Main disappointment I have with the whole thing is how small the actual multiplayer is. Even though I think it may blow up into popcorn drama , id back for a bit if it was actually going to have lots of folks in the same area.
If I'm not mistaken the limit isn't even near 100 ?
Just seems like a very small limit that means zero epic battles can even have the chance of occurring.
No 4000 player battles in one instance like in EVE. That is correct. And EVE can only achieve it with tricks (time dilation, dedicated server, minimal details, fully zoomed out...)
SC splits it in xx amount of battle instances with yy players each. Like all modern multiplayer games with high end grafics.
Have fun
4000 huh , nice figure to throw out there
Can it even do 400 ?
40 ?
Well, right now it can do 4. 40 is a stretch goal for when they hit $130 million, but they've promised not to let that get in the way of the projected 2019 release.
Or wait, was it 4 or .4? Can't remember.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Chris Roberts is an overvain Miles Gloriosus, peddling dreams and illusions that he has no real idea on how to deliver. And the true hope of Star Citizen having even a significant fraction of what's been promised over the years, is on the shoulders of Erin Roberts; who, as a developer, has actually released a game in the last 20 years.
To paraphrase Mr. Jennings, 'You could do what was good for the game (Star Citizen) or you could do what Chris Roberts wanted. Short term survival usually lead to the latter.'
If you are holding out for the perfect game, the only game you play will be the waiting one.
Hilarious. Now that MMORPG dot com has a new pet game (Chronicle of Elyria) they start running semi realistic editorials on how Star Citizen is far from what people have expected. Just two weeks ago anyone who went a little over board on criticizing the game much like this piece does were getting bars on their avatars or banned outright.
But now that SC is old news and they have another crowdfunded darling on the books I guess its out with the old in with the new.
Will be nice to see if in 3 years if this little turn of events repeats itself.
There are already people with multiple accounts, massing millions ( with an M ) of UEC, gift cards, meltable/salable ships. It's the first obvious thing a metagamer would do. If " I " can think of it, plenty of other people can.
Millions ?
LOL
Small change ....
I pity those "brainiacs" that think that they can make "a lot" of in game money through multiple account pooling of the limited size real world UEC wallet ... in contrast to those that learn how the in game trading system works and soon will make billions (and it does not matter if that guy or gal starts with an starter ship Aurora or 50 ships on launch day ... because soon (s)he can buy those 50 ships with the billions he earns in game ... just like those other people did in Elite or EVE within a few weeks or months).
Have fun
Ah yes the hopes of dreams of a typical SC backer and fan.
I wonder if the fans will revolt if the game releases and if they start selling ship mods and military grade weapons for real life cash or if they will accept it with smiling faces and forum posts saying this was planned all along!!
Hilarious. Now that MMORPG dot com has a new pet game (Chronicle of Elyria) they start running semi realistic editorials on how Star Citizen is far from what people have expected. Just two weeks ago anyone who went a little over board on criticizing the game much like this piece does were getting bars on their avatars or banned outright.
But now that SC is old news and they have another crowdfunded darling on the books I guess its out with the old in with the new.
Will be nice to see if in 3 years if this little turn of events repeats itself.
Why do you folks think that is why people are getting bars/banned?
It's simple.... avoid saying: Fanbois, White KNights. Words like moron, idiot, don't degrade people, don't post the same points in every thread over and over again Ad nauseum. Don't retaliate in kind when folks do these things..
That's basically it..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I got a Constellation, Mustang, Hornet, Retaliator and Banu Merchantman - altogether over 1000 USD. I'm not disappointed it's late. I'm not unhappy I bought so much. I'm still enjoying the show and the run up to release. And I'm still excited about the dream. I can't wait to find a crew, get a job and keep flying!
Hilarious. Now that MMORPG dot com has a new pet game (Chronicle of Elyria) they start running semi realistic editorials on how Star Citizen is far from what people have expected. Just two weeks ago anyone who went a little over board on criticizing the game much like this piece does were getting bars on their avatars or banned outright.
But now that SC is old news and they have another crowdfunded darling on the books I guess its out with the old in with the new.
Will be nice to see if in 3 years if this little turn of events repeats itself.
Why do you folks think that is why people are getting bars/banned?
