 3 months headstart but that doesn't matter because characters die -But the follow up characters can level up real quick again
The contradictions are strong in this one.
Dakeru, what is it about the potential loss of titles of nobility that you find so inherently contradictory?
And of course the Exposition matters but it isn't a headstart. The information about what is expected from the so-called Exposition is out there. If you wish to advance the meme that this aspect of the game is contradictory (I thought the meme was that it was unfair - it's hard to keep up with these shifting memes ) while demonstrating that you have little knowledge of the design concepts, don't expect to be often engaged on the subject.
"Characters can die...follow up characters..." <walks away shaking his head>
People are forgetting in regards to the KS tiers pretty much everything can be lost, you can lose your titles, horses, houses and tools.
This three months allows groups to form up so new players have a world in which feels alive.
And how hard will it be to lose your title? Since you are able to bequeath your title to your heirs, how hard is it to lose your title?
I get you and the other fanatics love to parrot whatever Walsh says, but my gawd think for a second or two.
Apparently nearly impossible according to the Kickstarter:
Losing Titles One final thing I wanted to touch on in tonight's update - losing titles. In CoE, to go to war with someone or to make a claim on any of their land requires a Casus Belli. This means someone can't just invade you legally for the fun of it. If they just "invade", it's a crime, and they're effectively free for anyone to attack for any reason.
In addition to someone making a claim on your title, which as we just said isn't easy, the other way to lose your title is to be killed (permadeath) without an heir or to be killed in such a way that it creates a power vacuum. Again, not easy to do if you play your character smart.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
No, follow up characters can't 'level up real quick again'. They gain a bonus that allows them to train previously known skills faster and to a higher level. They still need to live a number of full lives, or as close as possible to full ones, in order to reach the highest levels in their chosen skill lines. A three month headstart is going to be insignificant in terms of skills learned. And there are no 'character levels.'
Of course the players who get in first will have a better understanding of the game mechanics, but then that's true for any player coming into any game at any time after launch.
It's inevitable that any game is going to have people who don't like the concept but the nitpicking going on in some of these threads is getting a bit ridiculous. Thankfully, most people are able to make up their own minds...
Someone didn't absorb what they wrote.
If the supposed multiple lives to make legendary rank actually makes it into the live game. If it takes(example) 100 days of not stop grinding to get to legendary rank. The people who can get to 100days played first wins.
No, follow up characters can't 'level up real quick again'. They gain a bonus that allows them to train previously known skills faster and to a higher level. They still need to live a number of full lives, or as close as possible to full ones, in order to reach the highest levels in their chosen skill lines. A three month headstart is going to be insignificant in terms of skills learned. And there are no 'character levels.'
Of course the players who get in first will have a better understanding of the game mechanics, but then that's true for any player coming into any game at any time after launch.
It's inevitable that any game is going to have people who don't like the concept but the nitpicking going on in some of these threads is getting a bit ridiculous. Thankfully, most people are able to make up their own minds...
Someone didn't absorb what they wrote.
If the supposed multiple lives to make legendary rank actually makes it into the live game. If it takes(example) 100 days of not stop grinding to get to legendary rank. The people who can get to 100days played first wins.
They've stated they worked the mechanics that even if you grind the top level of whatever it is non-stop for 3 years. It'll take 3 years.
So you won't see legendary crafting characters in the first 3 years due to the death/rebirth cycle.
Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions. Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
The main thing that I don't understand from people complaining about the exposition is the fact that the progression in the game is designed to be mostly flat. The difference between players who have played for a while and those that haven't is still being such that the newer player, can overcome with enough skill.
Also those players will die roughly 3 months "earlier" and when they reincarnate they will be much weaker on their heir, and those starting later will be near their peak potential so I really don't understand where these arguments are coming from at all.
One thing is 3 days to a week headstart, another is 3 whole months!
It could take 10 years to reach endgame, you are still going to be 3 months ahead of everyone else. That's a lot of time and that is why tree of savior ditched it out as fast as they did.
It could take 10 years to reach endgame, you are still going to be 3 months ahead of everyone else.
3 months ahead at what? How do you think that those 3 months will make a difference after launch? All those that have been protected for three months will be killed quickly by new players with more real life skill and less money.
3 months ahead at what? How do you think that those 3 months will make a difference after launch? All those that have been protected for three months will be killed quickly by new players with more real life skill and less money.
Also those players will die roughly 3 months "earlier" and when they reincarnate they will be much weaker on their heir, and those starting later will be near their peak potential so I really don't understand where these arguments are coming from at all.
You guys make it sound as if the later you start the more powerful you will be.
The people with the headstart will dominate for 6 months. Then they will die and the newcomers will dominate for 3 months.
Then they will die too and - you guessed it - try to catch up again.
One thing is 3 days to a week headstart, another is 3 whole months!
It could take 10 years to reach endgame, you are still going to be 3 months ahead of everyone else. That's a lot of time and that is why tree of savior ditched it out as fast as they did.
It's fucking insane people are defending it.
This is not a theme park MMO with tiered gear and end game progression. Its design is much more flat, and with player death @ roughly 1 year intervals (or shorter in reality for most) the power paradigm is going to be constantly shifting so those in exposition will not be ahead at all times.
I am all for open discussion and not taking things at face value, but the majority who are railing on the game at this point don't actually seem to understand what systems the game is actually being built around, which is ridiculous. There will absolutely be things we need to keep an eye on as things progress but no one should just be making issues up to argue about. It takes away from our ability to make sure the game is as strong as it can be.
