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Space Epic or Black Hole?

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Comments

  • heerobyaheerobya Member UncommonPosts: 465
    Complete and total black hole.

    One of the biggest and most ludicrous scams in crowd funded history.

    The worst part? It is so damn painfully obvious. Seriously.

    It's like the developers actually believed that more $ would = more features just like a complete 1:1 thing without even considering the actual process and practice of game development.

    It's like the "logic" of your average MMO forum poster - "100 million dollar game must be 10x better and bigger than a 10 million dollar game, duh!"

    This thing has been a joke from the beginning, a mismanaged giant pile of steaming crap.

    We are 100% spin now, anything they actually "release" as a "final" project is going to be a fraction of what was envisioned, sold, and promised after all of these many long years.

    At this point they might as well just make an HD reskin of the original Wing Commander 1-4 or whatever.

    The Wing Commander movie is more of a success story than this game will ever be.
  • filmoretfilmoret Member EpicPosts: 4,906
    I just want to see proof that they have solved the 64 bit problems.  Which is the reason for delays and hugely exaggerated budget costs.  This one thing is to blame for all of SC's problems.  This one thing that they said has been solved.  We will see....
    Are you onto something or just on something?
  • ErillionErillion Member EpicPosts: 10,329
    sgel said:
    Could you provide a source of the many 10k goons that are going to be playing SC?

    Because the SA SC thread is pretty hilarious and is a recommended view if you want an educated and humorous approach to the development of SC.

    Also what EvE in game chat? What channel? What on earth are you talking about?
    Why is it that whenever SC gets mentioned in an EvE forum or subreddit there's like dozens of people disregarding it as anything even remotely approaching the richness of gameplay of EvE?


    https://robertsspaceindustries.com/orgs/FLJK/members

    Lets start with the 466 members of the Star Citizen Goonrathi ;-) shall we ?

    I am not sure if a thread on a forum that calls itself somethingawful.com can be considered "educated and humorous" (unless you find the Goatse picture humorous and educational). How much is the fee for SA.com lately ? 9.95 ? With another 9.95 for "platinum access" ? I rather spend that money as a Star Citizen subscriber, thank you very much.

    As for EVE game chat: I recommend to start with EvE Jita local chat. Unless you do not know what on earth i am talking about ;-)  You could continue with EvE German chat (if you know German).


    Have fun

  • sgelsgel Member EpicPosts: 2,197
    Erillion said:
    sgel said:
    Could you provide a source of the many 10k goons that are going to be playing SC?

    Because the SA SC thread is pretty hilarious and is a recommended view if you want an educated and humorous approach to the development of SC.

    Also what EvE in game chat? What channel? What on earth are you talking about?
    Why is it that whenever SC gets mentioned in an EvE forum or subreddit there's like dozens of people disregarding it as anything even remotely approaching the richness of gameplay of EvE?


    https://robertsspaceindustries.com/orgs/FLJK/members

    Lets start with the 466 members of the Star Citizen Goonrathi ;-) shall we ?

    I am not sure if a thread on a forum that calls itself somethingawful.com can be considered "educated and humorous" (unless you find the Goatse picture humorous and educational). How much is the fee for SA.com lately ? 9.95 ? With another 9.95 for "platinum access" ? I rather spend that money as a Star Citizen subscriber, thank you very much.

    As for EVE game chat: I recommend to start with EvE Jita local chat. Unless you do not know what on earth i am talking about ;-)  You could continue with EvE German chat (if you know German).


    Have fun

    So wait.. out of 10k you mention 466 members of Goonrathi? How many of those actually play? How many will have lost interest by the time the game releases? Shit even I am a member ;)
    Every single one of the eve players I know were interested in SC, have refunded,sold or have lost interest. Every single one. But you shouldn't find that surprising considering how slow development is going.

    I'm shocked you have no idea of what SA means to goons.

    You're mentioning Jita Local chat as proof that eve players talk about SC? You really don't know what on earth you're talking about :dizzy: 


    ..Cake..

  • ErillionErillion Member EpicPosts: 10,329
    edited May 2016
    sgel said:

    I'm shocked you have no idea of what SA means to goons.
    Oh I know. Better than you think ;-)


    Anyway ... Space epic or Black Hole ..... i say Space Epic WITH Black Hole:

    "Tamsa System – Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Evidence suggests that there were at least two more planets in the system when the star collapsed before the ensuing black hole engulfed them. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole’s event horizon. Initial surveys indicate that the two outer planets are slowly being pulled towards the black hole, leaving the two as a risky proposition at best for any sort of colonization."


