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Space Epic or Black Hole?

245

Comments

  • ErillionErillion Member EpicPosts: 10,328
    edited May 2016
    Adjuvant1 said:

    stuff bought in game with real UEC in-game will carry over through game wipes. We discussed this. Do I have to go hunt up the quote?
    Yes please.

    Right along with my post that soon after game launch SINGLE players will have billions of UEC gained through in game trading (as happened in other space games e.g. Elite Dangerous after a few weeks or months --> see the article I linked // in EVE Online thousands of players have billions of ISK). So anyone that converts 1 $=1000 UEC instead of doing in game trading for millions and billions of UEC has my deepest sympathy. 

    http://www.pcgamesn.com/elite-dangerous/elite-dangerous-the-life-of-a-space-billionaire


    Have fun

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:
    Adjuvant1 said:

    stuff bought in game with real UEC in-game will carry over through game wipes. We discussed this. Do I have to go hunt up the quote?
    Yes please.

    Right along with my post that soon after game launch SINGLE players will have billions of UEC gained through in game trading (as happened in other space games e.g. Elite Dangerous after a few weeks or months --> see the article I linked // in EVE Online thousands of players have billions of ISK). So anyone that converts 1 $=1000 UEC instead of doing in game trading for millions and billions of UEC has my deepest sympathy. 


    Have fun
    There are already people with multiple accounts, massing millions ( with an M ) of UEC, gift cards, meltable/salable ships. It's the first obvious thing a metagamer would do. If " I " can think of it, plenty of other people can.
  • ErillionErillion Member EpicPosts: 10,328
    edited May 2016
    Adjuvant1 said:

    Nonsense that "this was intended to cause some big revival of the genre". Citation of any discussion or even mention of this before 2014.
    One of many (find the rest with Google and set the time range to 2012-2013)

    November 2012

    http://www.pressplaytv.com/help-us-star-citizen-youre-our-only-hope

    "There are plenty of developers out there who wish to aid in the genre’s revival, but between sub-par products, cancelled projects and ‘development hell’ there hasn’t been much for space jockeys to get excited about lately. That is, until Chris Roberts and Star Citizen warped in.
    ...
    It may feel like a shot in the dark to some, but Star Citizen has the best chance of invigorating this genre, especially with so many fans showing their support. If all goes well, maybe in a couple of years the largely derivative “modern military shooter” could be replaced by an onslaught of space-sims. That’ll be the day."

    That "onslaught of space sims" is exactly what we see now a few years later .. as predicted.


    Have fun
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    edited May 2016
    Erillion said:
    Adjuvant1 said:

    Nonsense that "this was intended to cause some big revival of the genre". Citation of any discussion or even mention of this before 2014.
    One of many (find the rest with Google and set the time range to 2012-2013)

    November 2012

    http://www.pressplaytv.com/help-us-star-citizen-youre-our-only-hope

    There are plenty of developers out there who wish to aid in the genre’s revival, but between sub-par products, cancelled projects and ‘development hell’ there hasn’t been much for space jockeys to get excited about lately. That is, until Chris Roberts and Star Citizen warped in.
    ...
    It may feel like a shot in the dark to some, but Star Citizen has the best chance of invigorating this genre, especially with so many fans showing their support. If all goes well, maybe in a couple of years the largely derivative “modern military shooter” could be replaced by an onslaught of space-sims. That’ll be the day."

    That "onslaught of space sims" is exactly what we see now a few years later .. as predicted.


    Have fun
    That is from the article author, and it's a stretch to say, "We're making a game so a genre can open up and more people can compete with us!". The statement " I am a space sim ", reflects the consumer sentiment at the time of pc game vs console game, not " space sim genre ". There were a few space sim games available at the time, space sim genre didn't need "reawakened", but support for PC gaming did.

    edit: Erm, that should read, "I am a PC game"


  • ErillionErillion Member EpicPosts: 10,328
    Adjuvant1 said:
    There are already people with multiple accounts, massing millions ( with an M ) of UEC, gift cards, meltable/salable ships. It's the first obvious thing a metagamer would do. If " I " can think of it, plenty of other people can.
    Millions ?

    LOL

    Small change ....