It's simple.... avoid saying: Fanbois, White KNights. Words like moron, idiot, don't degrade people, don't post the same points in every thread over and over again Ad nauseum. Don't retaliate in kind when folks do these things..
That's basically it..
So every pro SC guy or any other pet game this site is protecting can use all those terms with impunity? I have seen a lot worse from the pro camp and never seen one of them get as much as a warning let alone bars or a ban. Not to mention the SC forum has been a de facto publicity annex for Star Citizen since it was opened.
Do some guys go overboard? Of course but its on both sides. the punishments for the critics were much harsher and swifter than those given for the pro camp (because pro camp penalties are non existent.)
But I just find it hilarious this article basically reiterates things guys who have been banned have been saying for years. And that change of direction is so abrupt and coincidental it struck me as being too obvious.
Its around 300 people (the number includes contractors). In 4 studios. Of these 170+ are in UK, 50+ in Germany. And its Erin Roberts that manages the staff as Director of Global Production. Not Chris Roberts, which is handling creative direction. What the different teams are doing is documented for all to read in monthly 20+ page VERY detailed reports.
Have fun
300 ...400 like I said before 100 would be too many. And yes whoever is attempting to manage it is doing an pitiful job of it, which is to be expected. I have only run into a few individuals that can manage such large projects and those people would not stoop to working on a game nor could this project afford them. So they can write all the reports they want, the project is in serious trouble mainly because they have too large a team which costs a ton of money and actually does less than a smaller dedicated team would do.
These small indie teams have a far better chance of bringing their product to market because they have a manageable team size.
Epic or black hole? I say it's an epic black hole for money. SC will never be a big title, they only intend to make money and they do. Lot's of people are paid well for doing what they like to do while eager fans and backers pay and pay for it. It is a win win situation. Some like to pay for a dream, some like to work on a dream and even get paid for it. None of both will ever see a finished product though.
oh contraire good followers of the MMO. Maybe what it is that you're looking at is the prime definition of the investor asking for nothing more than what was promised. And as such you demand no such timely delivery except to expect.
You as the investor ask for nothing but MORE MORE MORE yet you do not demand enough of the NOW NOW NOW as a true gamer. Which is the final result. And even if you could you can not. Because as always your money is already in their pocket.
In theory, Star Citizen should have launched by now. After a successful Kickstarter in November 2012, raising over $2 million in crowdfunding, Cloud Imperium Games planned to have the spacefaring epic in our hands in just two years.
in theory you should get a brain... it takes time to make a great game. and since Star citz is going overboard with so many things it will take alot longer then the call of duty and battlefield crap.
I'm one of them people who spent over 1k on this game, and to be truthful i'm sick of them spending money making them pointless news video's, If you go on youtube, and their channel, they have nothing but news video's, and to me that isn't game progression.
What about the extremely detailed monthly (written) studio reports ?
Or the patch notes and the regular Alpha patches ?
Would you call those game progression ?
Have fun
PS: All those news videos are paid by voluntary monthly subscribers such as me. None of your money was used for that. I have paid only 1/4 of what you did on pledges (one ship - a Constellation - and one account), but i do like my monthly "Jump Point" subscriber e-magazine.
Why do you folks think that is why people are getting bars/banned?
It's simple.... avoid saying: Fanbois, White KNights. Words like moron, idiot, don't degrade people, don't post the same points in every thread over and over again Ad nauseum. Don't retaliate in kind when folks do these things..
That's basically it..
So every pro SC guy or any other pet game this site is protecting can use all those terms with impunity? I have seen a lot worse from the pro camp and never seen one of them get as much as a warning let alone bars or a ban. Not to mention the SC forum has been a de facto publicity annex for Star Citizen since it was opened. Do some guys go overboard? Of course but its on both sides. the punishments for the critics were much harsher and swifter than those given for the pro camp (because pro camp penalties are non existent.)
But I just find it hilarious this article basically reiterates things guys who have been banned have been saying for years. And that change of direction is so abrupt and coincidental it struck me as being too obvious.
