The online map tool for the Kings, Dukes etc will show Kingdom boundries, rivers i suppose, where natural ressources are, rough shapes of mountains and forrest. But it wont be too specific. To me the exposition alsmost seems more like a job, its meant for those to set the stage for the "regular"players. (non backers) So that there will be populated towns, roads, infrastructure, etc. From the story perpective, the world has been going for 2000 years, and the timeframe in which we play in is just a blip, our time in which our storys are told. I like to think of it as GoT season 1. We enter a populated, working world, hop right into Winterfell. And within the first episodes, the kings dies ;D When it comes to exploration. I do not see the problem. Dont want to use maps? Then dont. You probably wont be the first one to see certain things. So what. But then its only a headstart, because you chose to make the game a race for yourself.
"should"..... There is no should here, it's a matter of what the consumer is willing to accept and support. It's a product as well as service, if I were to buy this game at release, I'd be supporting as well as accepting those perks exist within the game. If I were to support any tier in their KS (which I don't do for obvious reasons) I'm accepting as well as supporting such principles. As a provider the only thing they "should" be doing is what folks will accept as well as support. Considering they're already close to their goal, plenty are obviously willing to get behind their ideas..
Because theyre getting something. How much do you think they would have raised if they just said..."give us money we will make an awesome game, you dont get anything but the game itself."?
Dont kid yourself into thinking people are just giving them money to make the game, some are maybe but most people arent that benevolent, I know you really dont believe it.
That goes for ANY game past or present that is getting crowd funded. If SC hadnt sold jpegs they wouldnt have raised more than 10 million, ironically they might have actually released a game by now, but that is beside the point.
We can debate the 'right' and 'wrong' of it all we want but the fact is there is a reason why kickstarters give perks.
Actually I am giving them my money to make the game. I was set at $250 no matter what was offered. Why? Because I want to see the game made.
I originally went for the 175 ursaphant rider plus 75 extra. But i decided to let someone else have that early bird and went up to baron even though I don't want the extra rewards. I may even gift my barony to my guild leader. I've not made up my mind what to do with it.
But the heart of my post is I was set at 250 and would have donated that even if it just came with the base game
The online map tool for the Kings, Dukes etc will show Kingdom boundries, rivers i suppose, where natural ressources are, rough shapes of mountains and forrest. But it wont be too specific. To me the exposition alsmost seems more like a job, its meant for those to set the stage for the "regular"players. (non backers) So that there will be populated towns, roads, infrastructure, etc. From the story perpective, the world has been going for 2000 years, and the timeframe in which we play in is just a blip, our time in which our storys are told. I like to think of it as GoT season 1. We enter a populated, working world, hop right into Winterfell. And within the first episodes, the kings dies ;D When it comes to exploration. I do not see the problem. Dont want to use maps? Then dont. You probably wont be the first one to see certain things. So what. But then its only a headstart, because you chose to make the game a race for yourself.
Exactly how I was thinking of expo.
If I keep my barony and don't donate it to my guild I will be spending time improving it for Npc families to move in. Then I hope that players will join them families and we can start a nice small village community. I won't be trying to restrict who joins the npc's as I would like to believe (maybe foolishly) that not all players in this game will be dicks.
Yes those people will have a small tax for the land but I will not be charging per parcel as of yet. (If I do there won't be a tax) I would hope those people that joined would also help defend and build the village up.
I understand that some that join may just want to pvp. If that's the case I will happily help them with a small package of basic gear and a map to the nearest city and send them on their way.
Also the way nobles will have full access to something like a "google earth" of Elyria for picking their titles really seems to take away somewhat from the exploration/cartography proposal of the game, which is one of the things I was most excited about. Also goes without saying that no matter how they choose to word it, the "exposition" is very much a headstart, and again, in a game with a big exploration aspect, that makes a lot of difference.
It's a very rough map just used to help people decide where to set up. And it's only nobles who have those maps, that's only the top three tiers. It's to help get the world set up before it gets crowded. Without that exposition, there'd be anarchy from the start.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
I find the "there is no winning in this game, so there is no P2W" talk from yesterday's Q&A extremely disconcerting,
If the devs said something like that, then imo the game is already a failure. I can accept that kind of thing from backers wanting to justify the advantages they bought, but if the devs are also delusional then I pity anyone who put money into this.
The online map tool for the Kings, Dukes etc will show Kingdom boundries, rivers i suppose, where natural ressources are, rough shapes of mountains and forrest. But it wont be too specific. To me the exposition alsmost seems more like a job, its meant for those to set the stage for the "regular"players. (non backers) So that there will be populated towns, roads, infrastructure, etc. From the story perpective, the world has been going for 2000 years, and the timeframe in which we play in is just a blip, our time in which our storys are told. I like to think of it as GoT season 1. We enter a populated, working world, hop right into Winterfell. And within the first episodes, the kings dies ;D When it comes to exploration. I do not see the problem. Dont want to use maps? Then dont. You probably wont be the first one to see certain things. So what. But then its only a headstart, because you chose to make the game a race for yourself.