    I pity those "brainiacs" that think that they can make "a lot" of in game money through multiple account pooling of the limited size real world UEC wallet   ... in contrast to those that learn how the in game trading system works and soon will make billions (and it does not matter if that guy or gal starts with an starter ship Aurora or 50 ships on launch day ... because soon (s)he can buy those 50 ships with the billions he earns in game ... just like those other people did in Elite or EVE within a few weeks or months).


    Have fun
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:
    Adjuvant1 said:
    There are already people with multiple accounts, massing millions ( with an M ) of UEC, gift cards, meltable/salable ships. It's the first obvious thing a metagamer would do. If " I " can think of it, plenty of other people can.
    Millions ?

    LOL

    Small change ....

    I pity those "brainiacs" that think that they can make "a lot" of in game money through multiple account pooling of the limited size real world UEC wallet   ... in contrast to those that learn how the in game trading system works and soon will make billions (and it does not matter if that guy or gal starts with an starter ship Aurora or 50 ships on launch day ... because soon (s)he can buy those 50 ships with the billions he earns in game ... just like those other people did in Elite or EVE within a few weeks or months).


    Have fun
    So, you're saying, with an existing volume of currency already existing in the economy, the game economy is already " live " today? Actually, you're like, bragging about it.. We discussed this, too.
  • ErillionErillion Member EpicPosts: 10,328
    Adjuvant1 said:
    ... the game economy is already " live " today? Actually, you're like, bragging about it.. We discussed this, too.
    It has been discussed .. ad nauseam ... over 16 pages ...

    http://forums.mmorpg.com/discussion/447742/is-the-game-economy-already-live#latest


    Have fun

  • OzmodanOzmodan Member EpicPosts: 9,726
    Every person out there who donated to SC is the cause for this games problems.  They got too much money too fast hence the ramped up 400+ person staff.  Chris Roberts just cannot handle that many people nor can anyone else on the staff.  100 people would have been too many.   What they are dealing with are groups going off on tangents unbeknownst to the rest of the teams while others struggle with tasks they lack the direction to complete.  Complete loss of focus.

    Shame, if Chris had kept his teams manageable the game might have had a chance, as it is, they will probably run out of cash first.

    A excellent example of the 38 studios syndrome.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    See, I have a very good memory, and that's a detriment to arguments which try to obfuscate or otherwise skew the truth. I will remember, and I will go back and find the reference. I remember things you and other people typed almost verbatim, not because I commit it to memory, but because it's just the way my mind works.

    I understand you and others very much want to silence me in these forums for that reason. Maybe you'll succeed, but really, I've, in good conscience, already done my fair share of bringing a sizable amount of this to light. There have been articles warning people to hold on to their money until more is released, there are now more and more media outlets willing to go out on a limb to discuss the project problems, the funding has decreased, and while I know I was not responsible for any huge percentage of this myself, if I'm gone tomorrow, I know I did my part, in the best interest of the unaware public.
  • ErillionErillion Member EpicPosts: 10,328
    edited May 2016
    Its around 300 people (the number includes contractors). In 4 studios. Of these 170+ are in UK, 50+ in Germany. And its Erin Roberts that manages the staff as Director of Global Production. Not Chris Roberts, which is handling creative direction. What the different teams are doing is documented for all to read in monthly 20+ page VERY detailed reports.


    Have fun
  • Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999
    I can't wait to slip into the pilots seat in my new Star-G. I hope they push 2.4 to live soon.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:
    Its around 300 people (the number includes contractors). In 4 studios. Of these 170+ are in UK, 50+ in Germany. And its Erin Roberts that manages the staff as Director of Global Production. Not Chris Roberts, which is handling creative direction. What the different teams are doing is documented for all to read in monthly 20+ page VERY detailed reports.


    Have fun
    And you tried to say, "many" of these (from the Germany studio) were software engineers, yet Chris Roberts said, in early April, there were a total of 7 across the entire staff.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660
    I just want Squadron 42...

    ...anything I get from the PU is just a bonus.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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  • DahkohtDahkoht Member UncommonPosts: 479
    Main disappointment I have with the whole thing is how small the actual multiplayer is. Even though I think it may blow up into popcorn drama , id back for a bit if it was actually going to have lots of folks in the same area.