    Have fun



    PS:
    >>>>Every single one of the eve players I know were interested in SC, have refunded,sold or have lost interest.>>>

    That means less Goonies in Star Citizen ? Now THATS what i call good news  :-D  !!!

    Post edited by Erillion on
  • sgelsgel Member EpicPosts: 2,197
    edited May 2016
    Erillion said:
    sgel said:

    I'm shocked you have no idea of what SA means to goons.
    Oh I know. Better than you think ;-)

    Then why are you posting idiotic claims that point to the exact opposite?

    EDIT: I mean they were even making fun of your posts over there ;)

    ..Cake..

  • OzmodanOzmodan Member EpicPosts: 9,726
    McGamer said:
    Talk about a load of misinformation from the author of this article. WoW alone took 5 years to develop and had a larger budget and more people working on it. SC has only been in actual development for THREE YEARS and has a smaller amount of staff than Blizzard/Activision.

    The real reason for this article is most likely that MMORPG.com is being 'sore' that CIG isn't paying them off for their garbage articles like many of the other companies who cater to this site's pay-per-review business model.
    Actually Blizzard only had a staff of about 200 people working on Wow at various times, not all resources were dedicated either.  So much for your misinformation.

    Yep later expansions had more, but not the original game.
  • VrikaVrika Member LegendaryPosts: 7,999
    edited May 2016
    McGamer said:
    Talk about a load of misinformation from the author of this article. WoW alone took 5 years to develop and had a larger budget and more people working on it. SC has only been in actual development for THREE YEARS and has a smaller amount of staff than Blizzard/Activision. 
    WoW's development budget was 63 million dollars. Star Citizen has now gathered 113 million dollars of crowdfunding, and according to RSI's estimates they'll be able to use more than 90 million dollars of it to development.

    WoW's development team was 60 people. During most of the game's development they had well under 50 people. RSI has a staff of 270 people.

    Sources:
     WoW's budget: https://www.quora.com/How-much-did-World-of-Warcraft-cost-to-develop-initially
     Star Citizen money gained: https://robertsspaceindustries.com/funding-goals
     Star Citizen how much of that can go to game's development: http://i.imgur.com/cbs3aHj.jpg
     WoW development team: http://www.eurogamer.net/articles/2015-06-10-the-very-first-screenshots-of-world-of-warcraft  (look at the bottom of the article)
     Star Citizen staff: https://youtu.be/lNoRbJHPqvI?t=23
     
  • ralinsilverralinsilver Member UncommonPosts: 2
    I'm a backer and I gotta say I'm pretty happy with the speed at which its coming along. I do agree that it would be nice to have a project page with milestones and progress, but that's just the project manager side of me speaking.

    On a different note, its interesting to me to see different reactions to bad new (set backs with FPS module). I always wonder what other factors influence a group of people to react badly, I just can't get my head around why? But then again I don't know why my wife does half the stuff she does and I know her much better than random forum personalities.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    ralinsilver said:
    On a different note, its interesting to me to see different reactions to bad new (set backs with FPS module). I always wonder what other factors influence a group of people to react badly, I just can't get my head around why? But then again I don't know why my wife does half the stuff she does and I know her much better than random forum personalities.

    Most of the bad reactions are due to the expectations they set and then fail to deliver on.
  • Dr_BinksDr_Binks Member UncommonPosts: 271
    SC biggest problem is the fact that it's all a dream that our current tech really is not ready for, much like VR. They both work, but not really. May be one day this SC will be playable but I have one question that I would really like to ask CR and that is.... "What use are all these polygons when you have to turn your setting down just to get a descent FPS?" Sure your ship looks great sitting in the hanger but it sure would be 100 time better if you could open you hanger door and take it for a run.. at that point you would care if it was a 100 poly count or 300. The point I'm trying to make is CR has to get more realistic with this dream of his if he ever want to get it out of alpha.
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    sgel said:
    I wasn't talking to an EvE Online fan, I was talking to a SC white knight who WAS trying to degrade EvE's ability to host thousands vs thousands battles (why else mention "tricks"?) as a means of

    Also thanks for stating the obvious about how simple rectangles isn't the same as a fully textured 3D model.
    I'm sure someone might have got confused if you hadn't (Though you do realize that when you zoom in your ship model is still there right?)