Exposition is like a job, are you serious? Is playing this game something like a job? You have three months to play the game before anyone else and without taking any risks (because you can't be killed by others). You want to talk exploration? Let's do it, you have three months to map everything without any risk of getting murdered while doing so, and on top of that you already know where to find many things if you're a noble. That when nobles are supposedly the people most interested on comissioning maps.
Who said I don't want to use maps? The explorers to be remembered and copied will be those mapping things in the headstart rather than late in the game, the competitive player kingdoms will be those that exist during the headstart rather than later in the game. They talk like "knowing routes" and the land in the headstart is nothing when mapping is such an important aspect of the game.
@lunawisp I think restricting the map to nobles is even worse and reiterates the point. I guess it was inevitable, but they should have made it more clear what is up to exploring and what is not. I can't help but feel that this is a concession they made just because titles are now a commodity and they want to be loyal to their thousands-paying customers. I'm left wondering what other concessions they will make to favor those players over how the game would turn out to be without the ability to buy such things with cash.
If the devs said something like that, then imo the game is already a failure. I can accept that kind of thing from backers wanting to justify the advantages they bought, but if the devs are also delusional then I pity anyone who put money into this.
What would you consider winning? In a vast majority of MMOs winning is completely subjective. In UO winning could be anything from reaching 120 smithing to reaching 120 swords or carpentry or tailoring or any number of things.
What they mean by there is no "winning" is that there is no one set goal. There isnt a linear story line that everyone plays and beats then just runs around the world doing raids and things like that. Saying that there is no winning in an MMO is pretty accurate and I dont see how it is in anyway a negative thing. Can someone please explain what winning would be to you in an MMO and why you say its a bad thing to not have it?
There will be no cash shop and no microtransactions. The game has a closed economic system, so no items can magically appear within the world. Every item, everywhere had to be crafted by someone(PC or NPC) and used resources that were taken from the world. No pay 2 win.
I like how you put that, "a closed ecomomy" with no way for items to "magically" appear in the game world from out side it. That really sums up what's wrong with F2P games and cash shops.
Thankfully, all this nitpicking isn't affecting the sensible people who outnumber the trolls and are quite capable of making up their own minds. The CoE Kickstarter is over 80% of the way to the goal after just one week so it's doing quite well.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
Actually I am giving them my money to make the game. I was set at $250 no matter what was offered. Why? Because I want to see the game made.
I originally went for the 175 ursaphant rider plus 75 extra. But i decided to let someone else have that early bird and went up to baron even though I don't want the extra rewards. I may even gift my barony to my guild leader. I've not made up my mind what to do with it.
But the heart of my post is I was set at 250 and would have donated that even if it just came with the base game
How convenient that 250 was the first package to offer a title. (like how you explained that away) 200 would have been the next level up from the 175 and it isnt capped it also gave alpha access. Then you could have bought 50 bux worth of random crap theyre also selling. Or you could have just bought 250 bux worth of that random crap from the get go. Then you really could say that you didnt want anything. Simply buying another copy of the game and 9 sparks of life would have had you at 260. Or even simpler than that 10 sparks of life.
If the devs said something like that, then imo the game is already a failure. I can accept that kind of thing from backers wanting to justify the advantages they bought, but if the devs are also delusional then I pity anyone who put money into this.
What would you consider winning? In a vast majority of MMOs winning is completely subjective. In UO winning could be anything from reaching 120 smithing to reaching 120 swords or carpentry or tailoring or any number of things.
What they mean by there is no "winning" is that there is no one set goal. There isnt a linear story line that everyone plays and beats then just runs around the world doing raids and things like that. Saying that there is no winning in an MMO is pretty accurate and I dont see how it is in anyway a negative thing. Can someone please explain what winning would be to you in an MMO and why you say its a bad thing to not have it?
Saying "there is no winning" in an mmo is different to saying "there is no winning in this game, so there is no P2W".
Actually I am giving them my money to make the game. I was set at $250 no matter what was offered. Why? Because I want to see the game made.
I originally went for the 175 ursaphant rider plus 75 extra. But i decided to let someone else have that early bird and went up to baron even though I don't want the extra rewards. I may even gift my barony to my guild leader. I've not made up my mind what to do with it.
But the heart of my post is I was set at 250 and would have donated that even if it just came with the base game
How convenient that 250 was the first package to offer a title. (like how you explained that away) 200 would have been the next level up from the 175 and it isnt capped it also gave alpha access. Then you could have bought 50 bux worth of random crap theyre also selling. Or you could have just bought 250 bux worth of that random crap from the get go. Then you really could say that you didnt want anything. Simply buying another copy of the game and 9 sparks of life would have had you at 260. Or even simpler than that 10 sparks of life.