I don't think that's true, look at the recent COE discussions, there was a pro COE guy who got put in bars over the same type of behavior just yesterday.. Heated discussion is wide spread on all sides, it's not that people should shy from. It's an easy line to avoid crossing that is problematic for certain folks, again it's simple.. don't use terms that come across as aggressive. Don't turn every thread into your soapbox to bring up the same point over and over again. It's not hard.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Talk about a load of misinformation from the author of this article. WoW alone took 5 years to develop and had a larger budget and more people working on it. SC has only been in actual development for THREE YEARS and has a smaller amount of staff than Blizzard/Activision.
The real reason for this article is most likely that MMORPG.com is being 'sore' that CIG isn't paying them off for their garbage articles like many of the other companies who cater to this site's pay-per-review business model.
Ah yes the hopes of dreams of a typical SC backer and fan.
More like the experience of someone who has played space (sim) games for the last 30+ years, even before the original Elite from 1984.
Have fun
That's great you played space sims for the last 30+ years but what does that have to do with what you said about SC and its economy? You can theorycraft all you like about how you think the economy is going to be (just like the rest of us) but I'll say it again you have to have your head buried deep in the sand if you think CR is going to cut the head off his cash cow just because the game is "released".
Although to be honest is looks like his cash cow might be struggling. Time to put up another ship for sale that wont be hanger ready for months!
Hopefully, this albatross' failure will mark the end of Crapstarter and "early access" games. Don't have a working feature complete game to sell me, don't ask for my money.
It's really too bad this has to be true. Someone might come up with a really great idea, and now millions of people, jaded by fraudsters, won't support them at all. Star Citizen's damage to the community and genre is far-reaching, and will last for some time.
Main disappointment I have with the whole thing is how small the actual multiplayer is. Even though I think it may blow up into popcorn drama , id back for a bit if it was actually going to have lots of folks in the same area.
If I'm not mistaken the limit isn't even near 100 ?
Just seems like a very small limit that means zero epic battles can even have the chance of occurring.
No 4000 player battles in one instance like in EVE. That is correct. And EVE can only achieve it with tricks (time dilation, dedicated server, minimal details, fully zoomed out...)
SC splits it in xx amount of battle instances with yy players each. Like all modern multiplayer games with high end grafics.
Have fun
Why don't you use real numbers?
What's the current instance limit in SC? 16? 24? and that's with constant network problems.
I also love the fact you try to degrade EvE's accomplishment of thousands vs thousands in one instance. Every single network game uses "tricks". It's how you advance the technology.
Why don't you use real numbers?
What's the current instance limit in SC? 16? 24? and that's with constant network problems.
I also love the fact you try to degrade EvE's accomplishment of thousands vs thousands in one instance. Every single network game uses "tricks". It's how you advance the technology.
Current number per instance for Star Citizen is 24. Non optimised netcode (WIP, Work in Progress).
CIG hopes for around 100. Personally I expect around 64 (like other multiplayer games).
Funny that you tell the EVE Online fan (active with multiple accounts for the last 12 years in EVE) that he "tries to degrade EVE's accomplishments".
Its a difference if you look at 2000-4000 coloured rectangles (max zoom out, 1/10 time dilation, no individual ship visible) compared to a multiplayer game with highly detailed and split second fast moving ships and avatars using high end grafics.
Why don't you use real numbers?
What's the current instance limit in SC? 16? 24? and that's with constant network problems.
I also love the fact you try to degrade EvE's accomplishment of thousands vs thousands in one instance. Every single network game uses "tricks". It's how you advance the technology.
Current number per instance for Star Citizen is 24. Non optimised netcode (WIP, Work in Progress).
CIG hopes for around 100. Personally I expect around 64 (like other multiplayer games).
Funny that you tell the EVE Online fan (active with multiple accounts for the last 12 years in EVE) that he "tries to degrade EVE's accomplishments".
Its a difference if you look at 2000-4000 coloured rectangles (max zoom out, 1/10 time dilation, no individual ship visible) compared to a multiplayer game with highly detailed and split second fast moving ships and avatars using high end grafics.
Have fun
I wasn't talking to an EvE Online fan, I was talking to a SC white knight who WAS trying to degrade EvE's ability to host thousands vs thousands battles (why else mention "tricks"?) as a means of
Also thanks for stating the obvious about how simple rectangles isn't the same as a fully textured 3D model. I'm sure someone might have got confused if you hadn't (Though you do realize that when you zoom in your ship model is still there right?)