    Maybe you shouldn't have tried to compare EvE to SC when they're in a totaly different league/genre/development skill/birds/mixing machines.


    Well, for some it seems necessary to (re-)state the obvious, as they accuse one game of having only a few dozen players in an instance compared to EVE that has sometimes thousands in an instance.

    That the thousands in EVE never zoom in to the indivual ship level if they want to participate in a fleet battle and want a stable client - and they do not need it during a fleet battle - also needs to be stated it seems. And yes, i know that i COULD zoom in. I realized this sometime in 2004, thank you very much.

    Maybe comparing EVE and SC is not so bad an idea. As many many EVE players plan to play both games as is often stated in EVE in game chat. And our ever present Goons (many of their 10k+ish players from EVE) seem to be at the forefront of that movement, as they are very obviously hard into SC metagaming already (which they have a lot of experience from EVE).

    So - although you claim that the two games are in a totally "different league/genre/development skill/birds/mixing machines" there seem to be thousands that think differently. But - to be honest - some of those thousands better stay in EVE ;-)  We have already seen during SC Alpha testing what THEIR somewhat twisted idea of fun is ...


    Have fun

    It's funny because you were the first person to even mention EVE in this thread, at which point you promptly gave a backhanded compliment. No one was comparing it to EVE and the comment you quoted was asking what the instance limit was, not why isn't the instance limit as high as EVE's


    Comparing EVE to SC would be like comparing a New York strip with great marbling to a hamburger at mcdonalds. Right now SC is a bunch of "well we want to do that" or "we hope we can do that" while EVE IS doing that. SC had its chance to be the genre changer it wanted to be but Chris's greed pushed the game's timetable into oblivion and now games are being developed that will probably do what SC promises but do it better and far sooner.
  • SpiraldeathSpiraldeath Member UncommonPosts: 29
    I love the back and forth on SC much passion for a game is only a good thing thing in my eyes.

    I am a backer to a reasonable tune. Do i care when it comes out no am i concerned no. Any money i put towards SC was expendable. Do i hope i get something from it damn skippy i do but with that said i wasnt blind when i went in i knew the risks as did everybody who handed over money, no one forced them too.

    SC has the opportunity to change the face of gaming for the better or worse.

    Personaly i will reserve judgement until the game is out or is abandoned altogether.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
  • KefoKefo Member EpicPosts: 4,229
    Adjuvant1 said:
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
    Like you said it's just deflecting when they can't answer any valid criticisms. You can usually tell when you backed Erillion into a corner because he will lol your post and generally refuse to respond to any points you might have brought up and if the thread is starting to get some good discussion going on with what's wrong with the game/crowdfunding model then attempt to derail it so it gets closed.
  • ErillionErillion Member EpicPosts: 10,329
    Kefo said:
    Like you said it's just deflecting when they can't answer any valid criticisms. You can usually tell when you backed Erillion into a corner because he will lol your post and generally refuse to respond to any points you might have brought up and if the thread is starting to get some good discussion going on with what's wrong with the game/crowdfunding model then attempt to derail it so it gets closed.
    Or you get a LOL when threads - of ANY topic - degenerate into the same "discussion" by the same people with the same "arguments" and the same "results" like the OTHER 100 threads - of ANY topic - in the SC subforum of mmorpg.com in the last 3 years.  Deja vu.


    Have fun
  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    Kefo said:
    Like you said it's just deflecting when they can't answer any valid criticisms. You can usually tell when you backed Erillion into a corner because he will lol your post and generally refuse to respond to any points you might have brought up and if the thread is starting to get some good discussion going on with what's wrong with the game/crowdfunding model then attempt to derail it so it gets closed.
    Or you get a LOL when threads - of ANY topic - degenerate into the same "discussion" by the same people with the same "arguments" and the same "results" like the OTHER 100 threads - of ANY topic - in the SC subforum of mmorpg.com in the last 3 years.  Deja vu.