[mod edit]
The 200 is the same package as the 175 (the 175 being the early bird of the 200)
And I clearly state that I had the 175 with 75 of bolt ons to make it to the 250. I am not going to buy the same package for an extra $25 just to let someone get the earlybird package. Therefore I got the 250.
Exposition is like a job, are you serious? Is playing this game something like a job? You have three months to play the game before anyone else and without taking any risks (because you can't be killed by others). You want to talk exploration? Let's do it, you have three months to map everything without any risk of getting murdered while doing so, and on top of that you already know where to find many things if you're a noble. That when nobles are supposedly the people most interested on comissioning maps.
Who said I don't want to use maps? The explorers to be remembered and copied will be those mapping things in the headstart rather than late in the game, the competitive player kingdoms will be those that exist during the headstart rather than later in the game. They talk like "knowing routes" and the land in the headstart is nothing when mapping is such an important aspect of the game.
@lunawisp I think restricting the map to nobles is even worse and reiterates the point. I guess it was inevitable, but they should have made it more clear what is up to exploring and what is not. I can't help but feel that this is a concession they made just because titles are now a commodity and they want to be loyal to their thousands-paying customers. I'm left wondering what other concessions they will make to favor those players over how the game would turn out to be without the ability to buy such things with cash.
Gralf, it's only the first month of "headstart" that you can't be attacked at all, the 2nd month you can be attacked by other familes (guilds are things like the blacksmith guilds). After the 2nd month it's all hands off.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Actually I am giving them my money to make the game. I was set at $250 no matter what was offered. Why? Because I want to see the game made. But the heart of my post is I was set at 250 and would have donated that even if it just came with the base game
That is how it should be, with some cosmetic in game items or very limited perks, or maybe exclusive items like T-shirts, models, or an art book etc as you go up tiers.
Comments
To me the exposition alsmost seems more like a job, its meant for those to set the stage for the "regular"players. (non backers) So that there will be populated towns, roads, infrastructure, etc.
From the story perpective, the world has been going for 2000 years, and the timeframe in which we play in is just a blip, our time in which our storys are told.
I like to think of it as GoT season 1. We enter a populated, working world, hop right into Winterfell. And within the first episodes, the kings dies ;D
When it comes to exploration. I do not see the problem. Dont want to use maps? Then dont. You probably wont be the first one to see certain things. So what. But then its only a headstart, because you chose to make the game a race for yourself.
Why?
Because I want to see the game made.
I originally went for the 175 ursaphant rider plus 75 extra.
But i decided to let someone else have that early bird and went up to baron even though I don't want the extra rewards.
I may even gift my barony to my guild leader. I've not made up my mind what to do with it.
But the heart of my post is I was set at 250 and would have donated that even if it just came with the base game
Exactly how I was thinking of expo.
If I keep my barony and don't donate it to my guild I will be spending time improving it for Npc families to move in. Then I hope that players will join them families and we can start a nice small village community.
I won't be trying to restrict who joins the npc's as I would like to believe (maybe foolishly) that not all players in this game will be dicks.
Yes those people will have a small tax for the land but I will not be charging per parcel as of yet. (If I do there won't be a tax)
I would hope those people that joined would also help defend and build the village up.
I understand that some that join may just want to pvp. If that's the case I will happily help them with a small package of basic gear and a map to the nearest city and send them on their way.
If the devs said something like that, then imo the game is already a failure. I can accept that kind of thing from backers wanting to justify the advantages they bought, but if the devs are also delusional then I pity anyone who put money into this.
Who said I don't want to use maps? The explorers to be remembered and copied will be those mapping things in the headstart rather than late in the game, the competitive player kingdoms will be those that exist during the headstart rather than later in the game. They talk like "knowing routes" and the land in the headstart is nothing when mapping is such an important aspect of the game.
@lunawisp
I think restricting the map to nobles is even worse and reiterates the point. I guess it was inevitable, but they should have made it more clear what is up to exploring and what is not. I can't help but feel that this is a concession they made just because titles are now a commodity and they want to be loyal to their thousands-paying customers. I'm left wondering what other concessions they will make to favor those players over how the game would turn out to be without the ability to buy such things with cash.
What they mean by there is no "winning" is that there is no one set goal. There isnt a linear story line that everyone plays and beats then just runs around the world doing raids and things like that. Saying that there is no winning in an MMO is pretty accurate and I dont see how it is in anyway a negative thing. Can someone please explain what winning would be to you in an MMO and why you say its a bad thing to not have it?
Saying "there is no winning" in an mmo is different to saying "there is no winning in this game, so there is no P2W".
The 200 is the same package as the 175 (the 175 being the early bird of the 200)
And I clearly state that I had the 175 with 75 of bolt ons to make it to the 250. I am not going to buy the same package for an extra $25 just to let someone get the earlybird package.
Therefore I got the 250.
[mod edit]
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
That is how it should be, with some cosmetic in game items or very limited perks, or maybe exclusive items like T-shirts, models, or an art book etc as you go up tiers.