The whole point of the system is to reward player skill, rather than making it about chasing gear and grinding endlessly.
You guys make it sound as if the later you start the more powerful you will be.
The people with the headstart will dominate for 6 months. Then they will die and the newcomers will dominate for 3 months.
Then they will die too and - you guessed it - try to catch up again.
The most skilled players will dominate combat. There is no auto-combat in this game. Having the best stats and then simply mash some buttons won't work.
The most conniving players will dominate the game of thrones.
Players who are the best at predicting the market will dominate trade.
Who said it was a theme park? This is worse in a sandboxy game.
In a sandbox environment having so much time to experiment and play before anyone else is a HUGE advantage because the long term is far away.
This is just plain wrong. You get the benefit of not wasting time on things that are unimportant or have less impact on what you want to accomplish. Guy who started three months before you found out the hard way that something doesn't progress they way he thought, great now you don't have to make that same mistake.
If you want to be an assassin or whatever and you reach out to those other players you are going to be able to shortcut through a lot. No one who is just picking up the game is going to have anything close to optimum advancement figured out. Especially considering how the system is being built. There will be a ton of trial and error along the way.
Comments
You and most people won't be competitive any way ....If your logic would be correct games would never gain their millions of players some come at release so come after many come years after release
take a look at Gw2 sales .....
Do you think all of them came on day one ? LOL
I came to Ark Survival 4 months ago I was raided I was killed by Alpha tribe until I managed and made an alpha tribe my self .
All this competitiveness is bull shit and older and less time you have the more you realize it ...
there will always be a kiddo with better reaction with more time to invest and will beat your sorry ass ....
And even if you will be competitive you will most certainly get ganked by a group of skill less kiddos
Or About ESO Prerelease Competitiveness when Closed Beta Testers where exploiting game mechanics to be gods in PVP ....
Or WOW constant PVP balance or Gw2 Balance
There will never be fair competitive game .........
Grow up people and throw this idea out of the window
Are we competitive in real life? Hmmm I doubt so ....
Good Luck being competitive
Are you people really so naive to believe you are special and super competitive ? Most of you barely play these games and I mostly see you cry on forum than actually play
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
This three months allows groups to form up so new players have a world in which feels alive.
Join the revolutionary MMO!
but you can lose them
-At the same time that other explanation makes clear that it's very hard to lose a title
-You can buy a 3 months headstart
but that doesn't matter because characters die
-But the follow up characters can level up real quick again
The contradictions are strong in this one.
Of course the players who get in first will have a better understanding of the game mechanics, but then that's true for any player coming into any game at any time after launch.
It's inevitable that any game is going to have people who don't like the concept but the nitpicking going on in some of these threads is getting a bit ridiculous. Thankfully, most people are able to make up their own minds...
Dakeru, what is it about the potential loss of titles of nobility that you find so inherently contradictory?
And of course the Exposition matters but it isn't a headstart. The information about what is expected from the so-called Exposition is out there. If you wish to advance the meme that this aspect of the game is contradictory (I thought the meme was that it was unfair - it's hard to keep up with these shifting memes ) while demonstrating that you have little knowledge of the design concepts, don't expect to be often engaged on the subject.
"Characters can die...follow up characters..." <walks away shaking his head>
J
It's not an alpha - it's early enrollment.
Heard it all before.
Since you are able to bequeath your title to your heirs, how hard is it to lose your title?
I get you and the other fanatics love to parrot whatever Walsh says, but my gawd think for a second or two.
Losing Titles
One final thing I wanted to touch on in tonight's update - losing titles. In CoE, to go to war with someone or to make a claim on any of their land requires a Casus Belli. This means someone can't just invade you legally for the fun of it. If they just "invade", it's a crime, and they're effectively free for anyone to attack for any reason.
In addition to someone making a claim on your title, which as we just said isn't easy, the other way to lose your title is to be killed (permadeath) without an heir or to be killed in such a way that it creates a power vacuum. Again, not easy to do if you play your character smart.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If the supposed multiple lives to make legendary rank actually makes it into the live game. If it takes(example) 100 days of not stop grinding to get to legendary rank. The people who can get to 100days played first wins.
Logic, my dear, merely enables one to be wrong with great authority.
So you won't see legendary crafting characters in the first 3 years due to the death/rebirth cycle.
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
That is bad.
There's no discussion to be made.
Oh well, into the trash it goes (for me).
Also those players will die roughly 3 months "earlier" and when they reincarnate they will be much weaker on their heir, and those starting later will be near their peak potential so I really don't understand where these arguments are coming from at all.
It could take 10 years to reach endgame, you are still going to be 3 months ahead of everyone else. That's a lot of time and that is why tree of savior ditched it out as fast as they did.
It's fucking insane people are defending it.
I am all for open discussion and not taking things at face value, but the majority who are railing on the game at this point don't actually seem to understand what systems the game is actually being built around, which is ridiculous. There will absolutely be things we need to keep an eye on as things progress but no one should just be making issues up to argue about. It takes away from our ability to make sure the game is as strong as it can be.
The whole point of the system is to reward player skill, rather than making it about chasing gear and grinding endlessly.
In a sandbox environment having so much time to experiment and play before anyone else is a HUGE advantage because the long term is far away.
The most conniving players will dominate the game of thrones.
Players who are the best at predicting the market will dominate trade.
If you want to be an assassin or whatever and you reach out to those other players you are going to be able to shortcut through a lot. No one who is just picking up the game is going to have anything close to optimum advancement figured out. Especially considering how the system is being built. There will be a ton of trial and error along the way.