    Have fun
    You must really be tired of the same results in regards to SC then when Chris comes in promising the world and months later hands you a dried up turd.
  • spawn12345spawn12345 Member UncommonPosts: 172
    fun reading post of people who have ZERO idea how much it costs in time and money to make games

    They think its just pushing a button and the game is generated within 1 year

    Anyone thinking games like Star Citizen will take anything less than 4+ years and 100+ millions to make is living in a dream world
  • KefoKefo Member EpicPosts: 4,229
    fun reading post of people who have ZERO idea how much it costs in time and money to make games

    They think its just pushing a button and the game is generated within 1 year

    Anyone thinking games like Star Citizen will take anything less than 4+ years and 100+ millions to make is living in a dream world

    Not sure anyone here in this thread or even in the main SC forums thinks you just push a button and out pops a game. Would be interesting to know where you got an idea like that from.
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    Adjuvant1 said:
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
    That's easy  :)
    The TOPIC is SC and it's development time and costs.
    So I made a direct comparison to Wildstar, which took MORE money and took LONGER to make than SC, but there was NONE of this criticism against it.
    Now, even as it goes F2P, many still defend it, while still railing against SC.
    I don't know if it's bias, lack of education or just mudslinging, but it doesn't take a genius to see it makes NO sense.
  • KefoKefo Member EpicPosts: 4,229
    Adjuvant1 said:
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
    That's easy  :)
    The TOPIC is SC and it's development time and costs.
    So I made a direct comparison to Wildstar, which took MORE money and took LONGER to make than SC, but there was NONE of this criticism against it.
    Now, even as it goes F2P, many still defend it, while still railing against SC.
    I don't know if it's bias, lack of education or just mudslinging, but it doesn't take a genius to see it makes NO sense.
    It's hard to take your post seriously when you get even simple information incorrect. Wildstar isn't going f2p it is f2p.

    Also according to the devs wildstar took about 3.5-4 years to develop and the consensus is that it took 100 million. By no stretch of the imagination can you say wildstar took more money and SC is going to overtake the dev time quickly enough.

    I give you a D grade on your attempt of a poor comparison.
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    Kefo said:
    Adjuvant1 said:
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
    That's easy  :)
    The TOPIC is SC and it's development time and costs.
    So I made a direct comparison to Wildstar, which took MORE money and took LONGER to make than SC, but there was NONE of this criticism against it.
    Now, even as it goes F2P, many still defend it, while still railing against SC.
    I don't know if it's bias, lack of education or just mudslinging, but it doesn't take a genius to see it makes NO sense.
    It's hard to take your post seriously when you get even simple information incorrect. Wildstar isn't going f2p it is f2p.

    Also according to the devs wildstar took about 3.5-4 years to develop and the consensus is that it took 100 million. By no stretch of the imagination can you say wildstar took more money and SC is going to overtake the dev time quickly enough.

    I give you a D grade on your attempt of a poor comparison.
    See how casually you admit Wildstar went F2P when it was never intended to be, but somehow SC is more of a concern to you? Squirrel!!
    You're wrong about the timeline, development began in 2005 and it wasn't released until 2014, that's 9 years.
    Wrong about the budget too, the original estimate was 50-70 million back in 2005 but it was far more because they took so long to make it.

    I give you a F grade on your attempt at math


  • KefoKefo Member EpicPosts: 4,229
    Kefo said:
    Adjuvant1 said:
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
    That's easy  :)
    The TOPIC is SC and it's development time and costs.
    So I made a direct comparison to Wildstar, which took MORE money and took LONGER to make than SC, but there was NONE of this criticism against it.
    Now, even as it goes F2P, many still defend it, while still railing against SC.
    I don't know if it's bias, lack of education or just mudslinging, but it doesn't take a genius to see it makes NO sense.
    It's hard to take your post seriously when you get even simple information incorrect. Wildstar isn't going f2p it is f2p.

    Also according to the devs wildstar took about 3.5-4 years to develop and the consensus is that it took 100 million. By no stretch of the imagination can you say wildstar took more money and SC is going to overtake the dev time quickly enough.

    I give you a D grade on your attempt of a poor comparison.
    See how casually you admit Wildstar went F2P when it was never intended to be, but somehow SC is more of a concern to you? Squirrel!!
    You're wrong about the timeline, development began in 2005 and it wasn't released until 2014, that's 9 years.
    Wrong about the budget too, the original estimate was 50-70 million back in 2005 but it was far more because they took so long to make it.