Maybe you shouldn't have tried to compare EvE to SC when they're in a totaly different league/genre/development skill/birds/mixing machines.
I wasn't talking to an EvE Online fan, I was talking to a SC white knight who WAS trying to degrade EvE's ability to host thousands vs thousands battles (why else mention "tricks"?) as a means of
Also thanks for stating the obvious about how simple rectangles isn't the same as a fully textured 3D model. I'm sure someone might have got confused if you hadn't (Though you do realize that when you zoom in your ship model is still there right?)
Maybe you shouldn't have tried to compare EvE to SC when they're in a totaly different league/genre/development skill/birds/mixing machines.
Well, for some it seems necessary to (re-)state the obvious, as they accuse one game of having only a few dozen players in an instance compared to EVE that has sometimes thousands in an instance.
That the thousands in EVE never zoom in to the indivual ship level if they want to participate in a fleet battle and want a stable client - and they do not need it during a fleet battle - also needs to be stated it seems. And yes, i know that i COULD zoom in. I realized this sometime in 2004, thank you very much.
Maybe comparing EVE and SC is not so bad an idea. As many many EVE players plan to play both games as is often stated in EVE in game chat. And our ever present Goons (many of their 10k+ish players from EVE) seem to be at the forefront of that movement, as they are very obviously hard into SC metagaming already (which they have a lot of experience from EVE).
So - although you claim that the two games are in a totally "different league/genre/development skill/birds/mixing machines" there seem to be thousands that think differently. But - to be honest - some of those thousands better stay in EVE ;-) We have already seen during SC Alpha testing what THEIR somewhat twisted idea of fun is ...
I wasn't talking to an EvE Online fan, I was talking to a SC white knight who WAS trying to degrade EvE's ability to host thousands vs thousands battles (why else mention "tricks"?) as a means of
Also thanks for stating the obvious about how simple rectangles isn't the same as a fully textured 3D model. I'm sure someone might have got confused if you hadn't (Though you do realize that when you zoom in your ship model is still there right?)
Maybe you shouldn't have tried to compare EvE to SC when they're in a totaly different league/genre/development skill/birds/mixing machines.
Well, for some it seems necessary to (re-)state the obvious, as they accuse one game of having only a few dozen players in an instance compared to EVE that has sometimes thousands in an instance.
That the thousands in EVE never zoom in to the indivual ship level if they want to participate in a fleet battle and want a stable client - and they do not need it during a fleet battle - also needs to be stated it seems. And yes, i know that i COULD zoom in. I realized this sometime in 2004, thank you very much.
Maybe comparing EVE and SC is not so bad an idea. As many many EVE players plan to play both games as is often stated in EVE in game chat. And our ever present Goons (many of their 10k+ish players from EVE) seem to be at the forefront of that movement, as they are very obviously hard into SC metagaming already (which they have a lot of experience from EVE).
So - although you claim that the two games are in a totally "different league/genre/development skill/birds/mixing machines" there seem to be thousands that think differently. But - to be honest - some of those thousands better stay in EVE ;-) We have already seen during SC Alpha testing what THEIR somewhat twisted idea of fun is ...
Have fun
Could you provide a source of the many 10k goons that are going to be playing SC?
Because the SA SC thread is pretty hilarious and is a recommended view if you want an educated and humorous approach to the development of SC.
Also what EvE in game chat? What channel? What on earth are you talking about? Why is it that whenever SC gets mentioned in an EvE forum or subreddit there's like dozens of people disregarding it as anything even remotely approaching the richness of gameplay of EvE?
Comments
Or wait, was it 4 or .4? Can't remember.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
To paraphrase Mr. Jennings, 'You could do what was good for the game (Star Citizen) or you could do what Chris Roberts wanted. Short term survival usually lead to the latter.'
If you are holding out for the perfect game, the only game you play will be the waiting one.
But now that SC is old news and they have another crowdfunded darling on the books I guess its out with the old in with the new.
Will be nice to see if in 3 years if this little turn of events repeats itself.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I wonder if the fans will revolt if the game releases and if they start selling ship mods and military grade weapons for real life cash or if they will accept it with smiling faces and forum posts saying this was planned all along!!
It's simple.... avoid saying: Fanbois, White KNights. Words like moron, idiot, don't degrade people, don't post the same points in every thread over and over again Ad nauseum. Don't retaliate in kind when folks do these things..