    If I'm not mistaken the limit isn't even near 100 ? 


    Just seems like a very small limit that means zero epic battles can even have the chance of occurring.


  • ErillionErillion Member EpicPosts: 10,328
    Adjuvant1 said:
    Erillion said:
    Its around 300 people (the number includes contractors). In 4 studios. Of these 170+ are in UK, 50+ in Germany. And its Erin Roberts that manages the staff as Director of Global Production. Not Chris Roberts, which is handling creative direction. What the different teams are doing is documented for all to read in monthly 20+ page VERY detailed reports.


    Have fun
    And you tried to say, "many" of these (from the Germany studio) were software engineers, yet Chris Roberts said, in early April, there were a total of 7 across the entire staff.
    7 Network specialists. 

    Have fun
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Dahkoht said:
    Main disappointment I have with the whole thing is how small the actual multiplayer is. Even though I think it may blow up into popcorn drama , id back for a bit if it was actually going to have lots of folks in the same area.

    If I'm not mistaken the limit isn't even near 100 ? 


    Just seems like a very small limit that means zero epic battles can even have the chance of occurring.


    The realistic limit, consecutive over a period of an hour or longer, spread in disparate parts of a given instance isn't even 24, although they're trying very hard right now to balance those 24, even with a vastly incomplete game engine. The problem seems to be, "the server's fps not matching the client" {snarf}, and they don't have the talent to "fix" it any time soon as of the last time it was discussed, although supposedly they just hired 2 more engineers, so maybe one of them is the miracle for which they'd been hoping.
  • ErillionErillion Member EpicPosts: 10,328

    Dahkoht said:
    Main disappointment I have with the whole thing is how small the actual multiplayer is. Even though I think it may blow up into popcorn drama , id back for a bit if it was actually going to have lots of folks in the same area.

    If I'm not mistaken the limit isn't even near 100 ? 


    Just seems like a very small limit that means zero epic battles can even have the chance of occurring.


    No 4000 player battles in one instance like in EVE. That is correct. And EVE can only achieve it with tricks (time dilation, dedicated server, minimal details, fully zoomed out...)

    SC splits it in xx amount of battle instances with yy players each. Like all modern multiplayer games with high end grafics. 

    Have fun
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:
    Adjuvant1 said:
    Erillion said:
    Its around 300 people (the number includes contractors). In 4 studios. Of these 170+ are in UK, 50+ in Germany. And its Erin Roberts that manages the staff as Director of Global Production. Not Chris Roberts, which is handling creative direction. What the different teams are doing is documented for all to read in monthly 20+ page VERY detailed reports.


    Have fun
    And you tried to say, "many" of these (from the Germany studio) were software engineers, yet Chris Roberts said, in early April, there were a total of 7 across the entire staff.
    7 Network specialists. 

    Have fun


    24:09 forward, you tell me what he says.

  • AethaerynAethaeryn Member RarePosts: 3,150
    I just want Squadron 42...

    ...anything I get from the PU is just a bonus.

    Same here.  I also could have used not having any of the stretch goals.  I mean I have ideas for games.  If someone kept throwing money at me the scope would get insane as well :)

    Wa min God! Se æx on min heafod is!

  • ErillionErillion Member EpicPosts: 10,328
    Adjuvant1 said:
    Erillion said:
    Adjuvant1 said:
    Erillion said:
    Its around 300 people (the number includes contractors). In 4 studios. Of these 170+ are in UK, 50+ in Germany. And its Erin Roberts that manages the staff as Director of Global Production. Not Chris Roberts, which is handling creative direction. What the different teams are doing is documented for all to read in monthly 20+ page VERY detailed reports.


    Have fun
    And you tried to say, "many" of these (from the Germany studio) were software engineers, yet Chris Roberts said, in early April, there were a total of 7 across the entire staff.
    7 Network specialists. 

    Have fun


    24:09 forward, you tell me what he says.

    "... So these are all things that the network team is working on – I wish we had more members of the network team, we have essentially about 4 engineers that work on the game server network side and then we have another 3 that working in the backend services side. But if any of you out there are network engineers and wanna work on a really ambitious game, let us know, because we’ve had open positions for this for quite a while."