    I give you a F grade on your attempt at math



    Your point about wildstar F2P makes absolutely no sense. I don't care that it is F2P or if it stayed just as a sub model, I was pointing out how you incorrectly said it is going f2p and that its hard to take you seriously if you cant get that fact correct.

    Also here's the article of Stephan Frost saying they worked on Wildstar for 3.5-4 years. The studio has been around for 9 years but that doesn't mean it was being worked on for 9 years.

    http://www.dualshockers.com/2014/04/17/interview-design-producer-stephan-frost-on-what-makes-wildstar-a-unique-and-fun-mmo/

    "How long has the game been in development for?

    The studio’s been around for about nine years. Wildstar itself has been in development for about three and a half to four years. The time before that was spent establishing the IP and getting the tech working."

    Feel free to post a link where they put up guesstimates of what wildstar cost to make.

    http://www.readycheck.org/en/forum/wildstar/news/ncsoft-2014-financial-results-wildstar-hits-rock-bottom/

    2nd comment from the top mentions a estimate of 100 million. I doubt we will truly know the number so this point is just speculation really.

    Keep on trying though. Its kinda fun putting down your argument with facts.



  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    Kefo said:
    Kefo said:
    Adjuvant1 said:
    On par with every AAA title for the PC.
    Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
    I wonder what Derek Smart is up to?
    This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?

    What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?

    Nothing. Those discussions have nothing to do with this thread.
    That's easy  :)
    The TOPIC is SC and it's development time and costs.
    So I made a direct comparison to Wildstar, which took MORE money and took LONGER to make than SC, but there was NONE of this criticism against it.
    Now, even as it goes F2P, many still defend it, while still railing against SC.
    I don't know if it's bias, lack of education or just mudslinging, but it doesn't take a genius to see it makes NO sense.
    It's hard to take your post seriously when you get even simple information incorrect. Wildstar isn't going f2p it is f2p.

    Also according to the devs wildstar took about 3.5-4 years to develop and the consensus is that it took 100 million. By no stretch of the imagination can you say wildstar took more money and SC is going to overtake the dev time quickly enough.

    I give you a D grade on your attempt of a poor comparison.
    See how casually you admit Wildstar went F2P when it was never intended to be, but somehow SC is more of a concern to you? Squirrel!!
    You're wrong about the timeline, development began in 2005 and it wasn't released until 2014, that's 9 years.
    Wrong about the budget too, the original estimate was 50-70 million back in 2005 but it was far more because they took so long to make it.

    I give you a F grade on your attempt at math



    Your point about wildstar F2P makes absolutely no sense. I don't care that it is F2P or if it stayed just as a sub model, I was pointing out how you incorrectly said it is going f2p and that its hard to take you seriously if you cant get that fact correct.

    Also here's the article of Stephan Frost saying they worked on Wildstar for 3.5-4 years. The studio has been around for 9 years but that doesn't mean it was being worked on for 9 years.

    http://www.dualshockers.com/2014/04/17/interview-design-producer-stephan-frost-on-what-makes-wildstar-a-unique-and-fun-mmo/

    "How long has the game been in development for?

    The studio’s been around for about nine years. Wildstar itself has been in development for about three and a half to four years. The time before that was spent establishing the IP and getting the tech working."

    Feel free to post a link where they put up guesstimates of what wildstar cost to make.

    http://www.readycheck.org/en/forum/wildstar/news/ncsoft-2014-financial-results-wildstar-hits-rock-bottom/

    2nd comment from the top mentions a estimate of 100 million. I doubt we will truly know the number so this point is just speculation really.

    Keep on trying though. Its kinda fun putting down your argument with facts.



    Nope, it's a perfect example of inconsistency among the posters here and other boards like reddit.
    It's assumed a game didn't deliver as promised when it goes from sub to F2P, yet the boards don't show much concern from posters.
    Yet, over at the SC boards, there is a massive concern that it will not deliver as promised.
    This is called hypocrisy and must be addressed, because it makes NO sense.

    Wrong, the first game they worked on was Wildstar, right from the start of their company, in 2005.

    The last number was 100 million and that's the last anyone ever heard of that subject, but it's obvious to anyone in development, you cant develop a game with full staff for 9 years on 100 million dollars.

    Your right, this is fun  :)
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