That's basically it..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Do some guys go overboard? Of course but its on both sides. the punishments for the critics were much harsher and swifter than those given for the pro camp (because pro camp penalties are non existent.)
But I just find it hilarious this article basically reiterates things guys who have been banned have been saying for years. And that change of direction is so abrupt and coincidental it struck me as being too obvious.
These small indie teams have a far better chance of bringing their product to market because they have a manageable team size.
You as the investor ask for nothing but MORE MORE MORE yet you do not demand enough of the NOW NOW NOW as a true gamer. Which is the final result. And even if you could you can not. Because as always your money is already in their pocket.
in theory you should get a brain... it takes time to make a great game. and since Star citz is going overboard with so many things it will take alot longer then the call of duty and battlefield crap.
http://www.speedtest.net/result/3845509852.png
Or the patch notes and the regular Alpha patches ?
Would you call those game progression ?
Have fun
PS:
All those news videos are paid by voluntary monthly subscribers such as me. None of your money was used for that. I have paid only 1/4 of what you did on pledges (one ship - a Constellation - and one account), but i do like my monthly "Jump Point" subscriber e-magazine.
Have fun
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The real reason for this article is most likely that MMORPG.com is being 'sore' that CIG isn't paying them off for their garbage articles like many of the other companies who cater to this site's pay-per-review business model.
That's great you played space sims for the last 30+ years but what does that have to do with what you said about SC and its economy? You can theorycraft all you like about how you think the economy is going to be (just like the rest of us) but I'll say it again you have to have your head buried deep in the sand if you think CR is going to cut the head off his cash cow just because the game is "released".
Although to be honest is looks like his cash cow might be struggling. Time to put up another ship for sale that wont be hanger ready for months!
Never fear. The Buccaneer will soon be up for sale, starting price of $110, increasing when hangar ready and then increasing again when flight ready.
Why don't you use real numbers?
What's the current instance limit in SC? 16? 24? and that's with constant network problems.
I also love the fact you try to degrade EvE's accomplishment of thousands vs thousands in one instance. Every single network game uses "tricks". It's how you advance the technology.
..Cake..
Current number per instance for Star Citizen is 24. Non optimised netcode (WIP, Work in Progress).
CIG hopes for around 100. Personally I expect around 64 (like other multiplayer games).
Funny that you tell the EVE Online fan (active with multiple accounts for the last 12 years in EVE) that he "tries to degrade EVE's accomplishments".
Its a difference if you look at 2000-4000 coloured rectangles (max zoom out, 1/10 time dilation, no individual ship visible) compared to a multiplayer game with highly detailed and split second fast moving ships and avatars using high end grafics.
Have fun
Also thanks for stating the obvious about how simple rectangles isn't the same as a fully textured 3D model.
I'm sure someone might have got confused if you hadn't (Though you do realize that when you zoom in your ship model is still there right?)
Maybe you shouldn't have tried to compare EvE to SC when they're in a totaly different league/genre/development skill/birds/mixing machines.
..Cake..
That the thousands in EVE never zoom in to the indivual ship level if they want to participate in a fleet battle and want a stable client - and they do not need it during a fleet battle - also needs to be stated it seems. And yes, i know that i COULD zoom in. I realized this sometime in 2004, thank you very much.
Maybe comparing EVE and SC is not so bad an idea. As many many EVE players plan to play both games as is often stated in EVE in game chat. And our ever present Goons (many of their 10k+ish players from EVE) seem to be at the forefront of that movement, as they are very obviously hard into SC metagaming already (which they have a lot of experience from EVE).
So - although you claim that the two games are in a totally "different league/genre/development skill/birds/mixing machines" there seem to be thousands that think differently. But - to be honest - some of those thousands better stay in EVE ;-) We have already seen during SC Alpha testing what THEIR somewhat twisted idea of fun is ...
Have fun
Because the SA SC thread is pretty hilarious and is a recommended view if you want an educated and humorous approach to the development of SC.
Also what EvE in game chat? What channel? What on earth are you talking about?
Why is it that whenever SC gets mentioned in an EvE forum or subreddit there's like dozens of people disregarding it as anything even remotely approaching the richness of gameplay of EvE?
..Cake..