    Have fun

  • DahkohtDahkoht Member UncommonPosts: 479
    Erillion said:

    Dahkoht said:
    Main disappointment I have with the whole thing is how small the actual multiplayer is. Even though I think it may blow up into popcorn drama , id back for a bit if it was actually going to have lots of folks in the same area.

    If I'm not mistaken the limit isn't even near 100 ? 


    Just seems like a very small limit that means zero epic battles can even have the chance of occurring.


    No 4000 player battles in one instance like in EVE. That is correct. And EVE can only achieve it with tricks (time dilation, dedicated server, minimal details, fully zoomed out...)

    SC splits it in xx amount of battle instances with yy players each. Like all modern multiplayer games with high end grafics. 

    Have fun
    4000 huh , nice figure to throw out there

    Can it even do 400 ?

    40 ?


  • tenfootgoatman123tenfootgoatman123 Member UncommonPosts: 53

    Erillion said:

    When people talk about keeping an "iron grip on scope" it needs to be kept in mind that the last stretch goal was added in autumn of 2014 (and that was "Pets", which is something that already exists in vanilla CryEngine, so only needs minimum extra work). Most of the stretch goals in 2014 were ships, modular equipment and star systems that were most likely planned in anyway. Not exra major gameplay mechanics additions. There are quite a few infamous people that talk about ongoing scope creep w.r.t. launch day of Persistent Universe, even when facts show that this is not true.



    It seems to me that the only part which has grown larger than planned is the part about procedural generation. The many CryTek engineers that moved over to form the new CIG Foundry 42 Frankfurt studio have worked on that system for quite some time and it seems destined for prominence in the project. Especially with No Mans Sky and Elite:Dangerous featuring successful implementations of procedural generation.



    Personally i also got the impression that the addition of Erin Roberts (as Production Director) in tandem with Chris Roberts as Creative Director has improved the overall quality and efficiency of the project. The Roberts brothers working together is usually a good thing. I hope they do not release before the product matches the vision (which IMHO will take around 5 years, so launch around end of 2017ish)





    Have fun



    They are doing a standalone component of the game called Squadron 42 which I imagine will be a somewhat scaled down version of what the mmo is meant to offer they have said recently they hope to release that before the end of 2016 but it is by no mean certain . My guess is at the end of the day that will get a release sometime in 2017 because these things tend to get delayed a bit in many cases .

    I don't see how its going to be possible that the mmo component SC has a snowballs chance in hell of getting a 2017 release date . The very earliest realistic release date would have to be sometime in 2018 .

    I do hope they make it too release and it turns out to be a wonderful game but lets have some realistic expectations as to when that will happen . ( as I said earlier in this thread I would not be surprised if its in the early 2020's )
  • MegilindirMegilindir Member UncommonPosts: 223
    edited May 2016
    I didnt back SC neither im thinking to.I just dont have enough money and i dont like space sims.But i follow the flow of chatter in forums every now and then and gotta say these guys seems like theyre giving their best.At least they promised something gigantic and they are trying to deliver gigantic.I always promote vision and concrete idealism as a lifestyle.

    You can always bring up the deadlines but that doesnt mean anything novadays.Wish only SC did that not counting every other MMO out there. One can assume the crazy siesta under 8stars studios they have created with hundreds of employees,how they sunbath in bronze joy while delivering the pioneering step, the only fault they had was to underestimate the juvenile hype of millions with daddy money (excluding the super rich adult gentlemen out there ).

    All in all this is what happens when a kindergarden sponsors the coalition.

    beLIEve

  • jonp200jonp200 Member UncommonPosts: 457
    I pushed for and received a refund after making a bit of noise and moving up the ladder a bit. I'll refrain from maligning this development team too much because they did refund my money but they could really take a lesson out of the Crowfall playbook. All this money and they can't refine their vision enough to focus.

    Seaspite
    Playing ESO on my X-Box


  • ArchlyteArchlyte Member RarePosts: 1,405
    Sometimes I wonder if this guy is behind all the SC drama


    MMORPG players are often like Hobbits: They don't like Adventures
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